(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings

- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
This commit is contained in:
Darkvater
2005-03-12 21:21:47 +00:00
parent 9ef5a76b3e
commit ef1325cd36
10 changed files with 172 additions and 186 deletions

View File

@@ -1872,7 +1872,7 @@ bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type)
* owned by a town no removal if rating is lower than ... depends now on
* difficulty setting. Minimum town rating selected by difficulty level
*/
modemod = _default_rating_settings[_opt_mod_ptr->diff.town_council_tolerance][type];
modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type];
if (t->ratings[_current_player] < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) {
SetDParam(0, t->index);