Codechange: Replace FOR_ALL_TOWNS with range-based for loops

This commit is contained in:
glx
2019-12-17 22:04:09 +01:00
committed by Niels Martin Hansen
parent 0b489f9924
commit ee7a8eebca
17 changed files with 39 additions and 88 deletions

View File

@@ -24,12 +24,11 @@
*/
void RebuildTownCaches()
{
Town *town;
InitializeBuildingCounts();
RebuildTownKdtree();
/* Reset town population and num_houses */
FOR_ALL_TOWNS(town) {
for (Town *town : Town::Iterate()) {
town->cache.population = 0;
town->cache.num_houses = 0;
}
@@ -38,7 +37,7 @@ void RebuildTownCaches()
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = GetHouseType(t);
town = Town::GetByTile(t);
Town *town = Town::GetByTile(t);
IncreaseBuildingCount(town, house_id);
if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
@@ -47,7 +46,7 @@ void RebuildTownCaches()
}
/* Update the population and num_house dependent values */
FOR_ALL_TOWNS(town) {
for (Town *town : Town::Iterate()) {
UpdateTownRadius(town);
UpdateTownCargoes(town);
}
@@ -263,9 +262,7 @@ static void RealSave_Town(Town *t)
static void Save_TOWN()
{
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
SlSetArrayIndex(t->index);
SlAutolength((AutolengthProc*)RealSave_Town, t);
}
@@ -311,8 +308,7 @@ static void Ptrs_TOWN()
/* Don't run when savegame version lower than 161. */
if (IsSavegameVersionBefore(SLV_161)) return;
Town *t;
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
SlObject(t, _town_desc);
}
}