(svn r20283) -Codechange: Unify start of doygen comments.
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@@ -7,7 +7,8 @@
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file animcursors.h
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/**
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* @file animcursors.h
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* This file defines all the the animated cursors.
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* Animated cursors consist of the number of sprites that are
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* displayed in a round-robin manner. Each sprite also has a time
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@@ -15,18 +16,21 @@
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* is to be displayed.
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*/
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/** Creates two array entries that define one
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/**
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* Creates two array entries that define one
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* status of the cursor.
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* @param Sprite The Sprite to be displayed
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* @param display_time The Number of ticks to display the sprite
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*/
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#define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time },
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/** This indicates the termination of the cursor list
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/**
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* This indicates the termination of the cursor list
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*/
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#define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
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/** Animated cursor elements for demolishion
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/**
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* Animated cursor elements for demolishion
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*/
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static const AnimCursor _demolish_animcursor[] = {
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ANIM_CURSOR_LINE(0x2C0, 8)
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@@ -36,7 +40,8 @@ static const AnimCursor _demolish_animcursor[] = {
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ANIM_CURSOR_END()
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};
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/** Animated cursor elements for lower land
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/**
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* Animated cursor elements for lower land
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*/
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static const AnimCursor _lower_land_animcursor[] = {
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ANIM_CURSOR_LINE(0x2BB, 10)
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@@ -45,7 +50,8 @@ static const AnimCursor _lower_land_animcursor[] = {
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ANIM_CURSOR_END()
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};
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/** Animated cursor elements for raise land
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/**
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* Animated cursor elements for raise land
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*/
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static const AnimCursor _raise_land_animcursor[] = {
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ANIM_CURSOR_LINE(0x2B8, 10)
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@@ -54,7 +60,8 @@ static const AnimCursor _raise_land_animcursor[] = {
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ANIM_CURSOR_END()
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};
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/** Animated cursor elements for the goto icon
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/**
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* Animated cursor elements for the goto icon
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*/
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static const AnimCursor _order_goto_animcursor[] = {
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ANIM_CURSOR_LINE(0x2CC, 10)
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@@ -63,7 +70,8 @@ static const AnimCursor _order_goto_animcursor[] = {
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ANIM_CURSOR_END()
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};
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/** Animated cursor elements for the build signal icon
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/**
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* Animated cursor elements for the build signal icon
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*/
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static const AnimCursor _build_signals_animcursor[] = {
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ANIM_CURSOR_LINE(0x50C, 20)
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@@ -71,7 +79,8 @@ static const AnimCursor _build_signals_animcursor[] = {
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ANIM_CURSOR_END()
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};
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/** This is an array of pointers to all the animated cursor
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/**
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* This is an array of pointers to all the animated cursor
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* definitions we have above. This is the only thing that is
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* accessed directly from other files
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*/
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