(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -44,7 +44,7 @@
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* implementation.
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*
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* @par
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* For further information about the Binary Heap algotithm, see
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* For further information about the Binary Heap algorithm, see
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* http://www.policyalmanac.org/games/binaryHeaps.htm
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*
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* @tparam T Type of the items stored in the binary heap
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@@ -187,7 +187,7 @@ public:
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/**
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* Get the LAST item in the binary tree.
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*
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* @note The last item is not neccesary the biggest!
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* @note The last item is not necessary the biggest!
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*
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* @return The last item
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*/
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@@ -266,7 +266,7 @@ public:
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/**
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* Search for an item in the priority queue.
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* Matching is done by comparing adress of the
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* Matching is done by comparing address of the
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* item.
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*
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* @param item The reference to the item
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@@ -31,7 +31,7 @@
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* Always, when it allocates memory the allocated size is:
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* sizeof(BlobHeader) + <data capacity>
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* 3. Two 'virtual' members (items and capacity) are stored in the BlobHeader at beginning
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* of the alloated block.
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* of the allocated block.
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* 4. The pointer of the union pobsize_ts behind the header (to the first data byte).
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* When memory block is allocated, the sizeof(BlobHeader) it added to it.
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* 5. Benefits of this layout:
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@@ -140,7 +140,7 @@ template <class T> struct AdaptT {
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/**
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* Simple counted object. Use it as base of your struct/class if you want to use
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* basic reference counting. Your struct/class will destroy and free itself when
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* last reference to it is released (using Relese() method). The initial reference
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* last reference to it is released (using Release() method). The initial reference
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* count (when it is created) is zero (don't forget AddRef() at least one time if
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* not using CCountedPtr<T>.
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*
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