Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely used in the way it was meant. While at it, also ported this part over to the new timer system.
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@@ -76,6 +76,7 @@ struct DifficultySettings {
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byte competitor_intelligence; ///< Unused value, used to load old savegames.
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byte max_no_competitors; ///< the number of competitors (AIs)
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uint16 competitors_interval; ///< the interval (in minutes) between adding competitors
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byte number_towns; ///< the amount of towns
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byte industry_density; ///< The industry density. @see IndustryDensity
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uint32 max_loan; ///< the maximum initial loan
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