(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly

This commit is contained in:
rubidium
2009-03-19 23:32:39 +00:00
parent 096debebe7
commit ee4a660b0c
4 changed files with 3 additions and 16 deletions

View File

@@ -346,7 +346,7 @@ static uint NetworkCountActiveClients()
static bool _min_active_clients_paused = false;
/* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */
void CheckMinActiveClients()
static void CheckMinActiveClients()
{
if (!_network_dedicated) return;
@@ -466,8 +466,6 @@ void NetworkCloseClient(NetworkClientSocket *cs)
delete cs->GetInfo();
delete cs;
CheckMinActiveClients();
}
/* For the server, to accept new clients */
@@ -820,7 +818,6 @@ bool NetworkServerStart()
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
_min_active_clients_paused = false;
CheckMinActiveClients();
/* Try to register us to the master server */
_network_last_advertise_frame = 0;
@@ -1028,6 +1025,7 @@ void NetworkGameLoop()
cp->company = (CompanyID)company;
}
#endif /* DEBUG_DUMP_COMMANDS */
CheckMinActiveClients();
bool send_frame = false;