Codechange: Make FileToSaveLoad's title std::string and simplify assignments
This commit is contained in:
@@ -3395,22 +3395,15 @@ void FileToSaveLoad::SetMode(SaveLoadOperation fop, AbstractFileType aft, Detail
|
||||
this->abstract_ftype = aft;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the name of the file.
|
||||
* @param name Name of the file.
|
||||
*/
|
||||
void FileToSaveLoad::SetName(const char *name)
|
||||
{
|
||||
this->name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the title of the file.
|
||||
* @param title Title of the file.
|
||||
*/
|
||||
void FileToSaveLoad::SetTitle(const char *title)
|
||||
void FileToSaveLoad::Set(const FiosItem &item)
|
||||
{
|
||||
strecpy(this->title, title, lastof(this->title));
|
||||
this->SetMode(item.type);
|
||||
this->name = item.name;
|
||||
this->title = item.title;
|
||||
}
|
||||
|
||||
SaveLoadTable SaveLoadHandler::GetLoadDescription() const
|
||||
|
||||
@@ -365,16 +365,15 @@ enum SaveOrLoadResult {
|
||||
|
||||
/** Deals with the type of the savegame, independent of extension */
|
||||
struct FileToSaveLoad {
|
||||
SaveLoadOperation file_op; ///< File operation to perform.
|
||||
SaveLoadOperation file_op; ///< File operation to perform.
|
||||
DetailedFileType detail_ftype; ///< Concrete file type (PNG, BMP, old save, etc).
|
||||
AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
|
||||
std::string name; ///< Name of the file.
|
||||
char title[255]; ///< Internal name of the game.
|
||||
std::string title; ///< Internal name of the game.
|
||||
|
||||
void SetMode(FiosType ft);
|
||||
void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
|
||||
void SetName(const char *name);
|
||||
void SetTitle(const char *title);
|
||||
void Set(const FiosItem &item);
|
||||
};
|
||||
|
||||
/** Types of save games. */
|
||||
|
||||
Reference in New Issue
Block a user