Avoid using globals to control drawing of viewport sprites

This commit is contained in:
Jonathan G Rennison
2022-11-08 18:26:08 +00:00
parent e8463a15c3
commit ee2763dcfd
3 changed files with 63 additions and 48 deletions

View File

@@ -91,7 +91,7 @@ static const int DRAW_STRING_BUFFER = 2048;
void RedrawScreenRect(int left, int top, int right, int bottom);
Dimension GetSpriteSize(SpriteID sprid, Point *offset = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr);
void DrawSpriteViewport(const DrawPixelInfo *dpi, SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr);
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom = ZOOM_LVL_GUI);