Codechange: Replace FOR_ALL_TOWNS with range-based for loops

This commit is contained in:
glx
2019-12-17 22:04:09 +01:00
committed by Niels Martin Hansen
parent 0b489f9924
commit ee7a8eebca
17 changed files with 39 additions and 88 deletions

View File

@@ -185,9 +185,6 @@ TileIndexDiff GetHouseNorthPart(HouseID &house);
Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
#define FOR_ALL_TOWNS_FROM(var, start) FOR_ALL_ITEMS_FROM(Town, town_index, var, start)
#define FOR_ALL_TOWNS(var) FOR_ALL_TOWNS_FROM(var, 0)
void ResetHouses();
void ClearTownHouse(Town *t, TileIndex tile);