(svn r3001) s/Player*/const Player*/
s/byte/PlayerID/ s/int/PlayerID/ and related changes
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@@ -185,7 +185,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
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}
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}
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void InvalidatePlayerWindows(Player *p)
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void InvalidatePlayerWindows(const Player *p)
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{
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PlayerID pid = p->index;
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@@ -568,7 +568,7 @@ void OnTick_Players(void)
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}
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// index is the next parameter in _decode_parameters to set up
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StringID GetPlayerNameString(PlayerID player, PlayerID index)
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StringID GetPlayerNameString(PlayerID player, uint index)
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{
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if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) {
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SetDParam(index, player+1);
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