Codechange: Replace FOR_ALL_TOWNS with range-based for loops

This commit is contained in:
glx
2019-12-17 22:04:09 +01:00
committed by Niels Martin Hansen
parent 0b489f9924
commit ee7a8eebca
17 changed files with 39 additions and 88 deletions

View File

@@ -2185,10 +2185,10 @@ uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance)
*/
Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist)
{
Town *t, *nearest = nullptr;
Town *nearest = nullptr;
uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
mindist = UINT_MAX - add; // prevent overflow
FOR_ALL_TOWNS(t) {
for (Town *t : Town::Iterate()) {
if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
TileIterator *copy = it.Clone();
uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy);
@@ -2207,9 +2207,7 @@ Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint
/** Recalculate the noise generated by the airports of each town */
void UpdateAirportsNoise()
{
Town *t;
FOR_ALL_TOWNS(t) t->noise_reached = 0;
for (Town *t : Town::Iterate()) t->noise_reached = 0;
for (const Station *st : Station::Iterate()) {
if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {