(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -613,7 +613,7 @@ static const SpriteGroup *ResolveStation(StationResolverObject *object)
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* @param st Station (NULL in GUI)
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* @param tile Station tile being drawn (INVALID_TILE in GUI)
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* @param var10 Value to put in variable 10; normally 0; 1 when resolving the groundsprite and SSF_SEPARATE_GROUND is set.
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* @return First sprite of the Action 1 spriteset ot use, minus an offset of 0x42D to accommodate for weird NewGRF specs.
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* @return First sprite of the Action 1 spriteset to use, minus an offset of 0x42D to accommodate for weird NewGRF specs.
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*/
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SpriteID GetCustomStationRelocation(const StationSpec *statspec, BaseStation *st, TileIndex tile, uint32 var10)
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{
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@@ -704,7 +704,7 @@ int AllocateSpecToStation(const StationSpec *statspec, BaseStation *st, bool exe
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if (i == MAX_SPECLIST) {
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/* As final effort when the spec list is already full...
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* try to find the same spec and return that one. This might
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* result in slighty "wrong" (as per specs) looking stations,
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* result in slightly "wrong" (as per specs) looking stations,
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* but it's fairly unlikely that one reaches the limit anyways.
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*/
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for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {
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