(svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out.
This commit is contained in:
@@ -15,6 +15,7 @@
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#include "../ai/ai.hpp"
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#include "../window_func.h"
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#include "../gui.h"
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#include "../variables.h"
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#include "core/host.h"
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#include "network_content.h"
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@@ -26,7 +27,7 @@
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extern bool TarListAddFile(const char *filename);
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extern bool HasGraphicsSet(const ContentInfo *ci, bool md5sum);
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static ClientNetworkContentSocketHandler *_network_content_client;
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ClientNetworkContentSocketHandler _network_content_client;
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/** Wrapper function for the HasProc */
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static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
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@@ -108,15 +109,44 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_INFO)
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/* Something we don't have and has filesize 0 does not exist in te system */
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if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
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for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
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(*iter)->OnReceiveContentInfo(ci);
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/* Do we already have a stub for this? */
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ici = *iter;
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if (ici->type == ci->type && ici->unique_id == ci->unique_id &&
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memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) {
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/* Preserve the name if possible */
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if (StrEmpty(ci->name)) strecpy(ci->name, ici->name, lastof(ci->name));
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delete ici;
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*iter = ci;
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this->OnReceiveContentInfo(ci);
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return true;
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}
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}
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/* Missing content info? Don't list it */
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if (ci->filesize == 0) {
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delete ci;
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return true;
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}
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*this->infos.Append() = ci;
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/* Incoming data means that we might need to reconsider dependencies */
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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this->CheckDependencyState(*iter);
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}
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this->OnReceiveContentInfo(ci);
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return true;
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}
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void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
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{
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this->Connect();
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Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
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p->Send_uint8 ((byte)type);
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p->Send_uint32(_openttd_newgrf_version);
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@@ -126,6 +156,8 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
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void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids)
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{
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this->Connect();
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while (count > 0) {
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/* We can "only" send a limited number of IDs in a single packet.
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* A packet begins with the packet size and a byte for the type.
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@@ -151,6 +183,8 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
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{
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if (cv == NULL) return;
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this->Connect();
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/* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
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assert(cv->Length() < 255);
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assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32)));
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@@ -170,10 +204,45 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
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}
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this->Send_Packet(p);
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for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
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ContentInfo *ci = *iter;
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bool found = false;
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for (ContentIterator iter2 = this->infos.Begin(); iter2 != this->infos.End(); iter2++) {
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ContentInfo *ci2 = *iter;
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if (ci->type == ci2->type && ci->unique_id == ci2->unique_id &&
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(!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) {
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found = true;
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break;
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}
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}
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if (!found) {
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*this->infos.Append() = ci;
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} else {
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delete ci;
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}
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}
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}
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void ClientNetworkContentSocketHandler::RequestContent(uint count, const uint32 *content_ids)
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void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes)
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{
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files = 0;
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bytes = 0;
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/** Make the list of items to download */
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ContentID *ids = MallocT<ContentID>(infos.Length());
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for (ContentIterator iter = infos.Begin(); iter != infos.End(); iter++) {
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const ContentInfo *ci = *iter;
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if (!ci->IsSelected()) continue;
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ids[files++] = ci->id;
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bytes += ci->filesize;
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}
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uint count = files;
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ContentID *content_ids = ids;
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this->Connect();
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while (count > 0) {
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/* We can "only" send a limited number of IDs in a single packet.
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* A packet begins with the packet size and a byte for the type.
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@@ -192,6 +261,8 @@ void ClientNetworkContentSocketHandler::RequestContent(uint count, const uint32
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count -= p_count;
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content_ids += count;
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}
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free(ids);
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}
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/**
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@@ -300,10 +371,7 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
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return false;
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}
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/* Tell the rest we downloaded some bytes */
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for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
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(*iter)->OnDownloadProgress(this->curInfo, toRead);
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}
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this->OnDownloadProgress(this->curInfo, toRead);
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if (toRead == 0) {
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/* We read nothing; that's our marker for end-of-stream.
