Zstd: Enable zstd for autosaves

See also: https://github.com/OpenTTD/OpenTTD/pull/8773
This commit is contained in:
Jonathan G Rennison
2021-03-01 18:35:50 +00:00
parent c2ae7580e0
commit edeced8fce
5 changed files with 7 additions and 7 deletions

View File

@@ -215,7 +215,7 @@ static void _GenerateWorld()
if (_debug_desync_level > 0) {
char name[MAX_PATH];
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false, SMF_ZSTD_OK);
}
} catch (...) {
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);