Change: Use power-of-2 scaling for some dimensions in GUI.
These are related to drawing sprites that are normally drawn on the landscape, and should therefore still follow power-of-2 scaling to fit correctly.
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@@ -972,7 +972,7 @@ struct RefitWindow : public Window {
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}
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if (left != right) {
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DrawFrameRect(left, r.top + WidgetDimensions::scaled.framerect.top, right, r.top + WidgetDimensions::scaled.framerect.top + ScaleGUITrad(14) - 1, COLOUR_WHITE, FR_BORDERONLY);
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DrawFrameRect(left, r.top + WidgetDimensions::scaled.framerect.top, right, r.top + WidgetDimensions::scaled.framerect.top + ScaleSpriteTrad(14) - 1, COLOUR_WHITE, FR_BORDERONLY);
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}
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left = INT32_MIN;
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@@ -1647,7 +1647,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
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int image_left = (rtl && show_orderlist) ? olr.right : tr.left;
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int image_right = (!rtl && show_orderlist) ? olr.left : tr.right;
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int image_height = ScaleGUITrad(GetVehicleHeight(this->vli.vtype));
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int image_height = ScaleSpriteTrad(GetVehicleHeight(this->vli.vtype));
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int vehicle_button_x = rtl ? ir.right - profit.width : ir.left;
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@@ -3344,7 +3344,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
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bool is_ground_vehicle = v->IsGroundVehicle();
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while (v != nullptr) {
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if (total_width >= ScaleGUITrad(2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH)) break;
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if (total_width >= ScaleSpriteTrad(2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH)) break;
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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VehicleSpriteSeq seq;
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@@ -3352,7 +3352,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
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if (rotor_seq) {
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GetCustomRotorSprite(Aircraft::From(v), image_type, &seq);
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if (!seq.IsValid()) seq.Set(SPR_ROTOR_STOPPED);
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y_offset = - ScaleGUITrad(5);
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y_offset = -ScaleSpriteTrad(5);
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} else {
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v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);
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}
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@@ -3379,7 +3379,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
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if (is_ground_vehicle) {
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/* Center trains and road vehicles on the front vehicle */
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int offs = (ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH) - total_width) / 2;
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int offs = (ScaleSpriteTrad(VEHICLEINFO_FULL_VEHICLE_WIDTH) - total_width) / 2;
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if (rtl) offs = -offs;
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for (uint i = 0; i < _cursor.sprite_count; ++i) {
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_cursor.sprite_pos[i].x += offs;
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