Fix 2fd871e2af: load correct ending-year for old (pre 0.7) savegames

Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
This commit is contained in:
Patric Stout
2021-01-07 09:06:27 +01:00
committed by Patric Stout
parent a1987df96a
commit ef6b17baf7
3 changed files with 3 additions and 18 deletions

View File

@@ -755,12 +755,7 @@ bool AfterLoadGame()
_settings_game.linkgraph.distribution_default = DT_MANUAL;
}
if (IsSavegameVersionBefore(SLV_105)) {
extern int32 _old_ending_year_slv_105; // in date.cpp
_settings_game.game_creation.ending_year = _old_ending_year_slv_105 - 1;
} else if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) {
/* Ending year was a GUI setting before SLV_105, was removed in revision 683b65ee1 (svn r14755). */
/* This also converts scenarios, both when loading them into the editor, and when starting a new game. */
if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) {
_settings_game.game_creation.ending_year = DEF_END_YEAR;
}