Codechange: use RAII to automatically restore _cur_dpi after use
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@@ -96,7 +96,7 @@ void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineIm
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bool rtl = _current_text_dir == TD_RTL;
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Direction dir = rtl ? DIR_E : DIR_W;
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DrawPixelInfo tmp_dpi, *old_dpi;
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DrawPixelInfo tmp_dpi;
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/* Position of highlight box */
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int highlight_l = 0;
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int highlight_r = 0;
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@@ -104,56 +104,55 @@ void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineIm
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if (!FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) return;
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old_dpi = _cur_dpi;
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_cur_dpi = &tmp_dpi;
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{
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AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
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int px = rtl ? max_width + skip : -skip;
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int y = r.Height() / 2;
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bool sel_articulated = false;
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bool dragging = (drag_dest != INVALID_VEHICLE);
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bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
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for (; v != nullptr && (rtl ? px > 0 : px < max_width); v = v->Next()) {
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if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
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/* Highlight the drag-and-drop destination inside the train. */
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int drag_hlight_width = HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain);
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px += rtl ? -drag_hlight_width : drag_hlight_width;
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}
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Point offset;
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int width = Train::From(v)->GetDisplayImageWidth(&offset);
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if (rtl ? px + width > 0 : px - width < max_width) {
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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VehicleSpriteSeq seq;
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v->GetImage(dir, image_type, &seq);
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seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
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}
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if (!v->IsArticulatedPart()) sel_articulated = false;
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if (v->index == selection) {
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/* Set the highlight position */
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highlight_l = rtl ? px - width : px;
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highlight_r = rtl ? px - 1 : px + width - 1;
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sel_articulated = true;
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} else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
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if (rtl) {
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highlight_l -= width;
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} else {
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highlight_r += width;
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int px = rtl ? max_width + skip : -skip;
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int y = r.Height() / 2;
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bool sel_articulated = false;
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bool dragging = (drag_dest != INVALID_VEHICLE);
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bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
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for (; v != nullptr && (rtl ? px > 0 : px < max_width); v = v->Next()) {
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if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
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/* Highlight the drag-and-drop destination inside the train. */
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int drag_hlight_width = HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain);
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px += rtl ? -drag_hlight_width : drag_hlight_width;
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}
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Point offset;
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int width = Train::From(v)->GetDisplayImageWidth(&offset);
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if (rtl ? px + width > 0 : px - width < max_width) {
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PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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VehicleSpriteSeq seq;
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v->GetImage(dir, image_type, &seq);
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seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
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}
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if (!v->IsArticulatedPart()) sel_articulated = false;
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if (v->index == selection) {
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/* Set the highlight position */
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highlight_l = rtl ? px - width : px;
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highlight_r = rtl ? px - 1 : px + width - 1;
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sel_articulated = true;
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} else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
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if (rtl) {
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highlight_l -= width;
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} else {
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highlight_r += width;
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}
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}
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px += rtl ? -width : width;
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}
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px += rtl ? -width : width;
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if (dragging && drag_at_end_of_train) {
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/* Highlight the drag-and-drop destination at the end of the train. */
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HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain);
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}
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}
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if (dragging && drag_at_end_of_train) {
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/* Highlight the drag-and-drop destination at the end of the train. */
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HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain);
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}
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_cur_dpi = old_dpi;
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if (highlight_l != highlight_r) {
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/* Draw the highlight. Now done after drawing all the engines, as
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* the next engine after the highlight could overlap it. */
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