(svn r19731) -Add: Spritepicker to sprite alignment tool.
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28
src/gfx.cpp
28
src/gfx.cpp
@@ -24,6 +24,7 @@
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#include "network/network_func.h"
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#include "thread/thread.h"
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#include "window_func.h"
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#include "newgrf_debug.h"
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#include "table/palettes.h"
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#include "table/sprites.h"
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@@ -56,7 +57,7 @@ static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of ofte
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DrawPixelInfo *_cur_dpi;
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byte _colour_gradient[COLOUR_END][8];
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL);
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
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FontSize _cur_fontsize;
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static FontSize _last_fontsize;
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@@ -1029,18 +1030,19 @@ Dimension GetSpriteSize(SpriteID sprid)
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*/
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void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
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{
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SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
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if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
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_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
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GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH), ST_NORMAL), x, y, BM_TRANSPARENT, sub);
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GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
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} else if (pal != PAL_NONE) {
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_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
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GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH), ST_NORMAL), x, y, BM_COLOUR_REMAP, sub);
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GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
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} else {
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GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH), ST_NORMAL), x, y, BM_NORMAL, sub);
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GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
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}
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}
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub)
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
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{
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const DrawPixelInfo *dpi = _cur_dpi;
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Blitter::BlitterParams bp;
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@@ -1121,6 +1123,22 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
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assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
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assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));
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/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
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if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
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void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
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void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
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if (topleft <= clicked && clicked <= bottomright) {
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uint offset = (((size_t)clicked - (size_t)topleft) % bp.pitch) / blitter->GetBytesPerPixel();
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if (offset < (uint)bp.width) {
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_newgrf_debug_sprite_picker.sprites.Include(sprite_id);
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}
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}
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}
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BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
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}
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