Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/release.yml # bin/CMakeLists.txt # src/dock_gui.cpp # src/lang/brazilian_portuguese.txt # src/lang/catalan.txt # src/lang/czech.txt # src/lang/dutch.txt # src/lang/english.txt # src/lang/english_US.txt # src/lang/estonian.txt # src/lang/finnish.txt # src/lang/french.txt # src/lang/german.txt # src/lang/hungarian.txt # src/lang/indonesian.txt # src/lang/italian.txt # src/lang/japanese.txt # src/lang/korean.txt # src/lang/lithuanian.txt # src/lang/luxembourgish.txt # src/lang/norwegian_bokmal.txt # src/lang/polish.txt # src/lang/portuguese.txt # src/lang/romanian.txt # src/lang/russian.txt # src/lang/serbian.txt # src/lang/simplified_chinese.txt # src/lang/slovak.txt # src/lang/spanish.txt # src/lang/spanish_MX.txt # src/lang/swedish.txt # src/lang/tamil.txt # src/lang/ukrainian.txt # src/lang/vietnamese.txt # src/newgrf.cpp # src/newgrf_gui.cpp # src/object_gui.cpp # src/pathfinder/yapf/yapf_costrail.hpp # src/pathfinder/yapf/yapf_node_rail.hpp # src/rail_cmd.cpp # src/roadveh_cmd.cpp # src/town_cmd.cpp # src/vehicle.cpp # src/water_cmd.cpp
This commit is contained in:
4
.github/workflows/release.yml
vendored
4
.github/workflows/release.yml
vendored
@@ -96,7 +96,7 @@ jobs:
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TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
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head -1 .ottdrev-vc | cut -f 1 -d$'\t' > .version
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if [ $(head -1 .ottdrev-vc | cut -f 6 -d$'\t') = '1' ]; then
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if [ $(head -1 .ottdrev-vc | cut -f 5 -d$'\t') = '1' ]; then
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# Assume that all tags are always releases. Why else make a tag?
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IS_TAG="true"
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@@ -380,6 +380,8 @@ jobs:
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bundle_name: "groovy"
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- container_image: "debian:buster"
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bundle_name: "buster"
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- container_image: "debian:bullseye"
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bundle_name: "bullseye"
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runs-on: ubuntu-20.04
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container:
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@@ -7,7 +7,7 @@ endif()
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project(${BINARY_NAME})
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if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
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message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the bin directory")
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message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
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endif()
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if (EMSCRIPTEN)
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@@ -281,9 +281,9 @@ if(MSVC)
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target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
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endif()
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add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
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add_subdirectory(${CMAKE_SOURCE_DIR}/src)
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add_subdirectory(${CMAKE_SOURCE_DIR}/media)
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add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
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if(NOT CMAKE_CROSSCOMPILING AND NOT HOST_BINARY_DIR)
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foreach(tgt IN ITEMS ${host_tools_list})
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@@ -311,7 +311,7 @@ if(IPO_FOUND)
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set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
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set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
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endif()
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set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
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set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
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process_compile_flags()
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include(LinkPackage)
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@@ -26,8 +26,8 @@ install(TARGETS openttd
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install(DIRECTORY
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${CMAKE_BINARY_DIR}/lang
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${CMAKE_BINARY_DIR}/baseset
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${CMAKE_SOURCE_DIR}/bin/ai
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${CMAKE_SOURCE_DIR}/bin/game
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${CMAKE_BINARY_DIR}/ai
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${CMAKE_BINARY_DIR}/game
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${CMAKE_SOURCE_DIR}/bin/scripts
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DESTINATION ${DATA_DESTINATION_DIR}
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COMPONENT language_files)
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@@ -83,7 +83,7 @@ if(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
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set(REV_ISTAG 1)
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string(REGEX REPLACE "^[0-9.]+$" "" STABLETAG "${TAG}")
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if(NOT STABLETAG STREQUAL "")
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if(STABLETAG STREQUAL "")
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set(REV_ISSTABLETAG 1)
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else()
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set(REV_ISSTABLETAG 0)
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@@ -836,6 +836,7 @@ public:
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SQInteger val = _fs->PopTarget();
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SQInteger key = _fs->PopTarget();
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SQInteger attrs = hasattrs ? _fs->PopTarget():-1;
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(void)attrs; // assert only
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assert((hasattrs && attrs == key-1) || !hasattrs);
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unsigned char flags = (hasattrs?NEW_SLOT_ATTRIBUTES_FLAG:0)|(isstatic?NEW_SLOT_STATIC_FLAG:0);
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SQInteger table = _fs->TopTarget(); //<<BECAUSE OF THIS NO COMMON EMIT FUNC IS POSSIBLE
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|
4
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
4
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
@@ -252,7 +252,9 @@ SQInteger SQSharedState::CollectGarbage(SQVM *vm)
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SQVM *vms = _thread(_root_vm);
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vms->Mark(&tchain);
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#ifdef WITH_ASSERT
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SQInteger x = _table(_thread(_root_vm)->_roottable)->CountUsed();
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#endif
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_refs_table.Mark(&tchain);
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MarkObject(_registry,&tchain);
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MarkObject(_consts,&tchain);
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@@ -289,8 +291,10 @@ SQInteger SQSharedState::CollectGarbage(SQVM *vm)
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t = t->_next;
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}
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_gc_chain = tchain;
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#ifdef WITH_ASSERT
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SQInteger z = _table(_thread(_root_vm)->_roottable)->CountUsed();
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assert(z == x);
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#endif
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return n;
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}
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#endif
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|
4
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
4
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
@@ -1471,7 +1471,7 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
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bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObjectPtr &outres,SQBool raiseerror,SQBool can_suspend)
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{
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#ifdef _DEBUG
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#ifdef WITH_ASSERT
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SQInteger prevstackbase = _stackbase;
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#endif
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switch(type(closure)) {
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@@ -1504,7 +1504,7 @@ SQInteger prevstackbase = _stackbase;
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default:
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return false;
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}
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#ifdef _DEBUG
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#ifdef WITH_ASSERT
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if(!_suspended) {
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assert(_stackbase == prevstackbase);
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}
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|
@@ -614,6 +614,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
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/* Sell wagon */
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CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
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(void)ret; // assert only
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assert(ret.Succeeded());
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new_vehs[i] = nullptr;
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@@ -669,6 +670,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
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for (int i = num_units - 1; i > 0; i--) {
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CommandCost ret = CmdMoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
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(void)ret; // assert only
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assert(ret.Succeeded());
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}
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}
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|
@@ -61,13 +61,14 @@ protected:
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name(name), description(description)
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{
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if (usable) {
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Blitters &blitters = GetBlitters();
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assert(blitters.find(this->name) == blitters.end());
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/*
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* Only add when the blitter is usable. Do not bail out or
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* do more special things since the blitters are always
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* instantiated upon start anyhow and freed upon shutdown.
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*/
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std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(this->name, this));
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assert(P.second);
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blitters.insert(Blitters::value_type(this->name, this));
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} else {
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DEBUG(driver, 1, "Not registering blitter %s as it is not usable", name);
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}
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|
@@ -82,7 +82,7 @@ struct Pool : PoolBase {
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/* Ensure Tmax_size is within the bounds of Tindex. */
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static_assert((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
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||||
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static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
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static constexpr size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
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const char * const name; ///< Name of this pool
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||||
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||||
|
@@ -221,8 +221,9 @@ DriverFactoryBase::DriverFactoryBase(Driver::Type type, int priority, const char
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||||
strecpy(buf, GetDriverTypeName(type), lastof(buf));
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||||
strecpy(buf + 5, name, lastof(buf));
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||||
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||||
std::pair<Drivers::iterator, bool> P = GetDrivers().insert(Drivers::value_type(buf, this));
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||||
assert(P.second);
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||||
Drivers &drivers = GetDrivers();
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||||
assert(drivers.find(buf) == drivers.end());
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drivers.insert(Drivers::value_type(buf, this));
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}
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||||
|
||||
/**
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|
@@ -559,6 +559,7 @@ void SetupEngines()
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* in any case, and we just cleaned the pool. */
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assert(Engine::CanAllocateItem());
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const Engine *e = new Engine(eid.type, eid.internal_id);
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(void)e; // assert only
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assert(e->index == index);
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index++;
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}
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@@ -1032,8 +1033,7 @@ static void NewVehicleAvailable(Engine *e)
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if (e->type == VEH_TRAIN) {
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/* maybe make another rail type available */
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RailType railtype = e->u.rail.railtype;
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assert(railtype < RAILTYPE_END);
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assert(e->u.rail.railtype < RAILTYPE_END);
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for (Company *c : Company::Iterate()) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
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} else if (e->type == VEH_ROAD) {
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||||
/* maybe make another road type available */
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||||
|
@@ -1265,7 +1265,7 @@ void SanitizeFilename(char *filename)
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* @return Pointer to new memory containing the loaded data, or \c nullptr if loading failed.
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* @note If \a maxsize less than the length of the file, loading fails.
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||||
*/
|
||||
std::unique_ptr<char> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize)
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std::unique_ptr<char[]> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize)
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||||
{
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FILE *in = fopen(filename.c_str(), "rb");
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if (in == nullptr) return nullptr;
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@@ -1277,10 +1277,7 @@ std::unique_ptr<char> ReadFileToMem(const std::string &filename, size_t &lenp, s
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fseek(in, 0, SEEK_SET);
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if (len > maxsize) return nullptr;
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||||
|
||||
/* std::unique_ptr assumes new/delete unless a custom deleter is supplied.
|
||||
* As we don't want to have to carry that deleter all over the place, use
|
||||
* new directly to allocate the memory instead of malloc. */
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||||
std::unique_ptr<char> mem(static_cast<char *>(::operator new(len + 1)));
|
||||
std::unique_ptr<char[]> mem = std::make_unique<char[]>(len + 1);
|
||||
|
||||
mem.get()[len] = 0;
|
||||
if (fread(mem.get(), len, 1, in) != 1) return nullptr;
|
||||
|
@@ -49,7 +49,7 @@ const char *FiosGetScreenshotDir();
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||||
void SanitizeFilename(char *filename);
|
||||
void AppendPathSeparator(std::string &buf);
|
||||
void DeterminePaths(const char *exe);
|
||||
std::unique_ptr<char> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize);
|
||||
std::unique_ptr<char[]> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize);
|
||||
bool FileExists(const std::string &filename);
|
||||
bool ExtractTar(const std::string &tar_filename, Subdirectory subdir);
|
||||
|
||||
|
@@ -991,8 +991,12 @@ public:
|
||||
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
|
||||
|
||||
if (vindex == v->index) {
|
||||
if (vehgroup.NumVehicles() == 1) {
|
||||
ShowVehicleViewWindow(v);
|
||||
} else {
|
||||
ShowVehicleListWindow(v);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@@ -2213,6 +2213,7 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
|
||||
Industry *i = nullptr;
|
||||
size_t layout_index = RandomRange((uint32)indspec->layouts.size());
|
||||
CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, layout_index, seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
|
||||
(void)ret; // assert only
|
||||
assert(i != nullptr || ret.Failed());
|
||||
return i;
|
||||
}
|
||||
|
@@ -187,6 +187,7 @@ STR_COLOUR_ORANGE :برتقالي
|
||||
STR_COLOUR_BROWN :بني
|
||||
STR_COLOUR_GREY :رمادي
|
||||
STR_COLOUR_WHITE :ابيض
|
||||
STR_COLOUR_DEFAULT :الإفتراضي
|
||||
|
||||
# Units used in OpenTTD
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}ميل/س
|
||||
@@ -218,20 +219,24 @@ STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}
|
||||
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} متر
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}تصفية القائمة
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK} ادخل فلتر
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK} اختر كلمة اساسية لفلترة القائمة
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}حدد ترتيب التجميع
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK} اختر طريقة الترتيب - تنازلي / تصاعدي
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK} اختر نوع الترتيب
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}حدد معايير المُرَشِح
|
||||
STR_BUTTON_SORT_BY :{BLACK} رتب بـ
|
||||
STR_BUTTON_RENAME :{BLACK}اعادة تسمية
|
||||
STR_BUTTON_CATCHMENT :{BLACK}مدى التغطية
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}عرض منطقة التغطية
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}اغلاق الاطار
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}عنوان الاطار- اسحب لتحريك الاطار
|
||||
STR_TOOLTIP_SHADE :{BLACK}نافذة الظل - تعرض العنوان فقط
|
||||
STR_TOOLTIP_DEBUG :{BLACK}اظهر معلومات صائد اخطاء الاضافات الجديدة.
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}تغيير حجم النافذة إلى الحجم الافتراضي. Ctrl + Click لتخزين الحجم الحالي كإعداد افتراضي
|
||||
STR_TOOLTIP_STICKY :{BLACK}علم هذه النافذة كغير قابلة للإقفال باستخدام زر إغلاق كل النوافذ, اضغط مع Ctrl لجعل الأمر إفتراضيا
|
||||
STR_TOOLTIP_RESIZE :{BLACK}اضغط واسحب لتعديل حجم الاطار
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}تبديل حجم الاطار كبير / صغير
|
||||
@@ -240,7 +245,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}عمود
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}هدم المباني و غيرها في مربع من الأرض.
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}عرض المخفي
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}عرض المخفي
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض عربات القطار المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض مركبات الطرق المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض السفن المخفية
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض الطائرات المخفية
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}افتراضي
|
||||
@@ -293,6 +306,8 @@ STR_SORT_BY_RANGE :مدى
|
||||
STR_SORT_BY_POPULATION :عدد السكان
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :لا شيء
|
||||
STR_GROUP_BY_SHARED_ORDERS :لأوامر المشتركة
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ايقاف اللعبة
|
||||
@@ -305,6 +320,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}اظها
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}عرض قائمة محطات الشركة.
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}عرض السجل المالي للشركة
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}عرض معلومات الشركة
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}عرض كتاب القصص
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}عرض قائمة الأهداف
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}عرض المخططات
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}عرض جدول ترتيب الشركات
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}موّل انشاء مصنع / عرض كل المصانع
|
||||
@@ -316,6 +333,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}تكبي
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}تصغير الصورة
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}ادوات بناء سكة حديد
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}ادوات بناء الطرق
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}بناء خطوط الترام
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}ادوات السفن
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}بناء مطارات
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}افتح مدير تحرير التضاريس لرفع / خفض الارض, زراعة الاشجار, الخ.
|
||||
@@ -378,6 +396,7 @@ STR_FILE_MENU_EXIT :خروج
|
||||
# map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :خريطة العالم
|
||||
STR_MAP_MENU_EXTRA_VIEWPORT :شاشة عرض اضافية
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :مفتاح تدفق البضائع
|
||||
STR_MAP_MENU_SIGN_LIST :قائمة العلامات
|
||||
|
||||
############ range for town menu starts
|
||||
@@ -401,10 +420,12 @@ STR_GRAPH_MENU_CARGO_PAYMENT_RATES :معدل تكل
|
||||
############ range for company league menu starts
|
||||
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :ترتيب الشركات
|
||||
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :تقييم أداء مفصل
|
||||
STR_GRAPH_MENU_HIGHSCORE :قائمه المتفوقين
|
||||
############ range ends here
|
||||
|
||||
############ range for industry menu starts
|
||||
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :دليل المصانع
|
||||
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :سلاسل الصناعة
|
||||
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :مول بناء مصنع
|
||||
############ range ends here
|
||||
|
||||
@@ -441,6 +462,7 @@ STR_TOOLBAR_SOUND_MUSIC :الموسيق
|
||||
############ range for message menu starts
|
||||
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :الرسالة الأخيرة/التقرير الجديد
|
||||
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :الرسائل السابقة
|
||||
STR_NEWS_MENU_DELETE_ALL_MESSAGES :احذف كل الرسائل
|
||||
############ range ends here
|
||||
|
||||
############ range for about menu starts
|
||||
@@ -940,6 +962,9 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}تسريع الأجهزة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
|
||||
@@ -948,9 +973,21 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عا
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}حجم الخط
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد حجم خط الواجهة المراد استخدامه
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(كشف أوتوماتيكي)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :عادي
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :حجم مزدوج
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :حجم رباعي
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}الرسومات
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}معدل تحديث الشاشة
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}حدد معدل تحديث الشاشة
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :أخرى
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}هرتز
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}قد تؤثر معدلات التحديث الأعلى من 60 هرتز على الأداء.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
|
||||
@@ -1092,6 +1129,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_SPEED ::سرعة البناء {STRING}
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS ::تعطلات العربة {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :حد ارتفاع الخريطة:{STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :السماح بتحريك الأرض تحت المباني, الطرق, الخ : {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT :السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {STRING}
|
||||
@@ -1351,6 +1389,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :سريع
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :سريع جدا
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :مضاعف المدن المبدئي: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :الوقت بين عمليات إعادة الحساب المتتابعة للرسم البياني الرابط. تحسب كل عملية إعادة حساب الخطط لمكون واحد من الرسم البياني. هذا يعني أن القيمة X لهذا الإعداد لا تعني أنه سيتم تحديث الرسم البياني كل X أيام. إلا بعض المكونات. كلما قمت بتعيينه أقل، كلما زاد وقت الCPU لحسابها. كلما قمت بضبطها لفترة أطول ، كلما اسغرق الوقت حتى يتم بدأ توزيع البضائع على طرق جديدة.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :ضبط هذا إلى أقل من 100٪ يؤدي إلى جعل التوزيع المتماثل يتصرف مثل التوزيع غير المتماثل. سيتم إعادة شحنات أقل غصبا إذا تم إرسال مبلغ معين إلى المحطة. إذا قمت بتعيينه على 0٪ ، فإن التوزيع المتماثل يتصرف تمامًا مثل التوزيع غير المتماثل
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :(متري (كم / ساعة
|
||||
@@ -1361,6 +1400,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :(متري (طن
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE ::وحدات جهد الجر {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :إمبراطوري (قدم)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :م) متري)
|
||||
|
||||
STR_CONFIG_SETTING_GRAPHICS :رسوميات {ORANGE}
|
||||
@@ -1443,6 +1483,7 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختي
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK} اختيار مناطق عالم الألعب
|
||||
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}عرض قائمه المتفوقين
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}إعدادات العرض
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث
|
||||
@@ -1452,6 +1493,7 @@ STR_INTRO_TRANSLATION :{BLACK}هذة
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}انهاء
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}هل أنت متأكد أنك تريد إغلاق OpenTTD؟
|
||||
STR_QUIT_YES :{BLACK}نعم
|
||||
STR_QUIT_NO :{BLACK}لا
|
||||
|
||||
@@ -1853,6 +1895,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} ضع ع
|
||||
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}بحث المواقع الخارجية
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}مُرَشِح:
|
||||
STR_CONTENT_OPEN_URL :{BLACK} زيارة الموقع
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}قم بزيارة الموقع لهذا المحتوى
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK} تحميل
|
||||
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK} ابدأ تحميل المحتويات المختارة
|
||||
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER} حجم البيانات التي سيتم تحميلها: {WHITE}{BYTES}
|
||||
@@ -1919,8 +1962,16 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اخفاء الاجرام تماما بدلا من الشفافية
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}مفتاح تدفق البضائع
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}الكل
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}لا شيء
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}حدد الشركات المراد عرضها
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}غير مستخدم
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}عادي الاستخدام
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}زائد الاستخدام
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}وضح منطقة التغطية
|
||||
@@ -2042,6 +2093,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}بناء
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}بناء نفق ترام
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}بدل بناء/إزالة الطرق
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}بدل بناء / ازالة طرق الترام
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
|
||||
|
||||
STR_ROAD_NAME_TRAM :خط الترام
|
||||
|
||||
@@ -2201,10 +2254,13 @@ STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}اعرض
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}اربط بالخريطة المصغرة
|
||||
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}اعرض المصانع المختارة في الخرائط المصغرة ايضا.
|
||||
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}اختر البضائع
|
||||
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}حدد البضائع التي تريد عرضها
|
||||
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}اختر الصناعة
|
||||
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}حدد الصناعة التي تريد عرضها
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}معلومات ارض
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}قم بتوسيط الشاشة على موقع المربع. يؤدي الضغط على Ctrl + النقر بالماوس إلى فتح منفذ عرض جديد على موقع المربع
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK} تكلفة الازالة : {LTBLUE} غير متاح
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}تكلفة الازالة : {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK} الدخل عند للتجديد: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2610,6 +2666,7 @@ STR_TOWN_POPULATION :{BLACK}سكان
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} - مدينة -
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}السكان: {ORANGE}{COMMA}{BLACK} المنازل: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} الشهر الماضي: {ORANGE}{COMMA}{BLACK} الأقصى: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK} نمو المدينة يتطلب بضائع
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} مطلوب
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK}مطلوب في الشتاء
|
||||
@@ -2634,6 +2691,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :اعادة تس
|
||||
|
||||
# Town local authority window
|
||||
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}بلدية {TOWN}
|
||||
STR_LOCAL_AUTHORITY_ZONE :{BLACK}المنطقة
|
||||
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}عرض منطقة حدود السلطة المحلية
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}تقييم اداء الشركات
|
||||
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
|
||||
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}الخيارات المتاحة
|
||||
@@ -2660,6 +2719,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} اشت
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} ارشي السلطات المحلية لزيادة كفائة الشركة. هناك عقاب شديد اذا ما اكتشفت الرشوة.{} التكلفة: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_SPECTATOR :الأهداف العالمية
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
|
||||
# Goal question window
|
||||
@@ -2669,7 +2729,9 @@ STR_GOAL_QUESTION_CAPTION_WARNING :تحذير
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :خطا
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_YES :نعم
|
||||
STR_GOAL_QUESTION_BUTTON_RETRY :إعادة المحاولة
|
||||
STR_GOAL_QUESTION_BUTTON_RESTART :إعادة تشغيل
|
||||
############ End of Goal Question button list
|
||||
|
||||
# Subsidies window
|
||||
@@ -2682,7 +2744,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة. اضغط + كنترول لفتح شاشة عرض جديدة للمدينة.
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصة
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصص
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة. اضغط + كنترول لفتح شاشة عرض جديدة بمنطقة المحطة.
|
||||
@@ -2709,8 +2771,10 @@ STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}معدل النقل
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}اظهار معدل النقل للمحطة
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}جمع بواسطة
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :الكمية: في الانتظار
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} من {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} إلى {STATION}
|
||||
|
||||
|
||||
############ range for rating starts
|
||||
@@ -2739,7 +2803,7 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION :اعادة تس
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK} ركز شاشة العرض على نقطة العبور
|
||||
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}غير اسم نقطة العبور
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز شاشة العرض
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز الشاشة
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK} غير اسم العومة
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}عدل اسم نقطة العبور
|
||||
@@ -2772,6 +2836,7 @@ STR_FINANCES_BORROW_BUTTON :{BLACK}اقتر
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}زيادة حجم القرض المسموح به
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}تسديد{CURRENCY_LONG}
|
||||
STR_FINANCES_REPAY_TOOLTIP :{BLACK}اعادة جزء من القرض
|
||||
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}البنية التحتية
|
||||
|
||||
# Company view
|
||||
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
|
||||
@@ -2791,7 +2856,7 @@ STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}البن
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} قطعة السكك الحديدية
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} قطعة الطريق
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} مربعات الماء
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} مربعات من المحطات
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} مربع من المحطة
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} مطار
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}لا شيء
|
||||
|
||||
@@ -2827,7 +2892,15 @@ STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :أدخل مبل
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}نحن نبحث عن شركة لتشتري شركتنا.{}{} عل ترغب في شراء {COMPANY} بـ {CURRENCY_LONG}؟
|
||||
|
||||
# Company infrastructure window
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}البنية التحتية لـ {COMPANY}
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}قطع السكك الحديدية:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}إشارات
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}قطع الطريق:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}قطع الترام:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}مربعات من الماء:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}القنوات
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}المحطات:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}مربعات من المحطة
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}المطارات
|
||||
|
||||
# Industry directory
|
||||
@@ -2911,6 +2984,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :أزل جميع
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}إعادة تسمية مجموعة
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :دخل هذه السنة:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :دخل السنة الماضية:
|
||||
STR_GROUP_OCCUPANCY :الاستخدام الحالي:
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :عربات قطار جديدة
|
||||
@@ -2946,6 +3022,7 @@ STR_PURCHASE_INFO_ALL_TYPES :كل انواع
|
||||
STR_PURCHASE_INFO_NONE :بدون
|
||||
STR_PURCHASE_INFO_ALL_BUT :الكل الا {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}تأثير الجذب القصى: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}نوع الطائرة:{GOLD}{STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}قائمة اختيار القطارات - اضغط على العربة لعرض معلوماتها
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}قائمة اختيار العربات - اضغط على العربة لاظهار معلوماتها
|
||||
@@ -2975,8 +3052,14 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK} اعا
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع السفينة
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع الطائرة
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}عرض
|
||||
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK} تبيدل بين إخفاء / عرض نوع الطائرة
|
||||
@@ -3115,6 +3198,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK} الم
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}وسط الشاشة على موقع السيارة.النقر بالماوس مرتين لمتابعة السيارة. يفتح Ctrl + النقر بالماوس منفذ عرض جديد على موقع السيارة
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK} ارسل القطار للورشة - مفتاح التحكم (كنترول) + الضغط سيرسله لصيانة فقط
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل العربة الى الورشة. مفتاح التحكم (كنترول) + الضغط ترسل للصيانة فقط
|
||||
@@ -3441,6 +3525,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}جدول
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}جدولة الاعمال ستبدأ فى {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}تاريخ البدأ
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}حدد تاريخًا كنقطة بداية لهذا الجدول الزمني. يحدد Ctrl + Click نقطة البداية لهذا الجدول الزمني ويوزع جميع المركبات التي تشارك هذا الطلب بالتساوي بناءً على ترتيبها النسبي ، إذا كان الطلب محددًا بجدول زمني كامل
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}غير الوقت
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}غير مقدار الزمن الذي يستغرقه هذا الامر
|
||||
@@ -3528,6 +3613,7 @@ STR_AI_LIST_CANCEL :{BLACK} الغ
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK} لا تغير الذكاء الصناعي
|
||||
|
||||
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}التقط لقطة شاشة كاملة
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}صور الخاريطة الكاملة
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK} اغلاق
|
||||
|
@@ -379,7 +379,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Salvar cenário
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carregar cenário
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Salvar mapa topográfico
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa de elevação
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa topográfico
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sair do editor de cenários
|
||||
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
||||
STR_SCENEDIT_FILE_MENU_QUIT :Sair
|
||||
@@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
|
||||
STR_TERRAIN_TYPE_HILLY :Acidentado
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinista
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerante
|
||||
@@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Alterna desastr
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da prefeitura em relação à restruturação local: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolhe como a poluição sonoroa e ambiental afeta a classificação na cidade e as ações futuras naquela área
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir a altitude máx. do mapa para esse valor. Há ao menos uma montanha mais alta que isso
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(automático)", um bom valor será escolhido após a geração do terreno
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automático)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir o limite de altura do mapa para este valor. Há ao menos uma montanha mais alta que isso
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir paisagismo sob edifícios, trilhos, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite paisagismo sob edifícios e vias sem precisar removê-las
|
||||
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista das áreas de abrangência: {STRING}
|
||||
@@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist máx da borda para Refinarias de Óleo: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias são construídas apenas nas bordas, ou no litoral, para ilhas
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades. Só pode ser modificado por meio do Editor de cenário ou é de outra forma calculado por meio de "cobertura de neve"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no terreno subártico. A neve também afeta os requisitos de geração de indústria e crescimento de cidades. Usado apenas durante a geração de mapas. Terreno logo acima do nível do mar é sempre sem neve
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no terreno tropical. O deserto também afeta a geração de indústrias. Usado apenas durante a geração do mapa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidade do terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis apenas) Escolhe a frequência de colinas: Terrenos planos têm menos colinas, mais espalhadas. Montanhosos tem mais colinas, que pode se tornar repetitivo
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito Regular
|
||||
@@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de cidades:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de indústrias:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumentar a altura máxima do pico mais alto no mapa por um
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir a altura máxima do pico mais alto no mapa por um
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar em dez porcento a cobertura de neve
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reduzir em dez porcento a cobertura de neve
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Linha da neve
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Aumentar a linha da neve em um ponto
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Diminuir a linha da neve em um ponto
|
||||
@@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura alvo do pico
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (%)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar linha da neve
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar data de início
|
||||
|
||||
@@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Apenas u
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de tela gigante
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura de tela terá uma resolução de {COMMA}x{COMMA} pixels. Pode levar algum tempo. Deseja continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa topográfico salvo com sucesso como '{STRING}'. O pico mais alto é {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Foto salvado com sucesso como '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Falha ao tirar foto!
|
||||
|
||||
|
@@ -388,7 +388,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Surt
|
||||
############ range for settings menu starts
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la partida
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuració
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA i de l'script de la partida
|
||||
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres dels scripts d'IA/partida
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
|
||||
@@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Pla
|
||||
STR_TERRAIN_TYPE_HILLY :Accidentat
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Muntanyós
|
||||
STR_TERRAIN_TYPE_ALPINIST :Escarpat
|
||||
STR_TERRAIN_TYPE_CUSTOM :Alçada personalitzada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Alçada personalitzada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissiva
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població enfront les reestructuracions a la zona: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Establiu com afecta al prestigi de les companyies el soroll i els danys ambientals que provoquen. Aquest prestigi influirà en la futura acceptació o denegació d'accions de construcció a la zona.
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Alçada màxima del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Estableix l'alçada màxima del terreny del mapa. Amb «Automàtica», s'escollirà un valor adequat després que es generi el terreny.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :Automàtica
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquest límit d'alçada del mapa. Hi ha almenys una muntanya al mapa que és més alta.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota les vies, els edificis i altres elements sense eliminar-los.
|
||||
STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING}
|
||||
@@ -1339,7 +1345,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Mostra el nom d
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Afegeix una línia a la finestra de construcció de vehicles que mostri de quin NewGRF és el vehicle seleccionat.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Paisatge: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de la partida poden modificar-ne l'aparença i el comportament
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de partida poden modificar-ne l'aparença i el comportament.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terrenys: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :L'algorisme generador original depèn del tipus de gràfics base i crea formes de terreny predefinides. TerraGenesis és un generador basat en el soroll Perlin que permet una configuració més precisa
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
@@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Fixa el nombre
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distància màxima des de la vora a les indústries de petroli: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita a quina distància del mapa es poden construir refineries de petroli i plataformes petrolíferes. En mapes amb illes, serveix per assegurar que estan prop de la costa. En mapes de més de 256 caselles, aquest valor s'escala automàticament.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Alçada dels estatges amb neu: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions. Només es pot modificar a l'editor d'escenaris; altrament, es calcula fent servir la proporció de terreny nevat.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Terreny nevat: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny nevat que hi ha en els paisatges subàrtics. La neu afecta a la generació d'indústries i el creixement de les poblacions. Només s'usa durant la generació de mapes. El terreny d'alçada propera al nivell del mar mai està nevat.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Terreny desèrtic: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny desèrtic que hi ha en els paisatges tropicals. Els deserts afecten a la generació d'indústries. Només s'usa durant la generació de mapes.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Geografia del terreny: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Només TerraGenesis) Escollir la suavitat del paisatge: els terrenys suaus tenen menys turons i són regulars; els terrenys més rugosos són irregulars i tenen molts turons
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molt suau
|
||||
@@ -1436,7 +1448,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :llarga (31 Des
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :curta (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una partida nova: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Accions permeses mentre s'està fent una pausa a la partida: {STRING}
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Seleccioneu quines accions es poden realitzar mentre s'està fent una pausa a la partida.
|
||||
@@ -1454,7 +1466,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra l'arriba
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra als horaris l'arribada anticipadament i les hores de sortida
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Creació ràpida d'ordres per a vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Preselecciona el botó 'Vés a' quan s'obri la finestra d'ordres
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (en nova partida/càrrega de partida): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (després de carregar una partida o crear-ne una nova): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipus de via a seleccionar després de començar o carregar una partida. 'El més antic disponible' selecciona el tipus de vies més antic disponible, 'El més modern disponible' selecciona el tipus de vies més modern, i 'El més utilitzat disponible' selecciona el tipus de vies que s'utilitzi més actualment
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic disponible
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :El més modern disponible
|
||||
@@ -1510,7 +1522,7 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva els v
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA.
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o script de la partida.
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu el perfil de paràmetres de les IA aleatòries o els valors inicials quan s'afegeix una nova IA o script de partida.
|
||||
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
|
||||
@@ -1530,11 +1542,11 @@ STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Estableix l'int
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}di{P 0 a es}/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Desactivat
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Interval per defecte de servei per als vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vehicles de caretera, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels vehicles de carretera que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Interval per defecte de servei per a les aeronaus: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous avions, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS :Interval per defecte de servei per als vaixells: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vaixells, si no hi ha un interval de revisió explícit pel vehicle
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels vaixells que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
|
||||
STR_CONFIG_SETTING_NOSERVICE :Desactiva les revisions quan les avaries s'estableixen a cap: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Quan està activat, els vehicles no són revisats si no es poden espatllar
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activa límits de velocitat per als vagons: {STRING}
|
||||
@@ -1564,7 +1576,7 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Altres canvis d
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Mostra les notícies de canvis als nivells de producció de les indústries que no estan proveïdes ni per la companyia ni pels competidors
|
||||
STR_CONFIG_SETTING_NEWS_ADVICE :Alertes / informació sobre els vehicles de la companyia: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Mostra missatges sobre vehicles que necessitin atenció
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nous vehicles: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Vehicles nous: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Mostra les notícies d'aparicions de nous tipus de vehicles
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Canvis en l'admissió de càrrega: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Mostra missatges sobre les estacions que canviïn l'acceptació d'alguna càrrega
|
||||
@@ -1617,10 +1629,10 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Totes
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposició de carreteres per les noves poblacions: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposició per la xarxa de carreteres de les poblacions
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Millors carreteres
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Distribució millorada
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Distribució millorada
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :Graella 2x2
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :Graella 3x3
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres.
|
||||
@@ -1812,7 +1824,7 @@ STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no s
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
STR_INTRO_NEW_GAME :{BLACK}Nova partida
|
||||
STR_INTRO_NEW_GAME :{BLACK}Partida nova
|
||||
STR_INTRO_LOAD_GAME :{BLACK}Carrega una partida
|
||||
STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un escenari
|
||||
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
|
||||
@@ -1824,7 +1836,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Taula de
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/script de la partida
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres dels scripts d'IA/partida
|
||||
STR_INTRO_QUIT :{BLACK}Surt
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa
|
||||
@@ -1844,7 +1856,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostra l
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra la finestra de configuració
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra la configuració de les extensions NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres dels scripts d'IA/partida
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt de l'OpenTTD.
|
||||
|
||||
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu si hi ha actualitzacions disponibles.
|
||||
@@ -2250,7 +2262,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partida represa
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugadors
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de la partida
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de partida
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :s'està esperant que s'actualitzi el graf de distribució
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant
|
||||
@@ -2317,7 +2329,7 @@ STR_CONTENT_TYPE_SCENARIO :Escenari
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :Mapa d'alçades
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Sons base
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :Música base
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Script de la partida
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Script de partida
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :Llibreria GS
|
||||
|
||||
# Content downloading progress window
|
||||
@@ -2425,7 +2437,7 @@ STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Nombre d
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecciona el nombre d'andanes de l'estació de tren
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Mida de les andanes
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecciona la mida de les andanes de l'estació de tren
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i Deixa
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i deixa
|
||||
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construeix una estació arrossegant i deixant
|
||||
|
||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Selecciona un tipus de estació a mostrar
|
||||
@@ -2521,7 +2533,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construe
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Situa una boia que pot ser útil per fer punts de control addicionals. Shift commuta construeix/mostra el cost estimat
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK} Construeix aqüeducte. Shift commuta construeix/mostra el cost estimat
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix caselles com a canals d'aigua.{}Amb Ctrl+Clic a nivell de mar, es defineix una casella de mar i s'inundaran els seus voltants.
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Crea rius i caselles d'aigua.
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Crea rius i caselles d'aigua. Ctrl selecciona l'àrea diagonalment.
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Drassanes
|
||||
@@ -2579,60 +2591,60 @@ STR_PLANT_TREE_CAPTION :{WHITE}Arbres
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipus d'arbre a plantar. Si la casella ja conté un arbre, s'afegiran més arbres d'altres espècies independentment de quin estigui seleccionat
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situar arbres de tipus aleatori. Shift commuta construeix/mostra el cost estimat
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbres Aleatoris
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Planta arbres
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta arbres aleatòriament al paisatge
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta un arbre a cada casella arrossegant el ratolí pel paisatge.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :Arbreda
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arbreda
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta petits boscos arrossegant el ratolí pel paisatge.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosc
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta grans boscos arrossegant el ratolí pel paisatge.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de Terreny
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de terreny
|
||||
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situa àrees de roques al paisatge
|
||||
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Defineix àrea de desert.{}Mantingues apretat Ctrl per treure'l
|
||||
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
|
||||
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crear nou escenari
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix paisatge
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treure totes les propietats pertanyents a companyies del mapa
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crea un escenari nou
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix el paisatge
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treu del mapa totes les propietats de les companyies.
|
||||
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restableix Paisatge
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Estàs segur que vols treure totes les propietats pertanyents a companyies?
|
||||
|
||||
# Town generation window (SE)
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de Poblacions
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Població
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una nova població. Shift+Clic mostra el cost estimat
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localitat Aleatòria
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de poblacions
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Població nova
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una població. Shift+Clic en mostra el cost estimat.
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Crea una població aleatòria
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Funda una població en un lloc aleatori
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moltes poblacions aleatòries
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Crea moltes poblacions aleatòries
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població:
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població nova:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introdueix el nom de la població
|
||||
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clica per introduir el nom de la població
|
||||
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nom aleatori
|
||||
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genera un nom aleatori nou
|
||||
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Mida de població:
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petit
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjà
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petita
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjana
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Gran
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatori
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatòria
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Selecciona la mida de la població
|
||||
STR_FOUND_TOWN_CITY :{BLACK}Ciutat
|
||||
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Les ciutats creixen més ràpid que els pobles{}Depenent de la configuració, són més grans quan es funden
|
||||
|
||||
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposició de les carreteres de la població:
|
||||
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selecciona la disposició de les carreteres utilitzades per a aquesta població
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Millors carreteres
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}graella 2x2
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}graella 3x3
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatori
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Distribució original
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Distribució millorada
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Graella 2x2
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Graella 3x3
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatòria
|
||||
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finança una nova indústria
|
||||
@@ -2678,7 +2690,7 @@ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Propieta
|
||||
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Propietari de la carretera: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propietari del rail del tramvia: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat Local: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap
|
||||
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
||||
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït: {LTBLUE}{DATE_LONG}
|
||||
@@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nombre de poblacions:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nombre d'indústries:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Alçada del cim més alt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenta l'alçada màxima o l'alçada màxima dels cims en una unitat
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Redueix l'alçada màxima o l'alçada màxima dels cims en una unitat
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Proporció de terreny nevat:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny nevat
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny nevat
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Proporció de terreny desèrtic:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny desèrtic
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny desèrtic
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alçada dels estatges amb neu:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mou els estatges amb neu un pas amunt
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mou els estatges amb neu un pas avall
|
||||
@@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom del
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Mida:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Alçada desitjada dels cims
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Alçada màxima dels cims
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny amb neu
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny desèrtic
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Canvia l'alçada d'inici d'estatges amb neu
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Canviar l'any inicial
|
||||
|
||||
@@ -3360,24 +3387,24 @@ STR_FINANCES_CAPTION :{WHITE}Finances
|
||||
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despeses/Ingressos
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcció
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nous Vehicles
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de Circ. de Trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de Circ. d'Avions
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vaixells
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de Propietats
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de Trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de Vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'Avions
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de Vaixells
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del Préstec
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Compra de vehicles
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de circ. de trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de circ. de vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de circ. d'aeronaus
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de circ. de vaixells
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de propietats
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de trens
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de vehicles
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'avions
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de vaixells
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del préstec
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Altres
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç del Banc
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç bancari
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Préstec
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Préstec Màxim: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Préstec màxim: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Demana {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Augmenta l'import del préstec Ctrl+Clic per demanar tants diners com sigui possible
|
||||
@@ -3532,7 +3559,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Avions desagrup
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i solta per a canviar-ne la jerarquia.