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@@ -316,9 +384,7 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
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TarListAddFile(GetFullFilename(this->curInfo, false));
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for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
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(*iter)->OnDownloadComplete(this->curInfo->id);
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}
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this->OnDownloadComplete(this->curInfo->id);
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} else {
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ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_EXTRACT, 0, 0);
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}
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@@ -339,10 +405,11 @@ DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
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* @param s the socket to communicate over
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* @param sin the IP/port of the server
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*/
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ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin) :
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NetworkContentSocketHandler(s, sin),
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ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
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NetworkContentSocketHandler(INVALID_SOCKET, NULL),
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curFile(NULL),
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curInfo(NULL)
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curInfo(NULL),
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isConnecting(false)
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{
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}
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@@ -351,76 +418,63 @@ ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
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{
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delete this->curInfo;
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if (this->curFile != NULL) fclose(this->curFile);
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
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}
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class NetworkContentConnecter : TCPConnecter {
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public:
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NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
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virtual void OnFailure()
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{
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_network_content_client.isConnecting = false;
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_network_content_client.OnConnect(false);
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}
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virtual void OnConnect(SOCKET s)
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{
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assert(_network_content_client.sock == INVALID_SOCKET);
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_network_content_client.isConnecting = false;
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_network_content_client.sock = s;
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_network_content_client.has_quit = false;
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_network_content_client.OnConnect(true);
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}
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};
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/**
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* Connect with the content server.
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*/
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void ClientNetworkContentSocketHandler::Connect()
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{
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this->lastActivity = _realtime_tick;
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if (this->sock != INVALID_SOCKET || this->isConnecting) return;
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this->isConnecting = true;
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new NetworkContentConnecter(NetworkAddress(NETWORK_CONTENT_SERVER_HOST, NETWORK_CONTENT_SERVER_PORT));
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}
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/**
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* Connect to the content server if needed, return the socket handler and
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* add the callback to the socket handler.
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* @param cb the callback to add
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* @return the socket handler or NULL is connecting failed
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* Disconnect from the content server.
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*/
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ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb)
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void ClientNetworkContentSocketHandler::Disconnect()
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{
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/* If there's no connection or when it's broken, we try to reconnect.
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* Otherwise we just add ourselves and return immediatelly */
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if (_network_content_client != NULL && !_network_content_client->has_quit) {
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*_network_content_client->callbacks.Append() = cb;
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return _network_content_client;
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}
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SOCKET s = socket(AF_INET, SOCK_STREAM, 0);
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if (s == INVALID_SOCKET) return NULL;
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if (!SetNoDelay(s)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
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struct sockaddr_in sin;
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sin.sin_family = AF_INET;
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sin.sin_addr.s_addr = NetworkResolveHost(NETWORK_CONTENT_SERVER_HOST);
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sin.sin_port = htons(NETWORK_CONTENT_SERVER_PORT);
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/* We failed to connect for which reason what so ever */
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if (connect(s, (struct sockaddr*)&sin, sizeof(sin)) != 0) return NULL;
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if (!SetNonBlocking(s)) DEBUG(net, 0, "Setting non-blocking mode failed"); // XXX should this be an error?
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if (_network_content_client != NULL) {
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if (_network_content_client->sock != INVALID_SOCKET) closesocket(_network_content_client->sock);
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_network_content_client->sock = s;
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/* Clean up the mess that could've been left behind */
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_network_content_client->has_quit = false;
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delete _network_content_client->curInfo;
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_network_content_client->curInfo = NULL;
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if (_network_content_client->curFile != NULL) fclose(_network_content_client->curFile);
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_network_content_client->curFile = NULL;
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} else {
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_network_content_client = new ClientNetworkContentSocketHandler(s, &sin);
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}
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*_network_content_client->callbacks.Append() = cb;
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return _network_content_client;
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}
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/**
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* Remove yourself from the network content callback list and when
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* that list is empty the connection will be closed.
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*/
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void NetworkContent_Disconnect(ContentCallback *cb)
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{
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_network_content_client->callbacks.Erase(_network_content_client->callbacks.Find(cb));
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if (_network_content_client->callbacks.Length() == 0) {
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delete _network_content_client;
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_network_content_client = NULL;
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}
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if (this->sock == INVALID_SOCKET) return;
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this->Close();
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}
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/**
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* Check whether we received/can send some data from/to the content server and
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* when that's the case handle it appropriately
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*/
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void NetworkContentLoop()
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void ClientNetworkContentSocketHandler::SendReceive()
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{
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if (_network_content_client == NULL) return;
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if (this->sock == INVALID_SOCKET || this->isConnecting) return;
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if (this->lastActivity + IDLE_TIMEOUT < _realtime_tick) {
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this->Close();
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return;
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}
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fd_set read_fd, write_fd;
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struct timeval tv;
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@@ -428,8 +482,8 @@ void NetworkContentLoop()
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FD_ZERO(&read_fd);
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FD_ZERO(&write_fd);
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FD_SET(_network_content_client->sock, &read_fd);
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FD_SET(_network_content_client->sock, &write_fd);
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FD_SET(this->sock, &read_fd);
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FD_SET(this->sock, &write_fd);
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tv.tv_sec = tv.tv_usec = 0; // don't block at all.
