Crash log: Save config file in new crash save chunk
This commit is contained in:
@@ -2133,6 +2133,18 @@ DEF_CONSOLE_CMD(ConDumpLoadDebugLog)
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return true;
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return true;
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}
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}
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DEF_CONSOLE_CMD(ConDumpLoadDebugConfig)
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{
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if (argc == 0) {
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IConsoleHelp("Dump load debug config.");
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return true;
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}
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std::string dbgc = _loadgame_DBGC_data;
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PrintLineByLine(const_cast<char *>(dbgc.c_str()));
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return true;
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}
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DEF_CONSOLE_CMD(ConCheckCaches)
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DEF_CONSOLE_CMD(ConCheckCaches)
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{
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{
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if (argc == 0) {
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if (argc == 0) {
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@@ -2647,6 +2659,7 @@ void IConsoleStdLibRegister()
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IConsoleCmdRegister("dump_st_flow_stats", ConStFlowStats, nullptr, true);
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IConsoleCmdRegister("dump_st_flow_stats", ConStFlowStats, nullptr, true);
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IConsoleCmdRegister("dump_game_events", ConDumpGameEvents, nullptr, true);
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IConsoleCmdRegister("dump_game_events", ConDumpGameEvents, nullptr, true);
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IConsoleCmdRegister("dump_load_debug_log", ConDumpLoadDebugLog, nullptr, true);
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IConsoleCmdRegister("dump_load_debug_log", ConDumpLoadDebugLog, nullptr, true);
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IConsoleCmdRegister("dump_load_debug_config", ConDumpLoadDebugConfig, nullptr, true);
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IConsoleCmdRegister("check_caches", ConCheckCaches, nullptr, true);
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IConsoleCmdRegister("check_caches", ConCheckCaches, nullptr, true);
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IConsoleCmdRegister("show_town_window", ConShowTownWindow, nullptr, true);
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IConsoleCmdRegister("show_town_window", ConShowTownWindow, nullptr, true);
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IConsoleCmdRegister("show_station_window", ConShowStationWindow, nullptr, true);
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IConsoleCmdRegister("show_station_window", ConShowStationWindow, nullptr, true);
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@@ -662,6 +662,7 @@ bool CrashLog::MakeCrashLog() const
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SetScreenshotAuxiliaryText("Crash Log", buffer);
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SetScreenshotAuxiliaryText("Crash Log", buffer);
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_savegame_DBGL_data = buffer;
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_savegame_DBGL_data = buffer;
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_save_DBGC_data = true;
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if (IsNonMainThread()) {
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if (IsNonMainThread()) {
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printf("Asking main thread to write crash savegame and screenshot...\n\n");
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printf("Asking main thread to write crash savegame and screenshot...\n\n");
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@@ -716,6 +717,7 @@ bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_ou
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}
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}
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_savegame_DBGL_data = buffer;
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_savegame_DBGL_data = buffer;
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_save_DBGC_data = true;
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bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
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bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
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if (bret) {
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if (bret) {
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printf("Desync savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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printf("Desync savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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@@ -724,6 +726,7 @@ bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_ou
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printf("Writing desync savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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printf("Writing desync savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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}
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}
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_savegame_DBGL_data = nullptr;
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_savegame_DBGL_data = nullptr;
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_save_DBGC_data = false;
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if (!(_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr)) {
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if (!(_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr)) {
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SetScreenshotAuxiliaryText("Desync Log", buffer);
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SetScreenshotAuxiliaryText("Desync Log", buffer);
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@@ -56,6 +56,8 @@ int _debug_random_level;
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const char *_savegame_DBGL_data = nullptr;
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const char *_savegame_DBGL_data = nullptr;
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std::string _loadgame_DBGL_data;
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std::string _loadgame_DBGL_data;
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bool _save_DBGC_data = false;
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std::string _loadgame_DBGC_data;
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uint32 _realtime_tick = 0;
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uint32 _realtime_tick = 0;
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@@ -59,6 +59,8 @@ extern int _debug_random_level;
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extern const char *_savegame_DBGL_data;
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extern const char *_savegame_DBGL_data;
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extern std::string _loadgame_DBGL_data;
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extern std::string _loadgame_DBGL_data;
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extern bool _save_DBGC_data;
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extern std::string _loadgame_DBGC_data;
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void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
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void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
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@@ -46,8 +46,9 @@ struct LoadCheckData {
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struct LoggedAction *gamelog_action; ///< Gamelog actions
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struct LoggedAction *gamelog_action; ///< Gamelog actions
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uint gamelog_actions; ///< Number of gamelog actions
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uint gamelog_actions; ///< Number of gamelog actions
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bool want_debug_log_data = false;
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bool want_debug_data = false;
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std::string debug_log_data;
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std::string debug_log_data;
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std::string debug_config_data;
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LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
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LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
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grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
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grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
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@@ -207,7 +207,7 @@ void IniLoadFile::RemoveGroup(const char *name)
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* @param subdir the sub directory to load the file from.
