(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -326,8 +326,8 @@ protected:
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* Sends the current frame counter to the client:
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* uint32 Frame counter
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* uint32 Frame counter max (how far may the client walk before the server?)
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* uint32 General seed 1 (dependant on compile settings, not default).
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* uint32 General seed 2 (dependant on compile settings, not default).
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* uint32 General seed 1 (dependent on compile settings, not default).
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* uint32 General seed 2 (dependent on compile settings, not default).
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* uint8 Random token to validate the client is actually listening (only occasionally present).
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* @param p The packet that was just received.
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*/
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@@ -337,7 +337,7 @@ protected:
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* Sends a sync-check to the client:
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* uint32 Frame counter.
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* uint32 General seed 1.
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* uint32 General seed 2 (dependant on compile settings, not default).
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* uint32 General seed 2 (dependent on compile settings, not default).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
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@@ -413,13 +413,13 @@ protected:
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virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
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/**
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* The client is quiting the game.
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* The client is quitting the game.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
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/**
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* The client made an error and is quiting the game.
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* The client made an error and is quitting the game.
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* uint8 Error of the code caused (see NetworkErrorCode).
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* @param p The packet that was just received.
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*/
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