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#if !defined(__MORPHOS__) && !defined(__AMIGA__)
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@@ -437,9 +491,290 @@ void NetworkContentLoop()
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#else
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WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
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#endif
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if (FD_ISSET(_network_content_client->sock, &read_fd)) _network_content_client->Recv_Packets();
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_network_content_client->writable = !!FD_ISSET(_network_content_client->sock, &write_fd);
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_network_content_client->Send_Packets();
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if (FD_ISSET(this->sock, &read_fd)) this->Recv_Packets();
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this->writable = !!FD_ISSET(this->sock, &write_fd);
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this->Send_Packets();
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}
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/**
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* Download information of a given Content ID if not already tried
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* @param cid the ID to try
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*/
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void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid)
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{
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/* When we tried to download it already, don't try again */
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if (this->requested.Contains(cid)) return;
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*this->requested.Append() = cid;
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assert(this->requested.Contains(cid));
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this->RequestContentList(1, &cid);
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}
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/**
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* Get the content info based on a ContentID
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* @param cid the ContentID to search for
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* @return the ContentInfo or NULL if not found
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*/
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ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid)
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{
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ci = *iter;
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if (ci->id == cid) return ci;
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}
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return NULL;
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}
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/**
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* Select a specific content id.
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* @param cid the content ID to select
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*/
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void ClientNetworkContentSocketHandler::Select(ContentID cid)
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{
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ContentInfo *ci = this->GetContent(cid);
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if (ci->state != ContentInfo::UNSELECTED) return;
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ci->state = ContentInfo::SELECTED;
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this->CheckDependencyState(ci);
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}
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/**
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* Unselect a specific content id.
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* @param cid the content ID to deselect
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*/
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void ClientNetworkContentSocketHandler::Unselect(ContentID cid)
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{
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ContentInfo *ci = this->GetContent(cid);
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if (!ci->IsSelected()) return;
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ci->state = ContentInfo::UNSELECTED;
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this->CheckDependencyState(ci);
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}
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/** Select everything we can select */
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void ClientNetworkContentSocketHandler::SelectAll()
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{
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ci = *iter;
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if (ci->state == ContentInfo::UNSELECTED) {
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ci->state = ContentInfo::SELECTED;
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this->CheckDependencyState(ci);
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}
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}
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}
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/** Select everything that's an update for something we've got */
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void ClientNetworkContentSocketHandler::SelectUpdate()
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{
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ci = *iter;
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if (ci->state == ContentInfo::UNSELECTED && ci->update) {
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ci->state = ContentInfo::SELECTED;
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this->CheckDependencyState(ci);
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}
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}
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}
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/** Unselect everything that we've not downloaded so far. */
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void ClientNetworkContentSocketHandler::UnselectAll()
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{
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for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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ContentInfo *ci = *iter;
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if (ci->IsSelected()) ci->state = ContentInfo::UNSELECTED;
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}
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}
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/** Toggle the state of a content info and check it's dependencies */
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void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *ci)
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{
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switch (ci->state) {
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case ContentInfo::SELECTED:
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case ContentInfo::AUTOSELECTED:
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this->Unselect(ci->id);
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break;
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case ContentInfo::UNSELECTED:
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this->Select(ci->id);
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break;
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default:
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break;
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}
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}
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/**
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* Reverse lookup the dependencies of (direct) parents over a given child.
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* @param parents list to store all parents in (is not cleared)
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* @param child the child to search the parents' dependencies for
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*/
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void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const
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{
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for (ConstContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
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const ContentInfo *ci = *iter;
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if (ci == child) continue;
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for (uint i = 0; i < ci->dependency_count; i++) {
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if (ci->dependencies[i] == child->id) {
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*parents.Append() = ci;
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break;
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}
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}
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}
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}
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/**
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* Reverse lookup the dependencies of all parents over a given child.
