(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header)
- Use DiagDirection instead of plain int for the orientation of the depot graphics - Rename the associated data tables with sprites to something more meaningful
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		@@ -48,9 +48,6 @@ void DrawClearLandTile(const TileInfo *ti, byte set);
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void DrawClearLandFence(const TileInfo *ti);
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void TileLoopClearHelper(TileIndex tile);
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/* road_land.c */
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void DrawRoadDepotSprite(int x, int y, int image);
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/* water_land.c */
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void DrawShipDepotSprite(int x, int y, int image);
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void TileLoop_Water(TileIndex tile);
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@@ -793,7 +793,7 @@ static void DrawTile_Road(TileInfo *ti)
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			player = GetTileOwner(ti->tile);
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			if (player < MAX_PLAYERS) ormod = PLAYER_SPRITE_COLOR(player);
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			drss = _road_display_datas[GetRoadDepotDirection(ti->tile)];
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			drss = _road_depot[GetRoadDepotDirection(ti->tile)];
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			DrawGroundSprite(drss++->image);
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@@ -813,9 +813,9 @@ static void DrawTile_Road(TileInfo *ti)
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	}
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}
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void DrawRoadDepotSprite(int x, int y, int image)
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void DrawRoadDepotSprite(int x, int y, DiagDirection dir)
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{
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	const DrawRoadSeqStruct* dtss = _road_display_datas[image];
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	const DrawRoadSeqStruct* dtss = _road_depot[dir];
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	uint32 ormod = PLAYER_SPRITE_COLOR(_local_player);
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	x += 33;
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@@ -825,8 +825,8 @@ void DrawRoadDepotSprite(int x, int y, int image)
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	for (; dtss->image != 0; dtss++) {
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		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
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		uint32 image = dtss->image;
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		image = dtss->image;
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		if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
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		DrawSprite(image, x + pt.x, y + pt.y);
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										10
									
								
								road_cmd.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								road_cmd.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
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/* $Id$ */
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#ifndef ROAD_CMD_H
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#define ROAD_CMD_H
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#include "direction.h"
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void DrawRoadDepotSprite(int x, int y, DiagDirection dir);
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#endif
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@@ -2,6 +2,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "road_cmd.h"
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#include "road_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@@ -353,10 +354,10 @@ static void BuildRoadDepotWndProc(Window *w, WindowEvent *e)
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		w->click_state = (1<<3) << _road_depot_orientation;
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		DrawWindowWidgets(w);
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		DrawRoadDepotSprite(70, 17, 0);
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		DrawRoadDepotSprite(70, 69, 1);
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		DrawRoadDepotSprite( 2, 69, 2);
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		DrawRoadDepotSprite( 2, 17, 3);
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		DrawRoadDepotSprite(70, 17, DIAGDIR_NE);
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		DrawRoadDepotSprite(70, 69, DIAGDIR_SE);
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		DrawRoadDepotSprite( 2, 69, DIAGDIR_SW);
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		DrawRoadDepotSprite( 2, 17, DIAGDIR_NW);
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		break;
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	case WE_CLICK: {
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@@ -4,37 +4,37 @@
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#define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e },
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#define TILE_SEQ_END() { 0, 0, 0, 0, 0 }
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static const DrawRoadSeqStruct _road_display_datas_0[] = {
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static const DrawRoadSeqStruct _road_depot_NE[] = {
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	TILE_SEQ_BEGIN(0xA4A)
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	TILE_SEQ_LINE(0x584 | PALETTE_MODIFIER_COLOR, 0, 15, 16, 1)
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	TILE_SEQ_END()
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};
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static const DrawRoadSeqStruct _road_display_datas_1[] = {
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static const DrawRoadSeqStruct _road_depot_SE[] = {
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	TILE_SEQ_BEGIN(0xA4A)
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	TILE_SEQ_LINE(0x580, 0, 0, 1, 16)
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	TILE_SEQ_LINE(0x581 | PALETTE_MODIFIER_COLOR, 15, 0, 1, 16)
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	TILE_SEQ_END()
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};
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static const DrawRoadSeqStruct _road_display_datas_2[] = {
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static const DrawRoadSeqStruct _road_depot_SW[] = {
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	TILE_SEQ_BEGIN(0xA4A)
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	TILE_SEQ_LINE(0x582, 0, 0, 16, 1)
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	TILE_SEQ_LINE(0x583 | PALETTE_MODIFIER_COLOR, 0, 15, 16, 1)
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	TILE_SEQ_END()
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};
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static const DrawRoadSeqStruct _road_display_datas_3[] = {
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static const DrawRoadSeqStruct _road_depot_NW[] = {
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	TILE_SEQ_BEGIN(0xA4A)
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	TILE_SEQ_LINE(0x585 | PALETTE_MODIFIER_COLOR, 15, 0, 1, 16)
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	TILE_SEQ_END()
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};
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static const DrawRoadSeqStruct* const _road_display_datas[] = {
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	_road_display_datas_0,
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	_road_display_datas_1,
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	_road_display_datas_2,
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	_road_display_datas_3,
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static const DrawRoadSeqStruct* const _road_depot[] = {
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	_road_depot_NE,
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	_road_depot_SE,
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	_road_depot_SW,
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	_road_depot_NW
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};
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#undef TILE_SEQ_BEGIN
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