(svn r2712) Overhaul DirectMusic MIDI backend:
- Merge the .c and .cpp part into one file - Properly deinitialize at the end - Remove "experimental" status - Miscellaneous smaller changes -Fix: Volume control works now
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226
music/dmusic.cpp
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226
music/dmusic.cpp
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/* $Id$ */
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#include "../stdafx.h"
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#ifdef WIN32_ENABLE_DIRECTMUSIC_SUPPORT
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extern "C" {
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#include "../openttd.h"
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#include "../debug.h"
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#include "../win32.h"
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#include "dmusic.h"
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}
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#include <windows.h>
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#include <dmksctrl.h>
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#include <dmusici.h>
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#include <dmusicc.h>
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#include <dmusicf.h>
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// the performance object controls manipulation of the segments
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static IDirectMusicPerformance* performance = NULL;
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// the loader object can load many types of DMusic related files
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static IDirectMusicLoader* loader = NULL;
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// the segment object is where the MIDI data is stored for playback
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static IDirectMusicSegment* segment = NULL;
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static bool seeking = false;
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#define M(x) x "\0"
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static const char ole_files[] =
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M("ole32.dll")
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M("CoCreateInstance")
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M("CoInitialize")
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M("CoUninitialize")
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M("")
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;
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#undef M
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struct ProcPtrs {
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unsigned long (WINAPI * CoCreateInstance)(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID riid, LPVOID* ppv);
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HRESULT (WINAPI * CoInitialize)(LPVOID pvReserved);
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void (WINAPI * CoUninitialize)();
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};
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static ProcPtrs proc;
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static const char* DMusicMidiStart(const char* const* parm)
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{
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if (performance != NULL) return NULL;
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if (proc.CoCreateInstance == NULL) {
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if (!LoadLibraryList((Function*)&proc, ole_files))
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return "ole32.dll load failed";
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}
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// Initialize COM
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if (FAILED(proc.CoInitialize(NULL))) {
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return "COM initialization failed";
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}
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// create the performance object
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if (FAILED(proc.CoCreateInstance(
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CLSID_DirectMusicPerformance,
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NULL,
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CLSCTX_INPROC,
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IID_IDirectMusicPerformance,
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(LPVOID*)&performance
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))) {
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proc.CoUninitialize();
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return "Failed to create the performance object";
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}
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// initialize it
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if (FAILED(performance->Init(NULL, NULL, NULL))) {
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performance->Release();
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performance = NULL;
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proc.CoUninitialize();
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return "Failed to initialize performance object";
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}
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// choose default Windows synth
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if (FAILED(performance->AddPort(NULL))) {
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performance->CloseDown();
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performance->Release();
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performance = NULL;
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proc.CoUninitialize();
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return "AddPort failed";
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}
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// create the loader object; this will be used to load the MIDI file
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if (FAILED(proc.CoCreateInstance(
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CLSID_DirectMusicLoader,
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NULL,
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CLSCTX_INPROC,
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IID_IDirectMusicLoader,
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(LPVOID*)&loader
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))) {
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performance->CloseDown();
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performance->Release();
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performance = NULL;
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proc.CoUninitialize();
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return "Failed to create loader object";
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}
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return NULL;
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}
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static void DMusicMidiStop(void)
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{
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/* release everything but the segment, which the performance
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* will release automatically (and it'll crash if it's been
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* released already) */
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seeking = false;
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loader->Release();
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loader = NULL;
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performance->CloseDown();
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performance->Release();
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performance = NULL;
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segment = NULL;
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proc.CoUninitialize();
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}
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static void DMusicMidiPlaySong(const char* filename)
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{
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// set up the loader object info
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DMUS_OBJECTDESC obj_desc;
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ZeroMemory(&obj_desc, sizeof(obj_desc));
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obj_desc.dwSize = sizeof(obj_desc);
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obj_desc.guidClass = CLSID_DirectMusicSegment;
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obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH;
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MultiByteToWideChar(
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CP_ACP, MB_PRECOMPOSED,
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filename, -1,
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obj_desc.wszFileName, lengthof(obj_desc.wszFileName)
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);
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// release the existing segment if we have any
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if (segment != NULL) {
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segment->Release();
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segment = NULL;
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}
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// make a new segment
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if (FAILED(loader->GetObject(
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&obj_desc, IID_IDirectMusicSegment, (LPVOID*)&segment
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))) {
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DEBUG(misc, 0) ("DirectMusic: Get object failed");
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return;
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}
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// tell the segment what kind of data it contains
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if (FAILED(segment->SetParam(
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GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, performance
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))) {
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DEBUG(misc, 0) ("DirectMusic: SetParam (MIDI file) failed");
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return;
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}
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// tell the segment to 'download' the instruments
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if (FAILED(segment->SetParam(GUID_Download, 0xFFFFFFFF, 0, 0, performance))) {
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DEBUG(misc, 0) ("DirectMusic: Failed to download instruments");
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return;
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}
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// start playing the MIDI file
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if (FAILED(performance->PlaySegment(segment, 0, 0, NULL))) {
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DEBUG(misc, 0) ("DirectMusic: PlaySegment failed");
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return;
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}
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seeking = true;
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}
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static void DMusicMidiStopSong(void)
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{
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if (FAILED(performance->Stop(segment, NULL, 0, 0))) {
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DEBUG(misc, 0) ("DirecMusic: StopSegment failed");
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}
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seeking = false;
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}
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static bool DMusicMidiIsSongPlaying(void)
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{
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/* Not the nicest code, but there is a short delay before playing actually
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* starts. OpenTTD makes no provision for this. */
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if (performance->IsPlaying(segment, NULL) == S_OK) {
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seeking = false;
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return true;
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} else {
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return seeking;
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}
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}
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static void DMusicMidiSetVolume(byte vol)
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{
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// 0 - 127 -> -2000 - 0
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long db = vol * 2000 / 127 - 2000;
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performance->SetGlobalParam(GUID_PerfMasterVolume, &db, sizeof(db));
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}
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extern "C" const HalMusicDriver _dmusic_midi_driver = {
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DMusicMidiStart,
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DMusicMidiStop,
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DMusicMidiPlaySong,
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DMusicMidiStopSong,
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DMusicMidiIsSongPlaying,
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DMusicMidiSetVolume,
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};
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#endif
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