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i deixa per a canviar-ne la jerarquia.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat
|
||||
@@ -3553,19 +3580,19 @@ STR_GROUP_OCCUPANCY :Ocupació actua
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de nous vehicles ferroviaris
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de nous vehicles ferroviaris per vies electrificades
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de nous vehicles monorail
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de nous vehicles Maglev
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de vehicles ferroviaris
|
||||
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de vehicles ferroviaris per vies electrificades
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de vehicles monorail
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de vehicles Maglev
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Compra de nous vehicles de carretera
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nous vehicles de tramvia
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Compra de vehicles de tramvia
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de nous vehicles sobre vies
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Automòbils nous
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de nous vaixells
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra de noves aeronaus
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de vehicles sobre vies
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Compra automòbils
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de vaixells
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra d'aeronaus
|
||||
############ range for vehicle availability ends
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Pes: {GOLD}{WEIGHT_SHORT}
|
||||
@@ -3683,20 +3710,20 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autosubs
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autosubstitueix tots els vaixells de la drassana
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autosubstitueix tots els avions de l'hangar
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nous Vaixells
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nou Avió
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Compra vaixells
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Compra avions
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vehicle ferroviari
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou automòbil
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vaixell
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou avió
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vehicles ferroviaris.
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra automòbils nous.
|
||||
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vaixells nous.
|
||||
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra avions nous.
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona Tren
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona Vehicle
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Clona Vaixell
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona Avió
|
||||
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona un tren
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona un vehicle
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Clona un vaixell
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona aeronau
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Això comprarà una còpia del tren inclosos tots els vagons. Clica aquest botó i després en un tren dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Això comprarà una còpia del vehicle. Clica aquest botó i després en un vehicle dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
|
||||
@@ -4201,11 +4228,11 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida.
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia"
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, informeu-ne a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/script de la partida.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de la partida només està disponible al servidor.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts que s'estava executant ha fallat. Si us plau, informeu l'autor de l'script amb una captura de pantalla de la finestra de depuració de l'script d'IA/partida.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de partida només està disponible al servidor.
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}Configuració dels scripts de les IA/partida
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Aquest és l'script que s'usarà a la propera partida.
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Aquesta llista conté les IA que es carregaran a la propera partida.
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humà
|
||||
@@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla enorme
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tindrà una resolució de {COMMA} x {COMMA} píxels. Es tardarà una estona a fer la captura. Vols continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa d'alçades desat correctament amb el nom «{STRING}». El cim més alt té alçada {NUM}.
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla desada correctament com a '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Error en la captura de pantalla!
|
||||
|
||||
@@ -4663,7 +4691,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehi
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No hi haurà cap vehicle disponible
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvia la teva configuració dels NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Encara no hi ha vehicles disponibles
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Iniciar una nova partida després de {DATE_SHORT} o usar un NewGRF que proporcioni vehicles primerencs
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicieu una partida nova després de {DATE_SHORT} o useu un NewGRF que proporcioni vehicles primerencs.
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No pots fer que un tren passi d'una senyal amb perill...
|
||||
|
@@ -1220,6 +1220,8 @@ STR_TERRAIN_TYPE_FLAT :plochá
|
||||
STR_TERRAIN_TYPE_HILLY :kopcovitá
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :hornatá
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpské
|
||||
STR_TERRAIN_TYPE_CUSTOM :Vlastní výška
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastní výška ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
|
||||
STR_CITY_APPROVAL_TOLERANT :tolerantní
|
||||
@@ -1303,7 +1305,11 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc h
|
||||
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER :Povolit v síťové hře cheat na peníze: {STRING}
|
||||
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER_HELPTEXT :Pokud je zapnuto, cheat na peníze mohou použít všichni hráči síťové hry. Cheat na peníze je vždy povolen při hře jednoho hráče a správcům síťové hry.
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemůžete změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximální výška mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nastav maximální výšku terénu. S volbou "(automaticky)" bude po vygenerování terénu vybrána dobrá hodnota.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automaticky)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nelze změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Povolit srovnání terénu pod budovami, kolejemi atd. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Povoluje změnu terénu pod budovami a tratěmi bez jejich odstranění
|
||||
STR_CONFIG_SETTING_CATCHMENT :Povolit u oblasti pokrytí realističtější velikost: {STRING}
|
||||
@@ -1501,7 +1507,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavuje množ
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximální vzdálenost ropného průmyslu od okraje mapy: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Omezení, jak daleko od okrajů mapy mohou být postaveny rafinerie a ropné vrty. Je-li při okraji mapy voda, toto omezení zajišťuje, že se rafinerie a ropné vrty vyskytují poblíž pobřeží. Na mapách větších než 256 polí je toto omezení úměrně přizpůsobeno.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje od jaké výšky se sníh vyskytuje v subarktickém klimatu. Sníh ovlivňuje vytváření průmyslu a požadavky na růst měst. Sněžná čára může být upravena jen v editoru scénáře. V ostatních případech bývá počítána pomocí "pokrytí sněhem"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytí sněhem: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Určuje přibližné množství sněhu v subarktické krajině. Sníh rovněž ovlivňuje generování průmyslu a požadavky na růst měst. Použito pouze při generování mapy. Terén těsně nad úrovní výšky moře zůstane bez sněhu.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytí pouštěmi: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Určuje přibližné množství pouště v tropické krajině. Pouště rovněž ovlivňují generování průmyslu. Použito pouze při generování mapy.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
|
||||
@@ -3512,6 +3524,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Množství měst:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Množství průmyslu:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Nejvyšší vrchol:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Snížit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytí sněhem:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšit pokrytí sněhem o deset procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Snížit pokrytí sněhem o deset procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytí pouštěmi:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvětšit pokrytí pouštěmi o deset procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmenšit pokrytí pouštěmi o deset procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška sněžné čáry:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšit sněžnou čáru o jednu úroveň
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Snížit sněžnou čáru o jednu úroveň
|
||||
@@ -3540,6 +3563,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Jméno v
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cílová výška vrcholu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Nejvyšší vrchol
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí sněhem (v %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí pouštěmi (v %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Změnit výšku sněžne čáry
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Změnit počáteční rok
|
||||
|
||||
@@ -4960,6 +4987,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nale
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Velký screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímek obrazovky bude mít rozlišení {COMMA} x {COMMA} pixelů. Toto může nějakou chvíli trvat. Chcete pokračovat?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspěšně uložena jako '{STRING}'. Nejvyšší vrchol je {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot úspěšně uložen jako '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot neuložen!
|
||||
|
||||
|
@@ -358,9 +358,9 @@ STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinfo
|
||||
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Knoppenbalken wisselen
|
||||
|
||||
# Extra tooltips for the scenario editor toolbar
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenario-editor verlaten, afsluiten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenariobewerker verlaten, afsluiten
|
||||
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario-editor
|
||||
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenariobewerker
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Startdatum 1 jaar terugzetten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Startdatum 1 jaar vooruitzetten
|
||||
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klik om het startjaar op te geven
|
||||
@@ -379,7 +379,7 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Scenario opslaa
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Scenario laden
|
||||
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Hoogtekaart opslaan
|
||||
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Hoogtekaart laden
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenario-editor sluiten
|
||||
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenariobewerker sluiten
|
||||
STR_SCENEDIT_FILE_MENU_SEPARATOR :
|
||||
STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten
|
||||
############ range for SE file menu starts
|
||||
@@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Vlak
|
||||
STR_TERRAIN_TYPE_HILLY :Heuvelachtig
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergachtig
|
||||
STR_TERRAIN_TYPE_ALPINIST :Berglandschap
|
||||
STR_TERRAIN_TYPE_CUSTOM :Aangepaste hoogte
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Aangepaste hoogte ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Toegeeflijk
|
||||
STR_CITY_APPROVAL_TOLERANT :Neutraal
|
||||
@@ -1206,6 +1208,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Rampen in-uitsc
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Houding van gemeentebestuur ten opzichte van herstructurering omgeving: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Bepaalt in hoeverre lawaai en schade aan het milieu door bedrijven de stadswaardering en verdere bouwacties beïnvloeden in hun omgeving
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limiet voor kaarthoogte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Stelt de maximale hoogte voor het terrein op de kaart in. Met '(auto)' wordt een goede waarde genomen nadat het terrein is gegenereerd
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximale kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen enz. toestaan: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Staat het aanpassen van funderingen onder gebouwen en sporen toe zonder deze te verwijderen
|
||||
@@ -1350,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stelt in hoevee
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor olieraffinaderijen: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaartgrens, dat is aan de kust van eilandkaarten
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei. Kan alleen worden aangepast in de scenariobewerker of wordt berekend met behulp van 'sneeuwoppervlak'
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Sneeuwoppervlak: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid sneeuw in het subarctische landschap. Sneeuw is ook van invloed op de industrieën en de groei van steden. Wordt alleen gebruikt tijdens het maken van de kaart. Land net boven zeeniveau krijgt nooit sneeuw
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Woestijnoppervlak: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid woestijn in het tropische landschap. Woestijn is ook van invloed op industrieën. Wordt alleen gebruikt tijdens het maken van de kaart
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Alleen TerraGenesis) Kiest de frequentie van heuvels: gladde landschappen hebben minder, meer wijdverspreide heuvels. Ruwe landschappen hebben veel heuvels, die repetitief kunnen lijken.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg glad
|
||||
@@ -2891,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Aantal industrieën:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Hoogste berg:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Verhoogt de maximale hoogte van de hoogste berg op de kaart met één
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Verlaagt de maximale hoogte van de hoogste berg op de kaart met één
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sneeuwoppervlak:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Vergroot het sneeuwoppervlak met tien procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Verkleint het sneeuwoppervlak met tien procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Woestijnoppervlak:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Vergroot het woestijnoppervlak met tien procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Verkleint het woestijnoppervlak met tien procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hoogte van sneeuwgrens:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verhoog de sneeuwgrens met één
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verlaag de sneeuwgrens met één
|
||||
@@ -2919,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naam van
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Gewenste hoogte van bergen
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Hoogste berg
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sneeuwoppervlak (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Woestijnoppervlak (in %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hoogte van sneeuwgrens wijzigen
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander startjaar
|
||||
|
||||
@@ -4336,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Alleen b
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grote schermfoto
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De schermfoto heeft een resolutie van {COMMA} x {COMMA} pixels. Het maken van de schermfoto kan even duren. Verder gaan?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Hoogtekaart opgeslagen als '{STRING}'. Hoogste berg is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Schermafbeelding opgeslagen als '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Schermfoto mislukt!
|
||||
|
||||
|
@@ -1154,6 +1154,7 @@ STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Settings
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
|
||||
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Reset all values
|
||||
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)
|
||||
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING1}
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING}
|
||||
@@ -1162,6 +1163,8 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :Game setting (s
|
||||
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; affects only current game)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
|
||||
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Caution!
|
||||
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed?
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
@@ -3234,7 +3237,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build sh
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally.
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
|
||||
|
@@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
|
||||
STR_TERRAIN_TYPE_HILLY :Hilly
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Custom height
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissive
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1206,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
|
||||
@@ -1350,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :Rainforest line height: {STRING}
|
||||
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
|
||||
@@ -2534,7 +2546,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build sh
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal. If Ctrl is held down at sea level, it will flood the surroundings instead
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
|
||||
@@ -2905,6 +2917,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
|
||||
STR_MAPGEN_DATE :{BLACK}Date:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
|
||||
@@ -2933,6 +2956,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
|
||||
|
||||
@@ -4350,6 +4377,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
|
||||
|
||||
|
@@ -1015,10 +1015,10 @@ STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Asulate
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Vali asulanimede stiil
|
||||
|
||||
############ start of townname region
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (originaalne)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (algne)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Prantsusmaa
|
||||
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Saksamaa
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (Lisa)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (täiendatud)
|
||||
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Ladina-Ameerika
|
||||
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tobedad
|
||||
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Rootsi
|
||||
@@ -1061,7 +1061,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Riistvarakiirendus
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märgides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märkides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
|
||||
@@ -1182,6 +1182,8 @@ STR_TERRAIN_TYPE_FLAT :Tasane
|
||||
STR_TERRAIN_TYPE_HILLY :Künklik
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinist
|
||||
STR_TERRAIN_TYPE_CUSTOM :Määratud kõrgus
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Määratud kõrgus ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Soodustav
|
||||
STR_CITY_APPROVAL_TOLERANT :Salliv
|
||||
@@ -1263,7 +1265,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Astuse omavalitsuse suhtumine pinnase restruktureerimisse: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kaardi kõrguspiir: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Määra ülempiir kaardil oleva maastiku kõrgusele. "(Auto)" leiab sobiva väärtuse pärast, kui maastik on tekitatud
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Sellist väärtust ei saa kaardi kõrguspiirile anda. Vähemalt üks mägi kaardil on kõrgem
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata
|
||||
STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING}
|
||||
@@ -1408,6 +1414,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kau
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja asulate kasvamise nõudeid
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumekatvus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Mõjutab umbkaudset lume osakaalu lähisartikilisel maastikul. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Kasutatakse vaid kaardi tekitamisel. Vahetult merepiiri kohal on maa alati lumevaba
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Kõrbekatvus: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Mõjuta umbkaudset kõrbe osakaalu troopilisel maastikul. Kõrb mõjutab ka tööstuste tekitamist. Kasutatakse vaid kaardi tekitamisel
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
|
||||
@@ -1425,9 +1437,9 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane
|
||||
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud
|
||||
STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrguskaardi pööre: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastupäeva
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päripäeva
|
||||
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Kõrguse level kui kõrgele lapik kaart läheb: {STRING}
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Üks või enam ruutu põhjaäärel pole tühjad
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Üks või enam ääreruutu pole vesi
|
||||
@@ -1891,7 +1903,7 @@ STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Loo oma
|
||||
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Alusta mitmikmängu
|
||||
|
||||
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Vali 'parasvöötme' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähispolaarne' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähisarktiline' maastik
|
||||
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vali 'lähistroopiline' maastik
|
||||
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'mänguasjamaa' maastik
|
||||
|
||||
@@ -1929,7 +1941,7 @@ STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktii
|
||||
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda kaardi ülemkõrgust {ORANGE}{NUM}
|
||||
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardil olevate mägede ülemkõrgust
|
||||
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lähisarktiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik
|
||||
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Mänguasjamaa
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}Muuda kuupäeva: {ORANGE} {DATE_SHORT}
|
||||
@@ -2578,7 +2590,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Ehita la
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi, mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veesild. Shift valib ehitamise/hinna kuvamise režiimi
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määratle veealad.{}Ehita kanal. Veekõrgusel Ctrl-klahvi all hoidmine ujutab ümbruskonna üle
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Jõgede paigutamine
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Jõgede paigutamine. Ctrl valib ala põiki
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Laevaremonditehase suund
|
||||
@@ -2944,11 +2956,22 @@ STR_SAVELOAD_OSKTITLE :{BLACK}Sisesta
|
||||
# World generation
|
||||
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Maailma tekitamine
|
||||
STR_MAPGEN_MAPSIZE :{BLACK}Kaardi mõõtmed:
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab maakaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab kaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
|
||||
STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustusi:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustuste arv:
|
||||
STR_MAPGEN_DATE :{BLACK}Algus:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstustihedus:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Kõrgpunkt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Suurenda kaardi kõrgpunkti ühe võrra
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Vähenda kaardi kõrgpunkti ühe võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumekatvus:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Suurenda lumekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähenda lumekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Kõrbekatvus:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Suurenda kõrbekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähenda kõrbekatvust kümne protsendi võrra
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
|
||||
@@ -2972,11 +2995,15 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Suvaline
|
||||
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Suvaline
|
||||
STR_MAPGEN_BORDER_MANUAL :{BLACK}Määratud
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrgustekaardi pööre:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrgusekaardi nimi:
|
||||
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrguskaardi pööre:
|
||||
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguskaardi nimi:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Soovitud kõrgpunkt
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Kõrgpunkt
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumekatvus (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Kõrbekatvus (%)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat
|
||||
|
||||
@@ -4395,6 +4422,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Mäng ei
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hiiglaslik kuvapaugutus
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvapaugutuse mõõtmed saavad olema {COMMA} x {COMMA} pikslit. Kuvapaugutuse tegemine võib võtta tükk aega. Kas sa oled kindel, et sa soovid jätkata?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Kõrguskaart edukalt salvestatud, kui '{STRING}'. Kõrgpunkt on {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekraanipilt on edukalt salvestatud nimega '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekraanipildi tegemine nurjus!
|
||||
|
||||
|
@@ -756,7 +756,7 @@ STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Ei omistajaa
|
||||
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Taajamia
|
||||
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Teollisuutta
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Autiomaata
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Aavikko
|
||||
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Lunta
|
||||
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Näytä kuntien nimet kartalla
|
||||
@@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Tasainen
|
||||
STR_TERRAIN_TYPE_HILLY :Kukkulainen
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Vuoristoinen
|
||||
STR_TERRAIN_TYPE_ALPINIST :Vuorikiipeilijä
|
||||
STR_TERRAIN_TYPE_CUSTOM :Oma korkeus
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Oma korkeus ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Salliva
|
||||
STR_CITY_APPROVAL_TOLERANT :Suvaitseva
|
||||
@@ -1206,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ottaa käyttö
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Valtuuston asenne alueiden uudelleenjärjestelyyn: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Valitse, kuinka paljon yhtiöiden aiheuttama melu ja ympäristövahingot vaikuttavat niiden arvioihin sekä tuleviin rakennustoimiin alueella
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan suurimmaksi sallituksi korkeudeksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kartan korkeusraja: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Aseta kartan maaston maksimikorkeus. Kun valittuna on ”(auto)”, sopiva arvo valitaan maaston luomisen jälkeen
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan korkeusrajaksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sallii maaston muokkaamisen rakennusten ja ratojen alta tuhoamatta niitä
|
||||
STR_CONFIG_SETTING_CATCHMENT :Realistisemman kokoiset vaikutusalueet: {STRING}
|
||||
@@ -1350,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määritä, kui
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Suurin sallittu etäisyys kartan reunoilta öljyteollisuudelle: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Öljynjalostamojen ja öljylauttojen suurin etäisyys kartan reunasta. Saarikartoilla tämä takaa sen, että ne ovat lähellä rannikkoa. Yli 256 ruudun kartoilla tätä arvoa suurennetaan suhteessa kartan kokoon.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumirajan korkeus: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin. Voidaan muuttaa vain Skenaariomuokkaimessa, muuten lasketaan ”lumen peiton” perusteella
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumen peitto: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Säätele lumen määrän suuruusluokkaa pohjoisessa maastossa. Lumi vaikuttaa myös teollisuuden luontiin ja kuntien kasvuedellytyksiin. Käytetään vain karttaa luodessa. Juuri merenpinnan yläpuolella oleva maa on aina lumetonta
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Aavikon peitto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Säätele aavikon määrän suuruusluokkaa subtrooppisessa maastossa. Aavikko vaikuttaa myös teollisuuden luontiin. Käytetään vain karttaa luodessa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maaston epätasaisuus: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Vain TerraGenesis) Määritä mäkien tiheys: Tasaisessa maastossa mäet ovat laajempia ja niitä on vähemmän. Epätasaisessa maastossa on enemmän mäkiä, mikä voi saada maaston näyttämään itseään toistavalta
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erittäin tasainen
|
||||
@@ -1660,12 +1672,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Suurin sallittu
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Suurin mahdollinen lähennystaso näkymille. Huomioi, että suuret lähennystasot vaativat enemmän muistia
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Suurin sallittu pienennystaso: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pienin mahdollinen lähennystaso näkymille. Pienet lähennystasot voivat aiheuttaa suorituskykyongelmia
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Korkein käytettävä sprite-resoluutio: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Rajoita suurinta spriteille käytettävää resoluutiota. Resoluution rajoittaminen estää korkean tarkkuuden grafiikoiden käyttämisen vaikka niitä olisi saatavilla. Tämä voi auttaa pitämään pelin ulkoasun yhtenäisenä käytettäessä sekaisin GRF-tiedostoja, joista osalla on ja osalla ei ole korkean tarkkuuden grafiikoita.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavallinen
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Kuntien kasvunopeus: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kunnan kasvunopeus
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ei kasvua
|
||||
@@ -2331,8 +2348,11 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Ei voitu
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Puuttuvat grafiikat
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vaatii toimiakseen grafiikat, mutta niitä ei löydetty. Sallitaanko grafiikoiden lataus ja asennus?
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Kyllä, lataa grafiiikat
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, sulje OpenTTD
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, lopeta OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Lataus epäonnistui
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafiikoiden lataus epäonnistui.{}Lataa grafiikat manuaalisesti.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Lopeta OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
|
||||
@@ -2512,7 +2532,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Rakenna
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Sijoita poiju, jota voi käyttää reittipisteenä. Shift vaihtaa rakennustilan ja kustannusarvion välillä
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Rakenna akvedukti. Shift vaihtaa rakennustilan ja kustannusarvion välillä
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määrittele vesialue.{}Tee kanava, paitsi jos Ctrl on painettuna merenpinnalla. Tällöin meri laajenee ympäristöön
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Sijoita jokia
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Sijoita jokia. Ctrl valitsee alueen vinottain.
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Telakan suunta
|
||||
@@ -2883,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kuntien määrä:
|
||||
STR_MAPGEN_DATE :{BLACK}Päivämäärä:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Teollisuuden määrä:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Korkein huippu:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Korota kartan korkeimman huipun maksimikorkeutta yhdellä
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Madalla kartan korkeimman huipun maksimikorkeutta yhdellä
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumen peitto:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Kasvata lumen peittoa 10 prosentilla
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähennä lumen peittoa 10 prosentilla
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aavikon peitto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Kasvata aavikon peittoa 10 prosentilla
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähennä aavikon peittoa 10 prosentilla
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumirajan korkeus:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Siirrä lumirajaa yksi taso ylöspäin
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Siirrä lumirajaa yksi taso alaspäin
|
||||
@@ -2911,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Korkeusk
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Koko:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Huipun tavoitekorkeus
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Korkein huippu
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumen peitto (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aavikon peitto (%)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Vaihda lumirajan korkeutta
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Vaihda aloitusvuosi
|
||||
|
||||
@@ -4328,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Vain til
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Suuri kuvankaappaus
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvankaappauksen tarkkuus tulee olemaan {COMMA} x {COMMA} pikseliä. Kuvankaappauksen ottaminen voi kestää jonkin aikaa. Haluatko jatkaa?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Korkeuskartta tallennettu nimellä ”{STRING}”. Korkein huippu on {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä ”{STRING}”.
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui!
|
||||
|
||||
|
@@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Plat
|
||||
STR_TERRAIN_TYPE_HILLY :Collinaire
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montagneux
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Hauteur personnalisée
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Hauteur personnalisée ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Laxiste
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolérante
|
||||
@@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activer/Désact
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Attitude du conseil municipal envers la restructuration de la zone{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Définit comment le bruit et les dommages environnementaux des compagnies affectent leur réputation et leurs prochaines actions de constructions dans la zone
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas régler l'altitude maximum de la carte sur cette valeur. Au moins une montagne sur la carte est plus haute
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Hauteur limite de la carte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Définissez la hauteur maximale du terrain de la carte. Avec "(auto)", une bonne valeur sera choisie après la création du terrain
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas définir la hauteur limite de la carte sur cette valeur. Il y a uu moins une montagne sur la carte qui est plus haute
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Terrassement sous les bâtiments, voies, etc.{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Autoriser le terrassement sous les bâtiments et les voies sans les retirer
|
||||
STR_CONFIG_SETTING_CATCHMENT :Autoriser des zones de desserte plus réalistes{NBSP}: {STRING}
|
||||
@@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combie
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximum depuis les bords pour les industries pétrolières{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique.La neige affecte aussi la génération des industries et les exigences pour la croissance des villes
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Couverture de neige: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la production des industrielles et les besoins de croissance des villes. Seulement utilisé lors de la création de la carte. La terre juste au-dessus du niveau de la mer est toujours sans neige
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Couverture du désert: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Contrôlez la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également la création du nombre d'industries. Uniquement utilisé lors de la création de la carte
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choisir la fréquence des collines{NBSP}: Les paysages doux ont des collines moins nombreuses et plus éloignées. Les paysages rudes ont beaucoup de collines, ce qui peut sembler répétitif
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
|
||||
@@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}{NBSP}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nb. de villes{NBSP}:
|
||||
STR_MAPGEN_DATE :{BLACK}Date{NBSP}:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries{NBSP}:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Sommet le plus élevé:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenter la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuer la hauteur maximale du plus haut sommet de la carte de un
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Couverture de la neige:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenter la couverture de neige de dix pour cent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuer la couverture de neige de dix pour cent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Couverture du désert:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenter la couverture du désert de dix pour cent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuer la couverture du désert de dix pour cent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alt. d'enneigement{NBSP}:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
|
||||
@@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom de l
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Taille{NBSP}:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}{NBSP}×{NBSP}{NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Hauteur du pic
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Le point le plus haut
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Couverture de neige (en %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Couverture du désert (en %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Modifier l'altitude d'enneigement
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Modifier l'année de départ
|
||||
|
||||
@@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Seuls le
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Très grande capture d'écran
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La capture d'écran aura une résolution de {COMMA} x {COMMA} pixels. Faire cette capture peut prendre un moment . Êtes-vous sûr de vouloir continuer{NBSP}?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte de hauteur a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Copie d'écran enregistrée avec succès sous "{STRING}"
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Échec de la copie d'écran{NBSP}!
|
||||
|
||||
|
@@ -2197,6 +2197,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} un
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} comezou unha nova compañía (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu da partida ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambiou o seu nome a {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor pechou a sesión
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor estase a reiniciar...{}Agarda por favor...
|
||||
|
||||
|
@@ -1137,6 +1137,8 @@ STR_TERRAIN_TYPE_FLAT :Flach
|
||||
STR_TERRAIN_TYPE_HILLY :Hügelig
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergig
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Benutzerdefinierte Höhe
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Benutzerdefinierte Höhe ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Hoch
|
||||
STR_CITY_APPROVAL_TOLERANT :Mäßig
|
||||
@@ -1220,7 +1222,11 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Auswählen, wie
|
||||
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER :Erlaube Multiplayer-Clients die Verwendung des Geld-Cheats: {STRING}
|
||||
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER_HELPTEXT :Falls aktiv, können Multiplayer-Spieler, die keine Admins sind, den Geld-Cheat verwenden. Der Geld-Cheat ist im Single-Player-Modus sowie für den Multiplayer-Serveradmin stets verfügbar.
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Die maximale Höhe der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Höhenlimit der Karte: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Bestimme die maximale Höhe der Karte. Mit "(auto)" wird ein passender Wert nach der Weltgenerierung bestimmt.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Das Höhenlimit der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Landschaftsbau unter Gebäuden, Gleisen, usw. erlauben: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaube Erdbauarbeiten unter Gebäuden oder Infrastruktur, ohne sie zu entfernen
|
||||
STR_CONFIG_SETTING_CATCHMENT :Verschiedene Stationstypen haben unterschiedlich große Einzugsgebiete: {STRING}
|
||||
@@ -1433,7 +1439,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Wähle wieviele
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalabstand vom Kartenrand für Ölraffinerien: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ölraffinerien werden nur in der Nähe des Kartenrands gebaut, bei inselreichen Karten nahe der Küste
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schneegrenze auf: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum. Dies kann nur im Scenario-Editor geändert werden oder wird ansonsten anhand der Einstellung "Schneebedeckung" berechnet.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Schneebedeckung: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Schneeflächen im subarktischen Klima. Schnee beeinflusst die Platzierung von Industrien und Vorausstzungen für Städtewachstum. Dies kann nur während der Kartenerzeugung benutzt werden. Land knapp über dem Meeresspiegel ist stets schneefrei.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenbedeckung: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Wüsten im tropischen Klima. Wüsten beeinflussen das Erzeugen von Industriebtrieben. Dies kann nur während der Kartenerzeugung benutzt werden.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rauheit des Geländes: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(nur TerraGenesis) Wähle die Häufigkeit von Hügeln: Rollende Landschaften haben wenige, weit verteilte Hügel. Zerklüftete Landschaften haben viele Hügel, was wiederum sich wiederholend aussehen kann
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr eben
|
||||
@@ -3153,7 +3165,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Hafen ba
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Positionsboje, wird als Wegpunkt benötigt. Umschalt schaltet zwischen Bauen und Kostenvoranschlag um
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Aquädukt bauen. Umschalt schaltet zwischen Bauen und Kostenvoranschlag um
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Wasser erzeugen.{}Baut einen Kanal. Auf Meereshöhe wird bei gedrückter Strg-Taste ein Wasserfeld erzeugt, welches umliegendes Land flutet
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Flüsse platzieren
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Flüsse platzieren. Strg wählt das Gebiet diagonal
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ausrichtung der Werft
|
||||
@@ -3575,6 +3587,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Höchster Gipfel:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins erhöhen
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins verringern
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Schneebedeckung:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schneebedeckung um zehn Prozent erhöhen
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schneebedeckung um zehn Prozent verringern
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenbedeckung:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenabdeckung um zehn Prozent erhöhen
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenbedeckung um zehn Prozent verringern
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Schneegrenze:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Schneegrenze um eine Stufe erhöhen
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Schneegrenze um eine Stufe senken
|
||||
@@ -3604,6 +3627,10 @@ STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Größe:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
STR_MAPGEN_TOO_MANY_TILES_MESSAGE :{YELLOW}Zu viele Kacheln auf der Karte. Die maximale Anzahl an Kacheln beträgt {NUM}, ausgewählt sind {NUM}.
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Angestrebte Gipfelhöhe
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Höchster Gipfel
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schneebedeckung (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenbedeckung (in %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Höhe der Schneegrenze ändern
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Startjahr ändern
|
||||
|
||||
@@ -5382,6 +5409,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Nur ein
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesiger Screenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Der Screenshot wird die Auflösung von {COMMA} × {COMMA} Pixeln haben. Das kann einige Zeit dauern. Soll fortgefahren werden?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Reliefkarte erfolgreich als „{STRING}“ gespeichert. Der höchste Gipfel ist {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespeichert als „{STRING}“
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot fehlgeschlagen
|
||||
|
||||
|
@@ -1189,6 +1189,8 @@ STR_TERRAIN_TYPE_FLAT :Sík
|
||||
STR_TERRAIN_TYPE_HILLY :Dombos
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Hegyvidéki
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpesi
|
||||
STR_TERRAIN_TYPE_CUSTOM :Egyéni magasság
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Egyéni magasság ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Engedékeny
|
||||
STR_CITY_APPROVAL_TOLERANT :Toleráns
|
||||
@@ -1270,6 +1272,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ha engedélyezv
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Városi tanács hozzáállása a területének az átépítéséhez: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Válaszd ki, hogy mennyi zaj és környezeti kár okozása befolyásolja a cég megítélését egy városban, mely hatással van a cég további építési lehetőségeire a város területén belül
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Térkép magasságkorlátja: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Beállíthatod a térkép legmagasabb pontjának tengerszint feletti magasságát. "(automatikus)" esetén az értéket a térképgenerátor határozza meg.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatikus)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nem állíthatod erre az értékre a maximális térképmagasságot. Legalább egy hegy magasabb ennél
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Épületek, vágányok stb. alatti tereprendezés engedélyezése: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tájrendezés engedélyezése épületek és utak alatt azok eltávolítása nélkül
|
||||
@@ -1414,7 +1420,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Mennyi gazdasá
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Olajfinomítók és olajfúró tornyok maximális távolsága a térkép szélétől: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Megadhatod, hogy a térkép szélétől milyen messze épülhetnek olajfinomítók és olajfúró tornyok. Sziget jellegű térképek esetén így a part közelében fognak épülni. 256 mezőnél szélesebb, ill. hosszabb térképek esetén ez az érték felszorzódik.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Hóhatár magassága: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére. Csak a pályaszerkesztőben lehet állítani, más esetben a havas terület százalékos kiterjedéséből kerül kiszámításra.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Havas terület kiterjedése: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Beállíthatod, hogy a szub-arktikus tájon a térkép mekkora részét fedje hó. A hó befolyással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti. A tengerszint feletti legelső szintet sosem fedheti hó.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Sivatag kiterjedése: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Beállíthatod, hogy a szubtrópusi tájon a térkép mekkora részét fedje sivatag. A sivatag hatással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :A terep durvasága: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(csak TerraGenesis esetén) Kiválaszthatod a hegyek mennyiségét: a sima térképeken kevesebb, de kiterjedtebb hegy van, míg a durva térképeken sok hegy van, amik kissé ismétlődőnek tűnhetnek.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Nagyon sima
|
||||
@@ -1724,12 +1736,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :A nagyítás ma
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximális nagyítás mértéke. A nagyobb nagyítási mérték több memóriát igényel
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :A kicsinyítés maximális mértéke: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximális kicsinyítés mértéke. A nagyobb kicsinyítési mérték szaggatást okozhat
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite-ok maximális felbontása: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Meghatározhatod a sprite-ok maximális felbontását. Ha korlátozod a maximális felbontást, akkor abban az esetben is kisebb felbontású sprite-ok fognak megjelenni, ha egyébként lenne nagyobb felbontású is. Ez akkor lehet hasznos, ha olyan NewGRF-ek keverékét használod, amelyek különböző felbontással rendelkeznek, konzisztensebb megjelenést biztosítva a játéknak.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normál
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Települések növekedési sebessége: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :A települések növekedési sebessége
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nincs
|
||||
@@ -2397,6 +2414,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Az OpenT
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Igen, a grafikai alapcsomag letöltése
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nem, kilépés az OpenTTD-ből
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Letöltés sikertelen
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}A grafikus alapcsomag letöltése sikertelen.{}Tölts le manuálisan egy grafikus alapcsomagot!
