Merge branch 'master' into jgrpp

# Conflicts:
#	source.list
#	src/blitter/32bpp_anim.cpp
#	src/linkgraph/linkgraphjob.cpp
#	src/order_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_type.h
This commit is contained in:
Jonathan G Rennison
2019-10-05 21:27:20 +01:00
132 changed files with 1354 additions and 300 deletions

View File

@@ -872,7 +872,7 @@ static void ShipController(Ship *v)
if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
ShipArrivesAt(v, st);
v->BeginLoading();
} else { // leave stations without docks right aways
} else { // leave stations without docks right away
v->current_order.MakeLeaveStation();
v->IncrementRealOrderIndex();
}
@@ -948,7 +948,7 @@ static void ShipController(Ship *v)
/* Bridge exit */
if (_settings_game.vehicle.ship_collision_avoidance && gp.new_tile != TileVirtXY(v->x_pos, v->y_pos)) HandleSpeedOnAqueduct(v, gp.new_tile, v->tile);
/* Ship is back on the bridge head, we need to comsume its path
/* Ship is back on the bridge head, we need to consume its path
* cache entry here as we didn't have to choose a ship track. */
if (!v->path.empty()) v->path.pop_front();
}