(svn r18128) -Codechange: rename GetVehicleListHeight to GetVehicleHeight as it has nothing to do with the height of the vehicle lists.
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@@ -196,7 +196,7 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
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_block_sizes[VEH_AIRCRAFT].width = max(74U, max_width);
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break;
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}
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_block_sizes[type].height = max(GetVehicleListHeight(type), max_height);
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_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
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}
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/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
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@@ -204,10 +204,10 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
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void InitDepotWindowBlockSizes()
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{
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_block_sizes[VEH_TRAIN].width = 1;
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_block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN);
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_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
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_block_sizes[VEH_ROAD].width = 56;
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_block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD);
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_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
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InitBlocksizeForShipAircraft(VEH_SHIP);
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InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
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@@ -255,7 +255,7 @@ struct DepotWindow : Window {
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void DrawVehicleInDepot(const Vehicle *v, int x, int y, int left, int right) const
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{
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bool free_wagon = false;
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int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
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int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
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switch (v->type) {
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case VEH_TRAIN: {
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