Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/release.yml
#	bin/CMakeLists.txt
#	src/dock_gui.cpp
#	src/lang/brazilian_portuguese.txt
#	src/lang/catalan.txt
#	src/lang/czech.txt
#	src/lang/dutch.txt
#	src/lang/english.txt
#	src/lang/english_US.txt
#	src/lang/estonian.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/lang/hungarian.txt
#	src/lang/indonesian.txt
#	src/lang/italian.txt
#	src/lang/japanese.txt
#	src/lang/korean.txt
#	src/lang/lithuanian.txt
#	src/lang/luxembourgish.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/polish.txt
#	src/lang/portuguese.txt
#	src/lang/romanian.txt
#	src/lang/russian.txt
#	src/lang/serbian.txt
#	src/lang/simplified_chinese.txt
#	src/lang/slovak.txt
#	src/lang/spanish.txt
#	src/lang/spanish_MX.txt
#	src/lang/swedish.txt
#	src/lang/tamil.txt
#	src/lang/ukrainian.txt
#	src/lang/vietnamese.txt
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/object_gui.cpp
#	src/pathfinder/yapf/yapf_costrail.hpp
#	src/pathfinder/yapf/yapf_node_rail.hpp
#	src/rail_cmd.cpp
#	src/roadveh_cmd.cpp
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/water_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2021-04-11 02:39:07 +01:00
86 changed files with 1854 additions and 1042 deletions

View File

@@ -739,6 +739,7 @@ struct BaseSettingEntry {
virtual void Init(byte level = 0);
virtual void FoldAll() {}
virtual void UnFoldAll() {}
virtual void ResetAll() = 0;
/**
* Set whether this is the last visible entry of the parent node.
@@ -775,6 +776,7 @@ struct SettingEntry : BaseSettingEntry {
SettingEntry(const char *name);
virtual void Init(byte level = 0);
virtual void ResetAll();
virtual uint Length() const;
virtual uint GetMaxHelpHeight(int maxw);
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
@@ -836,6 +838,7 @@ struct SettingsContainer {
}
void Init(byte level = 0);
void ResetAll();
void FoldAll();
void UnFoldAll();
@@ -859,6 +862,7 @@ struct SettingsPage : BaseSettingEntry, SettingsContainer {
SettingsPage(StringID title);
virtual void Init(byte level = 0);
virtual void ResetAll();
virtual void FoldAll();
virtual void UnFoldAll();
@@ -1008,6 +1012,13 @@ void SettingEntry::Init(byte level)
assert_msg(this->setting != nullptr, "name: %s", this->name);
}
/* Sets the given setting entry to its default value */
void SettingEntry::ResetAll()
{
int32 default_value = ReadValue(&this->setting->desc.def, this->setting->save.conv);
SetSettingValue(this->index, default_value);
}
/**
* Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
* @param new_val New value for the button flags
@@ -1123,7 +1134,6 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
return visible;
}
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
{
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
@@ -1271,6 +1281,14 @@ void SettingsContainer::Init(byte level)
}
}
/** Resets all settings to their default values */
void SettingsContainer::ResetAll()
{
for (auto settings_entry : this->entries) {
settings_entry->ResetAll();
}
}
/** Recursively close all folds of sub-pages */
void SettingsContainer::FoldAll()
{
@@ -1421,6 +1439,14 @@ void SettingsPage::Init(byte level)
SettingsContainer::Init(level + 1);
}
/** Resets all settings to their default values */
void SettingsPage::ResetAll()
{
for (auto settings_entry : this->entries) {
settings_entry->ResetAll();
}
}
/** Recursively close all (filtered) folds of sub-pages */
void SettingsPage::FoldAll()
{
@@ -2104,6 +2130,20 @@ enum WarnHiddenResult {
WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away.
};
/**
* Callback function for the reset all settings button
* @param w Window which is calling this callback
* @param confirmed boolean value, true when yes was clicked, false otherwise
*/
static void ResetAllSettingsConfirmationCallback(Window *w, bool confirmed)
{
if (confirmed) {
GetSettingsTree().ResetAll();
GetSettingsTree().FoldAll();
w->InvalidateData();
}
}
/** Window to edit settings of the game. */
struct GameSettingsWindow : Window {
static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
@@ -2341,6 +2381,15 @@ struct GameSettingsWindow : Window {
this->InvalidateData();
break;
case WID_GS_RESET_ALL:
ShowQuery(
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION,
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT,
this,
ResetAllSettingsConfirmationCallback
);
break;
case WID_GS_RESTRICT_DROPDOWN: {
DropDownList list = this->BuildDropDownList(widget);
if (!list.empty()) {
@@ -2715,6 +2764,7 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_RESET_ALL), SetDataTip(STR_CONFIG_SETTING_RESET_ALL, STR_NULL),
NWidget(WWT_PANEL, COLOUR_MAUVE), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),