(svn r22241) -Codechange: Add additional to-be-used parameter to OnInvalidateData().

This commit is contained in:
frosch
2011-03-13 21:31:29 +00:00
parent 0ff6c8f425
commit ec9540a12a
40 changed files with 427 additions and 69 deletions

View File

@@ -460,8 +460,14 @@ struct GameOptionsWindow : Window {
}
}
virtual void OnInvalidateData(int data)
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
this->SetWidgetLoweredState(GOW_FULLSCREEN_BUTTON, _fullscreen);
bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
@@ -724,8 +730,14 @@ public:
}
}
virtual void OnInvalidateData(int data = 0)
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {