Merge branch 'master' into jgrpp

# Conflicts:
#	source.list
#	src/blitter/32bpp_anim.cpp
#	src/linkgraph/linkgraphjob.cpp
#	src/order_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_type.h
This commit is contained in:
Jonathan G Rennison
2019-10-05 21:27:20 +01:00
132 changed files with 1354 additions and 300 deletions

View File

@@ -91,15 +91,6 @@ public:
this->SetPort(port);
}
/**
* Make a clone of another address
* @param address the address to clone
*/
NetworkAddress(const NetworkAddress &address)
{
memcpy(this, &address, sizeof(*this));
}
const char *GetHostname();
void GetAddressAsString(char *buffer, const char *last, bool with_family = true);
const char *GetAddressAsString(bool with_family = true);

View File

@@ -133,7 +133,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p)
ci->state = ContentInfo::UNSELECTED;
}
/* Something we don't have and has filesize 0 does not exist in te system */
/* Something we don't have and has filesize 0 does not exist in the system */
if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
/* Do we already have a stub for this? */
@@ -781,7 +781,7 @@ void ClientNetworkContentSocketHandler::SendReceive()
if (this->CanSendReceive()) {
if (this->ReceivePackets()) {
/* Only update activity once a packet is received, instead of everytime we try it. */
/* Only update activity once a packet is received, instead of every time we try it. */
this->lastActivity = _realtime_tick;
}
}

View File

@@ -289,7 +289,7 @@ struct ContentListFilterData {
std::bitset<CONTENT_TYPE_END> types; ///< Content types displayed
};
/** Filter criterias for NetworkContentListWindow. */
/** Filter criteria for NetworkContentListWindow. */
enum ContentListFilterCriteria {
CONTENT_FILTER_TEXT = 0, ///< Filter by query sting
CONTENT_FILTER_TYPE_OR_SELECTED,///< Filter by being of displayed type or selected for download

View File

@@ -240,7 +240,7 @@ protected:
int lock_offset; ///< Left offset for lock icon.
int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
int flag_offset; ///< Left offset for langauge flag icon.
int flag_offset; ///< Left offset for language flag icon.
/**
* (Re)build the GUI network game list (a.k.a. this->servers) as some

View File

@@ -1302,7 +1302,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p)
/* The client is trying to catch up with the server */
if (this->status == STATUS_PRE_ACTIVE) {
/* The client is not yet catched up? */
/* The client is not yet caught up? */
if (frame + DAY_TICKS < _frame_counter) return NETWORK_RECV_STATUS_OKAY;
/* Now he is! Unpause the game */

View File

@@ -38,7 +38,7 @@ enum NetworkVehicleType {
};
/** 'Unique' identifier to be given to clients */
enum ClientID {
enum ClientID : uint32 {
INVALID_CLIENT_ID = 0, ///< Client is not part of anything
CLIENT_ID_SERVER = 1, ///< Servers always have this ID
CLIENT_ID_FIRST = 2, ///< The first client ID