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Kilépés az OpenTTD-ből
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Átlátszósági beállítások
|
||||
@@ -2947,6 +2967,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Várossűrűség:
|
||||
STR_MAPGEN_DATE :{BLACK}Dátum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gazd. épületek száma:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Legmagasabb pont:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának növelése eggyel
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának csökkentése eggyel
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Havas terület kiterjedése:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}A havas terület kiterjedésének növelése 10%-kal
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}A havas terület kiterjedésének csökkentése 10%-kal
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Sivatag kiterjedése:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}A sivatag kiterjedésének növelése 10%-kal
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}A sivatag kiterjedésének csökkentése 10%-kal
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hóhatár:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}A hóhatár megnövelése eggyel
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}A hóhatár csökkentése eggyel
|
||||
@@ -2975,6 +3006,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Magassá
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Méret:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}A legmagasabb pont tengerszint feletti magassága
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Legmagasabb pont
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}A havas terület kiterjedése (százalékban)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}A sivatag kiterjedése (százalékban)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hóhatár megváltoztatása
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Kezdő év megváltoztatása
|
||||
|
||||
@@ -4392,6 +4427,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Csak egy
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hatalmas képernyőkép
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A képernyőkép felbontása {COMMA} x {COMMA} pixel lesz. A méret miatt ez eltarthat egy ideig. Szeretnéd folytatni?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Magasságtérkép sikeresen elmentve '{STRING}' néven. A térkép legmagasabb pontja: {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}A képernyő elmentve '{STRING}' néven
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}A képmentés nem sikerült!
|
||||
|
||||
|
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Dollar Taiwan B
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Cina (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar Hong Kong (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :India Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaysia (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
|
||||
@@ -1000,6 +1001,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Akselerasi perangkat keras
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Pengaturan hanya akan berlaku setelah game dimulai ulang
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
|
||||
@@ -1017,7 +1020,10 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Menampilkan kecepatan refresh
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Kecepatan refresh yang lebih tinggi dari 60Hz dapat memengaruhi kinerja.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
|
||||
@@ -1113,6 +1119,8 @@ STR_TERRAIN_TYPE_FLAT :Datar
|
||||
STR_TERRAIN_TYPE_HILLY :Berbukit
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan
|
||||
STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung
|
||||
STR_TERRAIN_TYPE_CUSTOM :Ketinggian Kustom
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Ketinggian Kustom ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
|
||||
STR_CITY_APPROVAL_TOLERANT :Toleran
|
||||
@@ -1194,6 +1202,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Mengaktifkan be
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ketinggian peta maksimum: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Tetapkan ketinggian maksimum medan peta. Dengan "(otomatis)" nilai yang baik akan diambil setelah pembuatan medan
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
|
||||
@@ -1339,6 +1349,9 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Jarak maksimal
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Kilang minyak hanya dibangun pada tepi peta atau pantai
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Tinggi garis salju: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Mengatur ketinggian di mana salju akan muncul. Salju juga akan mempengaruhi pengembangan industri dan persyaratan untuk pertumbuhan kota
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cakupan gurun: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontrol perkiraan jumlah gurun di lanskap tropis. Gurun juga mempengaruhi generasi industri. Hanya digunakan selama pembuatan peta
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Kekasaran daratan: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(hanya TerraGenesis) Memilih frekuensi bukit: Bentang darat rata punya bukit yang lebih sedikit dan lebih lebar. Bentang darat bergunung punya lebih banyak bukit, dan ini mungkin akan terlihat lebih membosankan
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus
|
||||
@@ -1644,12 +1657,15 @@ STR_CONFIG_SETTING_ZOOM_MIN :Tingkat Perbesa
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Perbesaran viewport maksimal. Semakin besar semakin banyak memori yang dibutuhkan
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Tingkat zoom out Maksimal: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pengecilan maksimum untuk viewport. Semakin kecil semakin tidak jelas
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite resolusi tertinggi untuk digunakan: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Kecepatan pertumbuhan kota: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kecepatan pertumbuhan kota
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Tidak tumbuh
|
||||
@@ -1784,6 +1800,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kehabisa
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Mengalokasikan {BYTES} 'spritecache' gagal. 'Spritecache' dikurangi ke {BYTES}. Ini akan kurangi kinerja OpenTTD. Untuk kurangi kebutuhan memori anda bisa coba matikan grafik 32bpp dan/atau tingkat pembesaran
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... tidak ditemukan GPU yang kompatibel. Akselerasi perangkat keras dinonaktifkan
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -2315,6 +2332,8 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, download file gambar
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, tutup OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Gagal Mendownload
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Keluar OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Pengaturan Transparasi
|
||||
@@ -2865,6 +2884,9 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota:
|
||||
STR_MAPGEN_DATE :{BLACK}Tgl:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Kurangi satu ketinggian maksimum puncak tertinggi di peta
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Kurangi cakupan salju hingga sepuluh persen
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cakupan gurun:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi garis salju:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka
|
||||
@@ -2893,6 +2915,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Pet
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cakupan salju (dalam %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ubah ketinggian garis salju
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan
|
||||
|
||||
@@ -3184,6 +3207,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Target Global
|
||||
STR_GOALS_SPECTATOR :Target Global
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Tidak ada -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3558,6 +3582,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Daya Ger
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kargo dapat di ganti untuk: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Semua jenis kargo
|
||||
STR_PURCHASE_INFO_NONE :Tidak Ada
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Hanya Lokomotif
|
||||
STR_PURCHASE_INFO_ALL_BUT :Semua tapi tidak untuk {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Traksi Maks.: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkauan: {GOLD}{COMMA} kotak
|
||||
|
@@ -1127,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Pianeggiante
|
||||
STR_TERRAIN_TYPE_HILLY :Collinare
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montuoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpino
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altezza personalizzata
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altezza personalizzata ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
|
||||
STR_CITY_APPROVAL_TOLERANT :Tollerante
|
||||
@@ -1230,6 +1232,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Controlla l'att
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atteggiamento della città in merito alle modifiche: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Seleziona il modo in cui il rumore e i danni all'ambiente da parte delle compagnie possono influenzare la valutazione delle città e le successive operazioni di costruzione nell'area controllata
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatico)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossibile impostare l'altezza massima della mappa a questo valore. Almeno una delle montagne della mappa è più alta
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Consenti rimodellazione terreno sotto a edifici, rotaie, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Consente la rimodellazione del terreno sotto edifici e rotaie senza doverli rimuovere
|
||||
@@ -1375,6 +1379,10 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Massima distanz
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita la distanza dal bordo della mappa entro cui possono essere costruite raffinerie e piattaforme petrolifere. Nelle mappe insulari sono comunque sempre vicino alla costa. Su mappe più grandi di 256 riquadri il valore è aumentato in proporzione.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altezza delle nevi perenni: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Determina la quota alla quale appare la neve nei paesaggi sub-artici. La neve ha anche l'effetto di influenzare la generazione delle industrie e i requisiti per la crescita delle città
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Aree innevate: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Aree desertiche: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molto morbido
|
||||
@@ -2921,6 +2929,11 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Numero città:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Numero industrie:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{WHITE}Picco massimo:
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Aree innevate:
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aree desertiche:
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altezza delle nevi:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sposta in su di uno l'altezza delle nevi perenni
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sposta in giù di uno l'altezza delle nevi perenni
|
||||
@@ -2949,6 +2962,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome hei
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dim.:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Picco massimo
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Aree innevate (in %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aree desertiche (in %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambia l'altezza delle nevi perenni
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambia l'anno di inizio
|
||||
|
||||
|
@@ -233,7 +233,7 @@ STR_TOOLTIP_FILTER_CRITERIA :{BLACK}フィ
|
||||
STR_BUTTON_SORT_BY :{BLACK}並べ替え
|
||||
STR_BUTTON_RENAME :{BLACK}名前を変更
|
||||
STR_BUTTON_CATCHMENT :{BLACK}範囲
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}カバレッジエリアの表示を切り替えます
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}範囲の表示を切り替えます
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}ウィンドウを閉じます
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}ウィンドウのタイトルです。ドラッグでウィンドウが移動できます
|
||||
@@ -310,6 +310,7 @@ STR_SORT_BY_CARGO_CAPACITY :積載容量
|
||||
STR_SORT_BY_RANGE :航続距離
|
||||
STR_SORT_BY_POPULATION :人口
|
||||
STR_SORT_BY_RATING :レーティング
|
||||
STR_SORT_BY_NUM_VEHICLES :車両数
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :昨年の総利益
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年の総利益
|
||||
|
||||
@@ -469,6 +470,7 @@ STR_TOOLBAR_SOUND_MUSIC :効果音/音
|
||||
############ range for message menu starts
|
||||
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :最新メッセージ/ニュース
|
||||
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :メッセージ履歴
|
||||
STR_NEWS_MENU_DELETE_ALL_MESSAGES :メッセージをすべて削除
|
||||
############ range ends here
|
||||
|
||||
############ range for about menu starts
|
||||
@@ -477,6 +479,7 @@ STR_ABOUT_MENU_SEPARATOR :―――――
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :コンソールの表示切替
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI/ゲームスクリプトのデバッグ
|
||||
STR_ABOUT_MENU_SCREENSHOT :スクリーンショット撮影(現在のズーム)
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :フレームレートを表示
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :OpenTTDについて
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :スプライトを整列
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :バウンディングボックスの表示切替
|
||||
@@ -989,12 +992,14 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :通常
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2倍
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}フォントサイズ
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自動検出)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :ノーマル
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}グラフィクス
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}画面リフレッシュレート
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}使用する画面のリフレッシュレートを選択します
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :その他
|
||||
|
||||
@@ -1817,7 +1822,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}現在
|
||||
STR_CHEAT_SETUP_PROD :{LTBLUE}生産量変更: {ORANGE}{STRING}
|
||||
|
||||
# Livery window
|
||||
STR_LIVERY_CAPTION :{WHITE}{COMPANY} コーポレートカラー
|
||||
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - 配色
|
||||
|
||||
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}通常のコーポレートカラー(車両塗装色)を表示します
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}列車の塗装色を表示します
|
||||
@@ -2269,6 +2274,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}はい、グラフィックをダウンロードします
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}いいえ、OpenTTDを終了します
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}ダウンロードに失敗しました
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}透過表示設定
|
||||
@@ -2420,7 +2426,7 @@ STR_ROAD_NAME_TRAM :トラムウェ
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}車庫建設
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}車庫の向きを選択します
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}路面電車庫建設
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}トラム車庫建設
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}路面電車庫の向きを選択します
|
||||
|
||||
# Road vehicle station construction window
|
||||
@@ -2763,6 +2769,7 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}街数:
|
||||
STR_MAPGEN_DATE :{BLACK}日付:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}産業数:
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪線の位置:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}雪線を上げる
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}雪線を下げる
|
||||
@@ -3473,6 +3480,7 @@ STR_GROUP_REMOVE_ALL_VEHICLES :全輸送機器
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}グループ名を変更
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :今年の利益:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :昨年の利益:
|
||||
|
||||
# Build vehicle window
|
||||
@@ -4452,6 +4460,7 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}ここ
|
||||
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}ここから軌道を撤去できません
|
||||
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}道路がありません
|
||||
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}軌道がありません
|
||||
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}この道路のタイプは変更できません
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}ここには運河を建設できません
|
||||
|
@@ -1139,6 +1139,8 @@ STR_TERRAIN_TYPE_FLAT :평탄함
|
||||
STR_TERRAIN_TYPE_HILLY :언덕
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :산
|
||||
STR_TERRAIN_TYPE_ALPINIST :매우 험한 산지
|
||||
STR_TERRAIN_TYPE_CUSTOM :사용자 지정 높이
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :사용자 지정 높이 ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_INDIFFERENT :무관심
|
||||
STR_CITY_APPROVAL_PERMISSIVE :신경 안씀
|
||||
@@ -1229,7 +1231,11 @@ STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER_HELPTEXT :이 설정을
|
||||
STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER :멀티플레이 유저들이 도시 이름을 바꿀 수 있게 허용: {STRING}
|
||||
STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER_HELPTEXT :이 설정을 켜면, 관리자나 관전자가 아닌 멀티플레이 유저가 도시 이름을 바꿀 수 있습니다. 싱글플레이에서나 멀티플레이의 관리자는 도시 이름을 항상 변경할 수 있습니다.
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 최대 지형 높이로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :지도 높이 최댓값: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :지도 지형의 최대 높이를 설정합니다. "(자동)"으로 설정하면 지형이 생성된 뒤에 적절한 값을 골라줍니다.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(자동)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 지도 높이 최댓값으로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :건물, 트랙 등의 하부 지형 편집 허용: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :건물이나 도로/선로 등을 제거하지 않고도 하부의 지형을 편집할 수 있게 허용합니다.
|
||||
STR_CONFIG_SETTING_CATCHMENT :더 현실적인 역세권 지정: {STRING}
|
||||
@@ -1459,7 +1465,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :게임을 플
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :설선 고도: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다. 시나리오 에디터에서 수정할 수 있고 설정하지 않은 경우 "눈 비율" 설정을 따릅니다.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :눈 비율: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :아한대 기후에서 눈 지역의 양을 대략적으로 조절할 수 있습니다. 눈은 산업시설 생성과 도시 성장 요구사항에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다. 해수면 바로 위에 있는 땅은 무조건 눈이 없을 것입니다.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :사막 비율: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :아열대 기후에서 사막 지역의 양을 대략적으로 조절할 수 있습니다. 사막은 산업시설 생성에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :열대우림 선 높이: {STRING}
|
||||
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :아열대 기후에서 어느 높이에서 열대우림이 시작할지를 조절합니다. 열대우림은 산업 시설과 도시 성장에도 영향을 미칩니다.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :지형의 거친 정도: {STRING}
|
||||
@@ -3218,7 +3230,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}항구
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}경유지로 사용할 수 있는 부표를 만듭니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}수도교를 만듭니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}벽으로 물을 막고 있는 운하를 만듭니다.{}해수면 높이에서 CTRL 키를 누른 채로 사용하면 벽 없이 물을 만들어 바다나 호수를 만들 수 있습니다
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}강을 만듭니다
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}강을 만듭니다. CTRL 키를 누르면 대각선 방향의 영역을 선택할 수 있습니다.
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}정박소 방향 선택
|
||||
@@ -3640,6 +3652,17 @@ STR_MAPGEN_BY :{BLACK}x
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}도시의 수:
|
||||
STR_MAPGEN_DATE :{BLACK}날짜:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}산업시설 수:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}가장 높은 지점의 높이:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 높입니다
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 낮춥니다
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}눈 비율:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}눈 지역의 비율을 10%p 늘립니다.
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}눈 지역의 비율을 10%p 줄입니다.
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}사막 비율:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}눈이 내린 곳의 비율을 10%p 줄입니다.
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}사막 지역의 비율을 10%p 줄입니다.
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}설선 고도:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}설선 고도를 1칸 높입니다
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}설선 고도를 1칸 낮춥니다
|
||||
@@ -3672,6 +3695,10 @@ STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}크기:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
STR_MAPGEN_TOO_MANY_TILES_MESSAGE :{YELLOW}지도에 너무 많은 타일이 존재합니다. 최댓값은 {NUM} 칸 이지만, {NUM} 칸을 선택했습니다.
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}목표 정상 높이
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}가장 높은 지점의 높이
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}눈 비율 (% 단위)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}사막 비율 (% 단위)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}설선 고도 변경
|
||||
STR_MAPGEN_RAINFOREST_LINE_QUERY_CAPT :{WHITE}열대 우림 고도 변경
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}시작 연도 변경
|
||||
@@ -4638,7 +4665,7 @@ STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}이 격
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}이 안에 있는 모든 차량을 판매하려고 합니다. 계속하시겠습니까?
|
||||
|
||||
# Engine preview window
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자로부터의 메시지
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자가 보낸 메시지
|
||||
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}저희는 이제 막 새로운 {STRING}{G 0 "을" "를"} 개발했습니다. 1년 먼저 이 차량을 사용하셔서 모두에게 공개되기 전에 잘 작동하는지 확인해주시겠습니까?
|
||||
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}철도 기관차
|
||||
@@ -5471,6 +5498,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}게임
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}대형 스크린 샷
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}스크린 샷의 이미지 크기는 {COMMA} x {COMMA} 픽셀이 될 것입니다. 스크린 샷을 찍는 데에는 시간이 다소 걸릴 수 있습니다. 계속하시겠습니까?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}높이맵이 '{STRING}' 파일로 성공적으로 저장되었습니다. 가장 높은 지점은 {NUM}입니다.
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}스크린 샷이 '{STRING}'로 저장되었습니다
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}스크린 샷을 찍지 못했습니다!
|
||||
|
||||
|
@@ -1330,6 +1330,8 @@ STR_TERRAIN_TYPE_FLAT :Lygumos
|
||||
STR_TERRAIN_TYPE_HILLY :Kalvos
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Kalnai
|
||||
STR_TERRAIN_TYPE_ALPINIST :Statūs kalnai
|
||||
STR_TERRAIN_TYPE_CUSTOM :Pasirinktinis
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Pasirinktinis ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Atlaidus
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerantiškas
|
||||
@@ -1411,7 +1413,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Įgalinti atsit
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Miestų gyventojų požiūris į triukšmą ir aplinkos darkymą: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Nustatyti miestų požiūrį į statybas, triukšmą ir kraštovaizdžio keitimą. Nuo to priklauso kompanijos reitingas bei leidimasstatyti įvairius objektus
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Negalima nustatyti tokio kalnų aukščio, nes žemėlapyje jau yra bent vienas aukštesnis kalnas
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Didžiausias žemėlapio aukštis: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nustato didžiausią leistiną žemėlapio aukštį. „Automatinis“ pasirinkimas reikš, kad kad vertė bus parinkta jau sugeneravus reljefą
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatinis)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Negalima nustatyti tokios aukščio ribos, nes žemėlapyje jau yra bent vienas aukštesnis kalnas
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Leisti keisti reljefą po pastatais, bėgiais, ir t.t.. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Leisti keisti reljefą po pastatais ir bėgiais, jų nepašalinant
|
||||
STR_CONFIG_SETTING_CATCHMENT :Aptarnaujamos teritorijos dydis priklauso nuo stotelė tipo: {STRING}
|
||||
@@ -1555,7 +1561,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Pramonės įmon
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Didžiausias naftos perdirbimo įmonės atstumas nuo žemėlapio kraštų: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftos perdirbimo gamyklos statomos tik žemėlapio pakraščiuose, netoli kranto
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sniego linijos aukštis: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Aukštis, virš kurio žemės paviršius padengiamas sniegu. Tai taip pat turi įtakos pramonės įmonių kūrimui ir mietų augimui.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Aukštis, virš kurio žemės paviršius padengiamas sniegu. Tai taip pat turi įtakos pramonės įmonių kūrimui ir miestų augimui. Pakeisti galima tik scenarijų redaktoriumi. Generuojant naują pasaulį, bus automatiškai apskaičiuotas pagal sniegynų aprėpties parametrą
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Sniegynų aprėptis: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Apytikslė sniegynų aprėptis naujo žemėlapio generavimo metu. Nuo sniegynų plotų priklauso pramonės įmonių atsiradimas (kai kurios įmonės gali atsirasti tik sniegynuose ir atvirkščiai) ir miestų augimo galimybės. Žemė ties jūros lygmeniu visuomet yra be sniego
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Dykumų aprėptis: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Apytikslė dykumų aprėptis naujo žemėlapio generavimo metu. Nuo dykumų plotų priklauso pramonės įmonių atsiradimas (kai kurios įmonės gali atsirasti tik dykumose ir atvirkščiai).
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Paviršiaus lygumas (tik TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(tik TerraGenesis) Kuo lygesnis kraštovaizdis, tuo generuojamos kalvos bus žemesnės ir tuo jų bus mažiau.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Labai lygus
|
||||
@@ -3110,6 +3122,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Miestų kiekis:
|
||||
STR_MAPGEN_DATE :{BLACK}Pradžios data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Pramonės įmonių kiekis:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Didžiausias aukštis
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Padidinti didžiausią galimą reljefo aukštį vienetu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Sumažinti didžiausią galimą reljefo aukštį vienetu
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sniegynų aprėptis
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Padidintį sniegynų aprėptį 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Sumažinti sniegynų aprėptį 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Dykumų aprėptis:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Padidinti dykumų aprėptį 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Sumažinti dykumų aprėptį 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sniego linijos aukštis:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Paaukštinti sniego liniją
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pažeminti sniego liniją
|
||||
@@ -3138,6 +3161,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Žemėla
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dydis:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Didžiausias aukštis
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Didžiausias reljefo aukštis
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sniegynų aprėptis (%)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Dykumų aprėptis (%)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Pakeisti sniego linijos aukštį
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Keisti pradžios metus
|
||||
|
||||
@@ -4611,6 +4638,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Rasta ti
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Didelės apimties ekrano nuotrauka
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Ekrano nuotraukos raiška bus {COMMA} x {COMMA} pikselių. Įrašymas gali užtrukti. Ar norite tęsti?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Žemėlapis sėkmingai įrašytas kaip '{STRING}'. Didžiausias aukštis yra {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekrano vaizdas išsaugotas kaip „{STRING}“
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekrano vaizdas neišsaugotas!
|
||||
|
||||
|
@@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :Standard
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
|
||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
|
||||
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}Felder/Dag
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bhp
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ps
|
||||
@@ -313,8 +314,15 @@ STR_SORT_BY_CARGO_CAPACITY :Luedungskapazit
|
||||
STR_SORT_BY_RANGE :Längt
|
||||
STR_SORT_BY_POPULATION :Bevölkerung
|
||||
STR_SORT_BY_RATING :Rating
|
||||
STR_SORT_BY_NUM_VEHICLES :Unzuel Gefierer
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Totale Profit lescht Joer
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Totale Profit dëst Joer
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Durchschnëttsprofit lescht Joer
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Durchschnëttsprofit dëst Joer
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :Keng
|
||||
STR_GROUP_BY_SHARED_ORDERS :Gedeelten Opträg
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Spill pausen
|
||||
@@ -597,7 +605,7 @@ STR_GRAPH_KEY_CAPTION :{WHITE}Legend v
|
||||
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klick hei fir d'Firma an der Grafik an/aus zeschalten
|
||||
|
||||
# Company league window
|
||||
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmeliga Tabell
|
||||
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmentabell
|
||||
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Techniker
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkéiersmanager
|
||||
@@ -605,7 +613,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transportkoordi
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Stroossenopsiicht
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Direkter
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Firmechef
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzenden
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzend/en
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
|
||||
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
|
||||
|
||||
@@ -688,7 +696,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klick op
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top Firmen déi {NUM} erreecht hunn
|
||||
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Firmeligatabell {NUM}
|
||||
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Kafmann
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businesspersoun
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industriellen
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Kapitalist
|
||||
@@ -740,6 +748,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Knubbelegt Land
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grasland
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Onerschlossend Land
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Reebësch
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Felder
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Beem
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Fielsen
|
||||
@@ -771,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Weis all
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Lescht Meldung oder News
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSEIERT * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSEIERT (warden op d'Aktualiséirung vun der Linkgrafik) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPÄICHEREN
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * SPÄICHERT D'SPILL * *
|
||||
|
||||
@@ -936,6 +946,9 @@ STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Pe
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Chinesesch Renminbi (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Indiesch Rupee (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesesch Rupiah (IDR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysesche Ringgit (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren
|
||||
@@ -988,11 +1001,16 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Klick d
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildopléisung
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wielt d'Bildopléisung
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaner
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwarebeschleunegung
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dës Optioun wielen, dass OpenTTD Hardwarebeschleunigung dierf notzen. Wäert just geännert ginn wann d'Spill nei gestart gëtt
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astellung huet réicht en Afloss no engem Neistart vum Spill
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-Detekt.)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
|
||||
@@ -1000,11 +1018,18 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schrëftgréisst
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Interface-Schrëftgréisst aus
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-Detekt.)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphik
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Refresh rate uweisen
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wiel d'Refresh rate vum Bildschirm aus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :aner
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates déi méi grouss wéi 60Hz sinn, kënnen d'Performance beaflossen
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
|
||||
@@ -1025,7 +1050,7 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fehler b
|
||||
|
||||
# Custom currency window
|
||||
|
||||
STR_CURRENCY_WINDOW :{WHITE}Eegen Währung
|
||||
STR_CURRENCY_WINDOW :{WHITE}Eege Währung
|
||||
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wiesselkuer: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
|
||||
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erof
|
||||
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erop
|
||||
@@ -1100,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Flaach
|
||||
STR_TERRAIN_TYPE_HILLY :Hiwwelech
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bierger
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Eegen Héicht
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Eegen Héicht ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1181,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stell Katastrop
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung géigeniwwer dem Embau vun der Landschaft: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung an op weider Bauaktiounen auswierkt
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'maximal Kaartenhéicht net op dëse Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximal Kaartenhéicht: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Setzt déi maximal Héicht vun der Kaart fest. Mat "(auto)" wäert e gudde Wäert no der Terrain-Generatioun gewielt ginn
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'Kaartenhéicht net op dëse Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landformung ënnert Gebaier, Stroossen, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaabt Terraintransformatioun ënnert Gebaier an Schinnen ouni dës ewechzehuelen
|
||||
STR_CONFIG_SETTING_CATCHMENT :Erlaabt méi realistësch Einzugsberäicher: {STRING}
|
||||
@@ -1209,7 +1240,7 @@ STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90°-Kéieren e
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Erlaabt Statiounen zesummen ze setzen och wann se net direkt uneneen leien: {STRING}
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Erlaabt Statiounsdeeler un eng Statioun unzehenken ouni déi existéiernd Statioun ze beréiren. Ctr+Klick fir déi nei Deeler unzehenken
|
||||
STR_CONFIG_SETTING_INFLATION :Inflatioun: {STRING}
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Economie, wou d'Käschten méi séier klammen wéi d'Bezuelungen
|
||||
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Wiertschaft, wou d'Käschten méi séier klammen wéi d'Bezuelungen
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximal Bréckelängt: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximal Längt déi eng Bréck dierf hunn
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximal Bréckenhéicht: {STRING}
|
||||
@@ -1313,7 +1344,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Den NewGRF Numm
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Weist eng Zeil an der Fënster un wou Gefier kaf ginn, aus wéi engem NewGRF dat Gefier geluede gouf.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Landschaft: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren an Stiedwuesstumviraussetzungen. NewGRF an Gamescripter erlaben méi fein Astellungen.
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren a Stiedwuesstumviraussetzungen. NewGRF a Gamescripter erlabe méi fein Astellungen.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Den original Generator henkt vum basis Grafikset of, an erstellt fixéiert Landschaftstypen. TerraGenesis ass en op Perlin noise baséierten Generator mat méi feinen Astellungen.
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
@@ -1325,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Definéiert wé
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximal Distanz vum Kaarterand bis zu enger Uelegindustrie: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limitéiert wéi wäit vum Bord Uelegraffinerien an Buerinsele dierfe gebaut ginn. Op Inselkaarten garantéiert dest dass se um Rand gebaut ginn. Op Kaarten mat méi wéi 256 Felder, gett dese Wert skaléiert
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schnéigrenz Héicht: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrolléiert ab welcher Héicht de Schnéi ufenkt an der subarktëscher Landschaft. Schnéi affektéiert och Industriegeneratioun an de Wuesstum vu Stied.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrolléiert ab welcher Héicht de Schnéi ufenkt an der subarktëscher Landschaft. Schnéi affektéiert och Industriegeneratioun an de Wuesstum vu Stied. Kann nëmmen am Szenario-Editor geännert ginn oder gëtt anescht berechend per "Schnéiundeel"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Schnéibedeckung: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Setzt déi ongeféier Unzuel u Schnéi an enger subarktëscher Landschaft fest. Schnéi beaflosst och d'Industriegeneratioun an Stiedwuësstumsviraussetzungen. Gëtt nëmmen während der Kaartegeneratioun gebraucht. Land just iwwert der Miereshéicht ass ëmmer ouni Schnéi
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenundeel: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Stellt den ongeféieren Deel vun Wüst op der tropescher Kaart an. Wüst affektéiert och d'Industrië-Generatioun. Gëtt nëmmen während der Kaartegeneratioun gebraucht.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Knubbelegkeet vum Terrain (nëmmen TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Nëmmen TerraGenesis) Wiel d'Heefegkeet vun Hiwwelen: Mëll Landschafter hunn manner, breed verdeelten Hiwwelen. Rau Landschaften hunn méi Bierger déi repetitiv ausgesinn kënnen.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ganz Flaach
|
||||
@@ -1367,7 +1404,7 @@ STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat d
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Beweg d'Kaart mat der rietser Maustast, Maus-Positioun gespaart
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :D'Kaart mat der rietser Maustast bewegen
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glaate Scrolling: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Weis en Mooss-Tooltip wann verschidde Bau-Tools benotzt ginn: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Weis Felderdistanzen an Héichtenënnerscheed beim Zéien während dem Bauen un
|
||||
@@ -1439,6 +1476,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Bau-Tools nom G
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Looss d'Bauoptiounen fir Brécken, Tunnelen etc. nom Gebrauch op
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ausgaben vun der Firma an der Finanzfënster gruppéiren: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definéiert de Layout fir d'Firmenausgabefënster
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Huel Signaler beim leeë vu Schinnen automatesch ewech: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Hëllt automatesch Signaler ewech wann dës am Wee sinn. Dëst kinnt zu Zuchaccidenter féieren.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Geschw.-Limit beim schnell lafe loossen: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limitléiert d'Geschwindegkeet wann een et schnell lafe léisst. 0 = keng Limit (sou séier wéi de Computer kann). Werter ënnert 100% loossen d'Spill méi lues lafen. Déi ierwegt Limit henkt vun de Spezifikatiounen vum Computer of an kann per Spill variéieren.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% un normaler Spillgeschw.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Keng Limit (sou séier wéi de Computer et erlabt)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Newsticker: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spill Sound of fir resuméiert Neiegkeeten
|
||||
@@ -1552,6 +1595,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :End-Joer vum Sc
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Joer wou d'Spill opgrond vum Scoring ophält. Um Enn vun desem Joer gëtt der Firma hiere Score gespäichert an an der Highscore-Lëscht ugewisen, mee de Spiller kann dono weider spillen.{}Wann dese Wert virum Startjoer ass, gëtt d'Highscorelëscht nie ugewisen.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nie
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Wiertschaftstyp: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :"Glaat" suergt fir méi oft a kleng Produktiounsännerungen. "Agefruer" stoppt jeglech Ännerungen an der Wiertschaft an Industrieschléissungen. Dës Astellunge kinnten keen Afloss hunn, wann en NewGRF benotzt gëtt.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Glaat
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Agefruer
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firmen kafen: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firmen kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimalt Firmenalter fir Aktien ze handelen: {STRING}
|
||||
@@ -1595,7 +1643,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING :Stiedgrënnung
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Spiller nei Stied am Spill grënnen
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbueden
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Erlaabt
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, custom Stad-Layout
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, eegene Stad-Layout
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Duerfwuerengeneratioun: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Wéivill Wuere produzéiert ginn, relativ zur Bevölkerung vum Duerf.{}Quadratesche Wuesstum: En duebel sou grousst Duerf, generéiert véier mol souvill Passagéier.{}Lineare Wuesstum: En duebel sou grousst Duerf, generéiert duebel souvill Passagéier.
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratesch (original)
|
||||
@@ -1603,6 +1651,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Bamplazéirung: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauche vu Beem während dem Spill. Dëst kann Industrie beaflossen, déi op d'Wuessen vu Beem ugewisen sinn
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Wuessen, net ausbreeden {RED}(Mécht Seemille futti)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Wuess mee breed sech just am Reebësch aus
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Beem wuessen an verspreeën sech iwwerall
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Net wuessen, net ausbreeden {RED}(Mécht Seemille futti)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Positioun vun der Haapt-Toolbar: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal Positioun vun der Haapt-Toolbar uewen um Schierm
|
||||
@@ -1620,12 +1672,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximalen Ranzo
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximal Razoomstuf fir Usiichtsfënsteren. Et gëtt méi Späicher gebraucht wann d'Stufen ze grouss ginn
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Maximalen Rauszoom Level: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximal Rauszoom-Stuf fir Usiichtsfënsteren. Méi grouss Rauszoom-Stufen kënnen Ruckeler verursaachen
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Héchsten Opléisung vu Sprites: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitéiert d'Maximalopléisung fir Sprites. Dës Limitéirung verhënnert d'Luede vun héich opgeléiste Grafiken, och wann déi verfügbar sinn. Dës kann hëllefen, dass d'Spill méi gläichméisseg ausgesäit wann e Mix vun GRF Dateie benotzt gëtt déi net all héich opgeléist sinn.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Geschw. vum Stad-Wuesstem: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindegkeet mat däer Stied wuessen
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Keen
|
||||
@@ -1669,6 +1726,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Emmer wann eng
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Britesch (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metresch (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Spilleenheeten (Felder/Dag)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Kraafteenheeten: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Emmer wann d'Kraaft vun engem Gefier am Userinterface ugewisen gëtt, weis se an den ausgewielten Eenheeten un
|
||||
@@ -1759,6 +1817,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Net genu
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Fehler an de Videoastellungen
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... keng kompatibel GPU fonnt. Hardwarebeschleunegung deaktivéiert
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1798,22 +1858,24 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check op
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Weis KI an Spill-Script-Astellungen
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Aus 'OpenTTD' eraus goen
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Srite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
|
||||
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Sprite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
|
||||
STR_INTRO_TRANSLATION :{BLACK}Dës Iwwersetzung huet {NUM} String{P "" s}. Hëllef OpenTTD besser ze man andems du dech als Iwwersetzer mells! Lies readme.txt fir d'Detailer.
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Eraus
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Bass du sécher, dass du aus OpenTTD eraus wëlls?
|
||||
STR_QUIT_YES :{BLACK}Jo
|
||||
STR_QUIT_NO :{BLACK}Nee
|
||||
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Spill ofbriechen
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Bass du sécher, dass du des Partie ofbrieche wëlls?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher dass du aus dësem Szenario eraus wëlls ?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher, dass du aus dësem Szenario eraus wëlls goen?
|
||||
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Cheater
|
||||
STR_CHEATS_TOOLTIP :{BLACK}Checkboxen weisen un dass du den Cheat schon eng Kéier benotzt hues
|
||||
STR_CHEATS_NOTE :{BLACK}Notiz: jeglech Benotzung vun dësen Astellungen wäert am Spillstand opgeholl ginn
|
||||
STR_CHEAT_MONEY :{LTBLUE}Suen ëm {CURRENCY_LONG} erhéijen
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Als Firma {ORANGE}{COMMA} spillen
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magësche Bulldozer (Industrien ofrappen, onzerstéierbar Objeten): {ORANGE}{STRING}
|
||||
@@ -1825,8 +1887,8 @@ STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Gemässegt Klim
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-Arktesch Landschaft
|
||||
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-Tropesch Landschaft
|
||||
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Spillsaacheland Landschaft
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum wiesselen: {ORANGE} {DATE_SHORT}
|
||||
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wiessel d'aktuellt Joer
|
||||
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum änneren: {ORANGE} {DATE_SHORT}
|
||||
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Änner dat aktuellt Joer
|
||||
STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt d'ännere vun de Produktiounswäerter: {ORANGE}{STRING}
|
||||
|
||||
# Livery window
|
||||
@@ -1965,6 +2027,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Spill b
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Server erneieren
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Serverinfo erneieren
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Am Internet sichen
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Am Internet no ëffentleche Server sichen
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Am LAN sichen
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Am LAN no Server sichen
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Server bäisetzen
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Setzt en Server op d'Lëscht wou ëmmer no enger Partie gesicht gëtt
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Server starten
|
||||
@@ -2107,8 +2173,8 @@ STR_NETWORK_SPECTATORS :Zuschauer
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Späicher d'Passwuert net
|
||||
STR_COMPANY_PASSWORD_OK :{BLACK}Benotz daat neit Passwuert fir d'Firma
|
||||
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firme-Passwuert
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firme-Passwuert
|
||||
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firma-Passwuert
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firma-Passwuert
|
||||
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Benotzt dëst Passwuert als Standard fir nei Firmen
|
||||
|
||||
# Network company info join/password
|
||||
@@ -2190,11 +2256,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spill nach ëmm
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spill nach ëmmer pauséiert ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spill nach ëmmer pauséiert ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spill nach pauséiert ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Spill na ëmmer pauséiert ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spill geet weider ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :Unzuel Spiller
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Spiller verbannen
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuell
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spill-Script
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :warden op d'Aktualiséirung vun der Linkgrafik
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill bäigetrueden
|
||||
@@ -2204,6 +2272,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} as
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verlooss ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} huet säin Numm op {STRING} gewiesselt
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} huet {2:CURRENCY_LONG} der Firma {1:STRING} ginn
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De Server huet d'Sessioun zougemaach
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De Server gëtt nei gestart...{}W.e.g. waarden...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} gouf gekickt. Grond: ({STRING})
|
||||
@@ -2281,6 +2350,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jo, download d'Grafiken
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlooss OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download mësslong...
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloade vu Grafiken mësslong.{}W.e.g Grafik manuell eroflueden.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD verloossen
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzoptiounen
|
||||
@@ -2324,6 +2396,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Weepunkt
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Separate Weepunkt bauen
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Ausgeschalt, well et grad keng Gefierer fir dës Infrastruktur gëtt
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Schinnebau
|
||||
@@ -2519,6 +2592,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Zoufäll
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zoufälleg Beem
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Beem zoufälleg iwwert d'Landschaft setzen
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planz eenzel Beem andems mat der Maus iwwer d'Landschaft gezu gëtt.
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Beem
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planz kleng Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt.
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bësch
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planz grouss Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Landerstellung
|
||||
@@ -2569,12 +2648,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zoufall
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Nei Industrie finanzéieren
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Wielt déi gewënschten Industrie op der Lëscht aus
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Vill zoufälleg Industrien
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Vill zoufälleg Industrien
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}D'Kaart mat villen zoufällegen Industrien fëllen
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Erstell zoufälleg Industrien
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du vill zoufälleg Industrië baue wëlls?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Käschten: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Förderen
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bauen
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Grënnen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}All industrien ewechhuelen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}All Industrien ewechhuelen déi aktuell op der Kaart sinn
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}All industrien ewechhuelen
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du all d'Industrien ewechhuele wëlls?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrieketten fir {STRING} Industrie
|
||||
@@ -2595,6 +2680,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wiel d'I
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Informatiounen
|
||||
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Haaptusiicht op d'Feld. Ctrl+Klick mëcht eng nei Fënster op der aktueller Positioun op
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Käschte fir ze raumen: {LTBLUE}Keng
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Käschte fir ze raumen: {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Akommes wann ofgerappt: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -2804,6 +2890,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-String:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Bass du sécher, dass du d'existéirend Datei iwwerschreiwe wëlls?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Verzeechnëss)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Een dossier zréck)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm
|
||||
|
||||
@@ -2815,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Unz. Dierfer:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Unz. Industrien:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Héchste Punkt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Setzt d'Maximalhéicht vum héchste Punkt op der Kaart em een erop
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Setzt d'Maximalhéicht vum héchste Punkt op der Kaart em een erof
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Schnéiundeel
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schnéiundeel em zéng Prozent eropsetzen
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schnéiundeel em zéng Prozent erofsetzen
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenundeel:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenundeel em zéng Prozent eropsetzen
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenundeel em zéng Prozent erofsetzen
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Weis d'Schnéilinnhéicht
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweg Schnéilinnhéicht erop
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweg Schnéilinnhéicht erof
|
||||
@@ -2843,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Héichte
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Gréisst:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Zil Gipfelhéicht
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Héchste Punkt
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schnéiundeel (a %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenundeel (a %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ännert d'Schnéilinnhéicht
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Änner d'Startjoer
|
||||
|
||||
@@ -3060,6 +3163,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Zoutreff
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Schëldtext änneren
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Schëld. Ctrl+Klick erstellt eng nei Usiicht op d'Schëld
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Géi bei d'nächst Schëld
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Géi bei d'Schëld firdrun
|
||||
|
||||
@@ -3120,19 +3224,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nei Gebaier fin
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusiv Transportrechter kafen
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :D'Gemeng bestiechen
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren. Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an deser Stad. D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen äerer Firma.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem mëttlere Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem méi grousse Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren.{}Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{}Gëtt de Statiounen an dëser Stad permanent eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{}Gëtt fir eng Zäit dem Stadwuesstum e Schub.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an dëser Stad.{}D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen denger Firma.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{} Käschten: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Ziler
|
||||
STR_GOALS_SPECTATOR :Global Ziler
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Weis d'global Ziler un
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Firma
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Firmenziler uweisen
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Keng -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3140,10 +3248,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op Ziel fir d'Haptfënster op d'Industrie/Stad/Feld ze zentréiren. Ctrl+Klick mëcht eng nei Fënster op der Industrie/Stad/Feld-Positioun op
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Fro
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatioun
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Warnung
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Fehler
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Fro
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informatioun
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warnung
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Fehler
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Ofbriechen
|
||||
@@ -3333,7 +3441,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Firmenha
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmewäert. Shift+Klick weist ongeféier Käschten ouni ze réckelen
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detailer
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Detailléiert Infrastrukturen uweisen
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Suen ginn
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Gëff d'Geld
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Gëff dëser Firma Geld
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Neit Gesiicht
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Wielt en neit Gesiicht fir de Manager
|
||||
@@ -3351,9 +3460,9 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkaaft
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Firmennumm
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Numm vum Manager
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Gëff den Betrag un deenst du wëlls ginn
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Gëff d'Unzuel vu Geld an déi soll verschenkt ginn
|
||||
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Mir sichen eng Transportfirma déi eis Firma iwwerhuelen wëll.{}{}Wëlls du {COMPANY} fir {CURRENCY_LONG} kafen?
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Mir sichen eng Transportfirma déi eis Firma iwwerhuele wëll.{}{}Wëlls du {COMPANY} fir {CURRENCY_LONG} kafen?
|
||||
|
||||
# Company infrastructure window
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktur vun {COMPANY}
|
||||
@@ -3506,6 +3615,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ugedriww
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Embaubar zu: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :All Wuerentyp
|
||||
STR_PURCHASE_INFO_NONE :Keng
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Nëmme Lokomotiven
|
||||
STR_PURCHASE_INFO_ALL_BUT :Alles ausser {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zéikraaft: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz: {GOLD}{COMMA} Felder
|
||||
@@ -3712,6 +3822,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Mécht d
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Haptusiicht op den Zuch zentréiren. Duebelklick verfollegt den Zuch an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht vum Zuch
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Gefier. Duebelklick verfollegt d'Gefier an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Gefier
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Haptusiicht op d'Schëff zentréiren. Duebelklick verfollegt d'Schëff an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Schëff
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op de Fliger. Duebelklick verfollegt de FLiger an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht op de Fliger
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Zuch an de Schapp. Ctrl+Klick fir nëmmen Revisioun
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Gefier an den Depot. Ctrl+Klick fir nëmmen Revisioun
|
||||
@@ -3743,7 +3857,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Weist St
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Weis Schëffsdetailer
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Weist d'Fligerdetailer
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Zuchs-Aktioun - klick fir den Zuch ze stoppen/starten
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Gefier-Aktioun - klick fir d'Gefier ze stoppen/starten
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Aktuell Schëffs-Aktioun - klick fir d'Schëff ze stoppen/starten
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Fliger-Aktioun - klick fir de Fliger ze stoppen/starten
|
||||
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Optragsdestinatioun.. Ctrl+Klick erstellt eng nei Usiicht op dem Optragszil
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Lueden / Entlueden
|
||||
@@ -3971,6 +4090,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Ëmbau op {STR
|
||||
STR_ORDER_STOP_ORDER :(Stop)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Statioun kann net benotzt ginn){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Implizit)
|
||||
|
||||
@@ -4118,7 +4238,7 @@ STR_AI_CONFIG_HUMAN_PLAYER :Mënschleche Sp
|
||||
STR_AI_CONFIG_RANDOM_AI :Zoufälleg KI
|
||||
STR_AI_CONFIG_NONE :(keng)
|
||||
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}No uewen setzen
|
||||
STR_AI_CONFIG_MOVE_UP :{BLACK}Eropsetzen
|
||||
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no uewen setzen
|
||||
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erofsetzen
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no ënne setzen
|
||||
@@ -4215,6 +4335,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillstand ass
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Datei net liesbar
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Datei net beschreiwbar
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Datenintegritéitfehler
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Spillstand ass mat enger modifizéierter Versioun erstallt ginn
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<keen do>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spill gouf an enger Versioun ouni Tram support gesaved. All Tram gouf wechgeholl
|
||||
|
||||
@@ -4242,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Et gouf
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesenscreenshot
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De Screenshot wäert eng Opléisung vun {COMMA} x {COMMA} Pixel hunn. Et kann e bëssen dauere bis en gemet ass. Wëllsde weiderman?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Héichtekaart ofgespäichert als '{STRING}'. Héchste Punkt ass {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespäichert als '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshotfehler!
|
||||
|
||||
@@ -4295,6 +4417,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... keen
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... et ginn {CURRENCY_LONG} gebraucht
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kann de Kredit net zeréckbezuelen...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kann keng Suen ginn déi vun der Bank geléint sinn...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Kann dëser Firma kee Geld ginn...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kann d'Firma net kafen...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kann d'Firmenhaaptgebai net bauen...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kann keng 25% Undeeler vun dëser Firma kafen...
|
||||
@@ -4421,6 +4544,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Falschen Schapp
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} ass ze laang nom Auswiesselen
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Keng Autoerneierungsregel festgeluet.