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* @param subdir the sub directory to load the file from.
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* @pre nothing has been loaded yet.
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* @pre nothing has been loaded yet.
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*/
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*/
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void IniLoadFile::LoadFromDisk(const char *filename, Subdirectory subdir)
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void IniLoadFile::LoadFromDisk(const char *filename, Subdirectory subdir, std::string *save)
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{
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{
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assert(this->last_group == &this->group);
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assert(this->last_group == &this->group);
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@@ -222,10 +222,16 @@ void IniLoadFile::LoadFromDisk(const char *filename, Subdirectory subdir)
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FILE *in = this->OpenFile(filename, subdir, &end);
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FILE *in = this->OpenFile(filename, subdir, &end);
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if (in == nullptr) return;
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if (in == nullptr) return;
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if (save != nullptr) {
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save->clear();
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save->reserve(end);
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}
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end += ftell(in);
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end += ftell(in);
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/* for each line in the file */
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/* for each line in the file */
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while ((size_t)ftell(in) < end && fgets(buffer, sizeof(buffer), in)) {
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while ((size_t)ftell(in) < end && fgets(buffer, sizeof(buffer), in)) {
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if (save != nullptr) *save += buffer;
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char c, *s;
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char c, *s;
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/* trim whitespace from the left side */
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/* trim whitespace from the left side */
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for (s = buffer; *s == ' ' || *s == '\t'; s++) {}
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for (s = buffer; *s == ' ' || *s == '\t'; s++) {}
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@@ -62,7 +62,7 @@ struct IniLoadFile {
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IniGroup *GetGroup(const char *name, size_t len = 0, bool create_new = true);
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IniGroup *GetGroup(const char *name, size_t len = 0, bool create_new = true);
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void RemoveGroup(const char *name);
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void RemoveGroup(const char *name);
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void LoadFromDisk(const char *filename, Subdirectory subdir);
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void LoadFromDisk(const char *filename, Subdirectory subdir, std::string *save = nullptr);
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/**
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/**
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* Open the INI file.
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* Open the INI file.
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@@ -335,14 +335,24 @@ static void WriteSavegameDebugData(const char *name)
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};
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};
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p += seprintf(p, buflast, "Name: %s\n", name);
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p += seprintf(p, buflast, "Name: %s\n", name);
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if (_load_check_data.debug_log_data.size()) {
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if (_load_check_data.debug_log_data.size()) {
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p += seprintf(p, buflast, "%u bytes of debug data in savegame\n", (uint) _load_check_data.debug_log_data.size());
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p += seprintf(p, buflast, "%u bytes of debug log data in savegame\n", (uint) _load_check_data.debug_log_data.size());
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std::string buffer = _load_check_data.debug_log_data;
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std::string buffer = _load_check_data.debug_log_data;
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ProcessLineByLine(const_cast<char *>(buffer.data()), [&](const char *line) {
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ProcessLineByLine(const_cast<char *>(buffer.data()), [&](const char *line) {
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if (buflast - p <= 1024) bump_size();
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if (buflast - p <= 1024) bump_size();
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p += seprintf(p, buflast, "> %s\n", line);
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p += seprintf(p, buflast, "> %s\n", line);
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});
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});
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} else {
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} else {
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p += seprintf(p, buflast, "No debug data in savegame\n");
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p += seprintf(p, buflast, "No debug log data in savegame\n");
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}
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if (_load_check_data.debug_config_data.size()) {
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p += seprintf(p, buflast, "%u bytes of debug config data in savegame\n", (uint) _load_check_data.debug_config_data.size());
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std::string buffer = _load_check_data.debug_config_data;
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ProcessLineByLine(const_cast<char *>(buffer.data()), [&](const char *line) {
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if (buflast - p <= 1024) bump_size();
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p += seprintf(p, buflast, "> %s\n", line);
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});
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} else {
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p += seprintf(p, buflast, "No debug config data in savegame\n");
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}
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}
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/* ShowInfo put output to stderr, but version information should go
