(svn r25975) -Feature [FS#5385]: XDG base directory support

This commit is contained in:
rubidium
2013-11-13 19:32:37 +00:00
parent def597fe31
commit ee137a5ced
6 changed files with 122 additions and 17 deletions

View File

@@ -28,6 +28,10 @@
#include <sys/stat.h>
#include <algorithm>
#ifdef WITH_XDG_BASEDIR
#include "basedir.h"
#endif
/** Size of the #Fio data buffer. */
#define FIO_BUFFER_SIZE 512
@@ -1071,6 +1075,12 @@ bool DoScanWorkingDirectory()
void DetermineBasePaths(const char *exe)
{
char tmp[MAX_PATH];
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
snprintf(tmp, MAX_PATH, "%s" PATHSEP "%s", xdgDataHome(NULL),
PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR);
AppendPathSeparator(tmp, MAX_PATH);
_searchpaths[SP_PERSONAL_DIR_XDG] = strdup(tmp);
#endif
#if defined(__MORPHOS__) || defined(__AMIGA__) || defined(DOS) || defined(OS2) || !defined(WITH_PERSONAL_DIR)
_searchpaths[SP_PERSONAL_DIR] = NULL;
#else
@@ -1155,56 +1165,83 @@ void DeterminePaths(const char *exe)
{
DetermineBasePaths(exe);
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
char config_home[MAX_PATH];
snprintf(config_home, MAX_PATH, "%s" PATHSEP "%s", xdgConfigHome(NULL),
PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR);
AppendPathSeparator(config_home, MAX_PATH);
#endif
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) {
if (sp == SP_WORKING_DIR && !_do_scan_working_directory) continue;
DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
}
char *config_dir;
if (_config_file != NULL) {
char *dir = strdup(_config_file);
char *end = strrchr(dir, PATHSEPCHAR);
config_dir = strdup(_config_file);
char *end = strrchr(config_dir, PATHSEPCHAR);
if (end == NULL) {
dir[0] = '\0';
config_dir[0] = '\0';
} else {
end[1] = '\0';
}
_personal_dir = dir;
} else {
char personal_dir[MAX_PATH];
if (FioFindFullPath(personal_dir, lengthof(personal_dir), BASE_DIR, "openttd.cfg") != NULL) {
char *end = strrchr(personal_dir, PATHSEPCHAR);
if (end != NULL) end[1] = '\0';
_personal_dir = strdup(personal_dir);
_config_file = str_fmt("%sopenttd.cfg", _personal_dir);
config_dir = strdup(personal_dir);
_config_file = str_fmt("%sopenttd.cfg", config_dir);
} else {
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
/* No previous configuration file found. Use the configuration folder from XDG. */
config_dir = config_home;
#else
static const Searchpath new_openttd_cfg_order[] = {
SP_PERSONAL_DIR, SP_BINARY_DIR, SP_WORKING_DIR, SP_SHARED_DIR, SP_INSTALLATION_DIR
};
for (uint i = 0; i < lengthof(new_openttd_cfg_order); i++) {
if (IsValidSearchPath(new_openttd_cfg_order[i])) {
_personal_dir = strdup(_searchpaths[new_openttd_cfg_order[i]]);
_config_file = str_fmt("%sopenttd.cfg", _personal_dir);
config_dir = strdup(_searchpaths[new_openttd_cfg_order[i]]);
break;
}
}
#endif
_config_file = str_fmt("%sopenttd.cfg", config_dir);
}
}
DEBUG(misc, 3, "%s found as personal directory", _personal_dir);
DEBUG(misc, 3, "%s found as config directory", config_dir);
_highscore_file = str_fmt("%shs.dat", _personal_dir);
_highscore_file = str_fmt("%shs.dat", config_dir);
extern char *_hotkeys_file;
_hotkeys_file = str_fmt("%shotkeys.cfg", _personal_dir);
_hotkeys_file = str_fmt("%shotkeys.cfg", config_dir);
extern char *_windows_file;
_windows_file = str_fmt("%swindows.cfg", _personal_dir);
_windows_file = str_fmt("%swindows.cfg", config_dir);
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
if (config_dir == config_home) {
/* We are using the XDG configuration home for the config file,
* then store the rest in the XDG data home folder. */
_personal_dir = _searchpaths[SP_PERSONAL_DIR_XDG];
FioCreateDirectory(_personal_dir);
} else
#endif
{
_personal_dir = config_dir;
}
/* Make the necessary folders */
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && defined(WITH_PERSONAL_DIR)
FioCreateDirectory(_personal_dir);
FioCreateDirectory(config_dir);
if (config_dir != _personal_dir) FioCreateDirectory(_personal_dir);
#endif
DEBUG(misc, 3, "%s found as personal directory", _personal_dir);
static const Subdirectory default_subdirs[] = {
SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR, SCREENSHOT_DIR
};