Codechange: Make FileToSaveLoad's title std::string and simplify assignments
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@@ -634,9 +634,7 @@ public:
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case WID_SL_LOAD_BUTTON: {
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if (this->selected == nullptr || _load_check_data.HasErrors()) break;
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_file_to_saveload.SetMode(this->selected->type);
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_file_to_saveload.SetName(this->selected->name);
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_file_to_saveload.SetTitle(this->selected->title);
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_file_to_saveload.Set(*this->selected);
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if (this->abstract_filetype == FT_HEIGHTMAP) {
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this->Close();
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@@ -688,7 +686,7 @@ public:
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if (GetDetailedFileType(file->type) == DFT_GAME_FILE) {
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/* Other detailed file types cannot be checked before. */
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SaveOrLoad(name, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false);
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SaveOrLoad(file->name, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false);
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}
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this->InvalidateData(SLIWD_SELECTION_CHANGES);
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@@ -705,9 +703,7 @@ public:
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this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
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} else {
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assert(this->abstract_filetype == FT_HEIGHTMAP);
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_file_to_saveload.SetMode(file->type);
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_file_to_saveload.SetName(file->name);
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_file_to_saveload.SetTitle(file->title);
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_file_to_saveload.Set(*file);
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this->Close();
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ShowHeightmapLoad();
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