Codechange: use the name string in SaveLoad for the name of the Setting as well
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@@ -70,13 +70,10 @@ struct IniItem;
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/** Properties of config file settings. */
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struct SettingDesc {
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SettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup) :
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name(name), flags(flags), startup(startup), save(save) {}
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SettingDesc(SaveLoad save, SettingFlag flags, bool startup) :
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flags(flags), startup(startup), save(save) {}
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virtual ~SettingDesc() {}
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private:
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std::string name; ///< Name of the setting. Used in configuration file and for console.
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public:
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SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.).
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bool startup; ///< Setting has to be loaded directly at startup?.
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SaveLoad save; ///< Internal structure (going to savegame, parts to config).
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@@ -90,7 +87,7 @@ public:
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*/
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constexpr const std::string &GetName() const
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{
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return this->name;
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return this->save.name;
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}
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/**
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@@ -152,10 +149,10 @@ struct IntSettingDesc : SettingDesc {
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*/
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typedef void PostChangeCallback(int32 value);
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IntSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
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IntSettingDesc(SaveLoad save, SettingFlag flags, bool startup, int32 def,
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int32 min, uint32 max, int32 interval, StringID str, StringID str_help, StringID str_val,
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SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback) :
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SettingDesc(save, name, flags, startup), def(def), min(min), max(max), interval(interval),
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SettingDesc(save, flags, startup), def(def), min(min), max(max), interval(interval),
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str(str), str_help(str_help), str_val(str_val), cat(cat), pre_check(pre_check),
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post_callback(post_callback) {}
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virtual ~IntSettingDesc() {}
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@@ -194,10 +191,10 @@ private:
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/** Boolean setting. */
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struct BoolSettingDesc : IntSettingDesc {
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BoolSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, bool def,
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BoolSettingDesc(SaveLoad save, SettingFlag flags, bool startup, bool def,
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StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback) :
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IntSettingDesc(save, name, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat,
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IntSettingDesc(save, flags, startup, def, 0, 1, 0, str, str_help, str_val, cat,
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pre_check, post_callback) {}
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virtual ~BoolSettingDesc() {}
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@@ -210,11 +207,11 @@ struct BoolSettingDesc : IntSettingDesc {
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struct OneOfManySettingDesc : IntSettingDesc {
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typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
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OneOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, int32 def,
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OneOfManySettingDesc(SaveLoad save, SettingFlag flags, bool startup, int32 def,
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int32 max, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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IntSettingDesc(save, name, flags, startup, def, 0, max, 0, str, str_help, str_val, cat,
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IntSettingDesc(save, flags, startup, def, 0, max, 0, str, str_help, str_val, cat,
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pre_check, post_callback), many_cnvt(many_cnvt)
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{
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for (auto one : many) this->many.push_back(one);
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@@ -234,11 +231,11 @@ struct OneOfManySettingDesc : IntSettingDesc {
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/** Many of many setting. */
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struct ManyOfManySettingDesc : OneOfManySettingDesc {
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ManyOfManySettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup,
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ManyOfManySettingDesc(SaveLoad save, SettingFlag flags, bool startup,
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int32 def, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
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PreChangeCheck pre_check, PostChangeCallback post_callback,
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std::initializer_list<const char *> many, OnConvert *many_cnvt) :
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OneOfManySettingDesc(save, name, flags, startup, def, (1 << many.size()) - 1, str, str_help,
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OneOfManySettingDesc(save, flags, startup, def, (1 << many.size()) - 1, str, str_help,
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str_val, cat, pre_check, post_callback, many, many_cnvt) {}
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virtual ~ManyOfManySettingDesc() {}
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@@ -263,9 +260,9 @@ struct StringSettingDesc : SettingDesc {
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*/
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typedef void PostChangeCallback(const std::string &value);
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StringSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def,
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StringSettingDesc(SaveLoad save, SettingFlag flags, bool startup, const char *def,
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uint32 max_length, PreChangeCheck pre_check, PostChangeCallback post_callback) :
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SettingDesc(save, name, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
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SettingDesc(save, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
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pre_check(pre_check), post_callback(post_callback) {}
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virtual ~StringSettingDesc() {}
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@@ -289,8 +286,8 @@ private:
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/** List/array settings. */
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struct ListSettingDesc : SettingDesc {
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ListSettingDesc(SaveLoad save, const char *name, SettingFlag flags, bool startup, const char *def) :
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SettingDesc(save, name, flags, startup), def(def) {}
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ListSettingDesc(SaveLoad save, SettingFlag flags, bool startup, const char *def) :
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SettingDesc(save, flags, startup), def(def) {}
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virtual ~ListSettingDesc() {}
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const char *def; ///< default value given when none is present
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@@ -303,7 +300,7 @@ struct ListSettingDesc : SettingDesc {
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/** Placeholder for settings that have been removed, but might still linger in the savegame. */
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struct NullSettingDesc : SettingDesc {
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NullSettingDesc(SaveLoad save) :
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SettingDesc(save, "", SF_NOT_IN_CONFIG, false) {}
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SettingDesc(save, SF_NOT_IN_CONFIG, false) {}
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virtual ~NullSettingDesc() {}
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void FormatValue(char *buf, const char *last, const void *object) const override { NOT_REACHED(); }
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