Crash log: Save config file in new crash save chunk
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@@ -401,6 +401,7 @@ public:
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printf("Writing crash savegame...\n");
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_savegame_DBGL_data = buffer;
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_save_DBGC_data = true;
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if (!this->WriteSavegame(filename_save, lastof(filename_save))) {
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filename_save[0] = '\0';
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ret = false;
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