Add feature: realistic train braking
Add setting to select train braking model.
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@@ -826,6 +826,12 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
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c->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR - 1;
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DirtyCompanyInfrastructureWindows(c->index);
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}
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if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
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AddTrackToSignalBuffer(tile, railtrack, GetTileOwner(tile));
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UpdateSignalsInBuffer();
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}
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DeleteNewGRFInspectWindow(GSF_ROADTYPES, tile);
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} else {
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SetRoadType(tile, rtt, INVALID_ROADTYPE);
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@@ -1109,6 +1115,10 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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if (rtt == RTT_ROAD) {
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UpdateRoadCachedOneWayStatesAroundTile(tile);
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}
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if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
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AddTrackToSignalBuffer(tile, railtrack, GetTileOwner(tile));
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UpdateSignalsInBuffer();
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}
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MarkTileDirtyByTile(tile);
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}
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return CommandCost(EXPENSES_CONSTRUCTION, 2 * RoadBuildCost(rt));
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