(svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length
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24
vehicle.c
24
vehicle.c
@@ -1656,8 +1656,6 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags)
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if (GetNextVehicle(old_v) != NULL) {
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DoCommand(0, 0, (new_v->index << 16) | GetNextVehicle(old_v)->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
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}
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new_v->u.rail.shortest_platform[0] = old_v->u.rail.shortest_platform[0];
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new_v->u.rail.shortest_platform[1] = old_v->u.rail.shortest_platform[1];
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}
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}
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/* We are done setting up the new vehicle. Now we move the cargo from the old one to the new one */
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@@ -1701,7 +1699,10 @@ static void MaybeReplaceVehicle(Vehicle *v)
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byte flags = 0;
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int32 cost, temp_cost = 0;
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bool stopped = false;
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bool train_fits_in_station = false;
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/* Remember the length in case we need to trim train later on
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* If it's not a train, the value is unused */
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uint16 old_total_length = (v->type == VEH_Train) ? v->u.rail.cached_total_length : -1;
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_current_player = v->owner;
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@@ -1715,11 +1716,6 @@ static void MaybeReplaceVehicle(Vehicle *v)
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stopped = true;
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}
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if (v->type == VEH_Train && v->u.rail.shortest_platform[0]*16 <= v->u.rail.cached_total_length && GetPlayer(v->owner)->renew_keep_length) {
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// the train is not too long for the stations it visits. We should try to keep it that way if we change anything
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train_fits_in_station = true;
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}
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for (;;) {
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cost = 0;
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w = v;
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@@ -1781,11 +1777,12 @@ static void MaybeReplaceVehicle(Vehicle *v)
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flags |= DC_EXEC;
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}
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if (train_fits_in_station) {
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// the train fitted in the stations it got in it's orders, so we should make sure that it still do
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/* If setting is on to try not to exceed the old length of the train with the replacement */
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if (v->type == VEH_Train && p->renew_keep_length) {
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Vehicle *temp;
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w = v;
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while (v->u.rail.shortest_platform[0]*16 < v->u.rail.cached_total_length) {
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while (v->u.rail.cached_total_length > old_total_length) {
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// the train is too long. We will remove cars one by one from the start of the train until it's short enough
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while (w != NULL && !(RailVehInfo(w->engine_type)->flags&RVI_WAGON) ) {
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w = GetNextVehicle(w);
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@@ -2094,8 +2091,9 @@ static const SaveLoad _train_desc[] = {
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_status), SLE_UINT8, 2, 255),
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_end_tile), SLE_UINT32, 2, 255),
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,pbs_end_trackdir), SLE_UINT8, 2, 255),
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,shortest_platform[0]), SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2
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SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRail,shortest_platform[1]), SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2
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SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL, 2, 2, 255),
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SLE_CONDREFX(offsetof(Vehicle,u)+offsetof(VehicleRail,other_multiheaded_part), REF_VEHICLE, 2, 255), // added with 17.1, but was blank since 2
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// reserve extra space in savegame here. (currently 3 bytes)
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SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 3, 2, 255),
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