(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
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@@ -5,13 +5,78 @@
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#ifndef STRINGS_H
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#define STRINGS_H
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char *InlineString(char *buf, uint16 string);
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char *GetString(char *buffr, uint16 string, const char* last);
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char *InlineString(char *buf, StringID string);
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char *GetString(char *buffr, StringID string, const char* last);
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extern char _userstring[128];
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void InjectDParam(int amount);
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int32 GetParamInt32();
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static inline void SetDParamX(uint64 *s, uint n, uint64 v)
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{
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s[n] = v;
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}
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static inline void SetDParam(uint n, uint64 v)
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{
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extern uint64 _decode_parameters[20];
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assert(n < lengthof(_decode_parameters));
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_decode_parameters[n] = v;
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}
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/* Used to bind a C string name to a dparam number.
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* NOTE: This has a short lifetime. You can't
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* use this string much later or it will be gone. */
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void SetDParamStr(uint n, const char *str);
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/** This function takes a C-string and allocates a temporary string ID.
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* The duration of the bound string is valid only until the next call to GetString,
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* so be careful. */
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StringID BindCString(const char *str);
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static inline uint64 GetDParamX(const uint64 *s, uint n)
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{
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return s[n];
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}
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static inline uint64 GetDParam(uint n)
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{
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extern uint64 _decode_parameters[20];
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assert(n < lengthof(_decode_parameters));
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return _decode_parameters[n];
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}
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static inline void CopyInDParam(int offs, const uint64 *src, int num)
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{
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extern uint64 _decode_parameters[20];
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memcpy(_decode_parameters + offs, src, sizeof(uint64) * (num));
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}
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static inline void CopyOutDParam(uint64 *dst, int offs, int num)
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{
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extern uint64 _decode_parameters[20];
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memcpy(dst, _decode_parameters + offs, sizeof(uint64) * (num));
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}
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/** Information about a language */
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struct Language {
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char *name; ///< The internal name of the language
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char *file; ///< The name of the language as it appears on disk
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};
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/** Used for dynamic language support */
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struct DynamicLanguages {
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int num; ///< Number of languages
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int curr; ///< Currently selected language index
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char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
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StringID dropdown[MAX_LANG + 1]; ///< List of languages in the settings gui
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Language ent[MAX_LANG]; ///< Information about the languages
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};
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extern DynamicLanguages _dynlang; // defined in strings.cpp
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bool ReadLanguagePack(int index);
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void InitializeLanguagePacks();
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