Don't trigger signal state/style desync message in GM_MENU mode
This occurs when loading a network savegame fails and the menu game is reloaded
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@@ -1851,7 +1851,7 @@ void UpdateExtraAspectsVariable()
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bool style_change = DetermineExtraAspectsVariable();
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bool style_change = DetermineExtraAspectsVariable();
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if (style_remap || style_change) {
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if (style_remap || style_change) {
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if (_networking && !_network_server) {
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if (_networking && !_network_server && _game_mode != GM_MENU) {
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const char *msg = "Network client recalculating signal states and/or signal style mappings, this is likely to cause desyncs";
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const char *msg = "Network client recalculating signal states and/or signal style mappings, this is likely to cause desyncs";
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DEBUG(desync, 0, "%s", msg);
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DEBUG(desync, 0, "%s", msg);
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LogDesyncMsg(msg);
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LogDesyncMsg(msg);
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