Add passworded mechanism to change server game settings from client
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@@ -275,7 +275,7 @@ static CallBackFunction SelectSignTool()
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static CallBackFunction ToolbarPauseClick(Window *w)
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{
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if (_networking && !_network_server) return CBF_NONE; // only server can pause the game
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if (_networking && !(_network_server || _network_settings_access)) return CBF_NONE; // only server can pause the game
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if (DoCommandP(0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED, CMD_PAUSE)) {
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if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
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@@ -2013,7 +2013,6 @@ struct MainToolbarWindow : Window {
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_last_started_action = CBF_NONE;
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CLRBITS(this->flags, WF_WHITE_BORDER);
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this->SetWidgetDisabledState(WID_TN_PAUSE, _networking && !_network_server); // if not server, disable pause button
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this->SetWidgetDisabledState(WID_TN_FAST_FORWARD, _networking); // if networking, disable fast-forward button
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PositionMainToolbar(this);
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DoZoomInOutWindow(ZOOM_NONE, this);
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@@ -2041,6 +2040,8 @@ struct MainToolbarWindow : Window {
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this->SetWidgetDisabledState(WID_TN_RAILS, !CanBuildVehicleInfrastructure(VEH_TRAIN));
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this->SetWidgetDisabledState(WID_TN_AIR, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
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this->SetWidgetDisabledState(WID_TN_PAUSE, _networking && !(_network_server || _network_settings_access)); // if not server, disable pause button
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this->DrawWidgets();
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}
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