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(Geldlimit)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Neit Gefier kann {STRING} net alueden
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Neit Gefier kann net wéi geplangt ëmgebaut ginn {NUM}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onméiglech Streckenkombinatioun
|
||||
@@ -4619,7 +4744,7 @@ STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack oun
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Musik.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni Musik.
|
||||
|
||||
STR_TRADITIONAL_TRAIN_NAME :Zuch {COMMA}
|
||||
STR_TRADITIONAL_ROAD_VEHICLE_NAME :Stroossegefier {COMMA}
|
||||
@@ -4689,7 +4814,7 @@ STR_INDUSTRY_NAME_WATER_SUPPLY :Waasserwierk
|
||||
STR_INDUSTRY_NAME_WATER_TOWER :Waassertuerm
|
||||
STR_INDUSTRY_NAME_FACTORY_2 :Fabrik
|
||||
STR_INDUSTRY_NAME_FARM_2 :Bauerenhaff
|
||||
STR_INDUSTRY_NAME_LUMBER_MILL :Seewierk
|
||||
STR_INDUSTRY_NAME_LUMBER_MILL :Seemillen
|
||||
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Zockerwattbësch
|
||||
STR_INDUSTRY_NAME_CANDY_FACTORY :Séissegkeetenfabrik
|
||||
STR_INDUSTRY_NAME_BATTERY_FARM :Batteriefarm
|
||||
@@ -4707,10 +4832,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :Zockerminn
|
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##id 0x6000
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STR_SV_EMPTY :
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STR_SV_UNNAMED :Onbenannt
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STR_SV_TRAIN_NAME :Zuch {COMMA}
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STR_SV_ROAD_VEHICLE_NAME :Stroossegefier {COMMA}
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STR_SV_SHIP_NAME :Schëff {COMMA}
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STR_SV_AIRCRAFT_NAME :Fliger {COMMA}
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STR_SV_TRAIN_NAME :Zuch #{COMMA}
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STR_SV_ROAD_VEHICLE_NAME :Stroossegefier #{COMMA}
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STR_SV_SHIP_NAME :Schëff #{COMMA}
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STR_SV_AIRCRAFT_NAME :Fliger #{COMMA}
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STR_SV_STNAME :{STRING}
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STR_SV_STNAME_NORTH :{STRING} Norden
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@@ -5012,6 +5137,7 @@ STR_FORMAT_BUOY_NAME :{TOWN}-Boje
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STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Boje #{COMMA}
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STR_FORMAT_COMPANY_NUM :(Firma {COMMA})
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STR_FORMAT_GROUP_NAME :Grupp {COMMA}
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STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
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STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
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STR_FORMAT_WAYPOINT_NAME :Weepunkt {TOWN}
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STR_FORMAT_WAYPOINT_NAME_SERIAL :Weepunkt {TOWN} #{COMMA}
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@@ -1127,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flatt
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STR_TERRAIN_TYPE_HILLY :Åslendt
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STR_TERRAIN_TYPE_MOUNTAINOUS :Berglendt
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STR_TERRAIN_TYPE_ALPINIST :Alpint
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STR_TERRAIN_TYPE_CUSTOM :Egendefinert høyde
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STR_TERRAIN_TYPE_CUSTOM_VALUE :Egendefinert høyde ({NUM})
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STR_CITY_APPROVAL_PERMISSIVE :Ettergivende
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STR_CITY_APPROVAL_TOLERANT :Tolerant
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@@ -1208,6 +1210,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Aktiver/inaktiv
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STR_CONFIG_SETTING_CITY_APPROVAL :Bystyrets holdning til restrukturering av området: {STRING}
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STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Velg hvor mye støy og miljøskader forårsaket av selskaper påvirker deres anseelse i byen og muligheter for ytterligere utbygging i nærområdet
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Karthøydegrense: {STRING}
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Still inn maksimal høyde på kartterrenget. Med "(auto)" vil en god verdi bli valgt etter terrenggenerering
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
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STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikke sette den maksimale karthøyden til denne verdien. Minst ett fjell på kartet er høyere
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STR_CONFIG_SETTING_AUTOSLOPE :Tillat endring av landskap under bygninger, spor, osv.: {STRING}
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STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillat endring av landskapet under bygninger og spor uten å fjerne dem
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@@ -1354,6 +1360,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maks avstand fr
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olje rafinerier er bare bygd nær kartets kanter, det er ved kysten på øy kart
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snøgrense: {STRING}
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontroller på hvilken høyde snøen begynner i sub-arktiske landskap. Snø påvirker også industrigenerering og byers vekstkrav
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STR_CONFIG_SETTING_SNOW_COVERAGE :Snødekning: {STRING}
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STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontrollerer den omtrentlige mengden snø i det subarktiske landskapet. Snø påvirker også industriproduksjon og byvekstkrav. Brukes bare under kartgenerering. Land rett over havet er alltid uten snø
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STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
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STR_CONFIG_SETTING_DESERT_COVERAGE :Ørkendekning: {STRING}
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STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontroller den omtrentlige mengden ørken i det tropiske landskapet. Ørkener påvirker også industrigenerering. Brukes bare ved kartgenerering
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STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Grad av ujevnhet i terreng: {STRING}
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis bare) Velg frekvensen av åser: Glatte landskap har færre og mer utbredte åser. Røffe landskap har mange åser, som kan fremstå repeterende
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veldig jevnt
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@@ -2524,7 +2536,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Bygg hav
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STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plasser en bøye, som kan brukes til å danne kontrollpunkter. Shift slår av/på kostnadsestimat
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STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bygg akvedukt. Shift slår av/på kostnadsestimat
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STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definer vannområde.{}Lag en kanal, unntatt hvis Ctrl holdes nede på havnivå, hvorpå området rundt vil fylles istedenfor
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STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Plasser elver
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STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Plasser elver. Ctrl velger området diagonalt
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# Ship depot construction window
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STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Skipsdokkens retning
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@@ -2895,6 +2907,17 @@ STR_MAPGEN_BY :{BLACK}*
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STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antall byer:
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STR_MAPGEN_DATE :{BLACK}Dato:
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STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antall industrier:
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STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Høyeste fjelltopp:
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STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Øk den maksimale høyden på den høyeste fjelltoppen på kartet med en
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STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Reduser den maksimale høyden på den høyeste fjelltoppen med en
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STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snødekning
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STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Øk snødekningen med ti prosent
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STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Øk snødekningen med ti prosent
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STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
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STR_MAPGEN_DESERT_COVERAGE :{BLACK}Ørkendekning:
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STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Øk ørkendekningen med ti prosent
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STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Reduser ørkendekning med 10 prosent
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STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
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STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Høyde på snøgrensen:
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STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flytt høyden på snøgrensen ett hakk opp
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STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flytt høyden på snøgrensen ett hakk ned
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@@ -2923,6 +2946,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Høydeka
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STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Størrelse:
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STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
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STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Valgt fjelltopphøyde
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STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Høyeste fjelltopp
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STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snødekning (i %)
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STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Ørkendekning (i %)
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STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Endre høyden på snøgrensen
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STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Endre startår
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@@ -4341,6 +4368,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Kun et r
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STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Stort skjermbilde
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STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Skjermbildet kommer til å ha en oppløsning på {COMMA} x {COMMA} pixler. Å ta et skjermbildet kan ta sin tid. Vil du fortsette?
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STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Høydekartet ble lagret som '{STRING}'. Høyeste fjelltopp er {NUM}
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STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skjermbildet ble lagret som '{STRING}'
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STR_ERROR_SCREENSHOT_FAILED :{WHITE}Skjermbilde mislyktes!
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@@ -1505,6 +1505,8 @@ STR_TERRAIN_TYPE_FLAT :Płaski
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STR_TERRAIN_TYPE_HILLY :Pagórkowaty
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STR_TERRAIN_TYPE_MOUNTAINOUS :Górzysty
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STR_TERRAIN_TYPE_ALPINIST :Alpejski
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STR_TERRAIN_TYPE_CUSTOM :Niestandardowa wysokość
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STR_TERRAIN_TYPE_CUSTOM_VALUE :Niestandardowa wysokość ({NUM})
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STR_CITY_APPROVAL_PERMISSIVE :Przyjazne
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STR_CITY_APPROVAL_TOLERANT :Tolerancyjne
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@@ -1586,7 +1588,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ustaw katastrof
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STR_CONFIG_SETTING_CITY_APPROVAL :Nastawienie władz miasta do przekształcania terenu: {STRING}
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STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wybierz jak bardzo hałas i niszczenie środowiska przez firmy wpływa na ich ocenę przez miasto i dalsze konstrukcje na ich obszarze
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STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nie możesz ustawić maksymalnej wysokości mapy na tę wartość. Conajmniej jedna góra na mapie jest wyższa
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limit wysokości mapy: {STRING}
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Ustawia limit wysokości mapy. Z ustawieniem "(automatyczna)" odpowiednia wartość zostanie dobrana po wygenerowaniu terenu
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
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STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatyczna)
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STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nie możesz ustawić limitu wysokości mapy na tę wartość. Co najmniej jedna góra na mapie jest wyższa
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STR_CONFIG_SETTING_AUTOSLOPE :Pozwól na zmiany terenu pod budynkami, torami itp.: {STRING}
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STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Pozwalaj na modyfikowanie terenu pod budynkami i torami bez usuwania ich
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STR_CONFIG_SETTING_CATCHMENT :Pozwól na bardziej realistyczny zasięg obejmowania: {STRING}
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@@ -1730,7 +1736,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Określa liczb
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksymalna odległość od krawędzi dla rafinerii: {STRING}
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STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerie są budowane tylko w pobliżu krawędzi map, to znaczy na wybrzeżach dla map wyspiarskich. To ustawienie pozwala ograniczyć jak daleko od krawędzi mapy mogą być budowane rafinerie i platformy wiertnicze. Na mapach większych niż 256 pól, wartość ta jest skalowana w górę.
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Wysokość granicy wiecznych śniegów: {STRING}
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wysokość linii śniegu w klimacie arktycznym. Poziom pokrywy śnieżnej wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast
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STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wysokość linii śniegu w klimacie arktycznym. Poziom pokrywy śnieżnej wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Może być zmodyfikowana wyłącznie poprzez Edytor scenariusza, normalnie jest obliczana za pomocą ustawienia "pokrycia śniegiem"
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STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrycie śniegiem: {STRING}
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STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Ustawia przybliżoną ilość śniegu w krajobrazie arktycznym. Śnieg wpływa również wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Używane tylko podczas generowania mapy. Teren tuż ponad poziomem morza jest zawsze bez śniegu
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STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
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STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrycie pustynią: {STRING}
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STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Ustawia przybliżoną ilość pustyni w krajobrazie tropikalnym. Pustynia wpływa również wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Używane tylko podczas generowania mapy.
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STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Gładkość terenu: {STRING}
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Tylko dla TerraGenesis) Określa liczbę wzgórz na mapie. Łagodne krajobrazy posiadają nieliczne, bardzo rozległe wzgórza, natomiast na terenach pofałdowanych jest ich znacznie więcej i mogą wyglądać podobnie
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STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Bardzo łagodny
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@@ -2395,10 +2407,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Przyłą
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STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Odśwież serwer
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STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Odśwież informacje o serwerze
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :Przeszukaj internet
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Przeszukaj internet
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Znajdź w internecie serwery publiczne
|
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :Przeszukaj LAN
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :Znajdź serwery w sieci lokalnej
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Przeszukaj LAN
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Znajdź serwery w sieci lokalnej
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STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Zapisz serwer
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STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Zapisz serwer na liście serwerów, które będą zawsze sprawdzane w poszukiwaniu uruchomionych gier
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STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Uruchom serwer
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@@ -3207,7 +3219,7 @@ STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Tyknię
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STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Tyknięcia świata:
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STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Opóźnienie wykresu połączeń:
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STR_FRAMERATE_DRAWING :{BLACK}Renderowanie grafiki:
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STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Okna podgląu świata:
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STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Okna ze światem:
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STR_FRAMERATE_VIDEO :{BLACK}Wyjście video:
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STR_FRAMERATE_SOUND :{BLACK}Miksowanie dźwięku:
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STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/SI łącznie:
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@@ -3271,6 +3283,17 @@ STR_MAPGEN_BY :{BLACK}*
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STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Liczba miast:
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STR_MAPGEN_DATE :{BLACK}Data:
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||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Liczba przedsiębiorstw:
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||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najwyższy szczyt:
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STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zwiększ wysokość najwyższego szczytu na mapie o jeden poziom
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STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Zmniejsz wysokość najwyższego szczytu na mapie o jeden poziom
|
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STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrycie śniegiem:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zwiększ pokrycie śniegiem o 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Zmniejsz pokrycie śniegiem o 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrycie pustynią:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zwiększ pokrycie pustynią o 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmniejsz pokrycie pustynią o 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Śnieg od wysokości:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Podnieś wysokość śniegu o jeden w górę
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Obniż wysokość śniegu o jeden w dół
|
||||
@@ -3299,6 +3322,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nazwa ma
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Rozmiar:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Żądana wysokość najwyższego szczytu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najwyższy szczyt
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrycie śniegiem (w %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrycie pustynią (w %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Zmień wysokość linii śniegowej
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Zmień datę rozpoczęcia
|
||||
|
||||
@@ -4722,6 +4749,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Znalezio
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ogromny zrzut ekranu
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Zrzut ekranu będzie miał rozdzielczość {COMMA} x {COMMA} pikseli. Zrzut ekranu może zająć chwilę. Kontynuować?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa wysokości pomyślnie zapisana jako '{STRING}'. Najwyższy szczyt wynosi {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Zrzut ekranu zapisany na dysk z powodzeniem '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Błąd zrzutu ekranu!
|
||||
|
||||
|
@@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
|
||||
STR_TERRAIN_TYPE_HILLY :Acidentado
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinista
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerante
|
||||
@@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastre
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude do Concelho Municipal em relação a reestruturação de áreas: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha quanto ruído e estragos ambientais causados pelas empresas afecta o rating da povoação e futuras acções de construção na área
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Pode aumentar a altura máxima do mapa para este valor. Pelo menos uma montanha no mapa é mais alta
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(auto)" um bom valor será escolhido após a geração do terreno
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Não pode definir o limite de altura do mapa para este valor. Pelo menos uma montanha no mapa é mais alta
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permite alteração de terra sob edifícios, vias, etc. (auto-declive): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite alteração de terra sob edifícios e vias sem os remover
|
||||
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING}
|
||||
@@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das localidades
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura começa a neve no clima sub-ártico. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado no Editor de Cenário ou então é calculado por via da "cobertura de neve"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no clima sub-ártico. A neve também afeta a geração das indústrias e os requisitos de crescimento das localidades. Usado apenas durante a geração do mapa. A terra logo acima do nível do mar está sempre sem neve
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no clima tropical. O deserto também afeta a geração das indústrias. Usado apenas durante a geração do mapa
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave
|
||||
@@ -2521,7 +2533,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construi
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Esta bóia de posição pode ser usada para marcar pontos de rota adicionais. Shift alterna construção/mostra de custos estimados
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Construir aqueduto. Shift alterna contruir/mostrar custo estimado
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definir área de água.{}Construir um canal, a não ser que a tecla Ctrl esteja pressionada a nível do mar, nesse caso inundará as zonas circundantes
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar rios
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar rios. Tecla "Ctrl" seleciona a área diagonalmente
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientação do Depósito
|
||||
@@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de localidades:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Subir a altura máxima do pico mais alto do mapa em um
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Baixar a altura máxima do pico mais alto do mapa em um
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar a cobertura de neve em dez por cento
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuir a cobertura de neve em dez por cento
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altura linha neve:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover a linha de neve um nível acima
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover a linha de neve um nível abaixo
|
||||
@@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome map
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura do pico alvo
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (em %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (em %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar a altura da linha de neve
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar ano de início
|
||||
|
||||
@@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Só foi
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura enorme
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura vai ter uma resolução de {COMMA} x {COMMA} pixeis. Pode demorar um bocado para realizar a captura. Deseja continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa de alturas guardado com sucesso como '{STRING}'. O pico mais alto é {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de ecrã gravada para o disco como '{STRING}' com sucesso
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}A captura de ecrã falhou!
|
||||
|
||||
|
@@ -164,7 +164,7 @@ STR_ABBREV_ALL :{TINY_FONT}TOT
|
||||
|
||||
# 'Mode' of transport for cargoes
|
||||
STR_PASSENGERS :{COMMA} călător{P "" i}
|
||||
STR_BAGS :{COMMA} sac{P "" i}
|
||||
STR_BAGS :{COMMA}{NBSP}sac{P "" i}
|
||||
STR_TONS :{COMMA} tone
|
||||
STR_LITERS :{COMMA} litri
|
||||
STR_ITEMS :{COMMA} bucăți
|
||||
@@ -313,8 +313,12 @@ STR_SORT_BY_CARGO_CAPACITY :Capacitate înc
|
||||
STR_SORT_BY_RANGE :Raza de acțiune
|
||||
STR_SORT_BY_POPULATION :Populaţia
|
||||
STR_SORT_BY_RATING :Cotaţie
|
||||
STR_SORT_BY_NUM_VEHICLES :Număr de vehicule
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Profit total în anul trecut
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Profit mediu în anul trecut
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_SHARED_ORDERS :Comenzi comune
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pauză joc
|
||||
@@ -332,14 +336,15 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Afişeaz
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Afişează grafice
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Afişează clasamentul companiilor
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Listează sau fondează obiectivele industriale
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Afişează lista cu trenurile companiei. Ctrl+Click alternează deschiderea listei cu grupuri/vehicule
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Afişează lista cu autovehiculele companiei. Ctrl+Click alternează deschiderea listei cu grupuri/vehicule
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Afişează lista cu navele companiei. Ctrl+Click alternează deschiderea listei cu grupuri/vehicule
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Afişează lista cu aeronavele companiei. Ctrl+Click alternează deschiderea listei cu grupuri/vehicule
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Afișează lista cu trenurile companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Afișează lista cu autovehiculele companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Afișează lista cu navele companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Afișează lista cu aeronavele companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Măreşte imaginea
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Micşorează imaginea
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construieşte căi ferate
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Construieşte drumuri
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Construiește linii de tramvai
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construieşte porturi
|
||||
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construieşte aeroporturi
|
||||
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Afişează instrumentele pentru modelarea terenului, plantarea copacilor, etc.
|
||||
@@ -360,6 +365,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Generare
|
||||
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generare oraş
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generare industrii
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcţii rutiere
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construcție tramvai
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantează arbori. Shift comută între plantare/afişare cost estimat
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plasează semn
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Amplasează obiect. Shift comută între amplasare/afişare cost estimat
|
||||
@@ -444,7 +450,7 @@ STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcţie pe
|
||||
|
||||
############ range for road construction menu starts
|
||||
STR_ROAD_MENU_ROAD_CONSTRUCTION :Construcţii rutiere
|
||||
STR_ROAD_MENU_TRAM_CONSTRUCTION :Construcţie tramvai
|
||||
STR_ROAD_MENU_TRAM_CONSTRUCTION :Construcție tramvai
|
||||
############ range ends here
|
||||
|
||||
############ range for waterways construction menu starts
|
||||
@@ -767,6 +773,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Afișeaz
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Re-afişează ultimul mesaj
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUZĂ * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUZĂ (se actualizează graficul conexiunilor) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}SALVARE AUTOMATĂ
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * SALVARE JOC * *
|
||||
|
||||
@@ -874,7 +881,7 @@ STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLAC
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvenţie acordată companiei {STRING}!{}{}Transportul de {STRING} de la {STRING} la {STRING} va aduce încasări triple timp de un an!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvenţie acordată companiei {STRING}!{}{}Transportul de {STRING} de la {STRING} la {STRING} va aduce încasări de patru ori mai mari timp de un an!
|
||||
|
||||
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Haos pe străzile din {TOWN}!{}{}Programul finanţat de {STRING} pentru reconstrucţia străzilor aduce 6 luni de haos participanţilor la trafic!
|
||||
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Haos pe străzile din {TOWN}!{}{}Programul finanțat de {STRING} pentru reconstrucția străzilor aduce 6 luni de haos participanților la trafic!
|
||||
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopol de transport!
|
||||
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Autoritatea locală a oraşului {TOWN} semnează un contract cu {STRING} pentru un an de drepturi exclusive de transport!
|
||||
|
||||
@@ -926,6 +933,10 @@ STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizată.
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgian (GEL)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :Ruble rusești (RUB)
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexican (MXN)
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :Noul Dolar Taiwanez (NTD)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Chinezesc (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Rupia Indiană (INR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă
|
||||
@@ -978,6 +989,7 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Bifează
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rezoluţia ecranului
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Alege rezoluţia dorită pentru joc
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :(alta/nespecificată)
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mărime interfată
|
||||
@@ -987,10 +999,14 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normală
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Mărime dublă
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Mărime împătrită
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Alege dimensiunea fontului pentru interfață
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detecție)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Mărime dublă
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Alegeți rata de reîmprospătare dorită
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafic de bază
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selectează setul grafic de bază utilizat în joc
|
||||
@@ -1109,7 +1125,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setări compani
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categorie:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Arată în lista de mai jos doar setările modificate
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Limitează lista de mai jos doar la setările modificate
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Setări de bază (afişează numai setări importante)
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Setări avansate (afişează majoritatea setărilor)
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Setări expert (afişează toate setările)
|
||||
@@ -1257,6 +1273,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Schimbar
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Mentenanță infrastructură: {STRING}
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cand este activă, infrastructura necesita cheltuieli cu intreținerea. Costurile cresc proporțional cu rețeaua de transport, afectând companiile mari mai mult decât companiile mici
|
||||
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Alegeți culoarea de început pentru companie
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroporturile nu expiră niciodată: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activarea acestei opțiuni determina ca fiecare tip de aeroport sa fie disponibil permanent, după ce a fost introdus.
|
||||
@@ -1291,6 +1308,7 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Afişează popu
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afișează populația orașelor în numele afișate pe hartă
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grosimea liniilor din grafice: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosimea liniilor din grafice. O linie subțire este mai informativă, o linie mai groasă este mai ușor de văzut și are culorile mai usor de distins
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Afișează numele NewGRF în fereastra de construcție a vehiculului: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Peisaj: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Peisajele definesc scenariile de bază a jocului cu cerințe diferite pentru încărcături și dezvoltare a orașelor. NewGRF și scripturile de joc permit un control mai fin
|
||||
@@ -1301,10 +1319,14 @@ STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE :Tip teren: {STRING}
|
||||
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Doar TerraGenesis) Frecvența dealurilor din peisaj
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densitatea industriei: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stabilește câte industrii ar trebui generate și ce nivel ar trebui întreținut pe durata jocului
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distanța maximă de la marginea hărții pentru rafinării: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinăriile de petrol vor fi construite doar la marginea hărţii, sau pe coastă, în cazul harţilor insulare
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Grosimea stratului de zăpadă: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controlează înălțimea de la care zăpada apare în peisajul sub-arctic. De asemenea, zăpada afectează generarea industriilor și cerințele de creștere a orașelor.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Acoperire cu deșert: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controlează întinderea aproximativă de deșert din peisajul tropical. Deșert afectează și generarea industriilor. Parametrul se folosește doar la generarea hărții
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Duritatea terenului (doar pt TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Doar TerraGenesis) Alegeți frecvența dealurilor: Peisajele line au dealuri mai puține și mai întinse. Peisajele dure au multe dealuri și pot arăta repetitiv
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Foarte fin
|
||||
@@ -1312,6 +1334,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Fin
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Dur
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Foarte dur
|
||||
STR_CONFIG_SETTING_VARIETY :Distribuția varietății: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Specifică dacă harta conține și zone muntoase și teren plat. Deoarece aceasta face harta mai plată, alte setări ar trebui să adauge zone muntoase
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Alege câte râuri să fie generate
|
||||
STR_CONFIG_SETTING_TREE_PLACER :Algoritm amplasare arbori: {STRING}
|
||||
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Alegeți distribuția copacilor pe hartă: 'Original' plantează copacii dispersați uniform, 'Îmbunătățit' îi plantează grupat
|
||||
@@ -1338,6 +1361,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Culoarea terenu
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde închis
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mov
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamentul derulării hărții
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mută harta ținând apăsat click dreapta, poziția cursorului rămânând fixă
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Mută harta cu clic stânga
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Derulare uşoară ecran: {STRING}
|
||||
@@ -1371,6 +1395,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Comandă+Click
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Control+Click
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Oprit
|
||||
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Închidere fereastră la clic-dreapta: {STRING}
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Închide o fereastră prin clic-dreapta înăuntrul ei. Dezactivează sfatul oferit la clic-dreapta!
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Autosalvare: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Alege intervalul de timp dintre salvările automate
|
||||
@@ -1411,6 +1437,8 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Menține barele
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupează cheltuielile în raportul financiar al companiei: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definește stilul ferestrei care afișează cheltuielile companiei
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Elimină automat semnalele când construiești căi ferate dacă ele îți vin în cale. Nu uita că asta ar putea conduce la accidente feroviare.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limita de viteză pentru trecerea timpului: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% din viteza normală a jocului
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Afișaj știri: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Redă sunet la afișarea sumarului știrilor
|
||||
@@ -1459,6 +1487,8 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permite Intelig
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permite ca jucătorii controlați de AI să participe în jocuri multiplayer
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Număr opcodes înainte de suspendarea scripturilor: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Numărul maxim de instrucțiuni pe care un script le poate executa pe parcursul unei ture
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maximul de memorie utilizată per script: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Câtă memorie poate consuma un singur script înainte să fie terminat forțat. Cantitatea necesară ar putea fi mai mare pentru hărți mari.
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervaluri de service în procente: {STRING}
|
||||
@@ -1519,6 +1549,11 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Ştirile color
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Anul începând cu care anunțurile din ziar sunt tipărite color. Înainte de acest an, anunturile sunt monocrome (alb/negru)
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :Anul de început al jocului: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Niciodată
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipul economiei: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Lin
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Înghețată
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Permite cumpărarea de acţiuni de la alte companii: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Dacă este activată, se permite cumpărarea și vânzarea de acțiuni ale companiilor. Acțiunile devin disponibile doar când compania depășește o anumită vârstă
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Procentul din profitul pe secţiune care să fie plătit pentru alimentare: {STRING}
|
||||
@@ -1567,6 +1602,8 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Liniar
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Poziţionarea copacilor în joc: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlează apariția aleatoare a copacilor în joc. Este posibil ca această opțiune să afecteze industrii care depind de creșterea copacilor, cum ar fi fabricile de cherestea
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Cresc dar nu se extind {RED}(strică fabrica de cherestea)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Cresc și se extind peste tot
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :Poziţia barei principale de instrumente: {STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Poziţia orizontală a barei principale în partea de sus a ecranului
|
||||
@@ -1581,6 +1618,7 @@ STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :dezactivat
|
||||
STR_CONFIG_SETTING_ZOOM_MIN :Nivelul maxim de apropiere imagine: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivelul maxim de apropiere a câmpului vizual. Luați aminte că nivelele înalte ridică necesarul de memorie
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Nivelul maxim de îndepărtare imagine: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Rezoluția maximă pentru sprite-uri: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :x4
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :x2
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||
@@ -1602,6 +1640,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicator i
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Dimensiunea medie a oraşelor mari relativ la oraşele normale, la începutul jocului
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizează graficul de distribuţie la fiecare {STRING} zi{P 0:2 "" le}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Interval de timp între recalculările graficului de conexiuni. Fiecare recalculare calculează planurile unei componente ale graficului. Asta înseamnă că o valoare X pentru această setare nu va duce la actualizarea întregului grafic la fiecare X zile, ci doar o componentă va fi actualizată. Cu cât e mai mică valoarea, cu atât mai timp CPU va fi necesar pentru calcule. Cu cât e mai mare valoarea, cu atât va dura mai mult până va începe distribuția mărfii pe rute noi.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :Acordă {STRING} zi{P 0:2 "" le} pentru recalcularea graficului de distribuţie
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetric
|
||||
@@ -1612,6 +1651,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modalitatea de
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetric" înseamnă că aproximativ aceeași cantitate de poștă va fi expediată din stația A spre stația B, precum de la B la A. "asimetric" presupune expedierea de cantități arbitrare de poștă în fiecare direcție. "manual" înseamnă că repartizarea poștei nu va fi automatizată.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modalitatea de distribuire pentru clasa de cargo BLINDAT: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modalitatea de distribuire pentru alte clase de cargo: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetric" înseamnă că pot fi trimise cantități diferite de marfă în ambele direcții. "manual" înseamnă că nu se va face distribuție automată pentru acele mărfuri.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Acurateţea distribuţiei: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efectul distanţei asupra cererii: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Dacă setezi această valoare peste 0, distanța dintre stația origine A al mărfii și o posibilă stație B va afecta cantitatea de marfă trimisă din punctul A în B. Cu cât e mai departe B de A cu atât va fi mai mică cantitatea de marfă transportată. Cu cât mărești această valoare, cu atât mai puțină marfă se livrează spre destinațiile îndepărtate si cu atât mai multă la cele mai apropiate.
|
||||
@@ -1665,7 +1705,9 @@ STR_CONFIG_SETTING_ADVISORS :{ORANGE}Știri
|
||||
STR_CONFIG_SETTING_COMPANY :{ORANGE}Companie
|
||||
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Contabilitate
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicule
|
||||
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizică
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Direcţionare
|
||||
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitări
|
||||
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Dezastre / Accidente
|
||||
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Generare lume
|
||||
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Mediu
|
||||
@@ -1711,6 +1753,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Fără m
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nu s-au putut rezerva {BYTES} pentru cache al sprite-urilor. Mărimea cache-ului a fost redusă la {BYTES}. Performanța OpenTTD va fi redusă. Pentru a micșora cerințele jocului cu privire la memorie, poți încerca să dezactivezi modul grafic 32bpp și/sau reducerea numărului de nivele zoom
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... GPU incompatibil. Accelerarea hardware este dezactivată
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1750,6 +1793,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verific
|
||||
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Afişează setările pentru Inteligența Artificială şi pentru Scripturi Joc
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Ieşi din 'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Setul grafic actual are lipsă {NUM} sprite{P "" s}. Verificați actualizările pentru setul de bază.
|
||||
STR_INTRO_TRANSLATION :{BLACK}Acestei traduceri îi lipse{P 0 "şte" "sc"} {NUM} text{P "" e}. Te rugăm să ajuti la îmbunătățirea OpenTTD înrolându-te ca traducător. Citește fișierul readme.txt pentru detalii.
|
||||
|
||||
# Quit window
|
||||
@@ -1917,6 +1961,8 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Intră
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Actualizează serverul
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Actualizează informaţiile despre server
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Caută servere publice în internet
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Caută în LAN
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adaugă un server
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adaugă un server la lista care va fi verificată pentru jocuri active
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Porneşte serverul
|
||||
@@ -2136,10 +2182,11 @@ STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}În ulti
|
||||
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
|
||||
############ Leave those lines in this order!!
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Joc în pauză ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Jocul este încă în pauză ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Jocul este încă în pauză ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Jocul este încă în pauză ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Jocul este încă în pauză ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Jocul încă este în pauză ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Jocul încă este în pauză ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Jocul încă este în pauză ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Jocul încă este în pauză ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Jocul încă este în pauză ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Jocul continuă ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :număr de jucători
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :conectare clienţi
|
||||
@@ -2157,6 +2204,7 @@ STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ş
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} a dat {2:CURRENCY_LONG} către {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serverul a închis conexiunea
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serverul este repornit...{}Vă rugăm aşteptaţi...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} a fost dat afară. Motiv: ({STRING})
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}Descărcare resurse online
|
||||
@@ -2221,7 +2269,7 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}
|
||||
|
||||
# Content downloading error messages
|
||||
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Conectare la server eşuată...
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descărcare eşuată
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descărcare eșuată
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... conexiune întreruptă
|
||||
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... fişierul nu poate fi scris
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Fişierul descărcat nu a putut fi decompresat
|
||||
@@ -2231,6 +2279,8 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, descarcă pachetele grafice
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nu, ieși din OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Descărcarea a eșuat
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Descărcarea graficii a eșuat.{}Vă rugăm descărcați manual grafica.
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Optiuni transparenţă
|
||||
@@ -2250,6 +2300,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Toate
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nici una
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Alege companiile care vor fi afișate
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nefolosit
|
||||
@@ -2376,7 +2427,10 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Construi
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construieşte tunel pentru tramvaie. Shift comută între construire/afişare cost estimat
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Comutator pentru construcţie/înlăturare şosele
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Comută construcţie/înlăturare pentru şine de tramvai
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convertește/Modernizează tipul drumului. Shift comută construcția/afișarea costului estimat
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convertește/Modernizează tipul tramvaiului. Shift comută construcția/afișarea costului estimat
|
||||
|
||||
STR_ROAD_NAME_TRAM :Șină de tramvai
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orientarea autobazei
|
||||
@@ -2464,6 +2518,9 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arbori d
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantează arbori din diverse specii la întâmplare. Shift comută între plantare/afişare cost estimat
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbori aleatori
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantează aleator arbori pe uscat
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plantează copaci trăgându-i peste peisaj.
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plantează păduri întinse prin tragerea peste peisaj.
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generator suprafaţă uscat
|
||||
@@ -2564,6 +2621,7 @@ STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tip șin
|
||||
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Tip de tramvai: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limită viteză pe calea ferată: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Viteza limită a drumului: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Limită de viteză tramvai: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stânci
|
||||
@@ -2664,21 +2722,32 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}FPS
|
||||
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
|
||||
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Număr de evenimente de joc simulate per secundă.
|
||||
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Numărul de cadre video randate per secundă.
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}Medie
|
||||
STR_FRAMERATE_MEMORYUSE :{WHITE}Memorie
|
||||
STR_FRAMERATE_DATA_POINTS :{BLACK}Date bazate pe măsurători {COMMA}
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} cadre/s
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} cadre/s
|
||||
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
|
||||
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
|
||||
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Decalaj grafic de conexiuni:
|
||||
STR_FRAMERATE_DRAWING :{BLACK}Randare grafică:
|
||||
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vizoare globale:
|
||||
STR_FRAMERATE_VIDEO :{BLACK}Ieșire video:
|
||||
STR_FRAMERATE_GAMESCRIPT :{BLACK} Script joc:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_GAMELOOP :Buclă de joc
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :Manipularea încărcăturilor
|
||||
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Randarea vizorului global
|
||||
STR_FRAMETIME_CAPTION_SOUND :Mixaj de sunet
|
||||
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
@@ -2716,6 +2785,9 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nr. de oraşe:
|
||||
STR_MAPGEN_DATE :{BLACK}Data:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nr. de industrii:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Cel mai înalt vârf:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Mărește întinderea deșertului cu zece procente
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Reduce întinderea deșertului cu zece procente
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Înălţimea zăpezii:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mută linia zăpezii cu un punct în sus
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mută linia zăpezii cu un punct în jos
|
||||
@@ -2744,6 +2816,8 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nume har
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dimensiune:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Acoperire cu zăpadă (în %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Acoperire cu deșert (în %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Modifică înălţimea zăpezii
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Modifică anul de început
|
||||
|
||||
@@ -2817,7 +2891,11 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versiune
|
||||
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Vers. minimă compatibilă: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletă: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Implicit (D)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Implicit (D) / 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
|
||||
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametri: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nimic
|
||||
|
||||
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nicio informaţie disponibilă
|
||||
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Niciun fisier potrivit
|
||||
@@ -2825,9 +2903,12 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Dezactivat
|
||||
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatibil cu această versiune de OpenTTD
|
||||
|
||||
# NewGRF save preset window
|
||||
STR_SAVE_PRESET_CAPTION :{WHITE}Salvează presetarea
|
||||
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lista presetărilor disponibile; alegeți una pentru salvare cu numele de mai jos
|
||||
STR_SAVE_PRESET_TITLE :{BLACK}Adaugă denumire presetare
|
||||
STR_SAVE_PRESET_CANCEL :{BLACK}Anulează
|
||||
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nu schimba setarea implicită
|
||||
STR_SAVE_PRESET_SAVE :{BLACK}Salvează
|
||||
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvează setarea pe numele selectat
|
||||
|
||||
# NewGRF parameters window
|
||||
@@ -2948,6 +3029,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Comută
|
||||
|
||||
# Sign window
|
||||
STR_EDIT_SIGN_CAPTION :{WHITE}Editează textul semnului
|
||||
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centrează vizorul principal pe locația semnului. Ctrl+clic deschide un nou vizor pe locația semnului
|
||||
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Mergi la semnul urmator
|
||||
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Mergi la semnul anterior
|
||||
|
||||
@@ -2999,7 +3081,7 @@ STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Activeaz
|
||||
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Campanie publicitară mică
|
||||
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Campanie publicitară medie
|
||||
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Campanie publicitară mare
|
||||
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Finanţează reconstrucţia străzilor
|
||||
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Finanțează reconstrucția străzilor
|
||||
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Ridică un monument dedicat preşedintelui companiei
|
||||
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finanţează construcţia de noi clădiri
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Cumpără drepturi exclusive de transport
|
||||
@@ -3008,7 +3090,7 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Mituieşte auto
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniţiază o campanie publicitară mică pentru a atrage mai mulţi călători şi mai multe mărfuri spre compania ta.{} Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniţiază o campanie publicitară medie pentru a atrage mai mulţi călători şi mai multe mărfuri spre compania ta.{} Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniţiază o mare campanie publicitară pentru a atrage mai mulţi călători şi mai multe mărfuri spre compania ta.{} Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanţează reconstrucţia străzilor locale. Acest lucru cauzează perturbări majore ale traficului rutier timp de până la 6 luni.{} Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanțează reconstrucția rețelei locale de drumuri.{}Aceasta cauzează perturbări majore ale traficului rutier timp de până la 6 luni.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construieşte o statuie în cinstea companiei tale.{} Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finanţează construcţia de noi clădiri comerciale în oraş.{} Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Cumpără drepturi exclusive de transport în acest oraş pe o perioadă de un an. Autorităţile locale vor permite doar companiei tale să transporte călători şi mărfuri.{} Cost: {CURRENCY_LONG}
|
||||
@@ -3016,7 +3098,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Mituie
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Scopuri
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Scopuri globale
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obiective globale
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Afișează obiectivele globale
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Companie
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Afișează obiectivele companiei
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nici unul -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3215,7 +3300,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mută se
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Mută sediul companiei (costă 1% din valoarea companiei). Shift+Click arată estimarea de cost fără a muta sediul companiei
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalii
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Vezi contabilizarea infrastructurii
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Donează bani
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dă banii
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Dă bani acestei companii
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Schimbă poza
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Alege o nouă poză a preşedintelui
|
||||
@@ -3252,9 +3338,15 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
|
||||
# Industry directory
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industrii
|
||||
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nimic-
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% transportat){BLACK}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} și încă {NUM}...
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Numele industriilor - clic pe nume pentru focalizarea pe industrie. Ctrl+Click deschide o fereastră cu locaţia industriei
|
||||
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Marfă acceptată: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Marfă produsă: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Toate tipurile de mărfuri
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_NONE :Niciunul
|
||||
|
||||
# Industry view
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
@@ -3264,7 +3356,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centreaz
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivelul producţiei: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industria a anunţat închiderea iminentă!
