Change: Use power-of-2 scaling for some dimensions in GUI.

These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
This commit is contained in:
Peter Nelson
2022-09-05 21:05:18 +01:00
committed by PeterN
parent 062ea68422
commit ed60c88b0a
19 changed files with 88 additions and 78 deletions

View File

@@ -99,6 +99,16 @@ static inline ZoomLevel UnScaleZoomGUI(ZoomLevel value)
return std::clamp(ZoomLevel(value - (ZOOM_LVL_GUI - ZOOM_LVL_OUT_4X)), ZOOM_LVL_MIN, ZOOM_LVL_MAX);
}
/**
* Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
* @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size).
* @return Pixel amount at #ZOOM_LVL_GUI (current interface size).
*/
static inline int ScaleSpriteTrad(int value)
{
return UnScaleGUI(value * ZOOM_LVL_BASE);
}
/**
* Scale traditional pixel dimensions to GUI zoom level.
* @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size).