(svn r6215) -Codechange: [vehicle list windows] unified Player(vehicle)WndProc into PlayerVehWndProc

Those 4 unified functions were really much alike, so there was no reason to have so much dublicated code
This commit is contained in:
bjarni
2006-08-29 17:41:13 +00:00
parent a9501bef85
commit ecf8edf033
6 changed files with 327 additions and 731 deletions

View File

@@ -5,6 +5,7 @@
#include "station.h"
#include "vehicle.h"
#include "window.h"
struct vehiclelist_d;
@@ -43,6 +44,8 @@ enum {
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
void PlayerVehWndProc(Window *w, WindowEvent *e);
void ShowReplaceVehicleWindow(byte vehicletype);
void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
@@ -51,6 +54,19 @@ void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawSmallOrderListShip(const Vehicle *v, int x, int y);
void ShowBuildTrainWindow(TileIndex tile);
void ShowBuildRoadVehWindow(TileIndex tile);
void ShowBuildShipWindow(TileIndex tile);
void ShowBuildAircraftWindow(TileIndex tile);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
int ShowAdditionalText(int x, int y, int w, EngineID engine_number);