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Necesită: {YELLOW}{STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Schimba productia (multiplu de 8, până la 2040)
|
||||
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Modifică nivelul producţiei (procent, până la 800%)
|
||||
@@ -3316,12 +3410,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Aeronave negrup
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupuri - click pe un grup pentru lista completă a vehiculelor acestuia
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click pentru a creea un grup
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupuri - apasă pe un grup pentru lista completă a vehiculelor acestuia
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Apasă pentru a crea un grup
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Şterge grupul selectat
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Redenumeşte grupul selectat
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Schimbă uniforma grupului selectat
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click aici pentru a proteja acest grup de la înlocuirile automate globale
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Apasă aici pentru a proteja acest grup de înlocuirile automate globale
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Şterge Grup
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Sigur dorești ștergerea grupului și a descendenților lui?
|
||||
@@ -3342,6 +3436,7 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Noi vehicule mo
|
||||
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Noi vehicule pe Pernă Magnetică
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Autovehicule noi
|
||||
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Tramvaie noi
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Vehicule pe şine
|
||||
@@ -3366,6 +3461,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacita
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagoane electrificate: {GOLD}+{POWER}{BLACK} Greutate: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Modificabil pentru: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Toate tipurile de mărfuri
|
||||
STR_PURCHASE_INFO_NONE :Niciunul
|
||||
STR_PURCHASE_INFO_ALL_BUT :Toate, cu excepţia {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Efort tractor max.: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rază acțiune: {GOLD}{COMMA} pătrățele
|
||||
@@ -3380,6 +3476,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Cumpăr
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Cumpără navă
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Cumpără aeronavă
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Cumpără și adaptează vehiculul
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Cumpără și schimbă marfa transportată de aeronavă
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără vehiculul feroviar selectat. Shift+Click arată costul estimat fără să cumpere vehiculul
|
||||
@@ -3387,6 +3484,8 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpăr
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără nava selectată. Shift+Click arată costul estimativ fără a efectua achiziţia
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără aeronava selectată. Shift+Click arată costul estimativ fără a efectua achiziţia
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Cumpără și repară trenul selectat. Shift+Click arată costul estimat fără cumpărare
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Cumpără și repară aeronava selectată. Shift+clic afișează costul estimat fără achiziție
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Nume nou
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Nume nou
|
||||
@@ -3502,6 +3601,7 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :locomotivă mon
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotivă pernă magnetică
|
||||
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE :autovehicul
|
||||
STR_ENGINE_PREVIEW_TRAM_VEHICLE :tramvai
|
||||
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT :aeronavă
|
||||
STR_ENGINE_PREVIEW_SHIP :navă
|
||||
@@ -3539,8 +3639,11 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Apasă a
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Comutã între ferestrele de înlocuire motoare si vagoane
|
||||
STR_REPLACE_ENGINES :Motoare
|
||||
STR_REPLACE_WAGONS :Vagoane
|
||||
STR_REPLACE_ALL_RAILTYPE :Toate vehiculele pe șine
|
||||
STR_REPLACE_ALL_ROADTYPE :Toate vehiculele rutiere
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Alege un tip de cale ferată pentru care doreşti să înlocuieşti locomotivele
|
||||
STR_REPLACE_HELP_ROADTYPE :{BLACK}Alege tipul de drum pentru care vrei să înlocuiești motoarele
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Arată locomotiva ceva înlocui locomotiva selectată în stânga
|
||||
STR_REPLACE_RAIL_VEHICLES :Vehicule feroviare
|
||||
STR_REPLACE_ELRAIL_VEHICLES :Vehicule Electrificate pe Sine
|
||||
@@ -3556,6 +3659,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Fă opti
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centrează imaginea pe locația navei. Dublu clic va urmări nava în vizorul principal. Ctrl+Clic deschide un nou vizor pe locația navei
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Trimite trenul într-un depou
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Trimite autovehiculul la autobază. Ctrl+clic pentru service
|
||||
@@ -3587,6 +3691,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Afişeaz
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Afişează detaliile navei
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Afişează detaliile aeronavei
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Acțiunea trenului actual - clic pentru oprirea/pornirea trenului
|
||||
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
@@ -3760,6 +3865,7 @@ STR_ORDER_CONDITIONAL_AGE :Vechime (ani)
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necesită service
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Întotdeauna
|
||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Durată de viaţă rămasă
|
||||
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Fiabilitate maximă
|
||||
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Cum se face compararea datelor din vehicul cu valoarea dată
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :este egal cu
|
||||
@@ -3812,6 +3918,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Modifică pent
|
||||
STR_ORDER_STOP_ORDER :(Stop)
|
||||
|
||||
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
|
||||
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Stație inutilizabilă){POP_COLOUR} {STRING} {STATION} {STRING}
|
||||
|
||||
STR_ORDER_IMPLICIT :(Implicit)
|
||||
|
||||
@@ -4054,6 +4161,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Salvarea a fost
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Fişierul nu poate fi citit
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Fişierul nu poate fi scris
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Integritatea datelor compromisă
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Salvarea este realizată cu o versiune modificată
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<indisponibil>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Jocul a fost salvat într-o versiune fără suport pentru tramvaie. Toate tramvaiele au fost eliminate
|
||||
|
||||
@@ -4286,6 +4394,7 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Nu se po
|
||||
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Nu pot înlătura şina de tramvai de aici...
|
||||
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}...nu există drum aici
|
||||
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}...nu există şină de tramvai aici
|
||||
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Niciun tramvai adecvat
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Nu pot construi un canal aici...
|
||||
@@ -4441,15 +4550,15 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Nu pot s
|
||||
STR_DESKTOP_SHORTCUT_COMMENT :Un joc de simulare bazat pe Transport Tycoon Deluxe
|
||||
|
||||
# Translatable descriptions in media/baseset/*.ob* files
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :Setul grafic original al Transport Tycoon Deluxe pentru DOS.
|
||||
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :Setul grafic original al Transport Tycoon Deluxe pentru Windows.
|
||||
STR_BASESOUNDS_DOS_DESCRIPTION :Setul de sunete original al Transport Tycoon Deluxe pentru DOS.
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Setul de sunete original al Transport Tycoon Deluxe pentru Windows.
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :Grafica originală a ediției Transport Tycoon Deluxe pentru DOS.
|
||||
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Grafica originală a Transport Tycoon Deluxe pentru DOS (ediția germană).
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :Grafica originală a ediției Transport Tycoon Deluxe pentru Windows.
|
||||
STR_BASESOUNDS_DOS_DESCRIPTION :Sunetele originale ale ediției Transport Tycoon Deluxe pentru DOS.
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Sunetele originale ale Transport Tycoon Deluxe pentru Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Un set de sunete fără nici un sunet inclus.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Setul de muzică original al Transport Tycoon Deluxe pentru Windows.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Setul de muzică original al Transport Tycoon Deluxe pentru DOS.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Setul de muzică original al Transport (Original/World Editor) pentru DOS.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Muzica originală a ediției Transport Tycoon Deluxe pentru Windows.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Muzica originală a ediției Transport Tycoon Deluxe pentru DOS.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Setul original de muzică al Transport Tycoon (Original/World Editor) pentru DOS.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :Un set de muzică fără muzică inclusă.
|
||||
|
||||
STR_TRADITIONAL_TRAIN_NAME :Trenul {COMMA}
|
||||
|
@@ -1503,6 +1503,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. ра
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Эта настройка ограничивает расстояние от края карты до нефтяных платформ и нефтеперерабатывающих заводов. Таким образом, на краях карты, оканчивающихся водой, они будут строиться у берега. На картах размером более 256 это значение будет соответственно увеличено.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота снеговой линии: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Укажите, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Укажите приблизительное количество пустыни на тропическом ландшафте. Пустыня также влияет на промышленное производство. Используется только во время создания карты
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубость ландшафта: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Только для TerraGenesis){}Выберите количество гор и холмов на карте. На гладком ландшафте холмов немного и они более пологие. На грубом - много гор, и ландшафт может показаться слишком однообразным.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
|
||||
@@ -3100,6 +3101,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Cамая высокая вершина
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Изменить высоту снеговой линии
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Изменить год начала игры
|
||||
|
||||
|
@@ -1196,7 +1196,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Pritisni
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Veličina ekrana
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberite željenu veličinu ekrana
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardversko ubrzanje
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Označavanje ove opcije čini da OpenTTD pokuša da koristi hardversko ubrzanje. Promena ovog podešavanja će imati efekta tek nakon ponvnog pokretanja igre
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Podešavanje će imati efekta tek nakon ponovnog pokretanja igre
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izaberite većinu elementa koja će se koristiti
|
||||
@@ -1214,7 +1218,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Uobičajen
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafike
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Frekvencija osvežavanja ekrana
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Odaberite frekvenciju osvežavanja ekrana
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :ostalo
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Frekvencije osvežavanja veće od 60Hz mogu uticati na performanse.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni skup grafika
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberite željeni skup osnovnih grafika
|
||||
@@ -1310,6 +1320,8 @@ STR_TERRAIN_TYPE_FLAT :Brdski
|
||||
STR_TERRAIN_TYPE_HILLY :Brdsko-planinski
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Planinski
|
||||
STR_TERRAIN_TYPE_ALPINIST :Planinar
|
||||
STR_TERRAIN_TYPE_CUSTOM :Posebna visina
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Posebna visina ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Popustljiv
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerantan
|
||||
@@ -1391,7 +1403,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključuje i is
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradskog odbora u pogledu restrukturiranja zone: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Izbor koliko će buka i zagađenje koje proizvode kompanije uticati na njihov gradski rejting i dalje građevinske akcije u toj zoni
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne mozete namestiti maksimalnu visinu mape ovoj vrednosti. Barem još jedna planina je veća
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ograničenje visine mape: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Podešava maksimalnu visinu terena mape. Sa "(automatski)" će prikladna vrednost biti odabrana nakon generisanja terena
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatski)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete dodeliti ovu vrednost maksimalnoj visini mape. Barem jedna planina na ovoj mapi je viša
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Dozvoljena izmena nagiba ispod zgrada, koloseka, itd. (autoslope): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli iskopavanja ispod građevina i pruge bez da se uklone
|
||||
STR_CONFIG_SETTING_CATCHMENT :Realističnije veličine prihvatnih površina: {STRING}
|
||||
@@ -1535,7 +1551,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Odaberite kolik
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveće rastojanje od ivice za Rafinerije Nafte: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerije nafte se grade samo u blizini ivice karte, to jest uz obalu za otočne karte
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivo snežnog pokrivača: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Odredite na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Određuje na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova. Može se promeniti samo kroz Editor scenarija ili se drugačije izračunava kroz "pokrivenost snega"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrivenost snegom: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontroliše približnu veličinu snega u subarktičkoj klimi. Sneg takođe utiče na generisanje industrija i na uslove za rast gradova. Podešavanje se koristi samo kod generisanja mape. Zemlja odmah iznad nivoa mora je uvek bez snega
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrivenost pustinjom: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontroliše približnu veličinu pustinje u tropskoj klimi. Pustinja takođe utiče na generisanje industrija. Podešavanje se koristi samo kod generisanja mape
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Vrste terena (samo za TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis) Odaberite učestalost brda: Blaži tereni imaju rjeđa, ali šira brda. Teži tereni imaju mnogo brda koja bi mogla da izgledaju kao da se ponavljaju
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ravnomerna
|
||||
@@ -1845,12 +1867,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Najbliži nivo:
|
||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Najveći nivo zumiranja prema unutra u prikazima. Uzmite u obzir da uključivanje većih nivoa zumiranja prema unutra povećava i upotrebu memorije
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Najudaljeniji nivo: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Najmanji nivo zumiranja prema van u prikazima. Veći nivo zumiranja prema van može uzrokovati usporavanje igre
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprajtovi najviše rezolucije: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ograničava maksimalnu rezoluciju sprajtova. Ovim ograničenjem izbegava se korišćenje grafike visoke rezolucije čak i kada je takva grafika dostupna. Na ovaj način se može zadržati jedinstven izgled igre čak i kada se koristi mešavina GRF datoteka sa i bez grafika visoke rezolucije.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Uobičajen
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Brzina razvoja naselja: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Brzina kojom se naselje razvija
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nimalo
|
||||
@@ -1985,6 +2012,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nema vi
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodela {BYTES} predmemorije sprajtova nije uspelo. Predmemorija sprajtova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTDa. Kako bi smanjili memorijske zahteve možete pokušati da isključite 32bpp grafiku i/ili nivo zumiranja
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Greška sa podešavanjima videa...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... kompatibilan GPU nije pronađen. Hardversko ubrzanje je isključeno
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -2516,6 +2545,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, napusti OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Neuspešno preuzimanje
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Preuzimanje grafike nije uspelo.{}Pokušajte da preuzmete grafiku ručno.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Napusti OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Podešavanja Prozirnosti
|
||||
@@ -3066,6 +3098,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Broj naselja:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Broj fabrika:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najviši vrh:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Povećaj maksimalnu visinu najvišeg vrha za jedan korak
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Smanji maksimalnu visinu najvišeg vrha za jedan korak
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrivenost snegom:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Povećaj pokrivenost snegom za deset procenata
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Smanji pokrivenost snegom za deset procenata
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrivenost pustinjom:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Povećaj pokrivenost pustinjom za deset procenata
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Smanji pokrivenost pustinjom za deset procenata
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Nivo snežnog pokrivača:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sužava snežni pokrivač naviše za jedan
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Proširuje snežni pojas naniže za jedan
|
||||
@@ -3094,6 +3137,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naziv el
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veličina:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Ciljna visina vrha
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najviši vrh
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrivenost snegom (u %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrivenost pustinjom (u %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Promena donjeg nivoa snežnog pojasa
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Promena početne godine
|
||||
|
||||
@@ -3372,19 +3419,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finansiranje no
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kupovina ekskluzivnih prava prevoza
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podmićivanje lokalne vlasti
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Ulaganje u malu reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ulaganje u reklamnu kampanju srednje veličine će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansiranje rekonstrukcije lokalne mreže puteva. Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Otkrivanje spomenika preduzeća.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Finansiranje izgradnje novih komercijalnih objekata u naselju.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kupovina ekskluzivnih prava prevoza od lokalne vlasti na godinu dana, osigurava da će lokalni korisnici prevoza koristiti isključivo usluge vašeg preduzeća.{} Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Ulaganje u malu reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u malom prečniku oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ulaganje u reklamnu kampanju srednje veličine će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u prečniku srednje veličine oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u velikom prečniku oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansiranje rekonstrukcije lokalne mreže puteva.{}Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Otkrivanje spomenika preduzeća.{}Trajno povećava rejting stanica u gradu tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Finansiranje izgradnje novih objekata u naselju.{}Privremeno povećava brzinu rasta grada u ovom gradu.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kupovina ekskluzivnih prava prevoza od lokalne vlasti na godinu dana.{}Grad osigurava da će lokalni korisnici prevoza koristiti isključivo usluge vašeg preduzeća.{}Trošak: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Davanje mita lokalnoj vlasti kako bi porastao rejting vašeg preduzeća, uz rizik velike štete ukoliko se otkrije.{} Cena: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Opšti ciljevi
|
||||
STR_GOALS_SPECTATOR :Opšti ciljevi
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}Opšte
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Prikaži opšte ciljeve
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}Kompanija
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Prikaži ciljeve kompanije
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nema -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3759,6 +3810,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motorni
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prepravljivo za: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta
|
||||
STR_PURCHASE_INFO_NONE :Nijedan
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :Samo lokomotive
|
||||
STR_PURCHASE_INFO_ALL_BUT :Sve sem {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Najveća vučna snaga: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica
|
||||
@@ -4522,6 +4574,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Pronađe
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ogromna slika ekrana
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Slika ekrana će imati rezoluciju {COMMA} x {COMMA} tačaka. Snimanje slike će možda malo potrajati. Da li hoćete da nastavite?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Visinska mapa uspešno sačuvana kao '{STRING}'. Najviši vrh je {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Slika je snimljena pod imenom '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Slika nije snimljena!
|
||||
|
||||
|
@@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :默认
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}英里/小时
|
||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}千米/小时
|
||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}米/秒
|
||||
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}格/天
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}匹马力
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}匹马力
|
||||
@@ -313,8 +314,15 @@ STR_SORT_BY_CARGO_CAPACITY :运载能力
|
||||
STR_SORT_BY_RANGE :航行距离
|
||||
STR_SORT_BY_POPULATION :人口
|
||||
STR_SORT_BY_RATING :等级
|
||||
STR_SORT_BY_NUM_VEHICLES :交通工具数量
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :去年总利润
|
||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年总利润
|
||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :去年平均利润
|
||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :今年平均利润
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :无
|
||||
STR_GROUP_BY_SHARED_ORDERS :共享调度计划
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}暂停游戏
|
||||
@@ -740,6 +748,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}荒地
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}草地
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}土地
|
||||
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}雨林
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}田地
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}树木
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}岩石
|
||||
@@ -938,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :新台币 (NTD)
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :中国人民币 (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :港币 (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :印度卢布(INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :马来西亚林吉特 (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行
|
||||
@@ -990,11 +1000,16 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}选择
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}屏幕分辨率
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}选择要使用的屏幕分辨率
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :其他
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}硬件加速
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}点击该复选框,让 OpenTTD 尝试使用硬件加速。修改后的设置将在游戏重启后生效
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}修改后的设置将在游戏重启后生效
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}界面大小
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择使用的界面元素大小
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(自动检测)
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :正常大小
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
|
||||
@@ -1002,11 +1017,16 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}字体大小
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择此字体大小
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自动检测)
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :正常
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}图像
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}显示刷新率
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}选择需要的屏幕刷新率
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}高于 60Hz 的刷新率可能会影响性能。
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基础图形组
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}选择要使用的基础图形组
|
||||
@@ -1102,6 +1122,8 @@ STR_TERRAIN_TYPE_FLAT :平整
|
||||
STR_TERRAIN_TYPE_HILLY :丘陵
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :山地
|
||||
STR_TERRAIN_TYPE_ALPINIST :多山
|
||||
STR_TERRAIN_TYPE_CUSTOM :自定义高度
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :自定义高度 ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :宽容
|
||||
STR_CITY_APPROVAL_TOLERANT :隐忍
|
||||
@@ -1183,6 +1205,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :灾难可能引
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :地区政府对区域改造的态度: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :设置相关参数以决定各公司造成的噪音及环境破坏时,各城镇对该公司的评价及未来区域建设的影响。
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :地图高度限制:{STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}您不能把最高地面高度设为这个值,因为地图上至少有一座山丘的高度比这个值还大
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :允许在建筑、轨道等下方改变地形(自动斜坡): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :允许在建筑和轨道下方改变地形而不需要拆除他们
|
||||
@@ -1327,7 +1351,12 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :设置地图生
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :石油工业距地图边缘的最大距离:{STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :限制炼油厂和油井到地图边缘或海岛海岸的最大距离。对于大于 256 格的地图,该值将按比例放大。
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪线高度:{STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度.大雪会影响工业和城镇发展需求.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度。大雪会影响工业和城镇发展需求。只能在场景编辑器中更改或由“积雪覆盖率”计算得到。
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :控制寒带气候中大致的雪量。雪会影响工业和城镇发展需求。只在地图生成时使用。海平面以上一格的土地永远没有积雪
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :沙漠覆盖率:{STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :控制热带气候中大致的沙漠量。沙漠会影响工业生成。只在地图生成时使用
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地面粗糙度 (仅限生成地图时):{STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(仅限新算法) 选择在地图上的山丘密度。光滑的地形会包含较少、相互之间较分散的山丘。粗糙的地形的山丘较密集,但可能会使地图显得重复
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :非常光滑
|
||||
@@ -1441,6 +1470,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :建造工具使
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :“打开”时在桥梁、隧道等建造工具使用后保持选中,方便继续使用
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :企业财政窗口中的组群支出:{STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :“打开”时公司财务报表将分组显示
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :建造铁路时自动移除信号灯:{STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :快进速度上限:{STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% 正常游戏速度
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :无限制(在您的计算机能允许的范围内)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :产业新闻: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :每月初产业新闻音效
|
||||
@@ -1554,6 +1587,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :结束计分年
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :游戏结束计分的年份。在这一年的年底,公司的分数将被记录,并展示高分榜;在此之后玩家仍可继续游戏。{}如果该年份早于游戏开始年份,则高分榜将不会展示。
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :从不
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :经济类型:{STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :平滑经济产生更小幅度更频繁的产量变动。冻结经济停止产量变动和工业倒闭。该设置可能对 NewGRF 提供的工业不起作用。
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :原版
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :平滑
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :冻结
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :允许购买其他公司的股份:{STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :“打开”时,允许买卖其它公司股份。被入股公司必须经营一定年限
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :公司可发售股份的最小已存续年份数:{STRING}
|
||||
@@ -1605,6 +1643,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :线性
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :树木自动生长: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :控制游戏中数目的随机生长,这将影响依赖树木的工业,比如木材厂
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :只生长在雨林
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :主工具栏位置:{STRING}
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :主工具栏在屏幕上方的位置
|
||||
@@ -1628,6 +1667,9 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :普通
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4倍
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8倍
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :城镇发展速度:{STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :城市发展速度
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :无
|
||||
@@ -1660,7 +1702,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :如为此设置
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :分配精确度:{STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :此设定赋值越大,則运算连结图所需的处理器时间越长,您可能会因此见到游戏运行延迟。如果此设定赋值越小,则货物分配的准确度越低,而您可能会发现部份货物沒有被送往您预期它们会到达的目的地。
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :距离对需求的影晌:{STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :如果此设定赋值大于0,则始发站与另一站的距离会影晌该路线获分派货物的数量。目的站距离越远,获分派的货物越少。此设定的赋值越大,越多货物会被派往较接近的站。
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :如果此设定赋值大于0,则始发站与可能的目的站间的距离会影响该路线获分派货物的数量。某目的站距离始发站越远,获分派的货物越少。此设定的赋值越大,越多货物会被派往较近的站。
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :在对称模式下产生的返程货物比例: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :如果把此设定赋一个少于100%的值,则到达某站的货物不会全部被送回始发站。{}如果此设定被赋值为0%,則“对称”模式的表现跟“不对称”模式完全一样
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :如果最短路径的饱和度超过{STRING},把货物改派往容量较大的路径
|
||||
@@ -1761,6 +1803,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}内存
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}无法分配 {BYTES} 的 Sprite 缓存。Sprite 缓存的大小已降至 {BYTES}。OpenTTD 的性能将受到影响。请尝试停用 32bpp 图形及/或减少放大倍数,以降低内存需求
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}图形设置错误…
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}… 找不到合适的 GPU。硬件加速已禁用
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1805,6 +1849,7 @@ STR_INTRO_TRANSLATION :{BLACK}中文
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}退出
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}你确定要退出 OpenTTD 吗?
|
||||
STR_QUIT_YES :{BLACK}是
|
||||
STR_QUIT_NO :{BLACK}否
|
||||
|
||||
@@ -1816,6 +1861,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}你确
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}作弊
|
||||
STR_CHEATS_TOOLTIP :{BLACK}标志您是否用过此作弊选项的单选框
|
||||
STR_CHEATS_NOTE :{BLACK}注:使用这些选项将被记录在存档中
|
||||
STR_CHEAT_MONEY :{LTBLUE}增加 {CURRENCY_LONG} 现金
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}作为{ORANGE}{COMMA}进行游戏
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}神奇推土机 (清除工业设施和其他不可移除物): {ORANGE}{STRING}
|
||||
@@ -1967,6 +2013,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}加入
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}刷新服务器
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}刷新服务器信息
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}搜索互联网
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}搜索互联网上的公共服务器
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}搜索局域网
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}搜索局域网内的服务器
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}添加服务器
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}添加一个永远显示在列表中的服务器
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}启动服务器
|
||||
@@ -2192,11 +2242,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :游戏仍然暂
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :游戏仍然暂停 ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :游戏仍然暂停 ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :游戏暂停中 ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :游戏仍然暂停 ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :游戏取消暂停 ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :玩家数
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :连接客户端
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手动
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :游戏脚本
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :等待货物分配图更新
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏
|
||||
@@ -2206,6 +2258,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 成立了新公司 (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 已离开游戏 ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 已更改姓名为 {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 给予 {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}服务器关闭了进程
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}服务器正在重新启动。{}请等待……
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} 被踢出服务器。原因:({STRING})
|
||||
@@ -2283,6 +2336,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}好,开始下载
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}不,退出OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}下载失败
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}下载图形组失败。{}请手动下载图形组。
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}退出 OpenTTD
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}透明选项
|
||||
@@ -2326,6 +2382,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}合并
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}建造分体路点
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}已禁用,由于现在没有可用于该基础设施的车辆
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :铁路建设
|
||||
@@ -2521,6 +2578,8 @@ STR_TREES_RANDOM_TYPE :{BLACK}随机
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木,按住 Shift 键可以显示所需资金
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}随机树木
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}随机地种植一些树木
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}树丛
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}森林
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}生成土地
|
||||
@@ -2573,10 +2632,16 @@ STR_FUND_INDUSTRY_CAPTION :{WHITE}建设
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}请选择工业设施
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :大量随机工业
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}在地图上创建大量随机的工业设施
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}生成随机工业
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}你确定要生成大量随机工业吗?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}费用:{YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}勘探
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}建设
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}建设
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}移除所有工业
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}移除当前地图上所有工业
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}移除所有工业
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}你确定要清除所有工业吗?
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}{STRING} 的产业链
|
||||
@@ -2806,6 +2871,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}过滤字串:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}覆盖文件
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}你确定要覆盖已有文件吗?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (目录)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (上级目录)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}为存档命名
|
||||
|
||||
@@ -2817,6 +2884,14 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}城镇数量:
|
||||
STR_MAPGEN_DATE :{BLACK}日期:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}工业数量:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}最高峰:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}提高最高峰的最大高度一格
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}增加 10% 积雪覆盖率
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}减少 10% 积雪覆盖率
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}沙漠覆盖率:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}增加 10% 沙漠覆盖率
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}减少 10% 沙漠覆盖率
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪线高度:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}提高雪线高度
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}降低雪线高度
|
||||
@@ -2845,6 +2920,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}高度
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}地图尺寸:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}最高峰目标高度
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}积雪覆盖率 (百分比)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}沙漠覆盖率 (百分比)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}改变雪线高度
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}改变游戏开始的日期
|
||||
|
||||
@@ -3133,8 +3211,12 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}贿赂
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目标
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全球目标:
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全局目标:
|
||||
STR_GOALS_SPECTATOR :全局目标
|
||||
STR_GOALS_GLOBAL_BUTTON :{BLACK}全局
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}显示全局目标
|
||||
STR_GOALS_COMPANY_BUTTON :{BLACK}公司
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}显示公司目标
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- 无目标 -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3335,7 +3417,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}重置
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}以公司市值 1% 的代价重建总部,按住 Shift 键单击可以显示所需资金
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}固定资产维护费明细
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}显示详细的设施情况
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}送钱
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}给予资金
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}给予该公司资金
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}新的头像
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}为总裁选择新头像
|
||||
@@ -3508,6 +3591,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}功率
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}可改装为:{GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :所有类型
|
||||
STR_PURCHASE_INFO_NONE :无
|
||||
STR_PURCHASE_INFO_ENGINES_ONLY :仅机车
|
||||
STR_PURCHASE_INFO_ALL_BUT :除了 {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}最大牵引力:{GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航行距离: {GOLD}{COMMA} 格
|
||||
@@ -3714,6 +3798,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}当车
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}将主视角中心移动到列车所在的位置。双击将会在主视角中跟踪列车。单击的同时按住Ctrl会在新视点中显示列车位置
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK} 将主视角中心移动到车辆所在的位置。双击将会在主视角中跟踪车辆。单击的同时按住 Ctrl 会在新视点中显示车辆位置
|
||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}将主视角中心移动到船只所在的位置。双击将会在主视角中跟踪船只。单击的同时按住Ctrl会在新视点中显示船只位置
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}将主视角中心移动到飞机所在的位置。双击将会在主视角中跟踪飞机。单击的同时按住Ctrl会在新视点中显示飞机位置
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}命令列车返回车库
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}命令汽车前往车库{}Ctrl+单击 时汽车只进行保养
|
||||
@@ -3745,6 +3833,9 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}显示
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}显示船只的详情
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}显示飞机的详情
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}当前列车动作 - 点击以 停止/启动 列车
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}当前车辆动作 - 点击以 停止/启动 车辆
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}当前船只动作 - 点击以 停止/启动 船只
|
||||
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
@@ -4297,6 +4388,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}没有
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}需要{CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}不能偿还贷款……
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}不能将银行的贷款送给别人……
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}不能给予该公司资金……
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}不能收购公司……
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}不能设置公司总部
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}不能购买此公司的股份……
|
||||
|
@@ -1193,6 +1193,8 @@ STR_TERRAIN_TYPE_FLAT :Rovný
|
||||
STR_TERRAIN_TYPE_HILLY :Kopcovitý
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Horský
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpinista
|
||||
STR_TERRAIN_TYPE_CUSTOM :Vlastná výška
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastná výška ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Pozitivny
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerantny
|
||||
@@ -1274,7 +1276,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Vypne alebo zap
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj mestskej správy k reštrukturalizácii v oblasti: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Zvoľte ako veľmi ovplyvňuje hluk a poškodzovanie prostredia spoločnosťami ich hodnotenie v meste a ich budúce možnosti výstavby v oblasti vlastnenej mestom
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť takúto maximálnu výšku mapy. Najmenej jeden vrch na mape je vyšší.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limit výšky mapy: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Zvoľte maximálnu výšku terénu na mape. S "(automatický)" bude vybraná správna hodnota podľa generátora krajiny
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatický)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť výškový limit mapy na túto hodnotu. Najmenej jeden vrch na mape je vyšší
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Povoliť úpravy terénu pod budovami, koľajami, atď.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Umožňuje úpravy terénu pod budovami a traťami bez potreby ich odstránenia
|
||||
STR_CONFIG_SETTING_CATCHMENT :Povoliť realistickejšiu veľkosť oblasti pokrytia: {STRING}
|
||||
@@ -1418,7 +1424,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavte, koľk
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximálna vzdialenosť od okrajov mapy pre rafinérie: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinérie ropy sú vybudované len na okrajoch mapy, tzn na pobreží pri ostrovných mapách
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Úroveň hranice snehu: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadaviek rastu mesta
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadavky rastu mesta. Môže byť upravené iba cez Editor scenára, alebo je vypočítane cez "pokrytie snehom"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytie snehom: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Ovláda približnú zasneženú rozlohu v subpolárnej krajine. Sneh taktiež ovlyvňuje generáciu priemyslu a požiadavky rastu mesta. Používa sa iba pri vytváraní krajiny. Pevnina tesne nad výškou mora je vždy bez snehu
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytie púšťou: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Ovláda približnú rozlohu púšte v subtropickej krajine. Púšť taktiež ovlyvňuje generáciu priemyslu. Používa sa iba pri vytváraní krajiny
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitosť terénu : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Len TerraGenesis) Vyberte hustotu kopcov: Rovinaté krajiny majú menej, viac pozdĺžných kopcov. Hornaté krajiny majú veľa kopcov, ktoré sa môžu opakovať
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veľmi rovný
|
||||
@@ -2959,6 +2971,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Počet miest:
|
||||
STR_MAPGEN_DATE :{BLACK}Rok:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Počet priemyslu:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najvyšší vrchol:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšiť maximálnu výšku najvyššieho vrchola na mape o jeden
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Znížiť maximálnu výšku najvyššieho vrchola na mape o jeden
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytie snehom:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšiť pokrytie snehom o desať percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Znížiť pokrytie snehom o desať percent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytie púšťou:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvýšiť pokrytie púšťou o desať percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Znížiť pokrytie púšťou o desať percent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška hranice snehu:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšiť výšku hranice snehu o jedno
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Znížiť výšku hranice snehu o jedno
|
||||
@@ -2987,6 +3010,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Názov v
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veľkosť:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cieľová výška vrcholu
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najvyšší vrchol
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytie snehom (v %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytie púšťou (v %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Zmeniť výšku hranice snehu
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Zmeniť rok začiatku hry
|
||||
|
||||
@@ -4404,6 +4431,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Bola ná
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Obrovská snímka
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímka bude mať rozlíšenie {COMMA} x {COMMA} pixelov. Jej vytvorenie ale môže chvíľu trvať. Naozaj chcete pokračovať?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspešne uložená ako '{STRING}'. Najvyšší vrchol je {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Snímka bola uložená na disk ako '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Uloženie snímky zlyhalo!
|
||||
|
||||
|
@@ -1088,11 +1088,11 @@ STR_NUM_CUSTOM :Personalizado
|
||||
STR_NUM_CUSTOM_NUMBER :Personalizado ({NUM})
|
||||
|
||||
STR_VARIETY_NONE :Ninguna
|
||||
STR_VARIETY_VERY_LOW :Muy baja
|
||||
STR_VARIETY_VERY_LOW :Muy Baja
|
||||
STR_VARIETY_LOW :Baja
|
||||
STR_VARIETY_MEDIUM :Media
|
||||
STR_VARIETY_HIGH :Alta
|
||||
STR_VARIETY_VERY_HIGH :Muy alta
|
||||
STR_VARIETY_VERY_HIGH :Muy Alta
|
||||
|
||||
STR_AI_SPEED_VERY_SLOW :Muy lenta
|
||||
STR_AI_SPEED_SLOW :Lenta
|
||||
@@ -1100,7 +1100,7 @@ STR_AI_SPEED_MEDIUM :Media
|
||||
STR_AI_SPEED_FAST :Rápida
|
||||
STR_AI_SPEED_VERY_FAST :Muy rápida
|
||||
|
||||
STR_SEA_LEVEL_VERY_LOW :Muy bajo
|
||||
STR_SEA_LEVEL_VERY_LOW :Muy Bajo
|
||||
STR_SEA_LEVEL_LOW :Bajo
|
||||
STR_SEA_LEVEL_MEDIUM :Medio
|
||||
STR_SEA_LEVEL_HIGH :Alto
|
||||
@@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Llano
|
||||
STR_TERRAIN_TYPE_HILLY :Accidentado
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montañoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpino
|
||||
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permisiva
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerante
|
||||
@@ -1207,6 +1209,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastre
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de los municipios frente a reestructuraciones en su zona: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Permite elegir en que medida el ruido y el daño ambiental causado por las compañías afecta a su calificación y nuevas acciones de construcción en los municipios
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Límite de altura del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Fija la altura máxima del terreno del mapa. Con "(auto)" será escogido un valor correcto tras la generación del terreno
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No se puede establecer la altura máxima del mapa en el valor indicado. Ya hay al menos una montaña más alta
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir modificar el terreno bajo edificios, ferrocarril, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permitir modificar el terreno debajo de edificios y ferrocarriles sin eliminarlos
|
||||
@@ -1352,6 +1358,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Máxima distanc
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Límite para la distancia del borde del mapa en la que se pueden construir refinerías de petróleo y plataformas petrolíferas. En los mapas de islas, esto garantiza que estén cerca de la costa. En los mapas de más de 256 casillas, este valor se amplía.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura cota nieve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Permite escoger la cota a la cual la nieve comienza en el clima subártico. La nieve también afecta a la generación de industrias y a los requisitos de crecimiento de municipios
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Extensión de la nieve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla la cantidad aproximada de nieve en el clima subártico. La nieve también afecta a la generación de industrias y a los requisitos de crecimiento de municipios. Solo puede ser utilizado durante la generación de mapas. El terreno justo por encima del nivel del mar siempre carece de nieve
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Extensión del desierto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla la cantidad aproximada de desierto en el clima tropical. El desierto también afecta a la generación de industrias. Solo puede ser utilizado durante la generación de mapas
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Orografía del terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Sólo TerraGenesis) Permite elegir la frecuencia de las colinas: Los terrenos más planos tienen menor número, aunque suelen ser más extensas. Los terrenos más accidentados tienen múltiples colinas, lo cual puede resultar repetitivo
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muy Llano
|
||||
@@ -1719,7 +1731,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Unidad del jueg
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Unidad de potencia de vehículos: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Cada vez que se muestre la potencia de un vehículo en la interfaz de usuario, se empleará la unidad seleccionada
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (cv)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Métrico (cv)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
||||
|
||||
@@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de municipios:
|
||||
STR_MAPGEN_DATE :{BLACK}Fecha:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de industrias:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Punto más alto:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumenta la altura máxima del punto más alto del mapa en uno
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Reduce la altura máxima del punto más alto del mapa en uno
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Extensión de la nieve:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Incrementar la extensión de la nieve en un diez por ciento
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reducir la extensión de la nieve en un diez por ciento
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Extensión del desierto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Incrementar la extensión del desierto en un diez por ciento
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Reducir la extensión del desierto en un diez por ciento
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altura cota nieve:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sube la cota de nieve una unidad
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baja la cota de nieve una unidad
|
||||
@@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nombre d
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Objetivo de altura del punto más alto
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Punto más alto
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Extensión de la nieve (en %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Extensión del desierto (en %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambiar la altura de la cota de nieve
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambiar año de inicio
|
||||
|
||||
@@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Solament
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla gigante
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tendrá una resolución {COMMA} x {COMMA} pixeles. Realizar la captura puede tardar tiempo. ¿Deseas continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa de alturas guardado con éxito como '{STRING}'. El punto más alto es {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla realizada con éxito en '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}¡Captura de pantalla fallida!
|
||||
|
||||
|
@@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
|
||||
STR_TERRAIN_TYPE_HILLY :Accidentado
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Montañoso
|
||||
STR_TERRAIN_TYPE_ALPINIST :Escarpado
|
||||
STR_TERRAIN_TYPE_CUSTOM :Definir altura
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura person. ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Permisiva
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerante
|
||||
@@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Desastres que o
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de los ayuntamientos ante restructuraciones hechas en sus zonas: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Medida en que el ruido y el daño ambiental causado por las empresas afectan su evaluación y futuras acciones de construcción en las mismas zonas
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No se puede establecer la elevación máxima del mapa en el valor indicado. Al menos una montaña ya es más alta
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Límite de altura del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Ajustar la altura máxima de terreno en un mapa. "(automático)" tomará un buen valor tras finalizar la generación del terreno
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automático)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No se puede establecer el límite de elevación del mapa en el valor indicado. Al menos una montaña ya es más alta
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Permitir modificar terreno debajo edificios, vías férreas, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Modificar el terreno debajo de edificios y vías de tren sin quitarlos
|
||||
STR_CONFIG_SETTING_CATCHMENT :Permitir cambiar el tamaño del área de recolección a una forma más real: {STRING}
|
||||
@@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Número de indu
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distancia máxima de industrias petrolíferas al borde del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Distancia límite desde el borde del mapa a partir del cual se pueden construir refinerías y plataformas de petróleo. En mapas con forma de isla esto garantiza que se ubiquen cerca de la costa. En mapas de más de 256 casillas el valor se amplía.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivel de inicio de nieve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :En los mapas de clima Subártico, la elevación a la cual la nieve comienza. La nieve también afecta la generación de industrias y los requisitos de crecimiento de los pueblos
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controlar la altura donde la nieve empieza en mapas de clima Subártico, lo cual afectará la generación de industrias y los requisitos de crecimiento de pueblos. Este valor se puede cambiar en el Editor de mapas o se calculará según la "Extensión de nieve"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Extensión de nieve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controlar la cantidad aproximada de nieve al generar un mapa de clima Subártico, lo cual afectará la generación de industrias y los requisitos de crecimiento de pueblos. La superficie casi al ras del nivel del mar nunca tiene nieve.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Extensión de desierto: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controlar la cantidad aproximada de desierto al generar un mapa de clima tropical, lo cual afectará la generación de industrias también.
