(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore().
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@@ -485,19 +485,19 @@ bool AfterLoadGame()
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}
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/* in version 2.1 of the savegame, town owner was unified. */
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if (CheckSavegameVersionOldStyle(2, 1)) ConvertTownOwner();
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if (IsSavegameVersionBefore(2, 1)) ConvertTownOwner();
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/* from version 4.1 of the savegame, exclusive rights are stored at towns */
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if (CheckSavegameVersionOldStyle(4, 1)) UpdateExclusiveRights();
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if (IsSavegameVersionBefore(4, 1)) UpdateExclusiveRights();
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/* from version 4.2 of the savegame, currencies are in a different order */
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if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies();
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if (IsSavegameVersionBefore(4, 2)) UpdateCurrencies();
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/* In old version there seems to be a problem that water is owned by
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* OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current
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* (4.3) version, so I just check when versions are older, and then
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* walk through the whole map.. */
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if (CheckSavegameVersionOldStyle(4, 3)) {
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if (IsSavegameVersionBefore(4, 3)) {
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) {
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SetTileOwner(t, OWNER_WATER);
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@@ -576,7 +576,7 @@ bool AfterLoadGame()
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}
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/* The value of _date_fract got divided, so make sure that old games are converted correctly. */
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if (CheckSavegameVersionOldStyle(11, 1) || (CheckSavegameVersion(147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
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if (IsSavegameVersionBefore(11, 1) || (CheckSavegameVersion(147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
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/* Update current year
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* must be done before loading sprites as some newgrfs check it */
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@@ -594,7 +594,7 @@ bool AfterLoadGame()
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/* Connect front and rear engines of multiheaded trains and converts
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* subtype to the new format */
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if (CheckSavegameVersionOldStyle(17, 1)) ConvertOldMultiheadToNew();
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if (IsSavegameVersionBefore(17, 1)) ConvertOldMultiheadToNew();
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/* Connect front and rear engines of multiheaded trains */
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ConnectMultiheadedTrains();
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@@ -773,12 +773,12 @@ bool AfterLoadGame()
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/* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset.
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* This has to be called after the oilrig airport_type update above ^^^ ! */
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if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
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if (IsSavegameVersionBefore(2, 2)) UpdateOldAircraft();
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/* In version 6.1 we put the town index in the map-array. To do this, we need
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* to use m2 (16bit big), so we need to clean m2, and that is where this is
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* all about ;) */
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if (CheckSavegameVersionOldStyle(6, 1)) {
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if (IsSavegameVersionBefore(6, 1)) {
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for (TileIndex t = 0; t < map_size; t++) {
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switch (GetTileType(t)) {
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case MP_HOUSE:
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@@ -1101,7 +1101,7 @@ bool AfterLoadGame()
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/* In version 16.1 of the savegame a company can decide if trains, which get
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* replaced, shall keep their old length. In all prior versions, just default
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* to false */
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if (CheckSavegameVersionOldStyle(16, 1)) {
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if (IsSavegameVersionBefore(16, 1)) {
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Company *c;
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FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false;
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}
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