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/* ShowInfo put output to stderr, but version information should go
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@@ -431,6 +441,7 @@ static void ShutdownGame()
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_game_load_tick_skip_counter = 0;
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_game_load_tick_skip_counter = 0;
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_game_load_time = 0;
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_game_load_time = 0;
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_loadgame_DBGL_data.clear();
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_loadgame_DBGL_data.clear();
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_loadgame_DBGC_data.clear();
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}
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}
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/**
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/**
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@@ -777,7 +788,7 @@ int openttd_main(int argc, char *argv[])
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FiosGetSavegameListCallback(SLO_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
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FiosGetSavegameListCallback(SLO_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
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_load_check_data.Clear();
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_load_check_data.Clear();
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if (i == 'K') _load_check_data.want_debug_log_data = true;
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if (i == 'K') _load_check_data.want_debug_data = true;
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SaveOrLoadResult res = SaveOrLoad(mgo.opt, SLO_CHECK, DFT_GAME_FILE, SAVE_DIR, false);
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SaveOrLoadResult res = SaveOrLoad(mgo.opt, SLO_CHECK, DFT_GAME_FILE, SAVE_DIR, false);
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if (res != SL_OK || _load_check_data.HasErrors()) {
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if (res != SL_OK || _load_check_data.HasErrors()) {
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fprintf(stderr, "Failed to open savegame\n");
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fprintf(stderr, "Failed to open savegame\n");
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@@ -401,6 +401,7 @@ public:
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printf("Writing crash savegame...\n");
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printf("Writing crash savegame...\n");
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_savegame_DBGL_data = buffer;
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_savegame_DBGL_data = buffer;
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_save_DBGC_data = true;
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if (!this->WriteSavegame(filename_save, lastof(filename_save))) {
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if (!this->WriteSavegame(filename_save, lastof(filename_save))) {
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filename_save[0] = '\0';
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filename_save[0] = '\0';
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ret = false;
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ret = false;
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@@ -829,6 +829,7 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
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ExitProcess(2);
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ExitProcess(2);
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case 13: // Emergency save
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case 13: // Emergency save
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_savegame_DBGL_data = CrashLogWindows::current->crashlog;
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_savegame_DBGL_data = CrashLogWindows::current->crashlog;
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_save_DBGC_data = true;
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char filename[MAX_PATH];
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char filename[MAX_PATH];
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if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
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if (CrashLogWindows::current->WriteSavegame(filename, lastof(filename))) {
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size_t len = _tcslen(_save_succeeded) + _tcslen(OTTD2FS(filename)) + 1;
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size_t len = _tcslen(_save_succeeded) + _tcslen(OTTD2FS(filename)) + 1;
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@@ -839,6 +840,7 @@ static INT_PTR CALLBACK CrashDialogFunc(HWND wnd, UINT msg, WPARAM wParam, LPARA
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MessageBox(wnd, _T("Save failed"), _T("Save failed"), MB_ICONINFORMATION);
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MessageBox(wnd, _T("Save failed"), _T("Save failed"), MB_ICONINFORMATION);
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}
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}
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_savegame_DBGL_data = nullptr;
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_savegame_DBGL_data = nullptr;
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_save_DBGC_data = false;
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break;
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break;
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case 15: // Expand window to show crash-message
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case 15: // Expand window to show crash-message
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_expanded ^= 1;
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_expanded ^= 1;
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@@ -38,7 +38,7 @@ static void Load_DBGL()
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static void Check_DBGL()
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static void Check_DBGL()
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{
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{
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if (!_load_check_data.want_debug_log_data) {
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if (!_load_check_data.want_debug_data) {
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SlSkipBytes(SlGetFieldLength());
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SlSkipBytes(SlGetFieldLength());
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return;
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return;
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}
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}
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@@ -49,6 +49,44 @@ static void Check_DBGL()
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}
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}
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}
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}
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static void Save_DBGC()