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidad del terreno: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Cantidad de colinas: los terrenos más planos tienen menos colinas, aunque suelen ser más extensas. Los terrenos más accidentados tienen múltiples colinas, lo cual puede resultar repetitivo
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muy suave
|
||||
@@ -2521,7 +2533,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construi
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Colocar boya para utilizar como punto de ruta marítimo. Mayús muestra una estimación del precio
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Construir acueducto. Mayús muestra una estimación del precio
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definir cuerpo de agua.{}Crea un canal, a menos que se pulse Ctrl en un área al nivel del mar, en cuyo caso se inundarán los alrededores
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar ríos
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar ríos. Ctrl para seleccionar un área en diagonal
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientación del astillero
|
||||
@@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Núm. de pueblos:
|
||||
STR_MAPGEN_DATE :{BLACK}Fecha:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Núm. de industrias:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Cima más alta:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Incrementar altura de cima más alta en 1
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Disminuir altura de cima más alta en 1
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Extensión de nieve:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Incrementar extensión de nieve un 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Disminuir extensión de nieve un 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Extensión de desierto:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Incrementar extensión de desierto un 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Disminuir extensión de desierto un 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Nivel de nieve:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover el nivel de inicio de nieve hacia arriba
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover el nivel de inicio de nieve hacia abajo
|
||||
@@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nombre d
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura de cima
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Cima más alta
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Extensión de nieve (en %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Extensión de desierto (en %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambiar el nivel de inicio de nieve
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambiar año de inicio
|
||||
|
||||
@@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Solament
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla gigante
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tendrá una resolución {COMMA}×{COMMA} pixeles, y puede tardar un poco en realizarse. ¿Continuar?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa de alturas "{STRING}" guardado con éxito. La cima más alta mide {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla guardada exitosamente en '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}¡La captura de pantalla falló!
|
||||
|
||||
|
@@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Platt
|
||||
STR_TERRAIN_TYPE_HILLY :Kullig
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergig
|
||||
STR_TERRAIN_TYPE_ALPINIST :Alpin
|
||||
STR_TERRAIN_TYPE_CUSTOM :Anpassad höjd
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Anpassad höjd ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Eftergiven
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
@@ -1206,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Slår av/på ka
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Stadsfullmäktiges attityd mot ombyggnation av områden: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Välj hur mycket ett företags oväsen och miljöpåverkan ska påverka dess anseende och möjlighet till vidare byggnationer i området
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan inte ändra maximal karthöjd till detta värde. Åtminstone ett berg på kartan är högre
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Karthöjdsgräns: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Sätt maximal höjd på kartterräng. Med "(Automatiskt)" ett bra värde kommer att väljas efter terräng generation
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatiskt)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan inte ändra karthöjd begränsning till detta värde. Åtminstone ett berg på kartan är högre
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Tillåt landskapsarkitektur under byggnader, spår, etc.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillåt landskapsarkitektur under byggnader och spår utan att ta bort dem
|
||||
STR_CONFIG_SETTING_CATCHMENT :Tillåt mer realistiska uppsamlingsområden för stationer: {STRING}
|
||||
@@ -1350,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Ange hur många
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalt avstånd mellan oljeindustrier och kartans kant: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Begränsar hur långt från kartans kant oljeraffinaderier och oljeplattformar kan byggas. På ö-kartor säkerställer detta att de är nära kusten. På kartor större än 256 rutor skalas detta värde upp.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snögränsens höjd: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrollerar på vilken höjd snön börjar i det subarktiska landskapet. Snö påverkar även industrigeneration och städers tillväxtkrav
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrollerar på vilken höjd snön börjar i det subarktiska landskapet. Snö påverkar även industrigeneration och städers tillväxtkrav. Kan endast modifieras via Scenarioredigeraren eller beräknas via "snötäckning"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Snötäckning: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontrollerar ungefärlig mängd snö på den subarktiska landskapet. Snö påverkar även industri generation och städernas tillväxtkrav. Används endast under kartgeneration. Land precis över havsnivån är alltid utan snö
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Öken täckning: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontrollera ungefärligt mängd öken i tropiskt landskap. Öken påverkar även industri generation. Används bara under kartgeneration
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Terrängens svårhetsgrad: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis endast) Välj frekvensen av kullar: Smooth landskap har färre, mer utbredda kullar. Rough landskap har många kullar, som kan se repetitiva
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väldigt lätt
|
||||
@@ -2520,7 +2532,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Bygg ham
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Placera en boj som kan som kan användas som riktmärke. Shift växlar mellan att bygga/visa beräknad kostnad
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bygg akvedukt. Shift växlar mellan att bygga/visa beräknad kostnad
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definiera vattenyta.{}Skapa en kanal, om inte CTRL är nedhållen vid havsnivå, då den kommer att översvämma närliggande områden istället
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Placera flod
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Placera flod. Ctrl markerar ytan diagonalt
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Riktning för skeppsvarv
|
||||
@@ -2891,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antal städer:
|
||||
STR_MAPGEN_DATE :{BLACK}Datum:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antal industrier:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Högsta höjdpunkt:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Öka högsta höjd punkten på kartan med en
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Minska maximal höjd på högsta topp med en
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snötäckning:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Öka snötäckning med tio procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Minska snötäckning med tio procent
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Öken täckning:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Öka ökentäckning med tio procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Minska öken täckning med tio procent
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snögränsens höjd:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Höj snögränsens höjd ett steg
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sänk snögränsens höjd ett steg
|
||||
@@ -2919,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Namn på
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Storlek:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Måltopp höjd
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Högsta höjdpunkt
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snötäckning (i %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Öken täckning (i %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ändra snögränsens höjd
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ändra Startår
|
||||
|
||||
@@ -4336,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Endast e
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Gigantisk skärmdump
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Skärmdumpen kommer ha en upplösning av {COMMA} x {COMMA} pixlar. Tagandet av skärmdumpen kan ta en stund. Vill du fortsätta?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Höjdkarta sparad som '{STRING}'. Högsta punkten är {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skärmdump sparades som '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Skärmdump misslyckades!
|
||||
|
||||
|
@@ -307,6 +307,7 @@ STR_SORT_BY_CARGO_CAPACITY :சரக்க
|
||||
STR_SORT_BY_RANGE :வரையறை
|
||||
STR_SORT_BY_POPULATION :மக்கள் தொகை
|
||||
STR_SORT_BY_RATING :மதிப்பீடு
|
||||
STR_SORT_BY_NUM_VEHICLES :வாகங்களின் எண்ணிக்கை
|
||||
|
||||
# Group by options for vehicle list
|
||||
STR_GROUP_BY_NONE :ஒன்றுமில்லை
|
||||
@@ -1285,6 +1286,7 @@ STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :படத்த
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :வரைபடத்தினை உருட்டு
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :அணை
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :வரைபட உருட்டல் வேகம்: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :சுட்டி-சக்கர ஸ்க்ரோலிங் உணர்திறனைக் கட்டுப்படுத்தவும்
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION :திரை தட்டச்சுப்பலகை: {STRING}
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :செயலிழக்க செய்யப்பட்டது
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :இரு அழுத்தங்கள்
|
||||
@@ -1323,6 +1325,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :அதிகம
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :ஒதுக்கீடு செய்யப்பட்ட தடங்களைக் காட்டவும்: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :பயன்படுத்திய கட்டுமான செயல்களை செயற்பாட்டிலேயே வைத்திருக்கவும்: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :முன்னோக்கியின் வேக வரம்பு: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :வரம்பு இல்லை (உங்கள் கணினி அனுமதிக்கும் அளவுக்கு வேகமாக)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :செய்தி கடிகாரம்: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :செய்தித் தொகுப்புகளை காட்டும்போது ஒலி எழுப்பவும்
|
||||
@@ -1365,6 +1368,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :நடுத்
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :கடுமையான
|
||||
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :கணினிகளை பல்வீரர் ஆட்டத்தில் அனுமதி: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :பழுதுபார்த்தல்கள் இடையே உள்ள காலத்தினை சதவிகிதத்தில் காட்டவும்: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :இரயிகளின் பழுதுபார்த்தல் இடைவேளி: {STRING}
|
||||
@@ -1469,6 +1473,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :இயல்ப
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :நகர வளர்ச்சி வேகம்: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :நகர வளர்ச்சி வேகம்
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :ஒன்றுமில்லை
|
||||
@@ -1768,6 +1773,7 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}ஆட
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}சர்வரினை புதுப்பிக்கவும்
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}சர்வரின் விவரத்தினை புதுப்பிக்கவும்
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}உள்ளூர் பகுதி இணையத்தில் தேடு
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}சர்வரினை இணை
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}சர்வரினை ஆரம்பி
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}தங்களின் சர்வரினை ஆரம்பிக்கவும்
|
||||
@@ -2324,6 +2330,7 @@ STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}வி
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}எங்கேயோ நிறுவு
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}கட்டு
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}நிறுவு
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}அனைத்து தொழிற்சாலைகளையும் அகற்றவும்
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}அனைத்து தொழிற்சாலைகளையும் அகற்றவும்
|
||||
|
||||
# Industry cargoes window
|
||||
@@ -2476,6 +2483,7 @@ STR_FRAMERATE_MEMORYUSE :{WHITE}நி
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} நுண்ணொடி
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} மில்லி விநாடி(கள்)
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} வினாடிக்கு பிரேம்கள்
|
||||
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
|
||||
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
|
||||
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
|
||||
@@ -2537,6 +2545,7 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}நகரங்களின் எண்ணிக்கை:
|
||||
STR_MAPGEN_DATE :{BLACK}தேதி:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}தொழிற்சாலைகளின் எண்ணிக்கை:
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}பனி முழுத் தழுவு அளவு:
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}பனிக் கோடின் உயரம்:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}பனி கோடின் உயரத்தை ஒரு அடி உயர்த்து
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}பனி கோடின் உயரத்தை ஒரு அடி இறக்கு
|
||||
@@ -2813,6 +2822,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}தங
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} குறிக்கோள்கள்
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}உலகளாவிய குறிக்கோள்கள்
|
||||
STR_GOALS_SPECTATOR :உலகளாவிய குறிக்கோள்கள்
|
||||
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}நிறுவனத்தின் இலக்குகளைக் காட்டு
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- ஏதுமில்லை -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3004,7 +3014,7 @@ STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}தல
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}HQ வினை நகர்த்தவும்
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}விவரங்கள்
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}விவரமான கட்டட எண்ணிக்கைகளை காட்டு
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}பணம் தா
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}பணத்தை வழங்கு
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}புதிய முகம்
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}மேலாளருக்கு புதிய முகத்தினைத் தேர்ந்தெடு
|
||||
@@ -3041,6 +3051,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}தொழிற்சாலைகள்
|
||||
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- ஒன்றுமில்லை -
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}ஏற்றுக்கொள்ளப்படும் சரக்குகள்: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}உற்பத்தி செய்யப்பட்ட சரக்குகள்: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :அனைத்து சரக்கு வகைகள்
|
||||
@@ -3133,6 +3144,7 @@ STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :புதிய
|
||||
|
||||
############ range for vehicle availability starts
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :புது இரயில் வாகனங்கள்
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :புதிய சாலை வாகனங்கள்
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :புது கப்பல்கள்
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :புது விமானம்
|
||||
############ range for vehicle availability ends
|
||||
@@ -3193,6 +3205,7 @@ STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}மற
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}மறை
|
||||
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}மறை
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}காட்சி
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}காட்சி
|
||||
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}காட்சி
|
||||
|
||||
@@ -3750,6 +3763,7 @@ STR_AI_LIST_CANCEL :{BLACK}இர
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}வரிவடிவத்தினை மாற்றாதே
|
||||
|
||||
STR_SCREENSHOT_SCREENSHOT :{BLACK}சாதாரண திரைப்பிடிப்பு
|
||||
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}திரைபிடிப்பு - இயல்பிருப்பு பெரிதாக்குதல்
|
||||
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}உயர்படத்தின் திரைப்பிடிப்பு
|
||||
|
||||
# AI Parameters
|
||||
@@ -4013,6 +4027,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :தவறான
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} மாற்றியமைக்கப்பட்ட பின் இரயில் மிக நீளமாக உள்ளது
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}எந்த தானியங்கிமாற்றல்/புதுப்பித்தல் விதிமுறைகளும் செயல்படுத்தப்படவில்லை
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(பண எல்லை)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE} புதிய வாகனத்தினால் {STRING}-இனை கொண்டு செல்ல முடியாது
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}இருவேறு இரயில்வே தட வகைகளை இணைக்க இயலாது
|
||||
|
@@ -938,6 +938,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Yeni Tayvan Dol
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Çin Yuanı (CNY)
|
||||
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Doları (HKD)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :Hindistan Rupisi (INR)
|
||||
STR_GAME_OPTIONS_CURRENCY_MYR :Malezya Ringgiti (MYR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Soldan trafik
|
||||
@@ -990,6 +991,7 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Tam ekra
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekran Çözünürlüğü
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kullanılacak ekran çözünürlüğünü seçin
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :diğer
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Arayüz boyutu
|
||||
@@ -1441,6 +1443,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Yapı araçlar
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Köprü, tünel vb. için kullanılan inşa araçlarını kullanımdan sonra da açık tut
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Şirket mali tablosunda grup harcamaları: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Şirket harcamaları penceresinin nasıl düzenleneceğini belirle
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Limit yok (bilgisayarın izin verdiği maksimum hızda )
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Kayan haber bandı: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Özet haber mesajları için ses çal
|
||||
@@ -3135,6 +3138,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Yakalan
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Hedefler
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Evrensel Amaçlar
|
||||
STR_GOALS_SPECTATOR :Evrensel Amaçlar
|
||||
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Evrensel amaçları göster
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Hiçbiri -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -4217,6 +4221,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Oyun yeni bir s
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Dosya okunabilir değil
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Dosya yazılabilir değil
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Veri sağlamlık kontrolü başarısız
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Oyunun kaydı değiştirilmiş bir versiyonda yapılmış
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<uygun değil>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Oyun tramvay desteği olmayan bir sürümde kaydedilmiş. Tüm tramvaylar kaldırılmıştır
|
||||
|
||||
|
@@ -824,7 +824,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Клац
|
||||
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Кращі компанії, які досягли {NUM}
|
||||
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Таблиця компаній з {NUM}
|
||||
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Бізнесмен
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Підприємець
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Підприємець
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Промисловець
|
||||
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Капіталіст
|
||||
@@ -908,6 +908,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Пока
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Показати останнє повідомлення або новину
|
||||
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
|
||||
STR_STATUSBAR_PAUSED :{YELLOW}* * ПАУЗА * *
|
||||
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * ПАУЗА (зачекайте оновлення обрахунку зв'язків) * *
|
||||
STR_STATUSBAR_AUTOSAVE :{RED}АВТОЗБЕРЕЖЕННЯ
|
||||
STR_STATUSBAR_SAVING_GAME :{RED}* * ЗБЕРЕЖЕННЯ ГРИ * *
|
||||
|
||||
@@ -1131,6 +1132,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :інша
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Прискорення апаратного забезпечення
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Увімкнутий прапорець дозволить використання грою прискорення апаратного забезпечення. Налаштування запрацює тільки після перезапуску гри
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Налаштування запрацює тільки після перезапуску гри
|
||||
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Розмір інтерфейсу
|
||||
@@ -1149,10 +1151,12 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Нормаль
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Графіка
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Показати швидкість оновлення
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Обрати швидкість оновлення екрану
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :інша
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Гц
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Оновлення з частотою понад 60ГГц може зашкодити роботі гри.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовий набір графіки
|
||||
@@ -1249,6 +1253,8 @@ STR_TERRAIN_TYPE_FLAT :рівнинн
|
||||
STR_TERRAIN_TYPE_HILLY :пагористий
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :гористий
|
||||
STR_TERRAIN_TYPE_ALPINIST :скелястий
|
||||
STR_TERRAIN_TYPE_CUSTOM :Власна висота
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Власна висота ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :допустиме
|
||||
STR_CITY_APPROVAL_TOLERANT :терпиме
|
||||
@@ -1330,7 +1336,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Перемкн
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Ставлення ради міста до зміни його території: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Виберіть, який рівень шуму та руйнування довкілля компаніями впливає на їх рейтинг для міст та подальші будівельні дії в їх межах
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Неможливо встановити таку висоти карти. Як мінімум одна гора на карті є вищою
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Максимальна висота мапи: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Встановити межу висот на мапі. У режимі "автоматично" розмір встановиться після створення рельєфу.
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(автоматичо)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Неможливо встановити таку межу висоти мапи. Щонайменше одна гора вище
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Дозволити зміну схилів під будівлями, дорогами тощо: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Можливість змінювати ландшафт під будівлями та дорогами без необхідності їх зносу
|
||||
STR_CONFIG_SETTING_CATCHMENT :Більш реалістічні зони покриття станцій: {STRING}
|
||||
@@ -1462,7 +1472,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Показув
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Додати рядок у вікні придбання транспорту, який показуватиме назву NewGRF обраного транспорту.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Ландшафт: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Пейзажі визначають базові ігрові сценарії з різними вантажами, необхідними для зростання міст. NewGRF'и й ігрові скрипти дозволяють тонший контроль
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Ландшафти визначають базові ігрові сценарії з різними вантажами, необхідними для зростання міст. NewGRF'и й ігрові скрипти дозволяють тонший контроль
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Генератор ландшафту: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Стандартний залежить від базового набору графіки і створює стандартні форми ландшафту. TerraGenesis базується на генераторі шумів Перлина з тоншими налаштуваннями управління
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :стандартний
|
||||
@@ -1474,7 +1484,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Встанов
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. відстань від краю карти до нафтопереробних заводів: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Обмеження того, наскільки далеко може бути побудований кордон нафтопереробних заводів та нафтових установок. На островних картах це гарантує, що вони знаходяться біля узбережжя. На картах більше 256 плиток це значення збільшується.
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Рівень снігової шапки: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Контроль висоти, вище якої лежить сніг в субарктичному ландшафті. Сніг впливає на генерування підприємств та на умови росту міст
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Контроль висоти, вище якої лежить сніг в субарктичному ландшафті. Сніг впливає на генерування підприємств та на умови росту міст. Можливо змінити лише в редакторі сценаріїв, інакше вираховується за параметром "покриття снігом"
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Покриття снігом: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Контроль приблизної частки снігу в субарктичному ландшафті. Сніг впливає на створення підприємств та умови росту міст. Використовується лише при створенні мапи. Території біля моря завжди безсніжні
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Покриття пустелею: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Контроль приблизної частки пустель у тропічному ландшафті. Пустелі впливають на створення підприємств. Використовується лише при створенні мапи
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубість ландшафту: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Тільки для TerraGenesis) Оберіть частоту пагорбів: Плавний пейзаж має менше пагорбів, вони менш круті. Грубий ландшафт має багато пагорбів, що можуть повторюватись один за одним
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :дуже плавно
|
||||
@@ -1590,7 +1606,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Групува
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Налаштування відображення інформації про вітрати у вікні фінансів
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Автоматично прибирати сигнали при будівництві колії.: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Автоматично прибирати сигнали на шляху при будівництві колії. Увага: це може спричинити зіткнення потягів!
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Обмеження швидкості прискорення: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Обмеження швидкості гри при увімкнутому прискоренні. 0 = без обмежень (залежить від можливостей компʼютера). Значення понад 100% уповільнить гру. Верхня межа залежить від параметрів компʼютера і може змінитися у грі.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% нормальної швидкості гри
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Без обмежень (залежить від можливостей компʼютера)
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Новинний рухомий рядок: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Відтворення звуку для узагальнених новинних повідомлень
|
||||
@@ -1782,12 +1801,15 @@ STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Максима
|
||||
STR_CONFIG_SETTING_ZOOM_MAX :Максимальний рівень віддалення: {STRING}
|
||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Максимальний рівень віддалення. Зауважте, що використання високих рівнів віддалення потребує більше обчислювальної потужності і може викликати гальмування ігрового процесу.
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Найбільша використовувана роздільна здатність: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Обмеження максимальної роздільної здатності зображень. Не використовуватиметься наявна графіка високої роздільної здатності. Гра працюватиме злагодженіше при використанні кількох графічних файлів з різною роздільною здатністю.
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :нормальний
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :Швидкість росту міста: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Налаштування швидкості росту міст
|
||||
@@ -1832,6 +1854,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Показув
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Імперські (милі/год)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Метричні (км/год)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :СІ (м/с)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Ігрових одиниць (клітинок/день)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Одиниці потужності: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Показувати потужності в таких одиницях:
|
||||
@@ -1968,6 +1991,7 @@ STR_INTRO_TRANSLATION :{BLACK}Пере
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Вийти
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Ви дійсно бажаєте вийти з OpenTTD?
|
||||
STR_QUIT_YES :{BLACK}Так
|
||||
STR_QUIT_NO :{BLACK}Ні
|
||||
|
||||
@@ -2131,7 +2155,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Приє
|
||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Оновити сервер
|
||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Оновити інформацію про сервер
|
||||
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Пошук мережі
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Пошук публічних серверів у мережі
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Пошук локальної мережі
|
||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Пошук серверів у локальній мережі
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Додати сервер
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Додає сервер до списку, який завжди буде перевірятись на поточні ігри
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Створити сервер
|
||||
@@ -2363,6 +2390,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :кількіс
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :приєднання клієнтів
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :вручну
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :ігровий скрипт
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :зачекайте оновлення обрахунку зв'язків
|
||||
############ End of leave-in-this-order
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :виходжу...
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} приєднався до гри
|
||||
@@ -2372,6 +2400,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} с
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} заснував нову компанію (№{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} покинув гру ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} змінив(-ла) своє ім'я на {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** Від {STRING} передано {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Сервер закрив сеанс
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Перезавантаження сервера...{}Зачекайте...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} відключено. Причина: ({STRING})
|
||||
@@ -2449,6 +2478,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Так, завантажити графіку
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ні, вийти з OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Не вдалося завантажити
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}Не вдалося завантажити графіку.{}Будь ласка, завантажте графіку самостійно.
|
||||
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Вийти з OpenTTD
|
||||
|
||||
@@ -2749,9 +2779,10 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Випа
|
||||
# Fund new industry window
|
||||
STR_FUND_INDUSTRY_CAPTION :{WHITE}Нове підприємство
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Виберіть необхідне підприємство
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Багато різної промисловості
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Створити різні підприємства
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Випадково розташувати підприємства по карті
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Створити підприємства випадково
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Ви дійсно бажаєте створити багато різних підприємств?
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Вартість: {YELLOW}{CURRENCY_LONG}
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Огляд
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Будувати
|
||||
@@ -2990,7 +3021,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Фільтр:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Перезаписати файл
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW} Ви справді хочете перезаписати існуючий файл?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Directory)
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Тека)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Головна тека)
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Введіть назву файла збереженої гри
|
||||
|
||||
@@ -3002,6 +3034,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Міста:
|
||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кількість виробництв:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Найвища гора:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Збільшити на одиницю максимальну висоту найвищої гори на мапі
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Зменшити на одиницю максимальну висоту найвищої гори на мапі
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Покриття снігом:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Збільшити покриття снігом на 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Зменшити покриття снігом на 10%
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Покриття пустелею:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Збільшити покриття пустелею на 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Зменшити покриття пустелею на 10%
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Висота лінії снігу:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Підвищити лінію снігу
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Понизити лінію снігу
|
||||
@@ -3030,6 +3073,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Розмір:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Висота обраної гори
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Найвища гора
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Покриття снігом (у відсотках)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Покриття пустелею, у відсотках
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Змінити висоту лінії снігу
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Змінити рік початку гри
|
||||
|
||||
@@ -3308,13 +3355,13 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Фінансу
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Купити єдине транспортне право
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Підкупити місцеву владу
|
||||
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Провести малу локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Провести середню локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Провести велику локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Фінансувати реконструкцію міських доріг. Призведе до значного погіршення руху на 6 місяців.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Збудувати монумент на честь вашої компанії.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Фінансувати будівництво нових офісів у місті.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купити ексклюзивне транспортне право у місті на 1 рік. Міська влада дозволить використовувати лише станції вашої компанії.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Провести малу локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Тимчасово збільшить рейтинг станції у малому радіусі від міського центру.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Провести середню локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Тимчасово збільшить рейтинг станції у середньому радіусі від міського центру.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Провести велику локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Тимчасово збільшить рейтинг станції у великому радіусі від міського центру.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Фінансувати реконструкцію міських доріг.{}Призведе до значного погіршення руху на 6 місяців.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Збудувати монумент на честь вашої компанії.{}Збільшує рейтинг станції у місті.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Фінансувати будівництво нових офісів у місті.{}Тимчасово прискорить зростання міста.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купити ексклюзивне транспортне право у місті на 1 рік.{}Міська влада не дозволить використовувати станції інших компаній.{}Вартість: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Підкупити місцеву владу для збільшення вашого рейтингу, при викритті загрожує суворим покаранням.{}Вартість: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
@@ -3332,10 +3379,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клац мишою на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клац мишою відкриє міні-вікно
|
||||
|
||||
# Goal question window
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :Питання
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :Інформація
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :Попередження
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :Помилка
|
||||
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Питання
|
||||
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Інформація
|
||||
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Попередження
|
||||
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Помилка
|
||||
|
||||
############ Start of Goal Question button list
|
||||
STR_GOAL_QUESTION_BUTTON_CANCEL :Відмінити
|
||||
@@ -3941,6 +3988,8 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Пока
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Показати корабель детально
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Показати літак детально
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Поточні дії потяга - натисніть для руху/зупинки потяга
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Поточні дії транспорту - натисніть для руху/зупинки транспорту
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Поточні дії корабля - натисніть для руху/зупинки корабля
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Поточні дії авіатранспорту - натисніть для вильоту/зупинки літального апарата
|
||||
|
||||
@@ -4445,6 +4494,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Був
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Великий знімок екрану
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Знімок екрану буде мати роздільну здатність {COMMA} x {COMMA} пікселів. Створення знімка екрану може зайняти деякий час. Ви хочете продовжити?
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Мапа висот успішно збережена як '{STRING}'. Висота найвищої гори {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Екран збережено в '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Помилка збереження екрану!
|
||||
|
||||
@@ -4950,10 +5000,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE.z :цукрову
|
||||
##id 0x6000
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :Без назви
|
||||
STR_SV_TRAIN_NAME :Поїзд №{COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Автотранспорт №{COMMA}
|
||||
STR_SV_SHIP_NAME :Судно №{COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Борт №{COMMA}
|
||||
STR_SV_TRAIN_NAME :Поїзд #{COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Транспорт #{COMMA}
|
||||
STR_SV_SHIP_NAME :Судно #{COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Борт #{COMMA}
|
||||
|
||||
STR_SV_STNAME :{STRING}
|
||||
STR_SV_STNAME_NORTH :{STRING} Північна
|
||||
|
@@ -815,7 +815,7 @@ STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLAC
|
||||
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Lụt!{}Ít nhất {COMMA} người mất tích, hoặc đã chết chìm sau trận lụt!
|
||||
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Công ty vận tải đang gặp khó khăn!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} sẽ bị chuyển nhượng hoặc phá sản trừ khi năng suất làm việc tăng lên!
|
||||
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} sẽ bị chuyển nhượng hoặc phá sản nếu không cải thiện hiệu quả hoạt động!
|
||||
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Sáp nhập công ty vận tải!
|
||||
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} đã được bán cho {STRING} với giá {CURRENCY_LONG}!
|
||||
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Phá sản!
|
||||
@@ -1050,7 +1050,7 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}Thất b
|
||||
|
||||
# Custom currency window
|
||||
|
||||
STR_CURRENCY_WINDOW :{WHITE}Tự chỉnh tiền tệ
|
||||
STR_CURRENCY_WINDOW :{WHITE}Tùy chọn tiền tệ
|
||||
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Tỉ giá hối đoái: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
|
||||
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Giảm tỉ giá tiền của bạn đối với 1 Pound (£)
|
||||
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Tăng tỉ giá tiền của bạn đối với 1 Pound (£)
|
||||
@@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Phẳng
|
||||
STR_TERRAIN_TYPE_HILLY :Núi
|
||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Núi Cao
|
||||
STR_TERRAIN_TYPE_ALPINIST :Đồi núi
|
||||
STR_TERRAIN_TYPE_CUSTOM :Độ cao tùy chọn
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Độ cao tùy chỉnh ({NUM})
|
||||
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Dễ dãi
|
||||
STR_CITY_APPROVAL_TOLERANT :Vừa phải
|
||||
@@ -1206,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Thay đổi tù
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Thái độ của hội đồng thành phố với việc xây dựng lại địa phương: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Lựa chọn mức độ ảnh hưởng môi trường và tiếng ồn gây ra bởi các công ty sẽ ảnh hưởng uy tín của công ty đối với chính quyền địa phương và các hoạt động xây dựng của họ trong địa bàn
|
||||
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Bạn không thể đặt giá trị chiều cao tối đa này cho bản đổ. Phải có ít nhất 1 ngọn núi cao hơn bản đồ
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Giới hạn độ cao bản đồ: {STRING}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Tùy chỉnh độ cao tối đa của địa hình. Giá trị "(tự động)" là giá trị sẽ được tự tạo sau khi sinh ra địa hình
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(tự động)
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Bạn không thể đặt giới hạn độ cao này cho bản đồ địa hình. Đang có ít nhất một ngọn núi trên bản đồ địa hình cao hơn giá trị được chọn
|
||||
STR_CONFIG_SETTING_AUTOSLOPE :Cho phép thay đổi nền đất dưới công trình, đường.. (tự làm dốc): {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Cho phép thay đổi nền đất dưới công trình và đường mà không cần phá hủy chúng
|
||||
STR_CONFIG_SETTING_CATCHMENT :Mô phỏng thực tế diện tích khu vực đón hàng: {STRING}
|
||||
@@ -1351,6 +1357,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Khoảng cách
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Giới hạn bao xa tính từ rìa bản đò tới nhà máy hóa dầu và dàn khoan dầu có thể xây. Trên các bản đồ đảo thì tương ứng là ven biển. Với bản đồ lớn 256 ô, thì giá trị này được nhân tỉ lệ lên
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Độ cao tuyết phủ: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Điều chỉnh độ cao của tuyết phủ đối với địa hình xứ lạnh. Tuyết phủ có thể ảnh hưởng tới việc tạo ra nhà máy và các yêu cầu cho sự tăng trưởng đô thị
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Độ phủ địa hình tuyết: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Điều chỉnh độ phủ của tuyết đối với địa hình xứ lạnh. Tuyết phủ có thể ảnh hưởng tới việc tạo ra nhà máy và các yêu cầu cho sự tăng trưởng đô thị. Chỉ được sử dụng trong việc sinh bản đồ. Địa hình cao hơn mặt nước biển sẽ không có tuyết
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Độ phủ sa mạc: {STRING}
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Điều chỉnh độ phủ xấp xỉ của hoang mạc đối với địa hình nhiệt đới. Hoang mạc sẽ ảnh hưởng tới việc phát triển nhà máy. Chỉ được sử dụng trong việc sinh bản đồ
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Độ gồ ghề của địa chất: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Chỉ cho TerraGenesis) Chọn mức độ trùng điệp của núi: địa hình bằng phẳng thì ít hơn, địa hình đồi núi thì nhiều hơn. Địa hình gồ ghề có nhiều núi và trông có vẻ lặp lại
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Rất Phẳng
|
||||
@@ -2520,7 +2532,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Xây c
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Đặt một phao hàng hải như là điểm mốc trên đường đi. Shift+Click để xem chi phí dự tính
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Xây cống. Shift+Click để xem chi phí dự tính
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Đặt tên vùng biển.{}Tạo một kênh đào, nếu ấn Ctrl thì giữ xuống tới mực nước biển, không thì sẽ bị ngập nước
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Đặt sông.
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Đặt sông. Giữ Ctrl để chọn đường chéo
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Hướng Xưởng Tàu
|
||||
@@ -2891,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Số lượng đô thị:
|
||||
STR_MAPGEN_DATE :{BLACK}Thời điểm:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Số lượng nhà máy:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Độ cao đỉnh cao nhất:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Tăng chiều cao tối đa của đỉnh cao nhất lên một đơn vị
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Giảm độ cao tối đa của đỉnh cao nhất trên bản đồ một đơn vị
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Độ phủ địa hình tuyết:
|
||||
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Tăng độ phủ địa hình tuyết lên mười phần trăm
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Giảm độ phủ của tuyết đi mười phần trăm
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Độ phủ sa mạc:
|
||||
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Tăng độ phủ sa mạc lên mười phần trăm
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Giảm độ phủ sa mạc đi mười phần trăm
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Độ cao tuyết phủ:
|
||||
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Di chuyển độ cao tuyết phủ lên cao
|
||||
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Di chuyển độ cao tuyết phủ xuống thấp
|
||||
@@ -2919,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Tên b
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Cỡ:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||
|
||||
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Độ cao tối đa của đỉnh
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Độ cao đỉnh cao nhất
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Độ phủ địa hình tuyết (giá trị %)
|
||||
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Độ phủ sa mạc (giá trị %)
|
||||
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Thay đổi độ cao tuyết phủ
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Thay đổi thời điểm bắt đầu
|
||||
|
||||
@@ -4336,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Chỉ c
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ảnh chụp cực lớn
|
||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Ảnh chụp màn hình có độ phân giải {COMMA} x {COMMA} điểm. Chụp ảnh màn hình sẽ ngưng trò chơi chút ít, bạn có muốn vậy không??
|
||||
|
||||
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Bản đồ địa hình được lưu tại '{STRING}'. Đỉnh cao nhất cao {NUM}
|
||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Chụp màn hình lưu thành file là '{STRING}'
|
||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Chụp màn hình bị lỗi!
|
||||
|
||||
|
@@ -1,7 +1,6 @@
|
||||
add_files(
|
||||
array.hpp
|
||||
binaryheap.hpp
|
||||
blob.hpp
|
||||
countedobj.cpp
|
||||
countedptr.hpp
|
||||
dbg_helpers.cpp
|
||||
@@ -11,5 +10,4 @@ add_files(
|
||||
getoptdata.h
|
||||
hashtable.hpp
|
||||
lrucache.hpp
|
||||
str.hpp
|
||||
)
|
||||
|
@@ -11,7 +11,7 @@
|
||||
#define ARRAY_HPP
|
||||
|
||||
#include "fixedsizearray.hpp"
|
||||
#include "str.hpp"
|
||||
#include "../string_func.h"
|
||||
|
||||
/**
|
||||
* Flexible array with size limit. Implemented as fixed size
|
||||
@@ -103,14 +103,14 @@ public:
|
||||
*/
|
||||
template <typename D> void Dump(D &dmp) const
|
||||
{
|
||||
dmp.WriteLine("capacity = %d", Tcapacity);
|
||||
dmp.WriteValue("capacity", Tcapacity);
|
||||
uint num_items = Length();
|
||||
dmp.WriteLine("num_items = %d", num_items);
|
||||
CStrA name;
|
||||
dmp.WriteValue("num_items", num_items);
|
||||
for (uint i = 0; i < num_items; i++) {
|
||||
const T &item = (*this)[i];
|
||||
name.Format("item[%d]", i);
|
||||
dmp.WriteStructT(name.Data(), &item);
|
||||
char name[32];
|
||||
seprintf(name, lastof(name), "item[%d]", i);
|
||||
dmp.WriteStructT(name, &item);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@@ -1,421 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file blob.hpp Support for storing random binary data. */
|
||||
|
||||
#ifndef BLOB_HPP
|
||||
#define BLOB_HPP
|
||||
|
||||
#include "../core/alloc_func.hpp"
|
||||
|
||||
/**
|
||||
* Base class for simple binary blobs.
|
||||
* Item is byte.
|
||||
* The word 'simple' means:
|
||||
* - no configurable allocator type (always made from heap)
|
||||
* - no smart deallocation - deallocation must be called from the same
|
||||
* module (DLL) where the blob was allocated
|
||||
* - no configurable allocation policy (how big blocks should be allocated)
|
||||
* - no extra ownership policy (i.e. 'copy on write') when blob is copied
|
||||
* - no thread synchronization at all
|
||||
*
|
||||
* Internal member layout:
|
||||
* 1. The only class member is pointer to the first item (see union).
|
||||
* 2. Allocated block contains the blob header (see BlobHeader) followed by the raw byte data.
|
||||
* Always, when it allocates memory the allocated size is:
|
||||
* sizeof(BlobHeader) + <data capacity>
|
||||
* 3. Two 'virtual' members (items and capacity) are stored in the BlobHeader at beginning
|
||||
* of the allocated block.
|
||||
* 4. The pointer of the union pobsize_ts behind the header (to the first data byte).
|
||||
* When memory block is allocated, the sizeof(BlobHeader) it added to it.
|
||||
* 5. Benefits of this layout:
|
||||
* - items are accessed in the simplest possible way - just dereferencing the pointer,
|
||||
* which is good for performance (assuming that data are accessed most often).
|
||||
* - sizeof(blob) is the same as the size of any other pointer
|
||||
* 6. Drawbacks of this layout:
|
||||
* - the fact that a pointer to the allocated block is adjusted by sizeof(BlobHeader) before
|
||||
* it is stored can lead to several confusions:
|
||||
* - it is not a common pattern so the implementation code is bit harder to read.
|
||||
* - valgrind may generate a warning that the allocated block is lost (not accessible).
|
||||
*/
|
||||
class ByteBlob {
|
||||
protected:
|
||||
/** header of the allocated memory block */
|
||||
struct BlobHeader {
|
||||
size_t items; ///< actual blob size in bytes
|
||||
size_t capacity; ///< maximum (allocated) size in bytes
|
||||
};
|
||||
|
||||
/** type used as class member */
|
||||
union {
|
||||
byte *data; ///< ptr to the first byte of data
|
||||
BlobHeader *header; ///< ptr just after the BlobHeader holding items and capacity
|
||||
};
|
||||
|
||||
private:
|
||||
/**
|
||||
* Just to silence an unsilencable GCC 4.4+ warning
|
||||
* Note: This cannot be 'const' as we do a lot of 'hdrEmpty[0]->items += 0;' and 'hdrEmpty[0]->capacity += 0;'
|
||||
* after const_casting.
|
||||
*/
|
||||
static BlobHeader hdrEmpty[];
|
||||
|
||||
public:
|
||||
static const size_t tail_reserve = 4; ///< four extra bytes will be always allocated and zeroed at the end
|
||||
static const size_t header_size = sizeof(BlobHeader);
|
||||
|
||||
/** default constructor - initializes empty blob */
|
||||
inline ByteBlob()
|
||||
{
|
||||
InitEmpty();
|
||||
}
|
||||
|
||||
/** copy constructor */
|
||||
inline ByteBlob(const ByteBlob &src)
|
||||
{
|
||||
InitEmpty();
|
||||
AppendRaw(src);
|
||||
}
|
||||
|
||||
/** move constructor - take ownership of blob data */
|
||||
inline ByteBlob(BlobHeader * const & src)
|
||||
{
|
||||
assert(src != nullptr);
|
||||
header = src;
|
||||
*const_cast<BlobHeader**>(&src) = nullptr;
|
||||
}
|
||||
|
||||
/** destructor */
|
||||
inline ~ByteBlob()
|
||||
{
|
||||
Free();
|
||||
}
|
||||
|
||||
protected:
|
||||
/** all allocation should happen here */
|
||||
static inline BlobHeader *RawAlloc(size_t num_bytes)
|
||||
{
|
||||
return (BlobHeader*)MallocT<byte>(num_bytes);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return header pointer to the static BlobHeader with
|
||||
* both items and capacity containing zero
|
||||
*/
|
||||
static inline BlobHeader *Zero()
|
||||
{
|
||||
return const_cast<BlobHeader *>(&ByteBlob::hdrEmpty[1]);
|
||||
}
|
||||
|
||||
/** simple allocation policy - can be optimized later */
|
||||
static inline size_t AllocPolicy(size_t min_alloc)
|
||||
{
|
||||
if (min_alloc < (1 << 9)) {
|
||||
if (min_alloc < (1 << 5)) return (1 << 5);
|
||||
return (min_alloc < (1 << 7)) ? (1 << 7) : (1 << 9);
|
||||
}
|
||||
if (min_alloc < (1 << 15)) {
|
||||
if (min_alloc < (1 << 11)) return (1 << 11);
|
||||
return (min_alloc < (1 << 13)) ? (1 << 13) : (1 << 15);
|
||||
}
|
||||
if (min_alloc < (1 << 20)) {
|
||||
if (min_alloc < (1 << 17)) return (1 << 17);
|
||||
return (min_alloc < (1 << 19)) ? (1 << 19) : (1 << 20);
|
||||
}
|
||||
min_alloc = (min_alloc | ((1 << 20) - 1)) + 1;
|
||||
return min_alloc;
|
||||
}
|
||||
|
||||
/** all deallocations should happen here */
|
||||
static inline void RawFree(BlobHeader *p)
|
||||
{
|
||||
/* Just to silence an unsilencable GCC 4.4+ warning. */
|
||||
assert(p != ByteBlob::hdrEmpty);
|
||||
|
||||
/* In case GCC warns about the following, see GCC's PR38509 why it is bogus. */
|
||||
free(p);
|
||||
}
|
||||
|
||||
/** initialize the empty blob */
|
||||
inline void InitEmpty()
|
||||
{
|
||||
header = Zero();
|
||||
}
|
||||
|
||||
/** initialize blob by attaching it to the given header followed by data */
|
||||
inline void Init(BlobHeader *src)
|
||||
{
|
||||
header = &src[1];
|
||||
}
|
||||
|
||||
/** blob header accessor - use it rather than using the pointer arithmetic directly - non-const version */
|
||||
inline BlobHeader& Hdr()
|
||||
{
|
||||
return *(header - 1);
|
||||
}
|
||||
|
||||
/** blob header accessor - use it rather than using the pointer arithmetic directly - const version */
|
||||
inline const BlobHeader& Hdr() const
|
||||
{
|
||||
return *(header - 1);
|
||||
}
|
||||
|
||||
/** return reference to the actual blob size - used when the size needs to be modified */
|
||||
inline size_t& LengthRef()
|
||||
{
|
||||
return Hdr().items;
|
||||
}
|
||||
|
||||
public:
|
||||
/** return true if blob doesn't contain valid data */
|
||||
inline bool IsEmpty() const
|
||||
{
|
||||
return Length() == 0;
|
||||
}
|
||||
|
||||
/** return the number of valid data bytes in the blob */
|
||||
inline size_t Length() const
|
||||
{
|
||||
return Hdr().items;
|
||||
}
|
||||
|
||||
/** return the current blob capacity in bytes */
|
||||
inline size_t Capacity() const
|
||||
{
|
||||
return Hdr().capacity;
|
||||
}
|
||||
|
||||
/** return pointer to the first byte of data - non-const version */
|
||||
inline byte *Begin()
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
/** return pointer to the first byte of data - const version */
|
||||
inline const byte *Begin() const
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
/** invalidate blob's data - doesn't free buffer */
|
||||
inline void Clear()
|
||||
{
|
||||
LengthRef() = 0;
|
||||
}
|
||||
|
||||
/** free the blob's memory */
|
||||
inline void Free()
|
||||
{
|
||||
if (Capacity() > 0) {
|
||||
RawFree(&Hdr());
|
||||
InitEmpty();
|
||||
}
|
||||
}
|
||||
|
||||
/** append new bytes at the end of existing data bytes - reallocates if necessary */
|
||||
inline void AppendRaw(const void *p, size_t num_bytes)
|
||||
{
|
||||
assert(p != nullptr);
|
||||
if (num_bytes > 0) {
|
||||
memcpy(Append(num_bytes), p, num_bytes);
|
||||
}
|
||||
}
|
||||
|
||||
/** append bytes from given source blob to the end of existing data bytes - reallocates if necessary */
|
||||
inline void AppendRaw(const ByteBlob& src)
|
||||
{
|
||||
if (!src.IsEmpty()) {
|
||||
memcpy(Append(src.Length()), src.Begin(), src.Length());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reallocate if there is no free space for num_bytes bytes.
