Change: Use power-of-2 scaling for some dimensions in GUI.

These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
This commit is contained in:
Peter Nelson
2022-09-05 21:05:18 +01:00
committed by PeterN
parent 062ea68422
commit ed60c88b0a
19 changed files with 88 additions and 78 deletions

View File

@@ -43,7 +43,7 @@ void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selec
int x_offs = UnScaleGUI(rect.left);
int x = rtl ? right - width - x_offs : left - x_offs;
y += ScaleGUITrad(10);
y += ScaleSpriteTrad(10);
seq.Draw(x, y, GetVehiclePalette(v), false);
if (v->index == selection) {