Zstd: Enable zstd for autosaves
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
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@@ -215,7 +215,7 @@ static void _GenerateWorld()
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if (_debug_desync_level > 0) {
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char name[MAX_PATH];
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seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
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SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
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SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false, SMF_ZSTD_OK);
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}
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} catch (...) {
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
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