Implement rail station property 1B, bridge clearance information

This commit is contained in:
Jonathan G Rennison
2018-08-02 08:27:20 +01:00
parent 76a7b70cad
commit ef0a0b0f8e
6 changed files with 86 additions and 25 deletions

View File

@@ -775,6 +775,18 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z
return cost;
}
bool IsRailStationBridgeAboveOk(TileIndex tile, const StationSpec *statspec, byte layout)
{
assert(layout < 8);
if (!IsBridgeAbove(tile)) return true;
if (statspec && HasBit(statspec->internal_flags, SSIF_BRIDGE_HEIGHTS_SET)) {
return (GetTileMaxZ(tile) + statspec->bridge_height[layout] <= GetBridgeHeight(GetSouthernBridgeEnd(tile)));
} else {
return _settings_game.construction.allow_stations_under_bridges;
}
}
/**
* Checks if a rail station can be built at the given area.
* @param tile_area Area to check.
@@ -799,7 +811,7 @@ static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag fl
bool slope_cb = statspec != NULL && HasBit(statspec->callback_mask, CBM_STATION_SLOPE_CHECK);
TILE_AREA_LOOP(tile_cur, tile_area) {
CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false, !_settings_game.construction.allow_stations_under_bridges);
CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false, false);
if (ret.Failed()) return ret;
cost.AddCost(ret);
@@ -1255,6 +1267,26 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
StationID est = INVALID_STATION;
SmallVector<Train *, 4> affected_vehicles;
const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
TileIndexDiff tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
byte *layout_ptr = AllocaM(byte, numtracks * plat_len);
GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
{
TileIndex tile_track = tile_org;
byte *check_layout_ptr = layout_ptr;
for (uint i = 0; i < numtracks; i++) {
TileIndex tile = tile_track;
for (uint j = 0; j < plat_len; j++) {
if (!IsRailStationBridgeAboveOk(tile, statspec, *check_layout_ptr++)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
tile += tile_delta;
}
tile_track += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
}
}
/* Clear the land below the station. */
CommandCost cost = CheckFlatLandRailStation(new_location, flags, axis, &est, rt, affected_vehicles, spec_class, spec_index, plat_len, numtracks);
if (cost.Failed()) return cost;
@@ -1275,7 +1307,6 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
}
/* Check if we can allocate a custom stationspec to this station */
const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
int specindex = AllocateSpecToStation(statspec, st, (flags & DC_EXEC) != 0);
if (specindex == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS);
@@ -1295,8 +1326,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
}
if (flags & DC_EXEC) {
TileIndexDiff tile_delta;
byte *layout_ptr;
byte numtracks_orig;
Track track;
@@ -1311,12 +1341,8 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32
st->cached_anim_triggers |= statspec->animation.triggers;
}
tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
track = AxisToTrack(axis);
layout_ptr = AllocaM(byte, numtracks * plat_len);
GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
numtracks_orig = numtracks;
Company *c = Company::Get(st->owner);