(svn r17807) -Codechange: move all 'updates' just after the 'load' constructor of CargoPackets to the constructor call itself
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@@ -698,9 +698,7 @@ static bool LoadOldGood(LoadgameState *ls, int num)
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SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
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SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, _cargo_source != 0xFF);
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if (GB(_waiting_acceptance, 0, 12) != 0) {
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CargoPacket *cp = new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days);
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cp->source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
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ge->cargo.Append(cp);
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ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, 0, 0));
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}
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return true;
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@@ -1330,13 +1328,9 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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v->next = (Vehicle *)(size_t)_old_next_ptr;
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if (_cargo_count != 0) {
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CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_days);
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cp->source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
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cp->source_xy = (cp->source != INVALID_STATION) ? Station::Get(cp->source)->xy : 0;
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cp->loaded_at_xy = cp->source_xy;
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cp->source_type = ST_INDUSTRY;
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cp->source_id = INVALID_SOURCE;
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v->cargo.Append(cp);
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StationID source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
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TileIndex source_xy = (source != INVALID_STATION) ? Station::Get(source)->xy : 0;
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v->cargo.Append(new CargoPacket(_cargo_count, _cargo_days, source, source_xy, source_xy));
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}
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}
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@@ -243,13 +243,12 @@ static void Load_STNS()
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if (CheckSavegameVersion(68)) {
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SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
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if (GB(_waiting_acceptance, 0, 12) != 0) {
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/* Don't construct the packet with station here, because that'll fail with old savegames */
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CargoPacket *cp = new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, _cargo_feeder_share);
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/* In old versions, enroute_from used 0xFF as INVALID_STATION */
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cp->source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
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cp->source_xy = _cargo_source_xy;
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StationID source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
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/* Don't construct the packet with station here, because that'll fail with old savegames */
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ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, source, _cargo_source_xy, _cargo_source_xy, _cargo_feeder_share));
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SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1);
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ge->cargo.Append(cp);
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}
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}
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}
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@@ -719,10 +719,7 @@ void Load_VEHS()
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if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v)) {
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/* Don't construct the packet with station here, because that'll fail with old savegames */
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CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_days, _cargo_feeder_share);
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cp->source = _cargo_source;
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cp->source_xy = _cargo_source_xy;
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cp->loaded_at_xy = _cargo_loaded_at_xy;
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CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_days, _cargo_source, _cargo_source_xy, _cargo_loaded_at_xy, _cargo_feeder_share);
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v->cargo.Append(cp);
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}
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