Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)

The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
This commit is contained in:
Patric Stout
2023-04-16 20:14:22 +02:00
committed by GitHub
parent 43a7e54067
commit ed83c4b0da
26 changed files with 370 additions and 348 deletions

View File

@@ -16,32 +16,6 @@
#include "../safeguards.h"
/** Configuration for AI start date, every AI has this setting. */
ScriptConfigItem _start_date_config = {
"start_date",
"", // STR_AI_SETTINGS_START_DELAY
AI::START_NEXT_MIN,
AI::START_NEXT_MAX,
AI::START_NEXT_MEDIUM,
AI::START_NEXT_EASY,
AI::START_NEXT_MEDIUM,
AI::START_NEXT_HARD,
AI::START_NEXT_DEVIATION,
30,
SCRIPTCONFIG_NONE,
nullptr,
false
};
AIConfig::AIConfig(const AIConfig *config) : ScriptConfig(config)
{
/* Override start_date as per AIConfig::AddRandomDeviation().
* This is necessary because the ScriptConfig constructor will instead call
* ScriptConfig::AddRandomDeviation(). */
int start_date = config->GetSetting("start_date");
this->SetSetting("start_date", start_date != 0 ? std::max(1, this->GetSetting("start_date")) : 0);
}
/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
{
AIConfig **config;
@@ -69,70 +43,3 @@ bool AIConfig::ResetInfo(bool force_exact_match)
this->info = (ScriptInfo *)AI::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
return this->info != nullptr;
}
void AIConfig::PushExtraConfigList()
{
this->config_list->push_back(_start_date_config);
}
void AIConfig::ClearConfigList()
{
/* The special casing for start_date is here to ensure that the
* start_date setting won't change even if you chose another Script. */
int start_date = this->GetSetting("start_date");
ScriptConfig::ClearConfigList();
this->SetSetting("start_date", start_date);
}
int AIConfig::GetSetting(const char *name) const
{
if (this->info == nullptr) {
SettingValueList::const_iterator it = this->settings.find(name);
if (it == this->settings.end()) {
assert(strcmp("start_date", name) == 0);
switch (GetGameSettings().script.settings_profile) {
case SP_EASY: return AI::START_NEXT_EASY;
case SP_MEDIUM: return AI::START_NEXT_MEDIUM;
case SP_HARD: return AI::START_NEXT_HARD;
case SP_CUSTOM: return AI::START_NEXT_MEDIUM;
default: NOT_REACHED();
}
}
return (*it).second;
}
return ScriptConfig::GetSetting(name);
}
void AIConfig::SetSetting(const char *name, int value)
{
if (this->info == nullptr) {
if (strcmp("start_date", name) != 0) return;
value = Clamp(value, AI::START_NEXT_MIN, AI::START_NEXT_MAX);
SettingValueList::iterator it = this->settings.find(name);
if (it != this->settings.end()) {
(*it).second = value;
} else {
this->settings[stredup(name)] = value;
}
return;
}
ScriptConfig::SetSetting(name, value);
}
void AIConfig::AddRandomDeviation()
{
int start_date = this->GetSetting("start_date");
ScriptConfig::AddRandomDeviation();
/* start_date = 0 is a special case, where random deviation does not occur.
* If start_date was not already 0, then a minimum value of 1 must apply. */
this->SetSetting("start_date", start_date != 0 ? std::max(1, this->GetSetting("start_date")) : 0);
}