(svn r14731) -Fix: don't initialise UDP multiple times without closing it.
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@@ -684,8 +684,6 @@ static void NetworkInitialize()
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_network_first_time = true;
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_network_reconnect = 0;
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NetworkUDPInitialize();
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}
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// Query a server to fetch his game-info
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@@ -1189,6 +1187,7 @@ void NetworkStartUp()
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memset(&_network_game_info, 0, sizeof(_network_game_info));
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NetworkUDPInitialize();
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NetworkInitialize();
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DEBUG(net, 3, "[core] network online, multiplayer available");
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NetworkFindBroadcastIPs(_broadcast_list, MAX_INTERFACES);
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