(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)

This commit is contained in:
planetmaker
2013-01-08 22:46:42 +00:00
parent dbaad927d7
commit f00d9976f9
242 changed files with 528 additions and 526 deletions

View File

@@ -613,7 +613,7 @@ static const SpriteGroup *ResolveStation(StationResolverObject *object)
* @param st Station (NULL in GUI)
* @param tile Station tile being drawn (INVALID_TILE in GUI)
* @param var10 Value to put in variable 10; normally 0; 1 when resolving the groundsprite and SSF_SEPARATE_GROUND is set.
* @return First sprite of the Action 1 spriteset ot use, minus an offset of 0x42D to accommodate for weird NewGRF specs.
* @return First sprite of the Action 1 spriteset to use, minus an offset of 0x42D to accommodate for weird NewGRF specs.
*/
SpriteID GetCustomStationRelocation(const StationSpec *statspec, BaseStation *st, TileIndex tile, uint32 var10)
{
@@ -704,7 +704,7 @@ int AllocateSpecToStation(const StationSpec *statspec, BaseStation *st, bool exe
if (i == MAX_SPECLIST) {
/* As final effort when the spec list is already full...
* try to find the same spec and return that one. This might
* result in slighty "wrong" (as per specs) looking stations,
* result in slightly "wrong" (as per specs) looking stations,
* but it's fairly unlikely that one reaches the limit anyways.
*/
for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {