Cache highest snowline value
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@@ -103,6 +103,8 @@ static TileIndex _current_estuary = INVALID_TILE;
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static bool _is_main_river = false;
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byte _cached_snowline = 0;
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byte _cached_highest_snowline = 0;
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byte _cached_lowest_snowline = 0;
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/**
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* Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
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@@ -657,6 +659,7 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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}
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UpdateCachedSnowLine();
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UpdateCachedSnowLineBounds();
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}
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/**
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@@ -677,23 +680,13 @@ void UpdateCachedSnowLine()
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}
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/**
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* Get the highest possible snow line height, either variable or static.
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* @return the highest snow line height.
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* Cache the lowest and highest possible snow line heights, either variable or static.
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* @ingroup SnowLineGroup
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*/
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byte HighestSnowLine()
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void UpdateCachedSnowLineBounds()
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{
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return _snow_line == nullptr ? _settings_game.game_creation.snow_line_height : _snow_line->highest_value;
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}
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/**
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* Get the lowest possible snow line height, either variable or static.
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* @return the lowest snow line height.
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* @ingroup SnowLineGroup
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*/
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byte LowestSnowLine()
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{
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return _snow_line == nullptr ? _settings_game.game_creation.snow_line_height : _snow_line->lowest_value;
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_cached_highest_snowline = _snow_line == nullptr ? _settings_game.game_creation.snow_line_height : _snow_line->highest_value;
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_cached_lowest_snowline = _snow_line == nullptr ? _settings_game.game_creation.snow_line_height : _snow_line->lowest_value;
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}
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/**
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@@ -705,6 +698,7 @@ void ClearSnowLine()
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free(_snow_line);
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_snow_line = nullptr;
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UpdateCachedSnowLine();
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UpdateCachedSnowLineBounds();
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}
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/**
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@@ -1540,6 +1534,7 @@ static void CalculateSnowLine()
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_settings_game.game_creation.snow_line_height = std::max(CalculateCoverageLine(_settings_game.game_creation.snow_coverage, 0), 2u);
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}
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UpdateCachedSnowLine();
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UpdateCachedSnowLineBounds();
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}
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/**
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