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{
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extern std::string _config_file_text;
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const char header[] = "*** openttd.cfg start ***\n";
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const char footer[] = "*** openttd.cfg end ***\n";
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if (_save_DBGC_data) {
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SlSetLength(lengthof(header) + _config_file_text.size() + lengthof(footer) - 2);
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MemoryDumper::GetCurrent()->CopyBytes(reinterpret_cast<const byte *>(header), lengthof(header) - 1);
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MemoryDumper::GetCurrent()->CopyBytes(reinterpret_cast<const byte *>(_config_file_text.data()), _config_file_text.size());
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MemoryDumper::GetCurrent()->CopyBytes(reinterpret_cast<const byte *>(footer), lengthof(footer) - 1);
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} else {
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SlSetLength(0);
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}
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}
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static void Load_DBGC()
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{
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size_t length = SlGetFieldLength();
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if (length) {
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_loadgame_DBGC_data.resize(length);
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ReadBuffer::GetCurrent()->CopyBytes(reinterpret_cast<byte *>(const_cast<char *>(_loadgame_DBGC_data.data())), length);
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}
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}
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static void Check_DBGC()
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{
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if (!_load_check_data.want_debug_data) {
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SlSkipBytes(SlGetFieldLength());
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return;
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}
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size_t length = SlGetFieldLength();
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if (length) {
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_load_check_data.debug_config_data.resize(length);
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ReadBuffer::GetCurrent()->CopyBytes(reinterpret_cast<byte *>(const_cast<char *>(_load_check_data.debug_config_data.data())), length);
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}
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}
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extern const ChunkHandler _debug_chunk_handlers[] = {
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extern const ChunkHandler _debug_chunk_handlers[] = {
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{ 'DBGL', Save_DBGL, Load_DBGL, nullptr, Check_DBGL, CH_RIFF | CH_LAST},
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{ 'DBGL', Save_DBGL, Load_DBGL, nullptr, Check_DBGL, CH_RIFF},
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{ 'DBGC', Save_DBGC, Load_DBGC, nullptr, Check_DBGC, CH_RIFF | CH_LAST},
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};
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};
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@@ -109,7 +109,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_ROAD_LAYOUT_CHANGE_CTR, XSCF_NULL, 1, 1, "road_layout_change_ctr", nullptr, nullptr, nullptr },
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{ XSLFI_ROAD_LAYOUT_CHANGE_CTR, XSCF_NULL, 1, 1, "road_layout_change_ctr", nullptr, nullptr, nullptr },
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{ XSLFI_TOWN_CARGO_MATRIX, XSCF_NULL, 1, 1, "town_cargo_matrix", nullptr, nullptr, nullptr },
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{ XSLFI_TOWN_CARGO_MATRIX, XSCF_NULL, 1, 1, "town_cargo_matrix", nullptr, nullptr, nullptr },
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{ XSLFI_STATE_CHECKSUM, XSCF_NULL, 1, 1, "state_checksum", nullptr, nullptr, nullptr },
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{ XSLFI_STATE_CHECKSUM, XSCF_NULL, 1, 1, "state_checksum", nullptr, nullptr, nullptr },
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{ XSLFI_DEBUG, XSCF_IGNORABLE_ALL, 1, 1, "debug", nullptr, nullptr, "DBGL" },
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{ XSLFI_DEBUG, XSCF_IGNORABLE_ALL, 1, 1, "debug", nullptr, nullptr, "DBGL,DBGC" },
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{ XSLFI_FLOW_STAT_FLAGS, XSCF_NULL, 1, 1, "flow_stat_flags", nullptr, nullptr, nullptr },
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{ XSLFI_FLOW_STAT_FLAGS, XSCF_NULL, 1, 1, "flow_stat_flags", nullptr, nullptr, nullptr },
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{ XSLFI_SPEED_RESTRICTION, XSCF_NULL, 1, 1, "speed_restriction", nullptr, nullptr, "VESR" },
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{ XSLFI_SPEED_RESTRICTION, XSCF_NULL, 1, 1, "speed_restriction", nullptr, nullptr, "VESR" },
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{ XSLFI_STATION_GOODS_EXTRA, XSCF_NULL, 1, 1, "station_goods_extra", nullptr, nullptr, nullptr },
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{ XSLFI_STATION_GOODS_EXTRA, XSCF_NULL, 1, 1, "station_goods_extra", nullptr, nullptr, nullptr },
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@@ -88,6 +88,7 @@ GameSettings _settings_game; ///< Game settings of a running game or the sce
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GameSettings _settings_newgame; ///< Game settings for new games (updated from the intro screen).
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GameSettings _settings_newgame; ///< Game settings for new games (updated from the intro screen).
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VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames
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VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames
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char *_config_file; ///< Configuration file of OpenTTD
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char *_config_file; ///< Configuration file of OpenTTD
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std::string _config_file_text;
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|
||||||
typedef std::list<ErrorMessageData> ErrorList;
|
typedef std::list<ErrorMessageData> ErrorList;
|
||||||
static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
|
static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
|
||||||
@@ -1891,7 +1892,7 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP
|
|||||||
static IniFile *IniLoadConfig()
|
static IniFile *IniLoadConfig()
|
||||||
{
|
{
|
||||||
IniFile *ini = new IniFile(_list_group_names);
|
IniFile *ini = new IniFile(_list_group_names);
|
||||||
ini->LoadFromDisk(_config_file, NO_DIRECTORY);
|
ini->LoadFromDisk(_config_file, NO_DIRECTORY, &_config_file_text);
|
||||||
return ini;
|
return ini;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user