Change name of Order cargo-typed get load/unload type accessors.

Move helper functions to get cargo-specific type in cargo-specific
mode, into Order class.
This commit is contained in:
Jonathan G Rennison
2016-09-03 22:59:19 +01:00
parent 7178ef22e5
commit ed99dd2583
3 changed files with 39 additions and 18 deletions

View File

@@ -1242,31 +1242,26 @@ Money CargoPayment::PayTransfer(const CargoPacket *cp, uint count)
/**
* Returns the load type of a vehicle.
* In case of cargo type order, the load type returned depends of the cargo carriable by the vehicle.
* In case of cargo type order, the load type returned depends on the cargo carriable by the vehicle.
* @pre v != NULL
* @param v A pointer to a vehicle.
* @return the load type of this vehicle.
*/
static OrderLoadFlags GetLoadType(const Vehicle *v)
{
const Vehicle *front = v->First();
OrderLoadFlags olf = front->current_order.GetLoadType();
if (olf == OLFB_CARGO_TYPE_LOAD) olf = front->current_order.GetLoadType(v->cargo_type);
return olf;
return v->First()->current_order.GetCargoLoadType(v->cargo_type);
}
/**
* Returns the unload type of a vehicle.
* In case of cargo type order, the unload type returned depends of the cargo carriable be the vehicle.
* In case of cargo type order, the unload type returned depends on the cargo carriable by the vehicle.
* @pre v != NULL
* @param v A pointer to a vehicle.
* @return The unload type of this vehicle.
*/
static OrderUnloadFlags GetUnloadType(const Vehicle *v)
{
const Vehicle *front = v->First();
OrderUnloadFlags ouf = front->current_order.GetUnloadType();
if (ouf == OUFB_CARGO_TYPE_UNLOAD) ouf = front->current_order.GetUnloadType(v->cargo_type);
return ouf;
return v->First()->current_order.GetCargoUnloadType(v->cargo_type);
}
/**
@@ -1477,7 +1472,7 @@ struct FinalizeRefitAction
*/
bool operator()(Vehicle *v)
{
if (this->do_reserve || (cargo_type_loading == NULL || (cargo_type_loading->current_order.GetLoadType(v->cargo_type) & OLFB_FULL_LOAD))) {
if (this->do_reserve || (cargo_type_loading == NULL || (cargo_type_loading->current_order.GetCargoLoadTypeRaw(v->cargo_type) & OLFB_FULL_LOAD))) {
this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
&v->cargo, st->xy, this->next_station);
}
@@ -1560,7 +1555,7 @@ struct ReserveCargoAction {
bool operator()(Vehicle *v)
{
if (cargo_type_loading != NULL && !(cargo_type_loading->current_order.GetLoadType(v->cargo_type) & OLFB_FULL_LOAD)) return true;
if (cargo_type_loading != NULL && !(cargo_type_loading->current_order.GetCargoLoadTypeRaw(v->cargo_type) & OLFB_FULL_LOAD)) return true;
if (v->cargo_cap > v->cargo.RemainingCount()) {
st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
&v->cargo, st->xy, *next_station);
@@ -1599,7 +1594,7 @@ static void ReserveConsist(Station *st, Vehicle *u, CargoArray *consist_capleft,
IterateVehicleParts(v, ReserveCargoAction(st, next_station, cargo_type_loading ? u : NULL));
}
if (consist_capleft == NULL || v->cargo_cap == 0) continue;
if (cargo_type_loading && !(u->current_order.GetLoadType(v->cargo_type) & OLFB_FULL_LOAD)) continue;
if (cargo_type_loading && !(u->current_order.GetCargoLoadTypeRaw(v->cargo_type) & OLFB_FULL_LOAD)) continue;
(*consist_capleft)[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount();
}
}
@@ -1866,7 +1861,7 @@ static void LoadUnloadVehicle(Vehicle *front)
bool has_full_load_order = front->current_order.GetLoadType() & OLFB_FULL_LOAD;
if (front->current_order.GetLoadType() == OLFB_CARGO_TYPE_LOAD) {
for (Vehicle *v = front; v != NULL; v = v->Next()) {
if (front->current_order.GetLoadType(v->cargo_type) & OLFB_FULL_LOAD) {
if (front->current_order.GetCargoLoadTypeRaw(v->cargo_type) & OLFB_FULL_LOAD) {
has_full_load_order = true;
break;
}