Chunnel: Adjust z position of vehicles in chunnels to go "under" the water.

This commit is contained in:
Jonathan G Rennison
2017-03-05 18:05:04 +00:00
parent 0690dbb8bf
commit ec9f0371e8
4 changed files with 81 additions and 4 deletions

View File

@@ -13,6 +13,8 @@
#include "train.h"
#include "roadveh.h"
#include "depot_map.h"
#include "tunnel_base.h"
#include "slope_type.h"
#include "safeguards.h"
@@ -280,6 +282,66 @@ bool GroundVehicle<T, Type>::IsChainInDepot() const
return true;
}
/**
* Updates vehicle's Z inclination inside a wormhole, where applicable.
*/
template <class T, VehicleType Type>
void GroundVehicle<T, Type>::UpdateZPositionInWormhole()
{
if (!IsTunnel(this->tile)) return;
const Tunnel *t = Tunnel::GetByTile(this->tile);
if (!t->is_chunnel) return;
TileIndex pos_tile = TileVirtXY(this->x_pos, this->y_pos);
ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
if (pos_tile == t->tile_n || pos_tile == t->tile_s) {
this->z_pos = 0;
return;
}
int north_coord, south_coord, pos_coord;
bool going_north;
Slope slope_north;
if (t->tile_s - t->tile_n > MapMaxX()) {
// tunnel extends along Y axis (DIAGDIR_SE from north end), has same X values
north_coord = TileY(t->tile_n);
south_coord = TileY(t->tile_s);
pos_coord = TileY(pos_tile);
going_north = (this->direction == DIR_NW);
slope_north = SLOPE_NW;
} else {
// tunnel extends along X axis (DIAGDIR_SW from north end), has same Y values
north_coord = TileX(t->tile_n);
south_coord = TileX(t->tile_s);
pos_coord = TileX(pos_tile);
going_north = (this->direction == DIR_NE);
slope_north = SLOPE_NE;
}
Slope slope = SLOPE_FLAT;
int delta;
if ((delta = pos_coord - north_coord) <= 3) {
this->z_pos = TILE_HEIGHT * (delta == 3 ? -2 : -1);
if (delta != 2) {
slope = slope_north;
SetBit(this->gv_flags, going_north ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
}
} else if ((delta = south_coord - pos_coord) <= 3) {
this->z_pos = TILE_HEIGHT * (delta == 3 ? -2 : -1);
if (delta != 2) {
slope = SLOPE_ELEVATED ^ slope_north;
SetBit(this->gv_flags, going_north ? GVF_GOINGDOWN_BIT : GVF_GOINGUP_BIT);
}
}
if (slope != SLOPE_FLAT) this->z_pos += GetPartialPixelZ(this->x_pos & 0xF, this->y_pos & 0xF, slope);
}
/* Instantiation for Train */
template struct GroundVehicle<Train, VEH_TRAIN>;
/* Instantiation for RoadVehicle */