|
||||
* @return pointer to the new data to be added
|
||||
*/
|
||||
inline byte *Prepare(size_t num_bytes)
|
||||
{
|
||||
size_t new_size = Length() + num_bytes;
|
||||
if (new_size > Capacity()) SmartAlloc(new_size);
|
||||
return data + Length();
|
||||
}
|
||||
|
||||
/**
|
||||
* Increase Length() by num_bytes.
|
||||
* @return pointer to the new data added
|
||||
*/
|
||||
inline byte *Append(size_t num_bytes)
|
||||
{
|
||||
byte *pNewData = Prepare(num_bytes);
|
||||
LengthRef() += num_bytes;
|
||||
return pNewData;
|
||||
}
|
||||
|
||||
/** reallocate blob data if needed */
|
||||
void SmartAlloc(size_t new_size)
|
||||
{
|
||||
if (Capacity() >= new_size) return;
|
||||
/* calculate minimum block size we need to allocate
|
||||
* and ask allocation policy for some reasonable block size */
|
||||
assert(new_size < SIZE_MAX - header_size - tail_reserve);
|
||||
new_size = AllocPolicy(header_size + new_size + tail_reserve);
|
||||
|
||||
/* allocate new block and setup header */
|
||||
BlobHeader *tmp = RawAlloc(new_size);
|
||||
tmp->items = Length();
|
||||
tmp->capacity = new_size - (header_size + tail_reserve);
|
||||
|
||||
/* copy existing data */
|
||||
if (tmp->items != 0) {
|
||||
memcpy(tmp + 1, data, tmp->items);
|
||||
}
|
||||
|
||||
/* replace our block with new one */
|
||||
if (Capacity() > 0) {
|
||||
RawFree(&Hdr());
|
||||
}
|
||||
Init(tmp);
|
||||
}
|
||||
|
||||
/** fixing the four bytes at the end of blob data - useful when blob is used to hold string */
|
||||
inline void FixTail() const
|
||||
{
|
||||
if (Capacity() > 0) {
|
||||
byte *p = &data[Length()];
|
||||
for (uint i = 0; i < tail_reserve; i++) {
|
||||
p[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Blob - simple dynamic T array. T (template argument) is a placeholder for any type.
|
||||
* T can be any integral type, pointer, or structure. Using Blob instead of just plain C array
|
||||
* simplifies the resource management in several ways:
|
||||
* 1. When adding new item(s) it automatically grows capacity if needed.
|
||||
* 2. When variable of type Blob comes out of scope it automatically frees the data buffer.
|
||||
* 3. Takes care about the actual data size (number of used items).
|
||||
* 4. Dynamically constructs only used items (as opposite of static array which constructs all items)
|
||||
*/
|
||||
template <typename T>
|
||||
class CBlobT : public ByteBlob {
|
||||
/* make template arguments public: */
|
||||
public:
|
||||
typedef ByteBlob base;
|
||||
|
||||
static const size_t type_size = sizeof(T);
|
||||
|
||||
struct OnTransfer {
|
||||
typename base::BlobHeader *header;
|
||||
|
||||
OnTransfer(const OnTransfer& src) : header(src.header)
|
||||
{
|
||||
assert(src.header != nullptr);
|
||||
*const_cast<typename base::BlobHeader**>(&src.header) = nullptr;
|
||||
}
|
||||
|
||||
OnTransfer(CBlobT& src) : header(src.header)
|
||||
{
|
||||
src.InitEmpty();
|
||||
}
|
||||
|
||||
~OnTransfer()
|
||||
{
|
||||
assert(header == nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
/** Default constructor - makes new Blob ready to accept any data */
|
||||
inline CBlobT()
|
||||
: base()
|
||||
{}
|
||||
|
||||
/** Take ownership constructor */
|
||||
inline CBlobT(const OnTransfer& ot)
|
||||
: base(ot.header)
|
||||
{}
|
||||
|
||||
/** Destructor - ensures that allocated memory (if any) is freed */
|
||||
inline ~CBlobT()
|
||||
{
|
||||
Free();
|
||||
}
|
||||
|
||||
/** Check the validity of item index (only in debug mode) */
|
||||
inline void CheckIdx(size_t index) const
|
||||
{
|
||||
assert(index < Size());
|
||||
}
|
||||
|
||||
/** Return pointer to the first data item - non-const version */
|
||||
inline T *Data()
|
||||
{
|
||||
return (T*)base::Begin();
|
||||
}
|
||||
|
||||
/** Return pointer to the first data item - const version */
|
||||
inline const T *Data() const
|
||||
{
|
||||
return (const T*)base::Begin();
|
||||
}
|
||||
|
||||
/** Return pointer to the index-th data item - non-const version */
|
||||
inline T *Data(size_t index)
|
||||
{
|
||||
CheckIdx(index);
|
||||
return (Data() + index);
|
||||
}
|
||||
|
||||
/** Return pointer to the index-th data item - const version */
|
||||
inline const T *Data(size_t index) const
|
||||
{
|
||||
CheckIdx(index);
|
||||
return (Data() + index);
|
||||
}
|
||||
|
||||
/** Return number of items in the Blob */
|
||||
inline size_t Size() const
|
||||
{
|
||||
return (base::Length() / type_size);
|
||||
}
|
||||
|
||||
/** Return total number of items that can fit in the Blob without buffer reallocation */
|
||||
inline size_t MaxSize() const
|
||||
{
|
||||
return (base::Capacity() / type_size);
|
||||
}
|
||||
|
||||
/** Return number of additional items that can fit in the Blob without buffer reallocation */
|
||||
inline size_t GetReserve() const
|
||||
{
|
||||
return ((base::Capacity() - base::Length()) / type_size);
|
||||
}
|
||||
|
||||
/** Grow number of data items in Blob by given number - doesn't construct items */
|
||||
inline T *GrowSizeNC(size_t num_items)
|
||||
{
|
||||
return (T*)base::Append(num_items * type_size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Ensures that given number of items can be added to the end of Blob. Returns pointer to the
|
||||
* first free (unused) item
|
||||
*/
|
||||
inline T *MakeFreeSpace(size_t num_items)
|
||||
{
|
||||
return (T*)base::Prepare(num_items * type_size);
|
||||
}
|
||||
|
||||
inline OnTransfer Transfer()
|
||||
{
|
||||
return OnTransfer(*this);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif /* BLOB_HPP */
|
@@ -11,6 +11,9 @@
|
||||
#include "../rail_map.h"
|
||||
#include "dbg_helpers.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
#include "../safeguards.h"
|
||||
|
||||
/** Trackdir & TrackdirBits short names. */
|
||||
@@ -20,19 +23,15 @@ static const char * const trackdir_names[] = {
|
||||
};
|
||||
|
||||
/** Return name of given Trackdir. */
|
||||
CStrA ValueStr(Trackdir td)
|
||||
std::string ValueStr(Trackdir td)
|
||||
{
|
||||
CStrA out;
|
||||
out.Format("%d (%s)", td, ItemAtT(td, trackdir_names, "UNK", INVALID_TRACKDIR, "INV"));
|
||||
return out.Transfer();
|
||||
return std::to_string(td) + " (" + ItemAtT(td, trackdir_names, "UNK", INVALID_TRACKDIR, "INV") + ")";
|
||||
}
|
||||
|
||||
/** Return composed name of given TrackdirBits. */
|
||||
CStrA ValueStr(TrackdirBits td_bits)
|
||||
std::string ValueStr(TrackdirBits td_bits)
|
||||
{
|
||||
CStrA out;
|
||||
out.Format("%d (%s)", td_bits, ComposeNameT(td_bits, trackdir_names, "UNK", INVALID_TRACKDIR_BIT, "INV").Data());
|
||||
return out.Transfer();
|
||||
return std::to_string(td_bits) + " (" + ComposeNameT(td_bits, trackdir_names, "UNK", INVALID_TRACKDIR_BIT, "INV") + ")";
|
||||
}
|
||||
|
||||
|
||||
@@ -42,11 +41,9 @@ static const char * const diagdir_names[] = {
|
||||
};
|
||||
|
||||
/** Return name of given DiagDirection. */
|
||||
CStrA ValueStr(DiagDirection dd)
|
||||
std::string ValueStr(DiagDirection dd)
|
||||
{
|
||||
CStrA out;
|
||||
out.Format("%d (%s)", dd, ItemAtT(dd, diagdir_names, "UNK", INVALID_DIAGDIR, "INV"));
|
||||
return out.Transfer();
|
||||
return std::to_string(dd) + " (" + ItemAtT(dd, diagdir_names, "UNK", INVALID_DIAGDIR, "INV") + ")";
|
||||
}
|
||||
|
||||
|
||||
@@ -56,20 +53,19 @@ static const char * const signal_type_names[] = {
|
||||
};
|
||||
|
||||
/** Return name of given SignalType. */
|
||||
CStrA ValueStr(SignalType t)
|
||||
std::string ValueStr(SignalType t)
|
||||
{
|
||||
CStrA out;
|
||||
out.Format("%d (%s)", t, ItemAtT(t, signal_type_names, "UNK"));
|
||||
return out.Transfer();
|
||||
return std::to_string(t) + " (" + ItemAtT(t, signal_type_names, "UNK") + ")";
|
||||
}
|
||||
|
||||
|
||||
/** Translate TileIndex into string. */
|
||||
CStrA TileStr(TileIndex tile)
|
||||
std::string TileStr(TileIndex tile)
|
||||
{
|
||||
CStrA out;
|
||||
out.Format("0x%04X (%d, %d)", tile, TileX(tile), TileY(tile));
|
||||
return out.Transfer();
|
||||
std::stringstream ss;
|
||||
ss << "0x" << std::setfill('0') << std::setw(4) << std::hex << tile; // 0x%04X
|
||||
ss << " (" << TileX(tile) << ", " << TileY(tile) << ")";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -81,21 +77,21 @@ CStrA TileStr(TileIndex tile)
|
||||
}
|
||||
|
||||
/** Return structured name of the current class/structure. */
|
||||
CStrA DumpTarget::GetCurrentStructName()
|
||||
std::string DumpTarget::GetCurrentStructName()
|
||||
{
|
||||
CStrA out;
|
||||
std::string out;
|
||||
if (!m_cur_struct.empty()) {
|
||||
/* we are inside some named struct, return its name */
|
||||
out = m_cur_struct.top();
|
||||
}
|
||||
return out.Transfer();
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the given instance in our anti-recursion repository.
|
||||
* Return true and set name when object was found.
|
||||
*/
|
||||
bool DumpTarget::FindKnownName(size_t type_id, const void *ptr, CStrA &name)
|
||||
bool DumpTarget::FindKnownName(size_t type_id, const void *ptr, std::string &name)
|
||||
{
|
||||
KNOWN_NAMES::const_iterator it = m_known_names.find(KnownStructKey(type_id, ptr));
|
||||
if (it != m_known_names.end()) {
|
||||
@@ -111,33 +107,29 @@ void DumpTarget::WriteIndent()
|
||||
{
|
||||
int num_spaces = 2 * m_indent;
|
||||
if (num_spaces > 0) {
|
||||
memset(m_out.GrowSizeNC(num_spaces), ' ', num_spaces);
|
||||
m_out += std::string(num_spaces, ' ');
|
||||
}
|
||||
}
|
||||
|
||||
/** Write a line with indent at the beginning and \<LF\> at the end. */
|
||||
void DumpTarget::WriteLine(const char *format, ...)
|
||||
/** Write 'name = value' with indent and new-line. */
|
||||
void DumpTarget::WriteValue(const char *name, int value)
|
||||
{
|
||||
WriteIndent();
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
m_out.AddFormatL(format, args);
|
||||
va_end(args);
|
||||
m_out.AppendStr("\n");
|
||||
m_out += std::string(name) + " = " + std::to_string(value) + "\n";
|
||||
}
|
||||
|
||||
/** Write 'name = value' with indent and new-line. */
|
||||
void DumpTarget::WriteValue(const char *name, const char *value_str)
|
||||
{
|
||||
WriteIndent();
|
||||
m_out.AddFormat("%s = %s\n", name, value_str);
|
||||
m_out += std::string(name) + " = " + value_str + "\n";
|
||||
}
|
||||
|
||||
/** Write name & TileIndex to the output. */
|
||||
void DumpTarget::WriteTile(const char *name, TileIndex tile)
|
||||
{
|
||||
WriteIndent();
|
||||
m_out.AddFormat("%s = %s\n", name, TileStr(tile).Data());
|
||||
m_out += std::string(name) + " = " + TileStr(tile) + "\n";
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -146,12 +138,12 @@ void DumpTarget::WriteTile(const char *name, TileIndex tile)
|
||||
void DumpTarget::BeginStruct(size_t type_id, const char *name, const void *ptr)
|
||||
{
|
||||
/* make composite name */
|
||||
CStrA cur_name = GetCurrentStructName().Transfer();
|
||||
if (cur_name.Size() > 0) {
|
||||
std::string cur_name = GetCurrentStructName();
|
||||
if (cur_name.size() > 0) {
|
||||
/* add name delimiter (we use structured names) */
|
||||
cur_name.AppendStr(".");
|
||||
cur_name += ".";
|
||||
}
|
||||
cur_name.AppendStr(name);
|
||||
cur_name += name;
|
||||
|
||||
/* put the name onto stack (as current struct name) */
|
||||
m_cur_struct.push(cur_name);
|
||||
@@ -160,7 +152,7 @@ void DumpTarget::BeginStruct(size_t type_id, const char *name, const void *ptr)
|
||||
m_known_names.insert(KNOWN_NAMES::value_type(KnownStructKey(type_id, ptr), cur_name));
|
||||
|
||||
WriteIndent();
|
||||
m_out.AddFormat("%s = {\n", name);
|
||||
m_out += std::string(name) + " = {\n";
|
||||
m_indent++;
|
||||
}
|
||||
|
||||
@@ -171,11 +163,8 @@ void DumpTarget::EndStruct()
|
||||
{
|
||||
m_indent--;
|
||||
WriteIndent();
|
||||
m_out.AddFormat("}\n");
|
||||
m_out += "}\n";
|
||||
|
||||
/* remove current struct name from the stack */
|
||||
m_cur_struct.pop();
|
||||
}
|
||||
|
||||
/** Just to silence an unsilencable GCC 4.4+ warning */
|
||||
/* static */ ByteBlob::BlobHeader ByteBlob::hdrEmpty[] = {{0, 0}, {0, 0}};
|
||||
|
@@ -12,8 +12,7 @@
|
||||
|
||||
#include <map>
|
||||
#include <stack>
|
||||
|
||||
#include "str.hpp"
|
||||
#include <string>
|
||||
|
||||
#include "../direction_type.h"
|
||||
#include "../signal_type.h"
|
||||
@@ -67,9 +66,9 @@ inline typename ArrayT<T>::item_t ItemAtT(E idx, const T &t, typename ArrayT<T>:
|
||||
* or t_unk when index is out of bounds.
|
||||
*/
|
||||
template <typename E, typename T>
|
||||
inline CStrA ComposeNameT(E value, T &t, const char *t_unk, E val_inv, const char *name_inv)
|
||||
inline std::string ComposeNameT(E value, T &t, const char *t_unk, E val_inv, const char *name_inv)
|
||||
{
|
||||
CStrA out;
|
||||
std::string out;
|
||||
if (value == val_inv) {
|
||||
out = name_inv;
|
||||
} else if (value == 0) {
|
||||
@@ -77,18 +76,22 @@ inline CStrA ComposeNameT(E value, T &t, const char *t_unk, E val_inv, const cha
|
||||
} else {
|
||||
for (size_t i = 0; i < ArrayT<T>::length; i++) {
|
||||
if ((value & (1 << i)) == 0) continue;
|
||||
out.AddFormat("%s%s", (out.Size() > 0 ? "+" : ""), (const char*)t[i]);
|
||||
out += (!out.empty() ? "+" : "");
|
||||
out += t[i];
|
||||
value &= ~(E)(1 << i);
|
||||
}
|
||||
if (value != 0) out.AddFormat("%s%s", (out.Size() > 0 ? "+" : ""), t_unk);
|
||||
if (value != 0) {
|
||||
out += (!out.empty() ? "+" : "");
|
||||
out += t_unk;
|
||||
}
|
||||
return out.Transfer();
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
CStrA ValueStr(Trackdir td);
|
||||
CStrA ValueStr(TrackdirBits td_bits);
|
||||
CStrA ValueStr(DiagDirection dd);
|
||||
CStrA ValueStr(SignalType t);
|
||||
std::string ValueStr(Trackdir td);
|
||||
std::string ValueStr(TrackdirBits td_bits);
|
||||
std::string ValueStr(DiagDirection dd);
|
||||
std::string ValueStr(SignalType t);
|
||||
|
||||
/** Class that represents the dump-into-string target. */
|
||||
struct DumpTarget {
|
||||
@@ -118,11 +121,11 @@ struct DumpTarget {
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::map<KnownStructKey, CStrA> KNOWN_NAMES;
|
||||
typedef std::map<KnownStructKey, std::string> KNOWN_NAMES;
|
||||
|
||||
CStrA m_out; ///< the output string
|
||||
std::string m_out; ///< the output string
|
||||
int m_indent; ///< current indent/nesting level
|
||||
std::stack<CStrA> m_cur_struct; ///< here we will track the current structure name
|
||||
std::stack<std::string> m_cur_struct; ///< here we will track the current structure name
|
||||
KNOWN_NAMES m_known_names; ///< map of known object instances and their structured names
|
||||
|
||||
DumpTarget()
|
||||
@@ -130,19 +133,19 @@ struct DumpTarget {
|
||||
{}
|
||||
|
||||
static size_t& LastTypeId();
|
||||
CStrA GetCurrentStructName();
|
||||
bool FindKnownName(size_t type_id, const void *ptr, CStrA &name);
|
||||
std::string GetCurrentStructName();
|
||||
bool FindKnownName(size_t type_id, const void *ptr, std::string &name);
|
||||
|
||||
void WriteIndent();
|
||||
|
||||
void CDECL WriteLine(const char *format, ...) WARN_FORMAT(2, 3);
|
||||
void WriteValue(const char *name, int value);
|
||||
void WriteValue(const char *name, const char *value_str);
|
||||
void WriteTile(const char *name, TileIndex t);
|
||||
|
||||
/** Dump given enum value (as a number and as named value) */
|
||||
template <typename E> void WriteEnumT(const char *name, E e)
|
||||
{
|
||||
WriteValue(name, ValueStr(e).Data());
|
||||
WriteValue(name, ValueStr(e).c_str());
|
||||
}
|
||||
|
||||
void BeginStruct(size_t type_id, const char *name, const void *ptr);
|
||||
@@ -155,13 +158,14 @@ struct DumpTarget {
|
||||
|
||||
if (s == nullptr) {
|
||||
/* No need to dump nullptr struct. */
|
||||
WriteLine("%s = <null>", name);
|
||||
WriteValue(name, "<null>");
|
||||
return;
|
||||
}
|
||||
CStrA known_as;
|
||||
std::string known_as;
|
||||
if (FindKnownName(type_id, s, known_as)) {
|
||||
/* We already know this one, no need to dump it. */
|
||||
WriteLine("%s = known_as.%s", name, known_as.Data());
|
||||
std::string known_as_str = std::string("known_as.") + name;
|
||||
WriteValue(name, known_as_str.c_str());
|
||||
} else {
|
||||
/* Still unknown, dump it */
|
||||
BeginStruct(type_id, name, s);
|
||||
|
@@ -240,6 +240,7 @@ public:
|
||||
void Pop(Titem_ &item)
|
||||
{
|
||||
bool ret = TryPop(item);
|
||||
(void)ret; // assert only
|
||||
assert(ret);
|
||||
}
|
||||
|
||||
|
149
src/misc/str.hpp
149
src/misc/str.hpp
@@ -1,149 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file str.hpp String formatting? */
|
||||
|
||||
#ifndef STR_HPP
|
||||
#define STR_HPP
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdarg.h>
|
||||
#include "blob.hpp"
|
||||
#include "../core/math_func.hpp"
|
||||
#include "../string_func.h"
|
||||
|
||||
/** Blob based case sensitive ANSI/UTF-8 string */
|
||||
struct CStrA : public CBlobT<char>
|
||||
{
|
||||
typedef CBlobT<char> base; ///< base class
|
||||
|
||||
/** Create an empty CStrT */
|
||||
inline CStrA()
|
||||
{
|
||||
}
|
||||
|
||||
/** Copy constructor */
|
||||
inline CStrA(const CStrA &src) : base(src)
|
||||
{
|
||||
base::FixTail();
|
||||
}
|
||||
|
||||
/** Take over ownership constructor */
|
||||
inline CStrA(const OnTransfer &ot)
|
||||
: base(ot)
|
||||
{
|
||||
}
|
||||
|
||||
/** Grow the actual buffer and fix the trailing zero at the end. */
|
||||
inline char *GrowSizeNC(uint count)
|
||||
{
|
||||
char *ret = base::GrowSizeNC(count);
|
||||
base::FixTail();
|
||||
return ret;
|
||||
}
|
||||
|
||||
/** Append zero-ended C string. */
|
||||
inline void AppendStr(const char *str)
|
||||
{
|
||||
if (!StrEmpty(str)) {
|
||||
base::AppendRaw(str, strlen(str));
|
||||
base::FixTail();
|
||||
}
|
||||
}
|
||||
|
||||
/** Append another CStrA. */
|
||||
inline void Append(const CStrA &src)
|
||||
{
|
||||
if (src.Length() > 0) {
|
||||
base::AppendRaw(src);
|
||||
base::FixTail();
|
||||
}
|
||||
}
|
||||
|
||||
/** Assignment from C string. */
|
||||
inline CStrA &operator=(const char *src)
|
||||
{
|
||||
base::Clear();
|
||||
AppendStr(src);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Assignment from another CStrA. */
|
||||
inline CStrA &operator=(const CStrA &src)
|
||||
{
|
||||
if (&src != this) {
|
||||
base::Clear();
|
||||
base::AppendRaw(src.Data(), src.Size());
|
||||
base::FixTail();
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Lower-than operator (to support stl collections) */
|
||||
inline bool operator<(const CStrA &other) const
|
||||
{
|
||||
return strcmp(base::Data(), other.Data()) < 0;
|
||||
}
|
||||
|
||||
/** Add formatted string (like vsprintf) at the end of existing contents. */
|
||||
int AddFormatL(const char *format, va_list args) WARN_FORMAT(2, 0)
|
||||
{
|
||||
size_t addSize = std::max<size_t>(strlen(format), 16);
|
||||
addSize += addSize / 2;
|
||||
int ret;
|
||||
int err = 0;
|
||||
for (;;) {
|
||||
char *buf = MakeFreeSpace(addSize);
|
||||
ret = vseprintf(buf, buf + base::GetReserve() - 1, format, args);
|
||||
if (ret >= (int)base::GetReserve()) {
|
||||
/* Greater return than given count means needed buffer size. */
|
||||
addSize = ret + 1;
|
||||
continue;
|
||||
}
|
||||
if (ret >= 0) {
|
||||
/* success */
|
||||
break;
|
||||
}
|
||||
err = errno;
|
||||
if (err != ERANGE && err != ENOENT && err != 0) {
|
||||
/* some strange failure */
|
||||
break;
|
||||
}
|
||||
/* small buffer (M$ implementation) */
|
||||
addSize *= 2;
|
||||
}
|
||||
if (ret > 0) {
|
||||
GrowSizeNC(ret);
|
||||
} else {
|
||||
base::FixTail();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/** Add formatted string (like sprintf) at the end of existing contents. */
|
||||
int CDECL WARN_FORMAT(2, 3) AddFormat(const char *format, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
int ret = AddFormatL(format, args);
|
||||
va_end(args);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/** Assign formatted string (like sprintf). */
|
||||
int CDECL WARN_FORMAT(2, 3) Format(const char *format, ...)
|
||||
{
|
||||
base::Free();
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
int ret = AddFormatL(format, args);
|
||||
va_end(args);
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* STR_HPP */
|
@@ -11,6 +11,7 @@
|
||||
#include <math.h>
|
||||
#include "core/math_func.hpp"
|
||||
#include "framerate_type.h"
|
||||
#include "settings_type.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
#include "mixer.h"
|
||||
@@ -45,7 +46,7 @@ static MxStreamCallback _music_stream = nullptr;
|
||||
* stops overflowing when too many sounds are played at the same time, which
|
||||
* causes an even worse sound quality.
|
||||
*/
|
||||
static const int MAX_VOLUME = 128 * 128;
|
||||
static const int MAX_VOLUME = 32767;
|
||||
|
||||
/**
|
||||
* Perform the rate conversion between the input and output.
|
||||
@@ -60,7 +61,7 @@ static int RateConversion(T *b, int frac_pos)
|
||||
return ((b[0] * ((1 << 16) - frac_pos)) + (b[1] * frac_pos)) >> 16;
|
||||
}
|
||||
|
||||
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
||||
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
|
||||
{
|
||||
if (samples > sc->samples_left) samples = sc->samples_left;
|
||||
sc->samples_left -= samples;
|
||||
@@ -69,8 +70,8 @@ static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
||||
const int16 *b = (const int16 *)sc->memory + sc->pos;
|
||||
uint32 frac_pos = sc->frac_pos;
|
||||
uint32 frac_speed = sc->frac_speed;
|
||||
int volume_left = sc->volume_left;
|
||||
int volume_right = sc->volume_right;
|
||||
int volume_left = sc->volume_left * effect_vol / 255;
|
||||
int volume_right = sc->volume_right * effect_vol / 255;
|
||||
|
||||
if (frac_speed == 0x10000) {
|
||||
/* Special case when frac_speed is 0x10000 */
|
||||
@@ -96,7 +97,7 @@ static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
||||
sc->pos = b - (const int16 *)sc->memory;
|
||||
}
|
||||
|
||||
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
||||
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
|
||||
{
|
||||
if (samples > sc->samples_left) samples = sc->samples_left;
|
||||
sc->samples_left -= samples;
|
||||
@@ -105,8 +106,8 @@ static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
||||
const int8 *b = sc->memory + sc->pos;
|
||||
uint32 frac_pos = sc->frac_pos;
|
||||
uint32 frac_speed = sc->frac_speed;
|
||||
int volume_left = sc->volume_left;
|
||||
int volume_right = sc->volume_right;
|
||||
int volume_left = sc->volume_left * effect_vol / 255;
|
||||
int volume_right = sc->volume_right * effect_vol / 255;
|
||||
|
||||
if (frac_speed == 0x10000) {
|
||||
/* Special case when frac_speed is 0x10000 */
|
||||
@@ -154,13 +155,21 @@ void MxMixSamples(void *buffer, uint samples)
|
||||
/* Fetch music if a sampled stream is available */
|
||||
if (_music_stream) _music_stream((int16*)buffer, samples);
|
||||
|
||||
/* Apply simple x^3 scaling to master effect volume. This increases the
|
||||
* perceived difference in loudness to better match expectations. effect_vol
|
||||
* is expected to be in the range 0-127 hence the division by 127 * 127 to
|
||||
* get back into range. */
|
||||
uint8 effect_vol = (_settings_client.music.effect_vol *
|
||||
_settings_client.music.effect_vol *
|
||||
_settings_client.music.effect_vol) / (127 * 127);
|
||||
|
||||
/* Mix each channel */
|
||||
for (mc = _channels; mc != endof(_channels); mc++) {
|
||||
if (mc->active) {
|
||||
if (mc->is16bit) {
|
||||
mix_int16(mc, (int16*)buffer, samples);
|
||||
mix_int16(mc, (int16*)buffer, samples, effect_vol);
|
||||
} else {
|
||||
mix_int8_to_int16(mc, (int16*)buffer, samples);
|
||||
mix_int8_to_int16(mc, (int16*)buffer, samples, effect_vol);
|
||||
}
|
||||
if (mc->samples_left == 0) MxCloseChannel(mc);
|
||||
}
|
||||
|
@@ -1074,7 +1074,7 @@ static const char *LoadDefaultDLSFile(const char *user_dls)
|
||||
const char *MusicDriver_DMusic::Start(const StringList &parm)
|
||||
{
|
||||
/* Initialize COM */
|
||||
if (FAILED(CoInitializeEx(nullptr, COINITBASE_MULTITHREADED))) return "COM initialization failed";
|
||||
if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED))) return "COM initialization failed";
|
||||
|
||||
/* Create the DirectMusic object */
|
||||
if (FAILED(CoCreateInstance(
|
||||
|
@@ -613,6 +613,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
bool execute; ///< On pressing 'apply changes' are grf changes applied immediately, or only list is updated.
|
||||
int preset; ///< Selected preset or \c -1 if none selected.
|
||||
int active_over; ///< Active GRF item over which another one is dragged, \c -1 if none.
|
||||
bool modified; ///< The list of active NewGRFs has been modified since the last time they got saved.
|
||||
|
||||
Scrollbar *vscroll;
|
||||
Scrollbar *vscroll2;
|
||||
@@ -655,7 +656,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
this->avails.SetFilterFuncs(this->filter_funcs);
|
||||
this->avails.ForceRebuild();
|
||||
|
||||
this->OnInvalidateData(GOID_NEWGRF_LIST_EDITED);
|
||||
this->OnInvalidateData(GOID_NEWGRF_CURRENT_LOADED);
|
||||
}
|
||||
|
||||
~NewGRFWindow()
|
||||
@@ -664,7 +665,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
DeleteWindowByClass(WC_TEXTFILE);
|
||||
DeleteWindowByClass(WC_SAVE_PRESET);
|
||||
|
||||
if (this->editable && !this->execute && !_exit_game) {
|
||||
if (this->editable && this->modified && !this->execute && !_exit_game) {
|
||||
CopyGRFConfigList(this->orig_list, this->actives, true);
|
||||
ResetGRFConfig(false);
|
||||
ReloadNewGRFData();
|
||||
@@ -978,7 +979,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
}
|
||||
this->vscroll->ScrollTowards(pos);
|
||||
this->preset = -1;
|
||||
this->InvalidateData();
|
||||
this->InvalidateData(GOID_NEWGRF_LIST_EDITED);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -997,7 +998,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
}
|
||||
this->vscroll->ScrollTowards(pos);
|
||||
this->preset = -1;
|
||||
this->InvalidateData();
|
||||
this->InvalidateData(GOID_NEWGRF_LIST_EDITED);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1104,6 +1105,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
ResetGRFConfig(false);
|
||||
ReloadNewGRFData();
|
||||
PostCheckNewGRFLoadWarnings();
|
||||
this->InvalidateData(GOID_NEWGRF_CHANGES_APPLIED);
|
||||
}
|
||||
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
|
||||
break;
|
||||
@@ -1113,6 +1115,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
if (this->active_sel == nullptr || !this->show_params || this->active_sel->num_valid_params == 0) break;
|
||||
|
||||
OpenGRFParameterWindow(this->active_sel, this->editable);
|
||||
this->InvalidateData(GOID_NEWGRF_CHANGES_MADE);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1120,6 +1123,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
if (this->active_sel != nullptr && this->editable) {
|
||||
this->active_sel->palette ^= GRFP_USE_MASK;
|
||||
this->SetDirty();
|
||||
this->InvalidateData(GOID_NEWGRF_CHANGES_MADE);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1166,7 +1170,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
DeleteWindowByClass(WC_GRF_PARAMETERS);
|
||||
DeleteWindowByClass(WC_TEXTFILE);
|
||||
this->active_sel = nullptr;
|
||||
this->InvalidateData(GOID_NEWGRF_PRESET_LOADED);
|
||||
this->InvalidateData(GOID_NEWGRF_CHANGES_MADE);
|
||||
}
|
||||
|
||||
void OnQueryTextFinished(char *str) override
|
||||
@@ -1187,6 +1191,20 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
this->InvalidateData();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the scroll bars for the active and inactive NewGRF lists.
|
||||
*/
|
||||
void UpdateScrollBars()
|
||||
{
|
||||
/* Update scrollbars */
|
||||
int i = 0;
|
||||
for (const GRFConfig *c = this->actives; c != nullptr; c = c->next, i++) {}
|
||||
|
||||
this->vscroll->SetCount(i + 1); // Reserve empty space for drag and drop handling.
|
||||
|
||||
if (this->avail_pos >= 0) this->vscroll2->ScrollTowards(this->avail_pos);
|
||||
}
|
||||
|
||||
/**
|
||||
* Some data on this window has become invalid.
|
||||
* @param data Information about the changed data. @see GameOptionsInvalidationData
|
||||
@@ -1221,27 +1239,34 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
this->avails.ForceRebuild();
|
||||
FALLTHROUGH;
|
||||
|
||||
case GOID_NEWGRF_CURRENT_LOADED:
|
||||
this->modified = false;
|
||||
UpdateScrollBars();
|
||||
break;
|
||||
|
||||
case GOID_NEWGRF_LIST_EDITED:
|
||||
this->preset = -1;
|
||||
FALLTHROUGH;
|
||||
|
||||
case GOID_NEWGRF_PRESET_LOADED: {
|
||||
/* Update scrollbars */
|
||||
int i = 0;
|
||||
for (const GRFConfig *c = this->actives; c != nullptr; c = c->next, i++) {}
|
||||
case GOID_NEWGRF_CHANGES_MADE:
|
||||
UpdateScrollBars();
|
||||
|
||||
this->vscroll->SetCount(i + 1); // Reserve empty space for drag and drop handling.
|
||||
/* Changes have been made to the list of active NewGRFs */
|
||||
this->modified = true;
|
||||
|
||||
if (this->avail_pos >= 0) this->vscroll2->ScrollTowards(this->avail_pos);
|
||||
break;
|
||||
}
|
||||
|
||||
case GOID_NEWGRF_CHANGES_APPLIED:
|
||||
/* No changes have been made to the list of active NewGRFs since the last time the changes got applied */
|
||||
this->modified = false;
|
||||
break;
|
||||
}
|
||||
|
||||
this->BuildAvailables();
|
||||
|
||||
this->SetWidgetDisabledState(WID_NS_APPLY_CHANGES, !this->editable || !this->modified);
|
||||
this->SetWidgetsDisabledState(!this->editable,
|
||||
WID_NS_PRESET_LIST,
|
||||
WID_NS_APPLY_CHANGES,
|
||||
WID_NS_TOGGLE_PALETTE,
|
||||
WIDGET_LIST_END
|
||||
);
|
||||
@@ -1994,6 +2019,7 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed)
|
||||
for (c = nw->actives; c != nullptr && i > 0; c = c->next, i--) {}
|
||||
nw->active_sel = c;
|
||||
nw->avails.ForceRebuild();
|
||||
nw->modified = false;
|
||||
|
||||
w->InvalidateData();
|
||||
|
||||
|
@@ -18,6 +18,6 @@ void UpdateCompanyHQ(TileIndex tile, uint score);
|
||||
|
||||
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = nullptr, uint8 view = 0);
|
||||
|
||||
void ShowBuildObjectPicker();
|
||||
Window *ShowBuildObjectPicker();
|
||||
|
||||
#endif /* OBJECT_H */
|
||||
|
@@ -9,9 +9,11 @@
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "command_func.h"
|
||||
#include "hotkeys.h"
|
||||
#include "newgrf.h"
|
||||
#include "newgrf_object.h"
|
||||
#include "newgrf_text.h"
|
||||
#include "object.h"
|
||||
#include "querystring_gui.h"
|
||||
#include "sortlist_type.h"
|
||||
#include "stringfilter_type.h"
|
||||
@@ -33,6 +35,11 @@ static ObjectClassID _selected_object_class; ///< Currently selected available o
|
||||
static int _selected_object_index; ///< Index of the currently selected object if existing, else \c -1.
|
||||
static uint8 _selected_object_view; ///< the view of the selected object
|
||||
|
||||
/** Enum referring to the Hotkeys in the build object window */
|
||||
enum BuildObjectHotkeys {
|
||||
BOHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
|
||||
};
|
||||
|
||||
/** The window used for building objects. */
|
||||
class BuildObjectWindow : public Window {
|
||||
typedef GUIList<ObjectClassID, StringFilter &> GUIObjectClassList; ///< Type definition for the list to hold available object classes.
|
||||
@@ -88,7 +95,7 @@ class BuildObjectWindow : public Window {
|
||||
}
|
||||
|
||||
public:
|
||||
BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1), filter_editbox(EDITBOX_MAX_SIZE)
|
||||
BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1), filter_editbox(EDITBOX_MAX_SIZE * MAX_CHAR_LENGTH, EDITBOX_MAX_SIZE)
|
||||
{
|
||||
this->CreateNestedTree();
|
||||
|
||||
@@ -194,8 +201,7 @@ public:
|
||||
} else {
|
||||
this->SelectFirstAvailableObject(true);
|
||||
}
|
||||
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
|
||||
assert(objclass->GetUISpecCount() > 0); // object GUI should be disabled elsewise
|
||||
assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disabled elsewise
|
||||
}
|
||||
|
||||
void SetStringParameters(int widget) const override
|
||||
@@ -580,6 +586,21 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
EventState OnHotkey(int hotkey) override
|
||||
{
|
||||
switch (hotkey) {
|
||||
case BOHK_FOCUS_FILTER_BOX:
|
||||
this->SetFocusedWidget(WID_BO_FILTER);
|
||||
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
|
||||
break;
|
||||
|
||||
default:
|
||||
return ES_NOT_HANDLED;
|
||||
}
|
||||
|
||||
return ES_HANDLED;
|
||||
}
|
||||
|
||||
void OnEditboxChanged(int wid) override
|
||||
{
|
||||
string_filter.SetFilterTerm(this->filter_editbox.text.buf);
|
||||
@@ -633,8 +654,29 @@ public:
|
||||
}
|
||||
this->SelectOtherObject(-1);
|
||||
}
|
||||
|
||||
static HotkeyList hotkeys;
|
||||
};
|
||||
|
||||
/**
|
||||
* Handler for global hotkeys of the BuildObjectWindow.
