(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().

This commit is contained in:
glx
2008-06-05 20:54:52 +00:00
parent 5176319dd5
commit ee256e770a
19 changed files with 67 additions and 46 deletions

View File

@@ -118,7 +118,7 @@ static void GetVideoModes()
modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
if (modes == NULL)
error("sdl: no modes available");
usererror("sdl: no modes available");
_all_modes = (modes == (void*)-1);
@@ -198,7 +198,7 @@ static bool CreateMainSurface(int w, int h)
DEBUG(driver, 1, "SDL: using mode %dx%dx%d", w, h, bpp);
if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");
if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
/* Give the application an icon */
icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");