Codechange: Replace FOR_ALL_TOWNS with range-based for loops

This commit is contained in:
glx
2019-12-17 22:04:09 +01:00
committed by Niels Martin Hansen
parent 0b489f9924
commit ee7a8eebca
17 changed files with 39 additions and 88 deletions

View File

@@ -169,9 +169,7 @@ static void ConvertTownOwner()
/* since savegame version 4.1, exclusive transport rights are stored at towns */
static void UpdateExclusiveRights()
{
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
t->exclusivity = INVALID_COMPANY;
}
@@ -270,8 +268,7 @@ static void InitializeWindowsAndCaches()
s->airport.psa->tile = s->airport.tile;
}
}
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
for (std::list<PersistentStorage *>::iterator it = t->psa_list.begin(); it != t->psa_list.end(); ++it) {
(*it)->feature = GSF_FAKE_TOWNS;
(*it)->tile = t->xy;
@@ -651,8 +648,7 @@ bool AfterLoadGame()
if (st->name != nullptr) st->string_id = STR_SV_STNAME_FALLBACK;
}
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
t->name = CopyFromOldName(t->townnametype);
if (t->name != nullptr) t->townnametype = SPECSTR_TOWNNAME_START + _settings_game.game_creation.town_name;
}
@@ -980,8 +976,7 @@ bool AfterLoadGame()
/* From version 9.0, we update the max passengers of a town (was sometimes negative
* before that. */
if (IsSavegameVersionBefore(SLV_9)) {
Town *t;
FOR_ALL_TOWNS(t) UpdateTownMaxPass(t);
for (Town *t : Town::Iterate()) UpdateTownMaxPass(t);
}
/* From version 16.0, we included autorenew on engines, which are now saved, but
@@ -1570,9 +1565,7 @@ bool AfterLoadGame()
* fast was added in version 54. From version 56 this is now saved in the
* town as cities can be built specifically in the scenario editor. */
if (IsSavegameVersionBefore(SLV_56)) {
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
t->larger_town = true;
}
@@ -2018,8 +2011,7 @@ bool AfterLoadGame()
if (e->company_avail == 0xFF) e->company_avail = 0xFFFF;
}
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
if (t->have_ratings == 0xFF) t->have_ratings = 0xFFFF;
for (uint i = 8; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
}
@@ -2108,8 +2100,7 @@ bool AfterLoadGame()
/* Initialize layout of all towns. Older versions were using different
* generator for random town layout, use it if needed. */
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
if (_settings_game.economy.town_layout != TL_RANDOM) {
t->layout = _settings_game.economy.town_layout;
continue;
@@ -2791,9 +2782,7 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_164)) FixupTrainLengths();
if (IsSavegameVersionBefore(SLV_165)) {
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
/* Set the default cargo requirement for town growth */
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
@@ -2827,8 +2816,7 @@ bool AfterLoadGame()
Town::Get(GetTownIndex(t))->cargo_accepted.Add(t);
}
Town *town;
FOR_ALL_TOWNS(town) {
for (Town *town : Town::Iterate()) {
UpdateTownCargoes(town);
}
}
@@ -2984,8 +2972,7 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_198)) {
/* Convert towns growth_rate and grow_counter to ticks */
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
/* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {