(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)

This commit is contained in:
planetmaker
2013-01-08 22:46:42 +00:00
parent dbaad927d7
commit f00d9976f9
242 changed files with 528 additions and 526 deletions

View File

@@ -326,8 +326,8 @@ protected:
* Sends the current frame counter to the client:
* uint32 Frame counter
* uint32 Frame counter max (how far may the client walk before the server?)
* uint32 General seed 1 (dependant on compile settings, not default).
* uint32 General seed 2 (dependant on compile settings, not default).
* uint32 General seed 1 (dependent on compile settings, not default).
* uint32 General seed 2 (dependent on compile settings, not default).
* uint8 Random token to validate the client is actually listening (only occasionally present).
* @param p The packet that was just received.
*/
@@ -337,7 +337,7 @@ protected:
* Sends a sync-check to the client:
* uint32 Frame counter.
* uint32 General seed 1.
* uint32 General seed 2 (dependant on compile settings, not default).
* uint32 General seed 2 (dependent on compile settings, not default).
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
@@ -413,13 +413,13 @@ protected:
virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
/**
* The client is quiting the game.
* The client is quitting the game.
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
/**
* The client made an error and is quiting the game.
* The client made an error and is quitting the game.
* uint8 Error of the code caused (see NetworkErrorCode).
* @param p The packet that was just received.
*/