Codechange: Replace FOR_ALL_TOWNS with range-based for loops
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@@ -185,9 +185,6 @@ TileIndexDiff GetHouseNorthPart(HouseID &house);
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Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
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#define FOR_ALL_TOWNS_FROM(var, start) FOR_ALL_ITEMS_FROM(Town, town_index, var, start)
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#define FOR_ALL_TOWNS(var) FOR_ALL_TOWNS_FROM(var, 0)
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void ResetHouses();
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void ClearTownHouse(Town *t, TileIndex tile);
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