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* @param tree list to store all parents in (is not cleared)
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* @param child the child to search the parents' dependencies for
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*/
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void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const
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{
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*tree.Append() = child;
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/* First find all direct parents */
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for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
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ConstContentVector parents;
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this->ReverseLookupDependency(parents, *iter);
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for (ConstContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
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tree.Include(*piter);
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}
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}
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}
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/**
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* Check the dependencies (recursively) of this content info
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* @param ci the content info to check the dependencies of
|
||||
*/
|
||||
void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci)
|
||||
{
|
||||
if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
|
||||
/* Selection is easy; just walk all children and set the
|
||||
* autoselected state. That way we can see what we automatically
|
||||
* selected and thus can unselect when a dependency is removed. */
|
||||
for (uint i = 0; i < ci->dependency_count; i++) {
|
||||
ContentInfo *c = this->GetContent(ci->dependencies[i]);
|
||||
if (c == NULL) {
|
||||
this->DownloadContentInfo(ci->dependencies[i]);
|
||||
} else if (c->state == ContentInfo::UNSELECTED) {
|
||||
c->state = ContentInfo::AUTOSELECTED;
|
||||
this->CheckDependencyState(c);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (ci->state != ContentInfo::UNSELECTED) return;
|
||||
|
||||
/* For unselection we need to find the parents of us. We need to
|
||||
* unselect them. After that we unselect all children that we
|
||||
* depend on and are not used as dependency for us, but only when
|
||||
* we automatically selected them. */
|
||||
ConstContentVector parents;
|
||||
this->ReverseLookupDependency(parents, ci);
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
const ContentInfo *c = *iter;
|
||||
if (!c->IsSelected()) continue;
|
||||
|
||||
this->Unselect(c->id);
|
||||
}
|
||||
|
||||
for (uint i = 0; i < ci->dependency_count; i++) {
|
||||
const ContentInfo *c = this->GetContent(ci->dependencies[i]);
|
||||
if (c == NULL) {
|
||||
DownloadContentInfo(ci->dependencies[i]);
|
||||
continue;
|
||||
}
|
||||
if (c->state != ContentInfo::AUTOSELECTED) continue;
|
||||
|
||||
/* Only unselect when WE are the only parent. */
|
||||
parents.Clear();
|
||||
this->ReverseLookupDependency(parents, c);
|
||||
|
||||
/* First check whether anything depends on us */
|
||||
int sel_count = 0;
|
||||
bool force_selection = false;
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
if ((*iter)->IsSelected()) sel_count++;
|
||||
if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
|
||||
}
|
||||
if (sel_count == 0) {
|
||||
/* Nothing depends on us */
|
||||
this->Unselect(c->id);
|
||||
continue;
|
||||
}
|
||||
/* Something manually selected depends directly on us */
|
||||
if (force_selection) continue;
|
||||
|
||||
/* "Flood" search to find all items in the dependency graph*/
|
||||
parents.Clear();
|
||||
this->ReverseLookupTreeDependency(parents, c);
|
||||
|
||||
/* Is there anything that is "force" selected?, if so... we're done. */
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
if ((*iter)->state != ContentInfo::SELECTED) continue;
|
||||
|
||||
force_selection = true;
|
||||
break;
|
||||
}
|
||||
|
||||
/* So something depended directly on us */
|
||||
if (force_selection) continue;
|
||||
|
||||
/* Nothing depends on us, mark the whole graph as unselected.
|
||||
* After that's done run over them once again to test their children
|
||||
* to unselect. Don't do it immediatelly because it'll do exactly what
|
||||
* we're doing now. */
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
const ContentInfo *c = *iter;
|
||||
if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id);
|
||||
}
|
||||
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
|
||||
this->CheckDependencyState(this->GetContent((*iter)->id));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*** CALLBACK ***/
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnConnect(bool success)
|
||||
{
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnConnect(success);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnDisconnect()
|
||||
{
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnDisconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci)
|
||||
{
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnReceiveContentInfo(ci);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, uint bytes)
|
||||
{
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnDownloadProgress(ci, bytes);
|
||||
}
|
||||
}
|
||||
|
||||
void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
|
||||
{
|
||||
ContentInfo *ci = this->GetContent(cid);
|
||||
if (ci != NULL) {
|
||||
ci->state = ContentInfo::ALREADY_HERE;
|
||||
}
|
||||
|
||||
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
|
||||
(*iter)->OnDownloadComplete(cid);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
Reference in New Issue
Block a user