|
||||
* @param hotkey Hotkey
|
||||
* @return ES_HANDLED if hotkey was accepted.
|
||||
*/
|
||||
static EventState BuildObjectGlobalHotkeys(int hotkey)
|
||||
{
|
||||
if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
|
||||
Window *w = ShowBuildObjectPicker();
|
||||
if (w == nullptr) return ES_NOT_HANDLED;
|
||||
return w->OnHotkey(hotkey);
|
||||
}
|
||||
|
||||
static Hotkey buildobject_hotkeys[] = {
|
||||
Hotkey('F', "focus_filter_box", BOHK_FOCUS_FILTER_BOX),
|
||||
HOTKEY_LIST_END
|
||||
};
|
||||
HotkeyList BuildObjectWindow::hotkeys("buildobject", buildobject_hotkeys, BuildObjectGlobalHotkeys);
|
||||
|
||||
Listing BuildObjectWindow::last_sorting = { false, 0 };
|
||||
Filtering BuildObjectWindow::last_filtering = { false, 0 };
|
||||
|
||||
@@ -653,24 +695,24 @@ static const NWidgetPart _nested_build_object_widgets[] = {
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 0),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 2),
|
||||
NWidget(NWID_VERTICAL), SetPadding(0, 5, 2, 0), SetPIP(0, 2, 0),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_TEXT, COLOUR_DARK_GREEN), SetFill(0, 1), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
|
||||
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BO_FILTER), SetFill(1, 0), SetResize(1, 0),
|
||||
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BO_CLASS_LIST), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_OBJECT_BUILD_CLASS_TOOLTIP), SetScrollbar(WID_BO_SCROLLBAR),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BO_SCROLLBAR),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 0, 5),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_OBJECT_MATRIX), SetPIP(0, 2, 0),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_BO_OBJECT_SPRITE), SetDataTip(0x0, STR_OBJECT_BUILD_PREVIEW_TOOLTIP), EndContainer(),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_NAME), SetDataTip(STR_ORANGE_STRING, STR_NULL), SetPadding(2, 5, 2, 5),
|
||||
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL), SetPadding(2, 5, 2, 5),
|
||||
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_NAME), SetDataTip(STR_ORANGE_STRING, STR_NULL),
|
||||
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BO_SELECT_SCROLL),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
@@ -684,7 +726,7 @@ static const NWidgetPart _nested_build_object_widgets[] = {
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BO_INFO), SetPadding(2, 5, 0, 5), SetFill(1, 0), SetResize(1, 0),
|
||||
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BO_INFO), SetPadding(0, 5, 0, 1), SetFill(1, 0), SetResize(1, 0),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(0, 1), EndContainer(),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
|
||||
@@ -697,16 +739,18 @@ static WindowDesc _build_object_desc(
|
||||
WDP_AUTO, "build_object", 0, 0,
|
||||
WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
|
||||
WDF_CONSTRUCTION,
|
||||
_nested_build_object_widgets, lengthof(_nested_build_object_widgets)
|
||||
_nested_build_object_widgets, lengthof(_nested_build_object_widgets),
|
||||
&BuildObjectWindow::hotkeys
|
||||
);
|
||||
|
||||
/** Show our object picker. */
|
||||
void ShowBuildObjectPicker()
|
||||
Window *ShowBuildObjectPicker()
|
||||
{
|
||||
/* Don't show the place object button when there are no objects to place. */
|
||||
if (ObjectClass::GetUIClassCount() > 0) {
|
||||
AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
|
||||
return AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/** Reset all data of the object GUI. */
|
||||
|
@@ -1015,9 +1015,6 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
|
||||
*/
|
||||
static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start_tile1, AyStarNode *start2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, AyStarUserData *user, uint reverse_penalty, bool ignore_reserved = false, int max_penalty = 0)
|
||||
{
|
||||
int r;
|
||||
NPFFoundTargetData result;
|
||||
|
||||
/* Initialize procs */
|
||||
_npf_aystar.max_path_cost = max_penalty;
|
||||
_npf_aystar.CalculateH = heuristic_proc;
|
||||
@@ -1047,6 +1044,7 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start
|
||||
}
|
||||
|
||||
/* Initialize result */
|
||||
NPFFoundTargetData result;
|
||||
result.best_bird_dist = UINT_MAX;
|
||||
result.best_path_dist = UINT_MAX;
|
||||
result.best_trackdir = INVALID_TRACKDIR;
|
||||
@@ -1061,7 +1059,8 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start
|
||||
_npf_aystar.user_data = user;
|
||||
|
||||
/* GO! */
|
||||
r = _npf_aystar.Main();
|
||||
int r = _npf_aystar.Main();
|
||||
(void)r; // assert only
|
||||
assert(r != AYSTAR_STILL_BUSY);
|
||||
|
||||
if (result.best_bird_dist != 0) {
|
||||
|
@@ -18,8 +18,6 @@
|
||||
//#undef FORCEINLINE
|
||||
//#define inline inline
|
||||
|
||||
#include "../../misc/blob.hpp"
|
||||
#include "../../misc/str.hpp"
|
||||
#include "../../misc/fixedsizearray.hpp"
|
||||
#include "../../misc/array.hpp"
|
||||
#include "../../misc/hashtable.hpp"
|
||||
|
@@ -325,7 +325,7 @@ public:
|
||||
void DumpBase(DumpTarget &dmp) const
|
||||
{
|
||||
dmp.WriteStructT("m_nodes", &m_nodes);
|
||||
dmp.WriteLine("m_num_steps = %d", m_num_steps);
|
||||
dmp.WriteValue("m_num_steps", m_num_steps);
|
||||
}
|
||||
|
||||
/* methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT) */
|
||||
|
@@ -10,6 +10,8 @@
|
||||
#ifndef YAPF_COSTRAIL_HPP
|
||||
#define YAPF_COSTRAIL_HPP
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "../../pbs.h"
|
||||
#include "../../tracerestrict.h"
|
||||
|
||||
@@ -54,8 +56,8 @@ protected:
|
||||
* @todo fix maximum cost failing with caching (e.g. FS#2900)
|
||||
*/
|
||||
int m_max_cost;
|
||||
CBlobT<int> m_sig_look_ahead_costs;
|
||||
bool m_disable_cache;
|
||||
std::vector<int> m_sig_look_ahead_costs;
|
||||
|
||||
public:
|
||||
bool m_stopped_on_first_two_way_signal;
|
||||
@@ -69,9 +71,10 @@ protected:
|
||||
int p0 = Yapf().PfGetSettings().rail_look_ahead_signal_p0;
|
||||
int p1 = Yapf().PfGetSettings().rail_look_ahead_signal_p1;
|
||||
int p2 = Yapf().PfGetSettings().rail_look_ahead_signal_p2;
|
||||
int *pen = m_sig_look_ahead_costs.GrowSizeNC(Yapf().PfGetSettings().rail_look_ahead_max_signals);
|
||||
for (int i = 0; i < (int) Yapf().PfGetSettings().rail_look_ahead_max_signals; i++) {
|
||||
pen[i] = std::max<int>(0, p0 + i * (p1 + i * p2));
|
||||
m_sig_look_ahead_costs.clear();
|
||||
m_sig_look_ahead_costs.reserve(Yapf().PfGetSettings().rail_look_ahead_max_signals);
|
||||
for (uint i = 0; i < Yapf().PfGetSettings().rail_look_ahead_max_signals; i++) {
|
||||
m_sig_look_ahead_costs.push_back(std::max<int>(0, p0 + i * (p1 + i * p2)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -153,7 +156,7 @@ public:
|
||||
/** The cost for reserved tiles, including skipped ones. */
|
||||
inline int ReservationCost(Node &n, TileIndex tile, Trackdir trackdir, int skipped)
|
||||
{
|
||||
if (n.m_num_signals_passed >= m_sig_look_ahead_costs.Size() / 2) return 0;
|
||||
if (n.m_num_signals_passed >= m_sig_look_ahead_costs.size() / 2) return 0;
|
||||
if (!IsPbsSignal(n.m_last_signal_type)) return 0;
|
||||
|
||||
if (IsRailStationTile(tile) && IsAnyStationTileReserved(tile, trackdir, skipped)) {
|
||||
@@ -170,7 +173,7 @@ private:
|
||||
// returns true if ExecuteTraceRestrict should be called
|
||||
inline bool ShouldCheckTraceRestrict(Node& n, TileIndex tile)
|
||||
{
|
||||
return n.m_num_signals_passed < m_sig_look_ahead_costs.Size() &&
|
||||
return n.m_num_signals_passed < m_sig_look_ahead_costs.size() &&
|
||||
IsRestrictedSignal(tile);
|
||||
}
|
||||
|
||||
@@ -313,7 +316,7 @@ public:
|
||||
n.m_last_signal_type = sig_type;
|
||||
|
||||
/* cache the look-ahead polynomial constant only if we didn't pass more signals than the look-ahead limit is */
|
||||
int look_ahead_cost = (n.m_num_signals_passed < m_sig_look_ahead_costs.Size()) ? m_sig_look_ahead_costs.Data()[n.m_num_signals_passed] : 0;
|
||||
int look_ahead_cost = (n.m_num_signals_passed < m_sig_look_ahead_costs.size()) ? m_sig_look_ahead_costs[n.m_num_signals_passed] : 0;
|
||||
if (sig_state != SIGNAL_STATE_RED) {
|
||||
/* green signal */
|
||||
n.flags_u.flags_s.m_last_signal_was_red = false;
|
||||
@@ -625,7 +628,7 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
|
||||
|
||||
/* Apply min/max speed penalties only when inside the look-ahead radius. Otherwise
|
||||
* it would cause desync in MP. */
|
||||
if (n.m_num_signals_passed < m_sig_look_ahead_costs.Size())
|
||||
if (n.m_num_signals_passed < m_sig_look_ahead_costs.size())
|
||||
{
|
||||
int min_speed = 0;
|
||||
int max_speed = tf->GetSpeedLimit(&min_speed);
|
||||
@@ -786,7 +789,7 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
|
||||
{
|
||||
return !m_disable_cache
|
||||
&& (n.m_parent != nullptr)
|
||||
&& (n.m_parent->m_num_signals_passed >= m_sig_look_ahead_costs.Size());
|
||||
&& (n.m_parent->m_num_signals_passed >= m_sig_look_ahead_costs.size());
|
||||
}
|
||||
|
||||
inline void ConnectNodeToCachedData(Node &n, CachedData &ci)
|
||||
|
@@ -126,8 +126,8 @@ struct CYapfNodeT {
|
||||
{
|
||||
dmp.WriteStructT("m_key", &m_key);
|
||||
dmp.WriteStructT("m_parent", m_parent);
|
||||
dmp.WriteLine("m_cost = %d", m_cost);
|
||||
dmp.WriteLine("m_estimate = %d", m_estimate);
|
||||
dmp.WriteValue("m_cost", m_cost);
|
||||
dmp.WriteValue("m_estimate", m_estimate);
|
||||
}
|
||||
};
|
||||
|
||||
|
@@ -109,7 +109,7 @@ struct CYapfRailSegment
|
||||
dmp.WriteStructT("m_key", &m_key);
|
||||
dmp.WriteTile("m_last_tile", m_last_tile);
|
||||
dmp.WriteEnumT("m_last_td", m_last_td);
|
||||
dmp.WriteLine("m_cost = %d", m_cost);
|
||||
dmp.WriteValue("m_cost", m_cost);
|
||||
dmp.WriteTile("m_last_signal_tile", m_last_signal_tile);
|
||||
dmp.WriteEnumT("m_last_signal_td", m_last_signal_td);
|
||||
dmp.WriteEnumT("m_end_segment_reason", m_end_segment_reason);
|
||||
@@ -219,13 +219,13 @@ struct CYapfRailNodeT
|
||||
{
|
||||
base::Dump(dmp);
|
||||
dmp.WriteStructT("m_segment", m_segment);
|
||||
dmp.WriteLine("m_num_signals_passed = %d", m_num_signals_passed);
|
||||
dmp.WriteLine("m_num_signals_res_through_passed = %d", m_num_signals_res_through_passed);
|
||||
dmp.WriteLine("m_targed_seen = %s", flags_u.flags_s.m_targed_seen ? "Yes" : "No");
|
||||
dmp.WriteLine("m_choice_seen = %s", flags_u.flags_s.m_choice_seen ? "Yes" : "No");
|
||||
dmp.WriteLine("m_last_signal_was_red = %s", flags_u.flags_s.m_last_signal_was_red ? "Yes" : "No");
|
||||
dmp.WriteLine("m_reverse_pending = %s", flags_u.flags_s.m_reverse_pending ? "Yes" : "No");
|
||||
dmp.WriteLine("m_teleport = %s", flags_u.flags_s.m_teleport ? "Yes" : "No");
|
||||
dmp.WriteValue("m_num_signals_passed", m_num_signals_passed);
|
||||
dmp.WriteValue("m_num_signals_res_through_passed", m_num_signals_res_through_passed);
|
||||
dmp.WriteValue("m_targed_seen", flags_u.flags_s.m_targed_seen ? "Yes" : "No");
|
||||
dmp.WriteValue("m_choice_seen", flags_u.flags_s.m_choice_seen ? "Yes" : "No");
|
||||
dmp.WriteValue("m_last_signal_was_red", flags_u.flags_s.m_last_signal_was_red ? "Yes" : "No");
|
||||
dmp.WriteValue("m_reverse_pending", flags_u.flags_s.m_reverse_pending ? "Yes" : "No");
|
||||
dmp.WriteValue("m_teleport", flags_u.flags_s.m_teleport ? "Yes" : "No");
|
||||
dmp.WriteEnumT("m_last_red_signal_type", m_last_red_signal_type);
|
||||
}
|
||||
};
|
||||
|
@@ -60,8 +60,8 @@ template <typename Tpf> void DumpState(Tpf &pf1, Tpf &pf2)
|
||||
#endif
|
||||
assert(f1 != nullptr);
|
||||
assert(f2 != nullptr);
|
||||
fwrite(dmp1.m_out.Data(), 1, dmp1.m_out.Size(), f1);
|
||||
fwrite(dmp2.m_out.Data(), 1, dmp2.m_out.Size(), f2);
|
||||
fwrite(dmp1.m_out.c_str(), 1, dmp1.m_out.size(), f1);
|
||||
fwrite(dmp2.m_out.c_str(), 1, dmp2.m_out.size(), f2);
|
||||
fclose(f1);
|
||||
fclose(f2);
|
||||
}
|
||||
|
@@ -10,6 +10,9 @@
|
||||
#ifndef YAPF_TYPE_HPP
|
||||
#define YAPF_TYPE_HPP
|
||||
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
|
||||
/* Enum used in PfCalcCost() to see why was the segment closed. */
|
||||
enum EndSegmentReason {
|
||||
/* The following reasons can be saved into cached segment */
|
||||
@@ -71,7 +74,7 @@ enum EndSegmentReasonBits {
|
||||
|
||||
DECLARE_ENUM_AS_BIT_SET(EndSegmentReasonBits)
|
||||
|
||||
inline CStrA ValueStr(EndSegmentReasonBits bits)
|
||||
inline std::string ValueStr(EndSegmentReasonBits bits)
|
||||
{
|
||||
static const char * const end_segment_reason_names[] = {
|
||||
"DEAD_END", "RAIL_TYPE", "INFINITE_LOOP", "SEGMENT_TOO_LONG", "CHOICE_FOLLOWS",
|
||||
@@ -79,9 +82,10 @@ inline CStrA ValueStr(EndSegmentReasonBits bits)
|
||||
"PATH_TOO_LONG", "FIRST_TWO_WAY_RED", "LOOK_AHEAD_END", "TARGET_REACHED"
|
||||
};
|
||||
|
||||
CStrA out;
|
||||
out.Format("0x%04X (%s)", bits, ComposeNameT(bits, end_segment_reason_names, "UNK", ESRB_NONE, "NONE").Data());
|
||||
return out.Transfer();
|
||||
std::stringstream ss;
|
||||
ss << "0x" << std::setfill('0') << std::setw(4) << std::hex << bits; // 0x%04X
|
||||
ss << " (" << ComposeNameT(bits, end_segment_reason_names, "UNK", ESRB_NONE, "NONE") << ")";
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
#endif /* YAPF_TYPE_HPP */
|
||||
|
@@ -605,6 +605,10 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
|
||||
return ret;
|
||||
}
|
||||
|
||||
ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
|
||||
if (ret.Failed()) return ret;
|
||||
cost.AddCost(ret);
|
||||
|
||||
if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
|
||||
/* If adding the new track causes any overlap, all signals must be removed first */
|
||||
if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
|
||||
@@ -618,10 +622,6 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
|
||||
}
|
||||
}
|
||||
|
||||
ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
|
||||
if (ret.Failed()) return ret;
|
||||
cost.AddCost(ret);
|
||||
|
||||
rt_guard.cancel();
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
|
@@ -81,7 +81,7 @@ static RailStationGUISettings _railstation; ///< Settings of the station builder
|
||||
static void HandleStationPlacement(TileIndex start, TileIndex end);
|
||||
static void ShowBuildTrainDepotPicker(Window *parent);
|
||||
static void ShowBuildWaypointPicker(Window *parent);
|
||||
static void ShowStationBuilder(Window *parent);
|
||||
static Window *ShowStationBuilder(Window *parent);
|
||||
static void ShowSignalBuilder(Window *parent);
|
||||
|
||||
/**
|
||||
@@ -1001,6 +1001,11 @@ static void HandleStationPlacement(TileIndex start, TileIndex end)
|
||||
ShowSelectStationIfNeeded(cmdcont, ta);
|
||||
}
|
||||
|
||||
/** Enum referring to the Hotkeys in the build rail station window */
|
||||
enum BuildRalStationHotkeys {
|
||||
BRASHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
|
||||
};
|
||||
|
||||
struct BuildRailStationWindow : public PickerWindowBase {
|
||||
private:
|
||||
uint line_height; ///< Height of a single line in the newstation selection matrix (#WID_BRAS_NEWST_LIST widget).
|
||||
@@ -1072,7 +1077,7 @@ private:
|
||||
}
|
||||
|
||||
public:
|
||||
BuildRailStationWindow(WindowDesc *desc, Window *parent, bool newstation) : PickerWindowBase(desc, parent), filter_editbox(EDITBOX_MAX_SIZE)
|
||||
BuildRailStationWindow(WindowDesc *desc, Window *parent, bool newstation) : PickerWindowBase(desc, parent), filter_editbox(EDITBOX_MAX_SIZE * MAX_CHAR_LENGTH, EDITBOX_MAX_SIZE)
|
||||
{
|
||||
this->coverage_height = 2 * FONT_HEIGHT_NORMAL + 3 * WD_PAR_VSEP_NORMAL;
|
||||
this->vscroll = nullptr;
|
||||
@@ -1226,6 +1231,21 @@ public:
|
||||
this->BuildStationClassesAvailable();
|
||||
}
|
||||
|
||||
EventState OnHotkey(int hotkey) override
|
||||
{
|
||||
switch (hotkey) {
|
||||
case BRASHK_FOCUS_FILTER_BOX:
|
||||
this->SetFocusedWidget(WID_BRAS_FILTER_EDITBOX);
|
||||
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
|
||||
break;
|
||||
|
||||
default:
|
||||
return ES_NOT_HANDLED;
|
||||
}
|
||||
|
||||
return ES_HANDLED;
|
||||
}
|
||||
|
||||
void OnEditboxChanged(int wid) override
|
||||
{
|
||||
string_filter.SetFilterTerm(this->filter_editbox.text.buf);
|
||||
@@ -1604,8 +1624,29 @@ public:
|
||||
{
|
||||
CheckRedrawStationCoverage(this);
|
||||
}
|
||||
|
||||
static HotkeyList hotkeys;
|
||||
};
|
||||
|
||||
/**
|
||||
* Handler for global hotkeys of the BuildRailStationWindow.
|
||||
* @param hotkey Hotkey
|
||||
* @return ES_HANDLED if hotkey was accepted.
|
||||
*/
|
||||
static EventState BuildRailStationGlobalHotkeys(int hotkey)
|
||||
{
|
||||
if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
|
||||
Window *w = ShowStationBuilder(FindWindowById(WC_BUILD_TOOLBAR, TRANSPORT_RAIL));
|
||||
if (w == nullptr) return ES_NOT_HANDLED;
|
||||
return w->OnHotkey(hotkey);
|
||||
}
|
||||
|
||||
static Hotkey buildrailstation_hotkeys[] = {
|
||||
Hotkey('F', "focus_filter_box", BRASHK_FOCUS_FILTER_BOX),
|
||||
HOTKEY_LIST_END
|
||||
};
|
||||
HotkeyList BuildRailStationWindow::hotkeys("buildrailstation", buildrailstation_hotkeys, BuildRailStationGlobalHotkeys);
|
||||
|
||||
Listing BuildRailStationWindow::last_sorting = { false, 0 };
|
||||
Filtering BuildRailStationWindow::last_filtering = { false, 0 };
|
||||
|
||||
@@ -1627,23 +1668,23 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 2),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BRAS_FILTER_CONTAINER),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 0, 5),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_DARK_GREEN), SetFill(0, 1), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
|
||||
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BRAS_FILTER_EDITBOX), SetFill(1, 0), SetResize(1, 0),
|
||||
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BRAS_SHOW_NEWST_ADDITIONS),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7), SetPadding(2, 0, 1, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 0),
|
||||
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BRAS_NEWST_LIST), SetMinimalSize(122, 71), SetFill(1, 0),
|
||||
SetMatrixDataTip(1, 0, STR_STATION_BUILD_STATION_CLASS_TOOLTIP), SetScrollbar(WID_BRAS_NEWST_SCROLL),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BRAS_NEWST_SCROLL),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_ORIENTATION, STR_NULL), SetPadding(1, 2, 0, 2),
|
||||
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_ORIENTATION, STR_NULL), SetPadding(1, 2, 0, 0),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_X), SetMinimalSize(66, 60), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
|
||||
@@ -1682,7 +1723,7 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
|
||||
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BRAS_PLATFORM_DRAG_N_DROP), SetMinimalSize(75, 12), SetDataTip(STR_STATION_BUILD_DRAG_DROP, STR_STATION_BUILD_DRAG_DROP_TOOLTIP),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(2, 0), SetFill(1, 0),
|
||||
EndContainer(),
|
||||
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetPadding(3, 2, 0, 2),
|
||||
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetPadding(3, 2, 0, 0),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_SPACER), SetMinimalSize(2, 0), SetFill(1, 0),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BRAS_HIGHLIGHT_OFF), SetMinimalSize(60, 12),
|
||||
@@ -1696,7 +1737,7 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
|
||||
/* We need an additional background for the matrix, as the matrix cannot handle the scrollbar due to not being an NWidgetCore. */
|
||||
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BRAS_MATRIX_SCROLL),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BRAS_MATRIX), SetScrollbar(WID_BRAS_MATRIX_SCROLL), SetPIP(0, 2, 0), SetPadding(2, 0, 0, 0),
|
||||
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BRAS_MATRIX), SetScrollbar(WID_BRAS_MATRIX_SCROLL), SetPIP(0, 2, 0),
|
||||
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BRAS_IMAGE), SetMinimalSize(66, 60),
|
||||
SetFill(0, 0), SetResize(0, 0), SetDataTip(0x0, STR_STATION_BUILD_STATION_TYPE_TOOLTIP), SetScrollbar(WID_BRAS_MATRIX_SCROLL),
|
||||
EndContainer(),
|
||||
@@ -1707,7 +1748,7 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BRAS_COVERAGE_TEXTS), SetFill(1, 1), SetResize(1, 0),
|
||||
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BRAS_COVERAGE_TEXTS), SetPadding(2, 5, 0, 1), SetFill(1, 1), SetResize(1, 0),
|
||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BRAS_SHOW_NEWST_RESIZE),
|
||||
NWidget(NWID_VERTICAL),
|
||||
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(0, 1), EndContainer(),
|
||||
@@ -1723,14 +1764,15 @@ static WindowDesc _station_builder_desc(
|
||||
WDP_AUTO, "build_station_rail", 350, 0,
|
||||
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
|
||||
WDF_CONSTRUCTION,
|
||||
_nested_station_builder_widgets, lengthof(_nested_station_builder_widgets)
|
||||
_nested_station_builder_widgets, lengthof(_nested_station_builder_widgets),
|
||||
&BuildRailStationWindow::hotkeys
|
||||
);
|
||||
|
||||
/** Open station build window */
|
||||
static void ShowStationBuilder(Window *parent)
|
||||
static Window *ShowStationBuilder(Window *parent)
|
||||
{
|
||||
bool newstations = StationClass::GetClassCount() > 2 || StationClass::Get(STAT_CLASS_DFLT)->GetSpecCount() != 1;
|
||||
new BuildRailStationWindow(&_station_builder_desc, parent, newstations);
|
||||
return new BuildRailStationWindow(&_station_builder_desc, parent, newstations);
|
||||
}
|
||||
|
||||
struct BuildSignalWindow : public PickerWindowBase {
|
||||
|
@@ -739,6 +739,7 @@ struct BaseSettingEntry {
|
||||
virtual void Init(byte level = 0);
|
||||
virtual void FoldAll() {}
|
||||
virtual void UnFoldAll() {}
|
||||
virtual void ResetAll() = 0;
|
||||
|
||||
/**
|
||||
* Set whether this is the last visible entry of the parent node.
|
||||
@@ -775,6 +776,7 @@ struct SettingEntry : BaseSettingEntry {
|
||||
SettingEntry(const char *name);
|
||||
|
||||
virtual void Init(byte level = 0);
|
||||
virtual void ResetAll();
|
||||
virtual uint Length() const;
|
||||
virtual uint GetMaxHelpHeight(int maxw);
|
||||
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
|
||||
@@ -836,6 +838,7 @@ struct SettingsContainer {
|
||||
}
|
||||
|
||||
void Init(byte level = 0);
|
||||
void ResetAll();
|
||||
void FoldAll();
|
||||
void UnFoldAll();
|
||||
|
||||
@@ -859,6 +862,7 @@ struct SettingsPage : BaseSettingEntry, SettingsContainer {
|
||||
SettingsPage(StringID title);
|
||||
|
||||
virtual void Init(byte level = 0);
|
||||
virtual void ResetAll();
|
||||
virtual void FoldAll();
|
||||
virtual void UnFoldAll();
|
||||
|
||||
@@ -1008,6 +1012,13 @@ void SettingEntry::Init(byte level)
|
||||
assert_msg(this->setting != nullptr, "name: %s", this->name);
|
||||
}
|
||||
|
||||
/* Sets the given setting entry to its default value */
|
||||
void SettingEntry::ResetAll()
|
||||
{
|
||||
int32 default_value = ReadValue(&this->setting->desc.def, this->setting->save.conv);
|
||||
SetSettingValue(this->index, default_value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
|
||||
* @param new_val New value for the button flags
|
||||
@@ -1123,7 +1134,6 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
|
||||
return visible;
|
||||
}
|
||||
|
||||
|
||||
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
|
||||
{
|
||||
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
|
||||
@@ -1271,6 +1281,14 @@ void SettingsContainer::Init(byte level)
|
||||
}
|
||||
}
|
||||
|
||||
/** Resets all settings to their default values */
|
||||
void SettingsContainer::ResetAll()
|
||||
{
|
||||
for (auto settings_entry : this->entries) {
|
||||
settings_entry->ResetAll();
|
||||
}
|
||||
}
|
||||
|
||||
/** Recursively close all folds of sub-pages */
|
||||
void SettingsContainer::FoldAll()
|
||||
{
|
||||
@@ -1421,6 +1439,14 @@ void SettingsPage::Init(byte level)
|
||||
SettingsContainer::Init(level + 1);
|
||||
}
|
||||
|
||||
/** Resets all settings to their default values */
|
||||
void SettingsPage::ResetAll()
|
||||
{
|
||||
for (auto settings_entry : this->entries) {
|
||||
settings_entry->ResetAll();
|
||||
}
|
||||
}
|
||||
|
||||
/** Recursively close all (filtered) folds of sub-pages */
|
||||
void SettingsPage::FoldAll()
|
||||
{
|
||||
@@ -2104,6 +2130,20 @@ enum WarnHiddenResult {
|
||||
WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away.
|
||||
};
|
||||
|
||||
/**
|
||||
* Callback function for the reset all settings button
|
||||
* @param w Window which is calling this callback
|
||||
* @param confirmed boolean value, true when yes was clicked, false otherwise
|
||||
*/
|
||||
static void ResetAllSettingsConfirmationCallback(Window *w, bool confirmed)
|
||||
{
|
||||
if (confirmed) {
|
||||
GetSettingsTree().ResetAll();
|
||||
GetSettingsTree().FoldAll();
|
||||
w->InvalidateData();
|
||||
}
|
||||
}
|
||||
|
||||
/** Window to edit settings of the game. */
|
||||
struct GameSettingsWindow : Window {
|
||||
static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
|
||||
@@ -2341,6 +2381,15 @@ struct GameSettingsWindow : Window {
|
||||
this->InvalidateData();
|
||||
break;
|
||||
|
||||
case WID_GS_RESET_ALL:
|
||||
ShowQuery(
|
||||
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION,
|
||||
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT,
|
||||
this,
|
||||
ResetAllSettingsConfirmationCallback
|
||||
);
|
||||
break;
|
||||
|
||||
case WID_GS_RESTRICT_DROPDOWN: {
|
||||
DropDownList list = this->BuildDropDownList(widget);
|
||||
if (!list.empty()) {
|
||||
@@ -2715,6 +2764,7 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
|
||||
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_RESET_ALL), SetDataTip(STR_CONFIG_SETTING_RESET_ALL, STR_NULL),
|
||||
NWidget(WWT_PANEL, COLOUR_MAUVE), SetFill(1, 0), SetResize(1, 0),
|
||||
EndContainer(),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
|
||||
|
@@ -265,7 +265,7 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
|
||||
StartSound(
|
||||
sound,
|
||||
panning,
|
||||
(_settings_client.music.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
|
||||
_vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -294,7 +294,7 @@ void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
|
||||
|
||||
void SndPlayFx(SoundID sound)
|
||||
{
|
||||
StartSound(sound, 0.5, _settings_client.music.effect_vol);
|
||||
StartSound(sound, 0.5, UINT8_MAX);
|
||||
}
|
||||
|
||||
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)
|
||||
|
@@ -279,7 +279,9 @@ static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
|
||||
|
||||
SpriteLoader::CommonPixel *dst = sprite[zoom].data;
|
||||
const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
|
||||
#ifdef WITH_ASSERT
|
||||
const SpriteLoader::CommonPixel *src_end = src + sprite[zoom - 1].height * sprite[zoom - 1].width;
|
||||
#endif
|
||||
|
||||
for (uint y = 0; y < sprite[zoom].height; y++) {
|
||||
const SpriteLoader::CommonPixel *src_ln = src + sprite[zoom - 1].width;
|
||||
|
@@ -189,8 +189,16 @@ struct LanguagePack : public LanguagePackHeader {
|
||||
inline void operator delete(void *ptr) { ::operator delete (ptr); }
|
||||
};
|
||||
|
||||
struct LanguagePackDeleter {
|
||||
void operator()(LanguagePack *langpack)
|
||||
{
|
||||
/* LanguagePack is in fact reinterpreted char[], we need to reinterpret it back to free it properly. */
|
||||
delete[] reinterpret_cast<char*>(langpack);
|
||||
}
|
||||
};
|
||||
|
||||
struct LoadedLanguagePack {
|
||||
std::unique_ptr<LanguagePack> langpack;
|
||||
std::unique_ptr<LanguagePack, LanguagePackDeleter> langpack;
|
||||
|
||||
std::vector<char *> offsets;
|
||||
|
||||
@@ -2055,7 +2063,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
|
||||
{
|
||||
/* Current language pack */
|
||||
size_t len = 0;
|
||||
std::unique_ptr<LanguagePack> lang_pack(reinterpret_cast<LanguagePack *>(ReadFileToMem(lang->file, len, 1U << 20).release()));
|
||||
std::unique_ptr<LanguagePack, LanguagePackDeleter> lang_pack(reinterpret_cast<LanguagePack *>(ReadFileToMem(lang->file, len, 1U << 20).release()));
|
||||
if (!lang_pack) return false;
|
||||
|
||||
/* End of read data (+ terminating zero added in ReadFileToMem()) */
|
||||
|
@@ -659,7 +659,9 @@ static void HeightMapCurves(uint level)
|
||||
for (uint t = 0; t < lengthof(curve_maps); t++) {
|
||||
if (!HasBit(corner_bits, t)) continue;
|
||||
|
||||
#ifdef WITH_ASSERT
|
||||
bool found = false;
|
||||
#endif
|
||||
const control_point_t *cm = curve_maps[t].list;
|
||||
for (uint i = 0; i < curve_maps[t].length - 1; i++) {
|
||||
const control_point_t &p1 = cm[i];
|
||||
@@ -667,7 +669,9 @@ static void HeightMapCurves(uint level)
|
||||
|
||||
if (*h >= p1.x && *h < p2.x) {
|
||||
ht[t] = p1.y + (*h - p1.x) * (p2.y - p1.y) / (p2.x - p1.x);
|
||||
#ifdef WITH_ASSERT
|
||||
found = true;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@@ -113,10 +113,12 @@ Town::~Town()
|
||||
DeleteWindowById(WC_TOWN_VIEW, this->index);
|
||||
|
||||
/* Check no industry is related to us. */
|
||||
#ifdef WITH_ASSERT
|
||||
for (const Industry *i : Industry::Iterate()) assert(i->town != this);
|
||||
|
||||
/* ... and no object is related to us. */
|
||||
for (const Object *o : Object::Iterate()) assert(o->town != this);
|
||||
#endif
|
||||
|
||||
/* Check no tile is related to us. */
|
||||
for (TileIndex tile = 0; tile < MapSize(); ++tile) {
|
||||
@@ -2392,6 +2394,7 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size
|
||||
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
CommandCost rc = DoCommand(t->xy, t->index, 0, DC_EXEC, CMD_DELETE_TOWN);
|
||||
(void)rc; // assert only
|
||||
cur_company.Restore();
|
||||
assert(rc.Succeeded());
|
||||
|
||||
@@ -2513,7 +2516,7 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
|
||||
static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byte stage, HouseID type, byte random_bits)
|
||||
{
|
||||
CommandCost cc = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_TOWN, CMD_LANDSCAPE_CLEAR);
|
||||
|
||||
(void)cc; // assert only
|
||||
assert(cc.Succeeded());
|
||||
|
||||
IncreaseBuildingCount(t, type);
|
||||
|
@@ -600,7 +600,9 @@ static char *MakeCzechTownName(char *buf, const char *last, uint32 seed)
|
||||
return strecpy(buf, _name_czech_real[SeedModChance(4, lengthof(_name_czech_real), seed)], last);
|
||||
}
|
||||
|
||||
#ifdef WITH_ASSERT
|
||||
const char *orig = buf;
|
||||
#endif
|
||||
|
||||
/* Probability of prefixes/suffixes
|
||||
* 0..11 prefix, 12..13 prefix+suffix, 14..17 suffix, 18..31 nothing */
|
||||
|
@@ -2763,6 +2763,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner
|
||||
/* Since all of our vehicles have been removed, it is safe to remove the rail
|
||||
* bridge / tunnel. */
|
||||
CommandCost ret = DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
|
||||
(void)ret; // assert only
|
||||
assert(ret.Succeeded());
|
||||
} else {
|
||||
/* In any other case, we can safely reassign the ownership to OWNER_NONE. */
|
||||
|
@@ -2266,12 +2266,18 @@ public:
|
||||
break;
|
||||
}
|
||||
|
||||
case GB_SHARED_ORDERS:
|
||||
case GB_SHARED_ORDERS: {
|
||||
assert(vehgroup.NumVehicles() > 0);
|
||||
const Vehicle *v = vehgroup.vehicles_begin[0];
|
||||
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
|
||||
|
||||
ShowVehicleListWindow(vehgroup.vehicles_begin[0]);
|
||||
if (vehgroup.NumVehicles() == 1) {
|
||||
ShowVehicleViewWindow(v);
|
||||
} else {
|
||||
ShowVehicleListWindow(v);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
@@ -55,6 +55,7 @@ bool VehicleListIdentifier::UnpackIfValid(uint32 data)
|
||||
{
|
||||
VehicleListIdentifier result;
|
||||
bool ret = result.UnpackIfValid(data);
|
||||
(void)ret; // assert only
|
||||
assert(ret);
|
||||
return result;
|
||||
}
|
||||
|
@@ -224,7 +224,7 @@ bool VideoDriver_Cocoa::AfterBlitterChange()
|
||||
*/
|
||||
void VideoDriver_Cocoa::EditBoxLostFocus()
|
||||
{
|
||||
[ [ this->cocoaview inputContext ] discardMarkedText ];
|
||||
[ [ this->cocoaview inputContext ] performSelectorOnMainThread:@selector(discardMarkedText) withObject:nil waitUntilDone:[ NSThread isMainThread ] ];
|
||||
/* Clear any marked string from the current edit box. */
|
||||
HandleTextInput(nullptr, true);
|
||||
}
|
||||
|
@@ -1190,7 +1190,9 @@ void NWidgetHorizontal::SetupSmallestSize(Window *w, bool init_array)
|
||||
this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
|
||||
}
|
||||
/* 1b. Make the container higher if needed to accommodate all children nicely. */
|
||||
#ifdef WITH_ASSERT
|
||||
uint max_smallest = this->smallest_y + 3 * max_vert_fill; // Upper limit to computing smallest height.
|
||||
#endif
|
||||
uint cur_height = this->smallest_y;
|
||||
for (;;) {
|
||||
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
|
||||
@@ -1355,7 +1357,9 @@ void NWidgetVertical::SetupSmallestSize(Window *w, bool init_array)
|
||||
this->smallest_x = std::max(this->smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
|
||||
}
|
||||
/* 1b. Make the container wider if needed to accommodate all children nicely. */
|
||||
#ifdef WITH_ASSERT
|
||||
uint max_smallest = this->smallest_x + 3 * max_hor_fill; // Upper limit to computing smallest height.
|
||||
#endif
|
||||
uint cur_width = this->smallest_x;
|
||||
for (;;) {
|
||||
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
|
||||
|
@@ -44,6 +44,7 @@ enum GameSettingsWidgets {
|
||||
WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option.
|
||||
WID_GS_EXPAND_ALL, ///< Expand all button.
|
||||
WID_GS_COLLAPSE_ALL, ///< Collapse all button.
|
||||
WID_GS_RESET_ALL, ///< Reset all button.
|
||||
WID_GS_RESTRICT_CATEGORY, ///< Label upfront to the category drop-down box to restrict the list of settings to show
|
||||
WID_GS_RESTRICT_TYPE, ///< Label upfront to the type drop-down box to restrict the list of settings to show
|
||||
WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings
|
||||
|
@@ -776,8 +776,10 @@ enum WindowClass {
|
||||
enum GameOptionsInvalidationData {
|
||||
GOID_DEFAULT = 0,
|
||||
GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
|
||||
GOID_NEWGRF_CURRENT_LOADED, ///< The current list of active NewGRF has been loaded.
|
||||
GOID_NEWGRF_LIST_EDITED, ///< List of active NewGRFs is being edited.
|
||||
GOID_NEWGRF_PRESET_LOADED, ///< A NewGRF preset was picked.
|
||||
GOID_NEWGRF_CHANGES_MADE, ///< Changes have been made to a given NewGRF either through the palette or its parameters.
|
||||
GOID_NEWGRF_CHANGES_APPLIED, ///< The active NewGRF list changes have been applied.
|
||||
};
|
||||
|
||||
struct Window;
|
||||
|
Reference in New Issue
Block a user